Basic Tempalte for GBA Test ROMS I write
- Zig 100%
| assets/generic | ||
| lib | ||
| src/sprite2d | ||
| .gitignore | ||
| .gitmodules | ||
| build.zig | ||
| README.md | ||
An Almost-empty GBA Test Collection
NOTE: This only builds on stage1 due to unimplemented language features that ZigGBA relies on.
2d_sprites.gba
At some point during my initial PPU Implementation, I had problems with
2D-mapped vertical sprites. This is a ROM based on TONC's sprite_demo.gba That displays every kind of 2D-mapped sprite.
This ROM will display:
- 4BPP
- Square: 8x8, 16x16, 32x32, 64x64
- Horizontal: 16x8, 32x8, 32x16, 64x32
- Vertical: 8x16, 8x32, 16x32, 32x64
- 8BPP
- Square: 8x8, 16x16, 32x32, 64x64
- Horizontal: 16x8, 32x8, 32x16, 64x32
- Vertical: 8x16, 8x32, 16x32, 32x64
Keep in mind that all displayed sprites are 2D-mapped.
TODO: Do the same but for 1D mapped sprites.
TODO: Figure out how to communicate current configurations to the user.
Controls
| Button | Action |
|---|---|
| Start | Toggle Between 8bpp and 4bpp |
| L, R | Change the Size of the Sprite (Dimentions within the context of a Shape) |
| A, B | Change the Shape of the Sprite (Square, Horizontal, Vertical) |
| D-Pad | Move Sprite |