feat: implement background alpha blending

This commit is contained in:
Rekai Nyangadzayi Musuka 2022-06-19 22:10:56 -03:00
parent 5e4fb7b952
commit 02534c5c19
2 changed files with 192 additions and 39 deletions

View File

@ -436,19 +436,16 @@ pub const BackgroundOffset = extern union {
/// Read / Write
pub const BldCnt = extern union {
bg0a: Bit(u16, 0),
bg1a: Bit(u16, 1),
bg2a: Bit(u16, 2),
bg3a: Bit(u16, 3),
obja: Bit(u16, 4),
bda: Bit(u16, 5),
/// BLDCNT{0} is BG0 A
/// BLDCNT{4} is OBJ A
/// BLDCNT{5} is BD A
layer_a: Bitfield(u16, 0, 6),
mode: Bitfield(u16, 6, 2),
bg0b: Bit(u16, 8),
bg1b: Bit(u16, 9),
bg2b: Bit(u16, 10),
bg3b: Bit(u16, 11),
objb: Bit(u16, 12),
bdb: Bit(u16, 13),
/// BLDCNT{8} is BG0 B
/// BLDCNT{12} is OBJ B
/// BLDCNT{13} is BD B
layer_b: Bitfield(u16, 8, 6),
raw: u16,
};

View File

@ -43,7 +43,7 @@ pub const Ppu = struct {
alloc: Allocator,
scanline_sprites: [128]?Sprite,
scanline_buf: [width]?u16,
scanline: Scanline,
pub fn init(alloc: Allocator, sched: *Scheduler) !Self {
// Queue first Hblank
@ -52,6 +52,9 @@ pub const Ppu = struct {
const framebufs = try alloc.alloc(u8, (framebuf_pitch * height) * 2);
std.mem.set(u8, framebufs, 0);
const scanline_buf = try alloc.alloc(?u16, width * 2);
std.mem.set(?u16, scanline_buf, null);
return Self{
.vram = try Vram.init(alloc),
.palette = try Palette.init(alloc),
@ -70,24 +73,25 @@ pub const Ppu = struct {
.bldalpha = .{ .raw = 0x0000 },
.bldy = .{ .raw = 0x0000 },
.scanline_buf = [_]?u16{null} ** width,
.scanline = Scanline.init(scanline_buf),
.scanline_sprites = [_]?Sprite{null} ** 128,
};
}
pub fn deinit(self: Self) void {
self.framebuf.deinit(self.alloc);
self.scanline.deinit(self.alloc);
self.vram.deinit();
self.palette.deinit();
self.oam.deinit();
}
pub fn setBgOffsets(self: *Self, comptime n: u3, word: u32) void {
pub fn setBgOffsets(self: *Self, comptime n: u2, word: u32) void {
self.bg[n].hofs.raw = @truncate(u16, word);
self.bg[n].vofs.raw = @truncate(u16, word >> 16);
}
pub fn setAdjCnts(self: *Self, comptime n: u3, word: u32) void {
pub fn setAdjCnts(self: *Self, comptime n: u2, word: u32) void {
self.bg[n].cnt.raw = @truncate(u16, word);
self.bg[n + 1].cnt.raw = @truncate(u16, word >> 16);
}
@ -160,7 +164,7 @@ pub const Ppu = struct {
const x = (sprite.x() +% i) % width;
const ix = @bitCast(i9, x);
if (self.scanline_buf[x] != null) continue;
if (self.scanline.top()[x] != null) continue;
const sprite_start = sprite.x();
const isprite_start = @bitCast(i9, sprite_start);
@ -187,7 +191,7 @@ pub const Ppu = struct {
const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
// Sprite Palette starts at 0x0500_0200
if (pal_id != 0) self.scanline_buf[x] = self.palette.read(u16, 0x200 + pal_id * 2);
if (pal_id != 0) self.scanline.top()[x] = self.palette.read(u16, 0x200 + pal_id * 2);
}
}
@ -207,7 +211,15 @@ pub const Ppu = struct {
const x = (sprite.x() +% i) % width;
const ix = @bitCast(i9, x);
if (self.scanline_buf[x] != null) continue;
if (self.scanline.top()[x] != null) continue;
if (self.scanline.btm()[x] != null) {
if (self.bldcnt.mode.read() != 0b01) continue;
const b_layers = self.bldcnt.layer_b.read();
const is_blend_enabled = (b_layers >> 4) & 1 == 1;
if (!is_blend_enabled) continue;
}
const sprite_start = sprite.x();
const isprite_start = @bitCast(i9, sprite_start);
@ -240,11 +252,26 @@ pub const Ppu = struct {
const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
// Sprite Palette starts at 0x0500_0200
if (pal_id != 0) self.scanline_buf[x] = self.palette.read(u16, 0x200 + pal_id * 2);
if (pal_id != 0) {
const bgr555 = self.palette.read(u16, 0x200 + pal_id * 2);
if (self.bldcnt.mode.read() == 0b01) {
// Alpha Blending
const a_layers = self.bldcnt.layer_a.read();
const is_blend_enabled = (a_layers >> 4) & 1 == 1;
if (is_blend_enabled) {
self.scanline.btm()[x] = bgr555;
return;
}
}
fn drawAffineBackground(self: *Self, comptime n: u3) void {
self.scanline.top()[x] = bgr555;
}
}
}
fn drawAffineBackground(self: *Self, comptime n: u2) void {
comptime std.debug.assert(n == 2 or n == 3); // Only BG2 and BG3 can be affine
const char_base = @as(u32, 0x4000) * self.bg[n].cnt.char_base.read();
@ -266,7 +293,7 @@ pub const Ppu = struct {
aff_x += self.aff_bg[n - 2].pa;
aff_y += self.aff_bg[n - 2].pc;
if (self.scanline_buf[@as(usize, i)] != null) continue;
if (!shouldDrawBackground(n, self.bldcnt, &self.scanline, i)) continue;
if (self.bg[n].cnt.display_overflow.read()) {
ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix;
@ -283,7 +310,10 @@ pub const Ppu = struct {
const tile_addr = char_base + (tile_id * 0x40) + (row * 0x8) + col;
const pal_id: u16 = self.vram.buf[tile_addr];
if (pal_id != 0) self.scanline_buf[i] = self.palette.read(u16, pal_id * 2);
if (pal_id != 0) {
const bgr555 = self.palette.read(u16, pal_id * 2);
drawToScanlineBuffer(n, self.bldcnt, &self.scanline, i, bgr555);
}
}
// Update BGxX and BGxY
@ -291,7 +321,7 @@ pub const Ppu = struct {
self.aff_bg[n - 2].y_latch.? += self.aff_bg[n - 2].pd; // PD is added to BGxY
}
fn drawBackround(self: *Self, comptime n: u3) void {
fn drawBackround(self: *Self, comptime n: u2) void {
// A Tile in a charblock is a byte, while a Screen Entry is a halfword
const char_base = 0x4000 * @as(u32, self.bg[n].cnt.char_base.read());
@ -311,8 +341,7 @@ pub const Ppu = struct {
var i: u32 = 0;
while (i < width) : (i += 1) {
// Exit early if a pixel is already here
if (self.scanline_buf[i] != null) continue;
if (!shouldDrawBackground(n, self.bldcnt, &self.scanline, i)) continue;
const x = hofs + i;
@ -338,7 +367,10 @@ pub const Ppu = struct {
// and then we can index the palette
const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(entry.pal_bank.read(), col, tile) else tile;
if (pal_id != 0) self.scanline_buf[i] = self.palette.read(u16, pal_id * 2);
if (pal_id != 0) {
const bgr555 = self.palette.read(u16, pal_id * 2);
drawToScanlineBuffer(n, self.bldcnt, &self.scanline, i, bgr555);
}
}
}
@ -370,15 +402,19 @@ pub const Ppu = struct {
}
// Copy Drawn Scanline to Frame Buffer
// If there are any nulls present in self.scanline_buf it means that no background drew a pixel there, so draw backdrop
for (self.scanline_buf) |maybe_px, i| {
const bgr555 = if (maybe_px) |px| px else self.palette.getBackdrop();
// If there are any nulls present in self.scanline it means that no background drew a pixel there, so draw backdrop
for (self.scanline.top()) |maybe_px, i| {
const maybe_top = maybe_px;
const maybe_btm = self.scanline.btm()[i];
// TODO: Why must I reverse this?
const bgr555 = getBgr555(&self.palette, self.bldalpha, maybe_btm, maybe_top);
std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], COLOUR_LUT[bgr555 & 0x7FFF]);
}
// Reset Current Scanline Pixel Buffer and list of fetched sprites
// in prep for next scanline
std.mem.set(?u16, &self.scanline_buf, null);
self.scanline.reset();
std.mem.set(?Sprite, &self.scanline_sprites, null);
},
0x1 => {
@ -394,15 +430,19 @@ pub const Ppu = struct {
}
// Copy Drawn Scanline to Frame Buffer
// If there are any nulls present in self.scanline_buf it means that no background drew a pixel there, so draw backdrop
for (self.scanline_buf) |maybe_px, i| {
const bgr555 = if (maybe_px) |px| px else self.palette.getBackdrop();
// If there are any nulls present in self.scanline.top() it means that no background drew a pixel there, so draw backdrop
for (self.scanline.top()) |maybe_px, i| {
const maybe_top = maybe_px;
const maybe_btm = self.scanline.btm()[i];
// TODO: Why must I reverse this?
const bgr555 = getBgr555(&self.palette, self.bldalpha, maybe_btm, maybe_top);
std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], COLOUR_LUT[bgr555 & 0x7FFF]);
}
// Reset Current Scanline Pixel Buffer and list of fetched sprites
// in prep for next scanline
std.mem.set(?u16, &self.scanline_buf, null);
self.scanline.reset();
std.mem.set(?Sprite, &self.scanline_sprites, null);
},
0x2 => {
@ -417,15 +457,19 @@ pub const Ppu = struct {
}
// Copy Drawn Scanline to Frame Buffer
// If there are any nulls present in self.scanline_buf it means that no background drew a pixel there, so draw backdrop
for (self.scanline_buf) |maybe_px, i| {
const bgr555 = if (maybe_px) |px| px else self.palette.getBackdrop();
// If there are any nulls present in self.scanline.top() it means that no background drew a pixel there, so draw backdrop
for (self.scanline.top()) |maybe_px, i| {
const maybe_top = maybe_px;
const maybe_btm = self.scanline.btm()[i];
// TODO: Why must I reverse this?
const bgr555 = getBgr555(&self.palette, self.bldalpha, maybe_btm, maybe_top);
std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], COLOUR_LUT[bgr555 & 0x7FFF]);
}
// Reset Current Scanline Pixel Buffer and list of fetched sprites
// in prep for next scanline
std.mem.set(?u16, &self.scanline_buf, null);
self.scanline.reset();
std.mem.set(?Sprite, &self.scanline_sprites, null);
},
0x3 => {
@ -1006,6 +1050,118 @@ fn toRgba8888Talarubi(bgr555: u16) u32 {
return @floatToInt(u32, out_r) << 24 | @floatToInt(u32, out_g) << 16 | @floatToInt(u32, out_b) << 8 | 0xFF;
}
fn getBgr555(palette: *const Palette, bldalpha: io.BldAlpha, maybe_top: ?u16, maybe_btm: ?u16) u16 {
if (maybe_top) |top| {
if (maybe_btm) |btm| return alphaBlend(top, btm, bldalpha);
return top;
}
if (maybe_btm) |btm| return btm;
return palette.getBackdrop();
}
fn alphaBlend(top: u16, btm: u16, bldalpha: io.BldAlpha) u16 {
const eva: u16 = bldalpha.eva.read();
const evb: u16 = bldalpha.evb.read();
const top_r = top & 0x1F;
const top_g = (top >> 5) & 0x1F;
const top_b = (top >> 10) & 0x1F;
const btm_r = btm & 0x1F;
const btm_g = (btm >> 5) & 0x1F;
const btm_b = (btm >> 10) & 0x1F;
const bld_r = std.math.min(31, (top_r * eva + btm_r * evb) >> 4);
const bld_g = std.math.min(31, (top_g * eva + btm_g * evb) >> 4);
const bld_b = std.math.min(31, (top_b * eva + btm_b * evb) >> 4);
return (bld_b << 10) | (bld_g << 5) | bld_r;
}
fn shouldDrawBackground(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize) bool {
// If a pixel has been drawn on the top layer, it's because
// Either the pixel is to be blended with a pixel on the bottom layer
// or the pixel is not to be blended at all
// Consequentially, if we find a pixel on the top layer, there's no need
// to render anything I think?
if (scanline.top()[i] != null) return false;
if (scanline.btm()[i] != null) {
// The Pixel found in the Bottom layer is
// 1. From a higher priority
// 2. From a Backround that is marked for Blending (Pixel A)
//
// We now have to confirm whether this current Background can be used
// as Pixel B or not.
// If Alpha Blending isn't enabled, we've aready found a higher
// priority pixel to render. Move on
if (bldcnt.mode.read() != 0b01) return false;
const b_layers = bldcnt.layer_b.read();
const is_blend_enabled = (b_layers >> n) & 1 == 1;
// If the Background is not marked for blending, we've already found
// a higher priority pixel, move on.
if (!is_blend_enabled) return false;
}
return true;
}
fn drawToScanlineBuffer(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize, bgr555: u16) void {
if (bldcnt.mode.read() == 0b01) {
// Standard Alpha Blending
const a_layers = bldcnt.layer_a.read();
const is_blend_enabled = (a_layers >> n) & 1 == 1;
// If Alpha Blending is enabled and we've found an eligible layer for
// Pixel A, store the pixel in the bottom pixel buffer
if (is_blend_enabled) {
scanline.btm()[i] = bgr555;
return;
}
}
scanline.top()[i] = bgr555;
}
const Scanline = struct {
const Self = @This();
buf: [2][]?u16,
original: []?u16,
fn init(buf: []?u16) Self {
std.debug.assert(buf.len == width * 2);
const top_slice = buf[0..][0..width];
const btm_slice = buf[width..][0..width];
return .{
.buf = [_][]?u16{ top_slice, btm_slice },
.original = buf,
};
}
fn reset(self: *Self) void {
std.mem.set(?u16, self.original, null);
}
fn deinit(self: Self, alloc: Allocator) void {
alloc.free(self.original);
}
fn top(self: *Self) []?u16 {
return self.buf[0];
}
fn btm(self: *Self) []?u16 {
return self.buf[1];
}
};
// Double Buffering Implementation
const FrameBuffer = struct {
const Self = @This();