zba/src/util.zig

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const std = @import("std");
const Log2Int = std.math.Log2Int;
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pub inline fn sext(comptime bits: comptime_int, value: u32) u32 {
comptime std.debug.assert(bits <= 32);
const amount = 32 - bits;
return @bitCast(u32, @bitCast(i32, value << amount) >> amount);
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}
/// See https://godbolt.org/z/W3en9Eche
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pub inline fn rotr(comptime T: type, x: T, r: anytype) T {
if (@typeInfo(T).Int.signedness == .signed)
@compileError("cannot rotate signed integer");
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const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits));
return x >> ar | x << (1 +% ~ar);
}
pub const EmulatorFps = struct {
const Self = @This();
fps: u32,
count: std.atomic.Atomic(u32),
timer: std.time.Timer,
pub fn init() Self {
return .{
.fps = 0,
.count = std.atomic.Atomic(u32).init(0),
.timer = std.time.Timer.start() catch unreachable,
};
}
// TODO: Rename
pub fn completeFrame(self: *Self) void {
_ = self.count.fetchAdd(1, .Monotonic);
}
pub fn value(self: *Self) u32 {
const expected = @intToFloat(f64, std.time.ns_per_s);
const actual = @intToFloat(f64, self.timer.read());
if (actual >= expected) {
self.fps = self.count.swap(0, .SeqCst);
self.timer.reset();
}
return self.fps;
}
};
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pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
comptime std.debug.assert(@typeInfo(T) == .Int);
var result: [@sizeOf(T)]u8 = undefined;
var i: Log2Int(T) = 0;
while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8));
return result;
}
/// The Title from the GBA Cartridge may be null padded to a maximum
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/// length of 12 bytes.
///
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/// This function returns a slice of everything just before the first
/// `\0`
pub fn asString(title: [12]u8) []const u8 {
var len = title.len;
for (title) |char, i| {
if (char == 0) {
len = i;
break;
}
}
return title[0..len];
}
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/// Copies a Title and returns either an identical or similar
/// array consisting of ASCII that won't make any file system angry
///
/// e.g. POKEPIN R/S to POKEPIN R_S
pub fn escape(title: [12]u8) [12]u8 {
var result: [12]u8 = title;
for (result) |*char| {
if (char.* == '/' or char.* == '\\') char.* = '_';
if (char.* == 0) break;
}
return result;
}
pub const FilePaths = struct {
rom: []const u8,
bios: ?[]const u8,
save: ?[]const u8,
};