chore: update README.md
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# Almost-Empty Demo Collection
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# An Almost-empty GBA Test Collection
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### `2d_sprites.gba`
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`grit` command: `grit sprite.bmp -ftc -pu32 -pn16 -gB4`
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At some point during my initial PPU Implementation, I had problems with
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2D-mapped vertical sprites. This is a ROM based on TONC's `sprite_demo.gba` That displays every kind of 2D-mapped sprite.
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This ROM will display:
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* 4BPP
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* Square: 8x8, 16x16, 32x32, 64x64
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* Horizontal: 16x8, 32x8, 32x16, 64x32
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* Vertical: 8x16, 8x32, 16x32, 32x64
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* 8BPP
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* Square: 8x8, 16x16, 32x32, 64x64
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* Horizontal: 16x8, 32x8, 32x16, 64x32
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* Vertical: 8x16, 8x32, 16x32, 32x64
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Keep in mind that all displayed sprites are 2D-mapped.
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TODO: Do the same but for 1D mapped sprites.
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TODO: Figure out how to communicate current configurations to the user.
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