chore: add ZigGBA
Also get a ZigGBA implementation of first.gba working
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[submodule "lib/ZigGBA"]
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path = lib/ZigGBA
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url = https://github.com/wendigojaeger/ZigGBA
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build.zig
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build.zig
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const std = @import("std");
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const std = @import("std");
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const GBABuilder = @import("lib/ZigGBA/GBA/builder.zig");
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pub fn build(b: *std.build.Builder) void {
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pub fn build(b: *std.build.Builder) void {
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// Standard target options allows the person running `zig build` to choose
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const exe = GBABuilder.addGBAExecutable(b, "first", "src/first.zig");
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// what target to build for. Here we do not override the defaults, which
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_ = exe;
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard release options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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const mode = b.standardReleaseOptions();
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const exe = b.addExecutable("test-roms", "src/main.zig");
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exe.setTarget(target);
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exe.setBuildMode(mode);
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exe.install();
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const run_cmd = exe.run();
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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const exe_tests = b.addTest("src/main.zig");
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exe_tests.setTarget(target);
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exe_tests.setBuildMode(mode);
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&exe_tests.step);
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}
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}
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Subproject commit 713a22f6d0613052be932ec768f763d36830dcd9
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const GBA = @import("gba").GBA;
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const Mode3 = @import("gba").Mode3;
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const LCD = @import("gba").LCD;
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export var gameHeader linksection(".gbaheader") = GBA.Header.setup("FIRST", "AFSE", "00", 0);
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pub fn main() noreturn {
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LCD.setupDisplayControl(.{
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.mode = .Mode3,
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.backgroundLayer2 = .Show,
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});
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Mode3.setPixel(120, 80, GBA.toNativeColor(31, 0, 0));
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Mode3.setPixel(136, 80, GBA.toNativeColor(0, 31, 0));
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Mode3.setPixel(120, 96, GBA.toNativeColor(0, 0, 31));
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while (true) {}
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}
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const std = @import("std");
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pub fn main() anyerror!void {
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std.log.info("All your codebase are belong to us.", .{});
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}
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test "basic test" {
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try std.testing.expectEqual(10, 3 + 7);
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}
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