chore: dont allocate not-small ?Sprite array on stack

use memset like most other allocations in this emu
This commit is contained in:
Rekai Nyangadzayi Musuka 2022-09-18 07:43:33 -03:00
parent b753ceef8e
commit 0a78587d8e
1 changed files with 1 additions and 1 deletions

View File

@ -269,7 +269,7 @@ pub const Ppu = struct {
sched.push(.Draw, 240 * 4); sched.push(.Draw, 240 * 4);
const sprites = try allocator.create([128]?Sprite); const sprites = try allocator.create([128]?Sprite);
sprites.* = [_]?Sprite{null} ** 128; std.mem.set(?Sprite, sprites, null);
return Self{ return Self{
.vram = try Vram.init(allocator), .vram = try Vram.init(allocator),