feat: impelemnt BG0,1,2CNT and IF
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bfdad9fa32
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0c4882e658
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@ -10,8 +10,19 @@ pub const Io = struct {
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dispstat: DisplayStatus,
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vcount: VCount,
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/// Read / Write
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bg0cnt: BackgroundControl,
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/// Read / Write
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bg1cnt: BackgroundControl,
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/// Read / Write
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bg2cnt: BackgroundControl,
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/// Read / Write
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bg3cnt: BackgroundControl,
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/// Read / Write
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ime: bool,
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ie: InterruptEnable,
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/// Read / Write
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irq: InterruptRequest,
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keyinput: KeyInput,
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pub fn init() Self {
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@ -19,8 +30,13 @@ pub const Io = struct {
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.dispcnt = .{ .raw = 0x0000 },
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.dispstat = .{ .raw = 0x0000 },
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.vcount = .{ .raw = 0x0000 },
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.bg0cnt = .{ .raw = 0x0000 },
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.bg1cnt = .{ .raw = 0x0000 },
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.bg2cnt = .{ .raw = 0x0000 },
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.bg3cnt = .{ .raw = 0x0000 },
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.ime = false,
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.ie = .{ .raw = 0x0000 },
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.irq = .{ .raw = 0x0000 },
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.keyinput = .{ .raw = 0x03FF },
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};
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}
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@ -61,7 +77,9 @@ pub const Io = struct {
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switch (addr) {
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0x0400_0000 => self.dispcnt.raw = halfword,
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0x0400_0004 => self.dispstat.raw = halfword,
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0x0400_0008 => self.bg0cnt.raw = halfword,
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0x0400_0200 => self.ie.raw = halfword,
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0x0400_0202 => self.irq.raw = halfword,
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0x0400_0208 => self.ime = halfword & 1 == 1,
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else => std.debug.panic("[I/O:16] tried to write 0x{X:} to 0x{X:}", .{ halfword, addr }),
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}
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@ -77,8 +95,11 @@ pub const Io = struct {
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};
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}
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pub fn write8(_: *Self, addr: u32, byte: u8) void {
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std.debug.panic("[I/0:8] tried to write 0x{X:} to 0x{X:}", .{ byte, addr });
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pub fn write8(self: *Self, addr: u32, byte: u8) void {
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switch (addr) {
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0x0400_0208 => self.ime = byte & 1 == 1,
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else => std.debug.panic("[I/0:8] tried to write 0x{X:} to 0x{X:}", .{ byte, addr }),
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}
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}
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};
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@ -148,3 +169,32 @@ const KeyInput = extern union {
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shoulder_l: Bit(u16, 9),
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raw: u16,
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};
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const BackgroundControl = extern union {
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bg_priority: Bitfield(u16, 0, 2),
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char_base: Bitfield(u16, 2, 2),
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mosaic_enable: Bit(u16, 6),
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palette_type: Bit(u16, 7),
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screen_base: Bitfield(u16, 8, 5),
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display_overflow: Bit(u16, 13),
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screen_size: Bitfield(u16, 14, 2),
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raw: u16,
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};
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const InterruptRequest = extern union {
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vblank: Bit(u16, 0),
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hblank: Bit(u16, 1),
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coincidence: Bit(u16, 2),
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tim0_overflow: Bit(u16, 3),
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tim1_overflow: Bit(u16, 4),
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tim2_overflow: Bit(u16, 5),
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tim3_overflow: Bit(u16, 6),
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serial: Bit(u16, 7),
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dma0: Bit(u16, 8),
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dma1: Bit(u16, 9),
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dma2: Bit(u16, 10),
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dma3: Bit(u16, 11),
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keypad: Bit(u16, 12),
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game_pak: Bit(u16, 13),
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raw: u16,
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};
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