feat: add support for multiple BGs in Mode 0

This commit is contained in:
Rekai Nyangadzayi Musuka 2022-10-21 05:12:20 -03:00
parent f4b176a813
commit 08e4eb1bf1
2 changed files with 74 additions and 69 deletions

View File

@ -164,9 +164,9 @@ pub fn write16(bus: *Bus, addr: u32, halfword: u16) void {
switch (addr) { switch (addr) {
0x0400_0000 => bus.ppu.dispcnt.raw = halfword, 0x0400_0000 => bus.ppu.dispcnt.raw = halfword,
0x0400_0004 => bus.ppu.dispstat.raw = halfword, 0x0400_0004 => bus.ppu.dispstat.raw = halfword,
0x0400_0008 => bus.ppu.bg0.cnt.raw = halfword, 0x0400_0008 => bus.ppu.bg[0].cnt.raw = halfword,
0x0400_0010 => bus.ppu.bg0.hofs.raw = halfword, 0x0400_0010 => bus.ppu.bg[0].hofs.raw = halfword,
0x0400_0012 => bus.ppu.bg0.vofs.raw = halfword, 0x0400_0012 => bus.ppu.bg[0].vofs.raw = halfword,
0x0400_0200 => bus.io.ie.raw = halfword, 0x0400_0200 => bus.io.ie.raw = halfword,
0x0400_0202 => bus.io.irq.raw = halfword, 0x0400_0202 => bus.io.irq.raw = halfword,
0x0400_0208 => bus.io.ime = halfword & 1 == 1, 0x0400_0208 => bus.io.ime = halfword & 1 == 1,

View File

@ -17,10 +17,8 @@ pub const Ppu = struct {
const Self = @This(); const Self = @This();
// Registers // Registers
bg0: Background,
bg1: Background, bg: [4]Background,
bg2: Background,
bg3: Background,
dispcnt: io.DisplayControl, dispcnt: io.DisplayControl,
dispstat: io.DisplayStatus, dispstat: io.DisplayStatus,
@ -49,10 +47,7 @@ pub const Ppu = struct {
.alloc = alloc, .alloc = alloc,
// Registers // Registers
.bg0 = Background.init(), .bg = [_]Background{Background.init()} ** 4,
.bg1 = Background.init(),
.bg2 = Background.init(),
.bg3 = Background.init(),
.dispcnt = .{ .raw = 0x0000 }, .dispcnt = .{ .raw = 0x0000 },
.dispstat = .{ .raw = 0x0000 }, .dispstat = .{ .raw = 0x0000 },
.vcount = .{ .raw = 0x0000 }, .vcount = .{ .raw = 0x0000 },
@ -65,13 +60,7 @@ pub const Ppu = struct {
self.palette.deinit(); self.palette.deinit();
} }
pub fn drawScanline(self: *Self) void { fn drawBackround(self: *Self, comptime n: u3, scanline: u32) void {
const bg_mode = self.dispcnt.bg_mode.read();
const scanline = self.vcount.scanline.read();
switch (bg_mode) {
0x0 => {
// TODO: Consider more than BG0
// TODO: Consider Scrolling // TODO: Consider Scrolling
// The Current Scanline which will be copied into // The Current Scanline which will be copied into
@ -83,10 +72,10 @@ pub const Ppu = struct {
const charblock_len: u32 = 0x4000; const charblock_len: u32 = 0x4000;
const screenblock_len: u32 = 0x800; const screenblock_len: u32 = 0x800;
const cbb: u2 = self.bg0.cnt.char_base.read(); // Char Block Base const cbb: u2 = self.bg[n].cnt.char_base.read(); // Char Block Base
const sbb: u5 = self.bg0.cnt.screen_base.read(); // Screen Block Base const sbb: u5 = self.bg[n].cnt.screen_base.read(); // Screen Block Base
const is_8bpp: bool = self.bg0.cnt.colour_mode.read(); // Colour Mode const is_8bpp: bool = self.bg[n].cnt.colour_mode.read(); // Colour Mode
const size: u2 = self.bg0.cnt.size.read(); // Background Size const size: u2 = self.bg[n].cnt.size.read(); // Background Size
// In 4bpp: 1 byte represents two pixels so the length is (8 x 8) / 2 // In 4bpp: 1 byte represents two pixels so the length is (8 x 8) / 2
// In 8bpp: 1 byte represents one pixel so the length is 8 x 8 // In 8bpp: 1 byte represents one pixel so the length is 8 x 8
@ -97,7 +86,7 @@ pub const Ppu = struct {
const char_base: u32 = charblock_len * @as(u32, cbb); const char_base: u32 = charblock_len * @as(u32, cbb);
const screen_base: u32 = screenblock_len * @as(u32, sbb); const screen_base: u32 = screenblock_len * @as(u32, sbb);
const y = @as(u32, scanline); const y = scanline;
var x: u32 = 0; var x: u32 = 0;
while (x < width) : (x += 1) { while (x < width) : (x += 1) {
@ -130,6 +119,22 @@ pub const Ppu = struct {
} }
std.mem.copy(u8, self.framebuf[start..][0..framebuf_pitch], &scanline_buf); std.mem.copy(u8, self.framebuf[start..][0..framebuf_pitch], &scanline_buf);
}
pub fn drawScanline(self: *Self) void {
const bg_mode = self.dispcnt.bg_mode.read();
const bg_enable = self.dispcnt.bg_enable.read();
const scanline = self.vcount.scanline.read();
switch (bg_mode) {
0x0 => {
var i: usize = 0;
while (i < 4) : (i += 1) {
if (i == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0, scanline);
if (i == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1, scanline);
if (i == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackround(2, scanline);
if (i == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackround(3, scanline);
}
}, },
0x3 => { 0x3 => {
const start = framebuf_pitch * @as(usize, scanline); const start = framebuf_pitch * @as(usize, scanline);