Rekai Nyangadzayi Musuka 5e76aeebfe | ||
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assets/generic | ||
lib | ||
src/sprite2d | ||
.gitignore | ||
.gitmodules | ||
README.md | ||
build.zig |
README.md
An Almost-empty GBA Test Collection
2d_sprites.gba
At some point during my initial PPU Implementation, I had problems with
2D-mapped vertical sprites. This is a ROM based on TONC's sprite_demo.gba
That displays every kind of 2D-mapped sprite.
This ROM will display:
- 4BPP
- Square: 8x8, 16x16, 32x32, 64x64
- Horizontal: 16x8, 32x8, 32x16, 64x32
- Vertical: 8x16, 8x32, 16x32, 32x64
- 8BPP
- Square: 8x8, 16x16, 32x32, 64x64
- Horizontal: 16x8, 32x8, 32x16, 64x32
- Vertical: 8x16, 8x32, 16x32, 32x64
Keep in mind that all displayed sprites are 2D-mapped.
TODO: Do the same but for 1D mapped sprites. TODO: Figure out how to communicate current configurations to the user.