chore: remove some magic constants
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@ -8,6 +8,9 @@ const Scheduler = @import("scheduler.zig").Scheduler;
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const Timer = std.time.Timer;
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const window_scale = 3;
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const gba_width = @import("ppu.zig").width;
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const gba_height = @import("ppu.zig").height;
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const buf_pitch = @import("ppu.zig").buf_pitch;
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pub fn main() anyerror!void {
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@ -49,8 +52,8 @@ pub fn main() anyerror!void {
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"Gameboy Advance Emulator",
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SDL.SDL_WINDOWPOS_CENTERED,
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SDL.SDL_WINDOWPOS_CENTERED,
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240 * 3,
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160 * 3,
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gba_width * window_scale,
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gba_height * window_scale,
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SDL.SDL_WINDOW_SHOWN,
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) orelse sdlPanic();
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defer SDL.SDL_DestroyWindow(window);
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@ -5,8 +5,8 @@ const Io = @import("bus/io.zig").Io;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Allocator = std.mem.Allocator;
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const width = 240;
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const height = 160;
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pub const width = 240;
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pub const height = 160;
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pub const buf_pitch = width * @sizeOf(u16);
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const buf_len = buf_pitch * height;
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