chore: move audio sync, video sync variables
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parent
5d9a57c7eb
commit
03ded099d2
17
src/emu.zig
17
src/emu.zig
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@ -10,7 +10,8 @@ const Timer = std.time.Timer;
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const Thread = std.Thread;
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const Thread = std.Thread;
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const Atomic = std.atomic.Atomic;
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const Atomic = std.atomic.Atomic;
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const audio_sync = true;
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const sync_audio = false;
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const sync_video: RunKind = .UnlimitedFPS;
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// 228 Lines which consist of 308 dots (which are 4 cycles long)
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// 228 Lines which consist of 308 dots (which are 4 cycles long)
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const cycles_per_frame: u64 = 228 * (308 * 4); //280896
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const cycles_per_frame: u64 = 228 * (308 * 4); //280896
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@ -35,10 +36,10 @@ const RunKind = enum {
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LimitedBusy,
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LimitedBusy,
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};
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};
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pub fn run(kind: RunKind, quit: *Atomic(bool), fps: *FpsTracker, sched: *Scheduler, cpu: *Arm7tdmi) void {
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pub fn run(quit: *Atomic(bool), fps: *FpsTracker, sched: *Scheduler, cpu: *Arm7tdmi) void {
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if (audio_sync) log.info("Audio sync enabled", .{});
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if (sync_audio) log.info("Audio sync enabled", .{});
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switch (kind) {
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switch (sync_video) {
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.Unlimited => runUnsynchronized(quit, sched, cpu, null),
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.Unlimited => runUnsynchronized(quit, sched, cpu, null),
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.Limited => runSynchronized(quit, sched, cpu, null),
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.Limited => runSynchronized(quit, sched, cpu, null),
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.UnlimitedFPS => runUnsynchronized(quit, sched, cpu, fps),
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.UnlimitedFPS => runUnsynchronized(quit, sched, cpu, fps),
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@ -77,14 +78,14 @@ pub fn runUnsynchronized(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi,
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while (!quit.load(.SeqCst)) {
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while (!quit.load(.SeqCst)) {
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runFrame(sched, cpu);
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runFrame(sched, cpu);
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if (audio_sync) syncToAudio(cpu);
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if (sync_audio) syncToAudio(cpu);
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tracker.tick();
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tracker.tick();
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}
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}
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} else {
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} else {
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while (!quit.load(.SeqCst)) {
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while (!quit.load(.SeqCst)) {
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runFrame(sched, cpu);
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runFrame(sched, cpu);
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if (audio_sync) syncToAudio(cpu);
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if (sync_audio) syncToAudio(cpu);
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}
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}
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}
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}
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}
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}
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@ -105,7 +106,7 @@ pub fn runSynchronized(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, f
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// If we happen to also be syncing to audio, we choose to spin on
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// If we happen to also be syncing to audio, we choose to spin on
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// the amount of time needed for audio to catch up rather than
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// the amount of time needed for audio to catch up rather than
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// our expected wake-up time
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// our expected wake-up time
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if (audio_sync) syncToAudio(cpu) else spinLoop(&timer, wake_time);
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if (sync_audio) syncToAudio(cpu) else spinLoop(&timer, wake_time);
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wake_time = new_wake_time;
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wake_time = new_wake_time;
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tracker.tick();
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tracker.tick();
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@ -115,7 +116,7 @@ pub fn runSynchronized(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, f
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runFrame(sched, cpu);
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runFrame(sched, cpu);
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const new_wake_time = syncToVideo(&timer, wake_time);
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const new_wake_time = syncToVideo(&timer, wake_time);
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// see above comment
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// see above comment
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if (audio_sync) syncToAudio(cpu) else spinLoop(&timer, wake_time);
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if (sync_audio) syncToAudio(cpu) else spinLoop(&timer, wake_time);
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wake_time = new_wake_time;
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wake_time = new_wake_time;
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}
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}
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@ -99,7 +99,7 @@ pub fn main() anyerror!void {
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// Run Emulator in it's separate thread
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// Run Emulator in it's separate thread
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// From this point on, interacting with Arm7tdmi or Scheduler
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// From this point on, interacting with Arm7tdmi or Scheduler
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// be justified, as it will require to be thread-afe
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// be justified, as it will require to be thread-afe
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const emu_thread = try Thread.spawn(.{}, emu.run, .{ .LimitedFPS, &quit, &emu_rate, &scheduler, &cpu });
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const emu_thread = try Thread.spawn(.{}, emu.run, .{ &quit, &emu_rate, &scheduler, &cpu });
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defer emu_thread.join();
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defer emu_thread.join();
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var title_buf: [0x20]u8 = std.mem.zeroes([0x20]u8);
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var title_buf: [0x20]u8 = std.mem.zeroes([0x20]u8);
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