chore: add ZigGBA

Also get a ZigGBA implementation of first.gba working
This commit is contained in:
Rekai Nyangadzayi Musuka 2022-04-14 23:50:02 -03:00
parent 48b48cf009
commit dfec136a86
5 changed files with 25 additions and 39 deletions

3
.gitmodules vendored Normal file
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[submodule "lib/ZigGBA"]
path = lib/ZigGBA
url = https://github.com/wendigojaeger/ZigGBA

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const std = @import("std");
const GBABuilder = @import("lib/ZigGBA/GBA/builder.zig");
pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
const exe = b.addExecutable("test-roms", "src/main.zig");
exe.setTarget(target);
exe.setBuildMode(mode);
exe.install();
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_tests = b.addTest("src/main.zig");
exe_tests.setTarget(target);
exe_tests.setBuildMode(mode);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step);
const exe = GBABuilder.addGBAExecutable(b, "first", "src/first.zig");
_ = exe;
}

1
lib/ZigGBA Submodule

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Subproject commit 713a22f6d0613052be932ec768f763d36830dcd9

18
src/first.zig Normal file
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const GBA = @import("gba").GBA;
const Mode3 = @import("gba").Mode3;
const LCD = @import("gba").LCD;
export var gameHeader linksection(".gbaheader") = GBA.Header.setup("FIRST", "AFSE", "00", 0);
pub fn main() noreturn {
LCD.setupDisplayControl(.{
.mode = .Mode3,
.backgroundLayer2 = .Show,
});
Mode3.setPixel(120, 80, GBA.toNativeColor(31, 0, 0));
Mode3.setPixel(136, 80, GBA.toNativeColor(0, 31, 0));
Mode3.setPixel(120, 96, GBA.toNativeColor(0, 0, 31));
while (true) {}
}

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const std = @import("std");
pub fn main() anyerror!void {
std.log.info("All your codebase are belong to us.", .{});
}
test "basic test" {
try std.testing.expectEqual(10, 3 + 7);
}