Compare commits

..

22 Commits

Author SHA1 Message Date
8a352ca807 chore: prevent bitrot 2024-10-13 14:59:24 -05:00
068e4124a6 chore: update dependencies 2024-10-13 14:46:46 -05:00
fedae65cc8 chore: update dependencies 2023-03-17 23:42:51 -05:00
41586d8cc4 chore: update gilrs 2023-02-03 15:20:38 -06:00
79740ac245 chore: update default presenting mode 2022-11-09 08:19:15 -04:00
d6bfde081e feat(ppu): implement double buffering 2022-11-05 02:02:41 -03:00
d2f57ee66b chore: update clap to 4.0 2022-11-05 01:57:44 -03:00
3841d3a98c chore(readme): add build instructions
closes #1
2022-10-26 21:05:00 -03:00
85940c8744 fix: actually paint the gui 2022-10-21 01:17:02 -03:00
c7adf54976 chore: run cargo fmt 2022-10-21 01:13:44 -03:00
f0f9003247 chore: update wgpu 2022-10-21 00:46:14 -03:00
5eba097ad4 chore: update recommended vscode extensions 2022-10-21 00:14:10 -03:00
756c806c2a chore: satisfy clippy 2022-09-12 07:06:09 -03:00
77af5453f0 chore: refactor gui code 2022-09-12 07:00:50 -03:00
41bc4f7afe chore: update dependencies 2022-09-12 06:01:34 -03:00
36e46d3780 chore: update dependencies 2022-04-26 11:45:57 -05:00
926c66746d chore: update some dependencies 2022-04-07 15:30:46 -03:00
cf2357f917 feat: add disassembler that is aware of immediate values 2021-12-16 12:16:58 -04:00
3fb7edd333 chore: add some missing comments to instruction decoding 2021-12-16 12:16:36 -04:00
3ab512d663 fix(ppu): implement proper PPU reset behaviour 2021-12-09 10:46:27 -04:00
61156ca8a8 fix(cart): rename enum variant and enable MBC3 w/ battery 2021-12-09 09:30:47 -04:00
2c411d5792 chore(cart): add test for all-whitespace title 2021-12-09 07:27:52 -04:00
12 changed files with 2129 additions and 1340 deletions

View File

@@ -1,6 +1,6 @@
{
"recommendations": [
"matklad.rust-analyzer",
"rust-lang.rust-analyzer",
"tamasfe.even-better-toml",
"serayuzgur.crates",
"vadimcn.vscode-lldb",

2513
Cargo.lock generated

File diff suppressed because it is too large Load Diff

View File

@@ -8,21 +8,21 @@ edition = "2021"
[dependencies]
anyhow = "1.0"
bitfield = "0.13"
clap = "2.33"
gilrs = "0.8"
winit = "0.26"
egui = "0.15"
wgpu = "0.11"
egui_wgpu_backend = "0.14"
egui_winit_platform = "0.12"
pollster = "0.2"
rodio = "0.14"
rtrb = "0.2"
bitfield = "0.17"
clap = { version = "4.0", features = ["cargo"] }
gilrs = "0.11"
winit = "0.28"
egui = "0.21"
egui_wgpu_backend = "0.22"
egui_winit_platform = "0.18"
pollster = "0.3"
rodio = "0.19"
rtrb = "0.3"
directories-next = "2.0"
tracing = "0.1"
tracing-subscriber = { version = "0.3", features = ["std", "env-filter"] }
thiserror = "1.0"
once_cell = "1.10"
[profile.release]
debug = true

View File

@@ -1,10 +1,9 @@
# Rekai's Gameboy Emulator
[![Build Status](https://ci.paoda.moe/api/badges/paoda/gb/status.svg)](https://ci.paoda.moe/paoda/gb)
### Status
* From [Blargg Test ROMs](https://github.com/L-P/blargg-test-roms/)
* [x] cpu_instrs
* [ ] instr_timing (kind of)
* [x] instr_timing
* [x] mem_timing
* [x] mem_timing-2
* [ ] dmg_sound (partial)
@@ -21,9 +20,15 @@
Supports: ROM-only, MBC1, MBC2, MBC3 and MBC5 games.
### Compiling
This project was last successfully built on [Rust 1.64.0](https://github.com/rust-lang/rust/tree/1.64.0)
1. `git clone https://github.com/paoda/gb`
2. `cd gb`
3. `cargo run --release`
### Controls
Controls are defined [here](https://git.musuka.dev/paoda/gb/src/branch/main/src/joypad.rs#L114)
Controls are defined [here](https://github.com/paoda/gb/blob/85940c874460b9cb31bf9b8211bf7dda596d114a/src/joypad.rs#L114)
Key | Button
--- | ---

View File

@@ -169,7 +169,7 @@ pub(super) mod ch4 {
match byte & 0x01 {
0b00 => Self::Short,
0b01 => Self::Long,
_ => unreachable!("{:#04X} is not a valid value for CounterWidth"),
_ => unreachable!("{:#04X} is not a valid value for CounterWidth", byte),
}
}
}

View File

@@ -61,8 +61,9 @@ impl Cartridge {
MbcKind::Mbc2(hw) => Box::new(Mbc2::new(hw, rom_cap)),
MbcKind::Mbc3(hw @ Mbc3Hardware::Rtc) => Box::new(Mbc3::new(hw, ram_cap)),
MbcKind::Mbc3(hw @ Mbc3Hardware::RtcBatteryRam) => Box::new(Mbc3::new(hw, ram_cap)),
MbcKind::Mbc4(hw @ Mbc5Hardware::None) => Box::new(Mbc5::new(hw, ram_cap, rom_cap)),
MbcKind::Mbc4(hw @ Mbc5Hardware::BatteryRam) => {
MbcKind::Mbc3(hw @ Mbc3Hardware::BatteryRam) => Box::new(Mbc3::new(hw, ram_cap)),
MbcKind::Mbc5(hw @ Mbc5Hardware::None) => Box::new(Mbc5::new(hw, ram_cap, rom_cap)),
MbcKind::Mbc5(hw @ Mbc5Hardware::BatteryRam) => {
Box::new(Mbc5::new(hw, ram_cap, rom_cap))
}
kind => todo!("ROMS with {:?} are currently unsupported", kind),
@@ -70,21 +71,23 @@ impl Cartridge {
}
fn detect_title(title_mem: &[u8; ROM_TITLE_MAX_SIZE]) -> Option<String> {
use std::str::from_utf8;
const ALT_TITLE_LEN: usize = ROM_MANUFACTURER_START - ROM_TITLE_START;
// byte slice we have here is purposely not null terminated
// ascii byte slie does not have a null-terminator
let ascii = match title_mem.iter().position(|b| *b == 0x00) {
Some(end) => &title_mem[0..end],
None => &title_mem[0..ROM_TITLE_MAX_SIZE],
Some(end) => &title_mem[..end],
None => &title_mem[..ROM_TITLE_MAX_SIZE],
};
match std::str::from_utf8(ascii).ok() {
None => match std::str::from_utf8(&title_mem[0..ALT_TITLE_LEN]).ok() {
match from_utf8(ascii).map(str::trim).ok() {
None => match from_utf8(&title_mem[..ALT_TITLE_LEN]).map(str::trim).ok() {
Some("") | None => None,
Some(title) => Some(String::from(title.trim())),
Some(title) => Some(String::from(title)),
},
Some("") => None,
Some(title) => Some(String::from(title.trim())),
Some(title) => Some(String::from(title)),
}
}
@@ -105,12 +108,12 @@ impl Cartridge {
0x11 => Mbc3(Mbc3Hardware::None),
0x12 => Mbc3(Mbc3Hardware::Ram),
0x13 => Mbc3(Mbc3Hardware::BatteryRam),
0x19 => Mbc4(Mbc5Hardware::None),
0x1A => Mbc4(Mbc5Hardware::Ram),
0x1B => Mbc4(Mbc5Hardware::BatteryRam),
0x1C => Mbc4(Mbc5Hardware::Rumble),
0x1D => Mbc4(Mbc5Hardware::RumbleRam),
0x1E => Mbc4(Mbc5Hardware::RumbleBatteryRam),
0x19 => Mbc5(Mbc5Hardware::None),
0x1A => Mbc5(Mbc5Hardware::Ram),
0x1B => Mbc5(Mbc5Hardware::BatteryRam),
0x1C => Mbc5(Mbc5Hardware::Rumble),
0x1D => Mbc5(Mbc5Hardware::RumbleRam),
0x1E => Mbc5(Mbc5Hardware::RumbleBatteryRam),
id => unimplemented!("MBC with code {:#04X} is unsupported", id),
}
}
@@ -746,7 +749,7 @@ enum MbcKind {
Mbc1(Mbc1Hardware),
Mbc2(Mbc2Hardware),
Mbc3(Mbc3Hardware),
Mbc4(Mbc5Hardware),
Mbc5(Mbc5Hardware),
}
#[derive(Debug, Clone, Copy)]
@@ -950,4 +953,14 @@ mod tests {
Cartridge::detect_title(&title)
);
}
#[test]
fn all_whitespace_title() {
let title = [
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
];
assert_eq!(None, Cartridge::detect_title(&title));
}
}

View File

@@ -44,7 +44,8 @@ pub fn save_and_exit(cpu: &Cpu, control_flow: &mut ControlFlow) {
#[inline]
pub fn pixel_buf(cpu: &Cpu) -> &[u8; GB_HEIGHT * GB_WIDTH * 4] {
cpu.bus.ppu.frame_buf.as_ref()
use crate::ppu::Device;
cpu.bus.ppu.frame_buf.get(Device::Host)
}
pub fn from_boot_rom<P: AsRef<Path>>(path: P) -> std::io::Result<Cpu> {
@@ -64,8 +65,7 @@ pub fn rom_title(cpu: &Cpu) -> &str {
cpu.bus
.cart
.as_ref()
.map(|c| c.title.as_deref())
.flatten()
.and_then(|c| c.title.as_deref())
.unwrap_or(DEFAULT_TITLE)
}

View File

@@ -1,18 +1,20 @@
use egui::{ClippedMesh, CtxRef, TextureId};
use egui_wgpu_backend::{BackendError, RenderPass, ScreenDescriptor};
use egui::{Context, TextureId};
use egui_wgpu_backend::{wgpu, RenderPass, ScreenDescriptor};
use egui_winit_platform::Platform;
use wgpu::{
Adapter, CommandEncoder, Device, Extent3d, FilterMode, Instance, Queue, RequestDeviceError,
Surface, SurfaceConfiguration, SurfaceTexture, Texture, TextureFormat, TextureUsages,
TextureView,
Surface, SurfaceCapabilities, SurfaceConfiguration, Texture, TextureView,
TextureViewDescriptor,
};
use winit::dpi::PhysicalSize;
use winit::error::OsError;
use winit::event::{ElementState, KeyboardInput};
use winit::event_loop::EventLoop;
use winit::event::{ElementState, Event, KeyboardInput};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::Window;
use crate::cpu::Cpu;
use crate::{GB_HEIGHT, GB_WIDTH};
use crate::{emu, GB_HEIGHT, GB_WIDTH};
const EGUI_DIMENSIONS: (usize, usize) = (1280, 720);
const FILTER_MODE: FilterMode = FilterMode::Nearest;
@@ -20,219 +22,163 @@ const WINDOW_TITLE: &str = "DMG-01 Emulator";
const SCALE: f32 = 3.0;
/// Holds GUI State
#[derive(Debug, Clone)]
pub struct GuiState {
/// When true, egui winit should exit the application
pub quit: bool,
pub struct Gui {
pub should_quit: bool,
pub title: String,
pub mode: EmuMode,
window: Window,
platform: Platform,
surface: Surface,
device: Device,
queue: Queue,
surface_config: SurfaceConfiguration,
render_pass: RenderPass,
texture: Texture,
texture_size: Extent3d,
texture_id: TextureId,
}
impl GuiState {
pub fn new(title: String) -> Self {
impl Gui {
pub fn new<T>(title: String, event_loop: &EventLoop<T>, cpu: &Cpu) -> Self {
use wgpu::InstanceDescriptor;
let window = build_window(event_loop).expect("build window");
let instance = Instance::new(InstanceDescriptor::default());
let surface = unsafe {
instance
.create_surface(&window)
.expect("create wgpu instance surface")
};
let adapter = request_adapter(&instance, &surface).expect("request adaptor");
let (device, queue) = request_device(&adapter).expect("request device");
let capabilities = surface.get_capabilities(&adapter);
let surface_config = surface_config(&window, capabilities);
surface.configure(&device, &surface_config);
let platform = platform(&window);
let mut render_pass = RenderPass::new(&device, surface_config.format, 1);
let texture_size = texture_size();
let texture = create_texture(&device, texture_size);
write_to_texture(&queue, &texture, emu::pixel_buf(cpu), texture_size);
let view = texture.create_view(&TextureViewDescriptor::default());
let texture_id = expose_texture_to_egui(&mut render_pass, &device, &view);
Self {
should_quit: Default::default(),
title,
quit: Default::default(),
mode: EmuMode::Running,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum EmuMode {
Running,
StepFrame,
Stopped,
Step,
}
window,
platform,
/// To avoid using an [Option<KeyboardInput>] to keep track of user input from winit,
/// we can use a "default" value. However, in order for this to work the chosen "default"
/// value must be an **unused** key, so that it is ignored by the emulator.
pub fn unused_key() -> KeyboardInput {
#![allow(deprecated)]
surface,
device,
queue,
surface_config,
render_pass,
KeyboardInput {
scancode: Default::default(),
state: ElementState::Released,
virtual_keycode: Default::default(),
modifiers: Default::default(), // this argument is deprecated
}
}
pub fn build_window<T>(event_loop: &EventLoop<T>) -> Result<Window, OsError> {
use winit::dpi::PhysicalSize;
use winit::window::WindowBuilder;
WindowBuilder::new()
.with_decorations(true)
.with_resizable(true)
.with_transparent(false)
.with_title(WINDOW_TITLE)
.with_inner_size(PhysicalSize {
width: EGUI_DIMENSIONS.0 as f32,
height: EGUI_DIMENSIONS.1 as f32,
})
.build(event_loop)
}
pub fn create_surface(window: &Window) -> (Instance, Surface) {
use wgpu::Backends;
let instance = Instance::new(Backends::PRIMARY);
let surface = unsafe { instance.create_surface(window) };
(instance, surface)
}
pub fn request_adapter(instance: &Instance, surface: &Surface) -> Option<Adapter> {
use wgpu::{PowerPreference, RequestAdapterOptions};
pollster::block_on(instance.request_adapter(&RequestAdapterOptions {
power_preference: PowerPreference::HighPerformance,
force_fallback_adapter: false, // TODO: What do I want to do with this?
compatible_surface: Some(surface),
}))
}
pub fn request_device(adapter: &Adapter) -> Result<(Device, Queue), RequestDeviceError> {
use wgpu::{DeviceDescriptor, Features, Limits};
pollster::block_on(adapter.request_device(
&DeviceDescriptor {
label: None,
features: Features::default(),
limits: Limits::default(),
},
None,
))
}
pub fn surface_config(window: &Window, format: TextureFormat) -> SurfaceConfiguration {
use wgpu::PresentMode;
let size = window.inner_size();
SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format,
width: size.width as u32,
height: size.height as u32,
present_mode: PresentMode::Mailbox,
}
}
pub fn platform_desc(window: &Window) -> Platform {
use egui::FontDefinitions;
use egui_winit_platform::PlatformDescriptor;
let size = window.inner_size();
Platform::new(PlatformDescriptor {
physical_width: size.width as u32,
physical_height: size.height as u32,
scale_factor: window.scale_factor(),
font_definitions: FontDefinitions::default(),
..Default::default()
})
}
pub fn texture_size() -> Extent3d {
Extent3d {
width: GB_WIDTH as u32,
height: GB_HEIGHT as u32,
..Default::default()
}
}
pub fn create_texture(device: &Device, size: Extent3d) -> Texture {
use wgpu::{TextureDescriptor, TextureDimension};
device.create_texture(&TextureDescriptor {
size,
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8UnormSrgb,
usage: TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING,
label: Some("gb_pixel_buffer"),
})
}
#[inline]
pub fn write_to_texture(
queue: &Queue,
texture: &Texture,
data: &[u8; GB_WIDTH * 4 * GB_HEIGHT],
size: Extent3d,
) {
use std::num::NonZeroU32;
use wgpu::{ImageCopyTexture, ImageDataLayout, Origin3d, TextureAspect};
queue.write_texture(
ImageCopyTexture {
texture,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: TextureAspect::All,
},
data,
ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(4 * GB_WIDTH as u32),
rows_per_image: NonZeroU32::new(GB_HEIGHT as u32),
},
size,
);
texture_size,
texture_id,
}
}
pub fn expose_texture_to_egui(
render_pass: &mut RenderPass,
device: &Device,
texture: &Texture,
) -> TextureId {
render_pass.egui_texture_from_wgpu_texture(device, texture, FILTER_MODE)
pub fn maybe_quit(&self, cpu: &Cpu, control_flow: &mut ControlFlow) {
if self.should_quit {
emu::save_and_exit(cpu, control_flow);
}
}
pub fn request_redraw(&self) {
self.window.request_redraw();
}
pub fn handle_event<T>(&mut self, event: &Event<T>) {
self.platform.handle_event(event);
}
pub fn update_time(&mut self, elapsed_seconds: f64) {
self.platform.update_time(elapsed_seconds);
}
pub fn resize(&mut self, size: PhysicalSize<u32>) {
// See: https://github.com/rust-windowing/winit/issues/208
if size.width > 0 && size.height > 0 {
self.surface_config.width = size.width;
self.surface_config.height = size.height;
self.surface.configure(&self.device, &self.surface_config);
}
}
pub fn paint(&mut self, cpu: &Cpu) {
use wgpu::{Color, SurfaceError};
let data = emu::pixel_buf(cpu);
write_to_texture(&self.queue, &self.texture, data, self.texture_size);
let output_frame = match self.surface.get_current_texture() {
Ok(frame) => frame,
Err(SurfaceError::Outdated) => return, // Occurs on minimization on Windows
Err(e) => {
eprintln!("Dropped frame with error: {}", e);
return;
}
};
let output_view = output_frame
.texture
.create_view(&TextureViewDescriptor::default());
// Begin to draw Egui components
self.platform.begin_frame();
self.draw_egui(cpu, &self.platform.context(), self.texture_id);
// End the UI frame. We could now handle the output and draw the UI with the backend.
let full_output = self.platform.end_frame(Some(&self.window));
let paint_jobs = self.platform.context().tessellate(full_output.shapes);
let mut encoder = create_command_encoder(&self.device);
let screen_descriptor = create_screen_descriptor(&self.window, &self.surface_config);
let tdelta = full_output.textures_delta;
// Upload all resources for the GPU.
self.render_pass
.add_textures(&self.device, &self.queue, &tdelta)
.expect("add texture ok");
self.render_pass
.update_buffers(&self.device, &self.queue, &paint_jobs, &screen_descriptor);
// Record all render passes.
self.render_pass
.execute(
&mut encoder,
&output_view,
&paint_jobs,
&screen_descriptor,
Some(Color::BLACK),
)
.expect("execute render pass");
// Submit the commands.
self.queue.submit(std::iter::once(encoder.finish()));
// Redraw egui
output_frame.present();
self.render_pass
.remove_textures(tdelta)
.expect("remove texture delta");
}
#[inline]
pub fn create_view(frame: &SurfaceTexture) -> TextureView {
use wgpu::TextureViewDescriptor;
frame.texture.create_view(&TextureViewDescriptor::default())
}
#[inline]
pub fn create_command_encoder(device: &Device) -> CommandEncoder {
use wgpu::CommandEncoderDescriptor;
device.create_command_encoder(&CommandEncoderDescriptor {
label: Some("encoder"),
})
}
#[inline]
pub fn create_screen_descriptor(
window: &Window,
config: &SurfaceConfiguration,
) -> ScreenDescriptor {
ScreenDescriptor {
physical_width: config.width,
physical_height: config.height,
scale_factor: window.scale_factor() as f32,
}
}
#[inline]
pub fn execute_render_pass(
render_pass: &mut RenderPass,
encoder: &mut CommandEncoder,
view: &TextureView,
jobs: Vec<ClippedMesh>,
descriptor: &ScreenDescriptor,
) -> Result<(), BackendError> {
render_pass.execute(encoder, view, &jobs, descriptor, Some(wgpu::Color::BLACK))
}
#[inline]
pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: TextureId) {
pub fn draw_egui(&mut self, cpu: &Cpu, ctx: &Context, texture_id: TextureId) {
use crate::{cpu, instruction, ppu};
fn selectable_text(ui: &mut egui::Ui, mut text: &str) -> egui::Response {
@@ -240,13 +186,13 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
}
egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
egui::menu::menu(ui, "File", |ui| {
ui.menu_button("File", |ui| {
if ui.button("Quit").clicked() {
app.quit = true;
self.should_quit = true;
}
});
egui::Window::new(&app.title).show(ctx, |ui| {
egui::Window::new(&self.title).show(ctx, |ui| {
ui.image(
texture_id,
[GB_WIDTH as f32 * SCALE, GB_HEIGHT as f32 * SCALE],
@@ -259,12 +205,12 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
egui::Window::new("Settings").show(ctx, |ui| {
egui::ComboBox::from_label("Emulation Mode")
.selected_text(format!("{:?}", app.mode))
.selected_text(format!("{:?}", self.mode))
.show_ui(ui, |ui| {
ui.selectable_value(&mut app.mode, EmuMode::Running, "Running");
ui.selectable_value(&mut app.mode, EmuMode::Stopped, "Stopped");
ui.selectable_value(&mut app.mode, EmuMode::StepFrame, "Step Frame");
ui.selectable_value(&mut app.mode, EmuMode::Step, "Step");
ui.selectable_value(&mut self.mode, EmuMode::Running, "Running");
ui.selectable_value(&mut self.mode, EmuMode::Stopped, "Stopped");
ui.selectable_value(&mut self.mode, EmuMode::StepFrame, "Step Frame");
ui.selectable_value(&mut self.mode, EmuMode::Step, "Step");
})
});
@@ -297,7 +243,11 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
ui.monospace(format!("WY: {}", ppu::dbg::wy(ppu)));
});
ui.monospace(format!("Mode: {:?}", ppu::dbg::mode(ppu)))
ui.monospace(format!(
"Mode: {:?} {}",
ppu::dbg::mode(ppu),
ppu::dbg::dot(ppu)
))
});
});
@@ -318,12 +268,13 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
ui.horizontal(|ui| {
let ie = cpu.int_enable();
let r_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'R');
let e_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'E');
let q_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'Q');
// TODO: Reimplement this
// let r_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'R');
// let e_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'E');
// let q_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'Q');
ui.label("IE:");
ui.add_space(q_len - (e_len - r_len));
// ui.add_space(q_len - (e_len - r_len));
let _ = ui.selectable_label(ie & 0b01 == 0x01, "VBlank");
let _ = ui.selectable_label(ie >> 1 & 0x01 == 0x01, "LCD STAT");
let _ = ui.selectable_label(ie >> 2 & 0x01 == 0x01, "Timer");
@@ -344,6 +295,172 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
})
});
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum EmuMode {
Running,
StepFrame,
Stopped,
Step,
}
/// To avoid using an [Option<KeyboardInput>] to keep track of user input from winit,
/// we can use a "default" value. However, in order for this to work the chosen "default"
/// value must be an **unused** key, so that it is ignored by the emulator.
pub fn unused_key() -> KeyboardInput {
#![allow(deprecated)]
KeyboardInput {
scancode: Default::default(),
state: ElementState::Released,
virtual_keycode: Default::default(),
modifiers: Default::default(), // this argument is deprecated
}
}
fn build_window<T>(event_loop: &EventLoop<T>) -> Result<Window, OsError> {
use winit::window::WindowBuilder;
WindowBuilder::new()
.with_decorations(true)
.with_resizable(true)
.with_transparent(false)
.with_title(WINDOW_TITLE)
.with_inner_size(PhysicalSize {
width: EGUI_DIMENSIONS.0 as f32,
height: EGUI_DIMENSIONS.1 as f32,
})
.build(event_loop)
}
fn request_adapter(instance: &Instance, surface: &Surface) -> Option<Adapter> {
use wgpu::{PowerPreference, RequestAdapterOptions};
pollster::block_on(instance.request_adapter(&RequestAdapterOptions {
power_preference: PowerPreference::HighPerformance,
compatible_surface: Some(surface),
force_fallback_adapter: false, // TODO: What do I want to do with this?
}))
}
fn request_device(adapter: &Adapter) -> Result<(Device, Queue), RequestDeviceError> {
use wgpu::{DeviceDescriptor, Features, Limits};
pollster::block_on(adapter.request_device(
&DeviceDescriptor {
features: Features::default(),
limits: Limits::default(),
label: None,
},
None,
))
}
fn surface_config(window: &Window, capabilities: SurfaceCapabilities) -> SurfaceConfiguration {
use egui_wgpu_backend::wgpu::{PresentMode, TextureFormat, TextureUsages};
let size = window.inner_size();
SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format: capabilities.formats[0],
width: size.width as u32,
height: size.height as u32,
present_mode: PresentMode::Fifo,
alpha_mode: capabilities.alpha_modes[0],
view_formats: vec![TextureFormat::Rgba8UnormSrgb],
}
}
fn platform(window: &Window) -> Platform {
use egui::FontDefinitions;
use egui_winit_platform::PlatformDescriptor;
let size = window.inner_size();
Platform::new(PlatformDescriptor {
physical_width: size.width as u32,
physical_height: size.height as u32,
scale_factor: window.scale_factor(),
font_definitions: FontDefinitions::default(),
..Default::default()
})
}
fn texture_size() -> Extent3d {
Extent3d {
width: GB_WIDTH as u32,
height: GB_HEIGHT as u32,
..Default::default()
}
}
fn create_texture(device: &Device, size: Extent3d) -> Texture {
use wgpu::{TextureDescriptor, TextureDimension, TextureFormat, TextureUsages};
device.create_texture(&TextureDescriptor {
size,
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Bgra8Unorm,
usage: TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING,
label: Some("gb_pixel_buffer"),
view_formats: &[TextureFormat::Bgra8Unorm],
})
}
#[inline]
fn write_to_texture(
queue: &Queue,
texture: &Texture,
data: &[u8; GB_WIDTH * 4 * GB_HEIGHT],
size: Extent3d,
) {
use std::num::NonZeroU32;
use wgpu::{ImageCopyTexture, ImageDataLayout, Origin3d, TextureAspect};
queue.write_texture(
ImageCopyTexture {
texture,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: TextureAspect::All,
},
data,
ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(4 * GB_WIDTH as u32),
rows_per_image: NonZeroU32::new(GB_HEIGHT as u32),
},
size,
);
}
fn expose_texture_to_egui(
render_pass: &mut RenderPass,
device: &Device,
view: &TextureView,
) -> TextureId {
render_pass.egui_texture_from_wgpu_texture(device, view, FILTER_MODE)
}
#[inline]
fn create_command_encoder(device: &Device) -> CommandEncoder {
use wgpu::CommandEncoderDescriptor;
device.create_command_encoder(&CommandEncoderDescriptor {
label: Some("encoder"),
})
}
#[inline]
fn create_screen_descriptor(window: &Window, config: &SurfaceConfiguration) -> ScreenDescriptor {
ScreenDescriptor {
physical_width: config.width,
physical_height: config.height,
scale_factor: window.scale_factor() as f32,
}
}
pub mod kbd {
use winit::event::{ElementState, KeyboardInput, VirtualKeyCode};

View File

@@ -1654,7 +1654,9 @@ impl Instruction {
0o304 | 0o314 | 0o324 | 0o334 => CALL(jump_cond((byte >> 3) & 0x03)),
// PUSH r16
0o305 | 0o325 | 0o345 | 0o365 => PUSH(group3((byte >> 4) & 0x03)),
// CALL u16
0o315 => CALL(JpCond::Always),
// ADD, ADC, SUB, SBC, AND, XOR, OR, and CP
0o306 | 0o316 | 0o326 | 0o336 | 0o346 | 0o356 | 0o366 | 0o376 => {
alu_imm_instr((byte >> 3) & 0x07)
}
@@ -2071,7 +2073,7 @@ mod table {
0b101 => L,
0b110 => IndirectHL,
0b111 => A,
_ => unreachable!("{:#04X} is not a valid Register"),
_ => unreachable!("{:#04X} is not a valid Register", code),
}
}
@@ -2153,8 +2155,11 @@ mod table {
}
pub(crate) mod dbg {
use std::borrow::Cow;
use super::add::{Source as AddSource, Target as AddTarget};
use super::jump::JpCond;
use super::alu::Source as AluSource;
use super::jump::{JpCond, JpLoc};
use super::load::{Source as LDSource, Target as LDTarget};
use super::{AllRegisters, BusIo, Cpu, Instruction, RegisterPair};
@@ -2188,28 +2193,140 @@ pub(crate) mod dbg {
sm83_asm
}
fn disasm(cpu: &Cpu, pc: u16, instr: Instruction) -> String {
pub(crate) fn new_disasm(cpu: &Cpu, limit: u8) -> String {
let mut assembly = String::new();
let mut pc = cpu.register_pair(RegisterPair::PC);
for _ in 0..limit {
let opcode = cpu.read_byte(pc);
pc += 1;
let maybe_instr = if opcode == 0xCB {
let opcode = cpu.read_byte(pc);
pc += 1;
Instruction::prefixed(opcode)
} else {
Instruction::unprefixed(opcode)
};
match maybe_instr {
Instruction::Invalid => {}
instr => {
let output = format!("${:04X} {}\n", pc - 1, disasm(cpu, pc, instr));
assembly.push_str(&output);
pc += delta::pc_inc_count(instr);
}
}
}
assembly
}
// TODO: It might be better if I pass in a mutable writer instead of usnig a String
fn disasm(cpu: &Cpu, pc: u16, instr: Instruction) -> Cow<str> {
use Instruction::*;
let imm_byte = cpu.read_byte(pc + 1);
let imm_word = (cpu.read_byte(pc + 2) as u16) << 8 | imm_byte as u16;
match instr {
NOP => "NOP".to_string(),
// Unprefixed Instructions
NOP => "NOP".into(),
LD(LDTarget::IndirectImmediateWord, LDSource::SP) => {
format!("LD ({:#06X}), SP", imm_word)
format!("LD ({:#06X}), SP", imm_word).into()
}
STOP => "STOP".to_string(),
JR(JpCond::Always) => format!("JR {}", imm_byte as i8),
JR(cond) => format!("JR {:?} {}", cond, imm_byte as i8),
STOP => "STOP".into(),
JR(JpCond::Always) => format!("JR {}", imm_byte as i8).into(),
JR(cond) => format!("JR {:?} {}", cond, imm_byte as i8).into(),
LD(LDTarget::Group1(rp), LDSource::ImmediateWord) => {
format!("LD {:?} {:#06X}", rp, imm_word)
format!("LD {:?} {:#06X}", rp, imm_word).into()
}
ADD(AddTarget::HL, AddSource::Group1(rp)) => format!("ADD HL, {:?}", rp),
LD(LDTarget::IndirectGroup2(rp), LDSource::A) => format!("LD ({:?}), A", rp),
LD(LDTarget::A, LDSource::IndirectGroup2(rp)) => format!("LD A, ({:?})", rp),
ADD(AddTarget::HL, AddSource::Group1(rp)) => format!("ADD HL, {:?}", rp).into(),
LD(LDTarget::IndirectGroup2(rp), LDSource::A) => format!("LD ({:?}), A", rp).into(),
LD(LDTarget::A, LDSource::IndirectGroup2(rp)) => format!("LD A, ({:?})", rp).into(),
INC(AllRegisters::Group1(rp)) => format!("INC {:?}", rp).into(),
DEC(AllRegisters::Group1(rp)) => format!("DEC {:?}", rp).into(),
INC(AllRegisters::Register(reg)) => format!("INC {:?}", reg).into(),
DEC(AllRegisters::Register(reg)) => format!("DEC {:?}", reg).into(),
LD(LDTarget::Register(reg), LDSource::ImmediateByte) => {
format!("LD {:?}, {:#04X}", reg, imm_byte).into()
}
RLCA => "RLCA".into(),
RRCA => "RRCA".into(),
RLA => "RLA".into(),
RRA => "RRA".into(),
DAA => "DAA".into(),
CPL => "CPL".into(),
SCF => "SCF".into(),
CCF => "CCF".into(),
HALT => "HALT".into(),
LD(LDTarget::Register(left), LDSource::Register(right)) => {
format!("LD {:?}, {:?}", left, right).into()
}
ADD(AddTarget::A, AddSource::Register(reg)) => format!("ADD A, {:?}", reg).into(),
ADC(AluSource::Register(reg)) => format!("ADC {:?}", reg).into(),
SUB(AluSource::Register(reg)) => format!("SUB {:?}", reg).into(),
SBC(AluSource::Register(reg)) => format!("SBC {:?}", reg).into(),
AND(AluSource::Register(reg)) => format!("AND {:?}", reg).into(),
XOR(AluSource::Register(reg)) => format!("XOR {:?}", reg).into(),
OR(AluSource::Register(reg)) => format!("OR {:?}", reg).into(),
CP(AluSource::Register(reg)) => format!("CP {:?}", reg).into(),
RET(JpCond::Always) => "RET".into(),
RET(cond) => format!("RET {:?}", cond).into(),
LD(LDTarget::IoWithImmediateOffset, LDSource::A) => {
format!("LD ({:#06X}) , A", 0xFF00 + imm_byte as u16).into()
}
ADD(AddTarget::SP, AddSource::ImmediateSignedByte) => {
format!("ADD SP, {}", imm_byte as i8).into()
}
LD(LDTarget::A, LDSource::IoWithImmediateOffset) => {
format!("LD A, ({:#06X})", 0xFF00 + imm_byte as u16).into()
}
LDHL => format!("LD HL, SP + {}", imm_byte as i8).into(),
POP(rp) => format!("POP {:?}", rp).into(),
RETI => "RETI".into(),
JP(JpCond::Always, JpLoc::HL) => "JP HL".into(),
LD(LDTarget::SP, LDSource::HL) => "LD SP, HL".into(),
JP(JpCond::Always, JpLoc::ImmediateWord) => format!("JP {:#06X}", imm_word).into(),
JP(cond, JpLoc::ImmediateWord) => format!("JP {:?} {:#06X}", cond, imm_word).into(),
LD(LDTarget::IoWithC, LDSource::A) => "LD (0xFF00 + C), A".into(),
LD(LDTarget::IndirectImmediateWord, LDSource::A) => {
format!("LD ({:#06X}), A", imm_byte).into()
}
LD(LDTarget::A, LDSource::IoWithC) => "LD A, (0xFF00 + C)".into(),
LD(LDTarget::A, LDSource::IndirectImmediateWord) => {
format!("LD A, ({:#06X})", imm_word).into()
}
DI => "DI".into(),
EI => "EI".into(),
CALL(cond) => format!("CALL {:?} {:#06X}", cond, imm_word).into(),
PUSH(rp) => format!("PUSH {:?}", rp).into(),
ADD(AddTarget::A, AddSource::ImmediateByte) => {
format!("ADD A, {:#04X}", imm_byte).into()
}
ADC(AluSource::ImmediateByte) => format!("ADC {:#04X}", imm_byte).into(),
SUB(AluSource::ImmediateByte) => format!("SUB {:#04X}", imm_byte).into(),
SBC(AluSource::ImmediateByte) => format!("SBC {:#04X}", imm_byte).into(),
AND(AluSource::ImmediateByte) => format!("AND {:#04X}", imm_byte).into(),
XOR(AluSource::ImmediateByte) => format!("XOR {:#04X}", imm_byte).into(),
OR(AluSource::ImmediateByte) => format!("OR {:#04X}", imm_byte).into(),
CP(AluSource::ImmediateByte) => format!("CP {:#04X}", imm_byte).into(),
RST(v) => format!("RST {:#04X}", v).into(),
_ => todo!(),
// Prefixed Instructions
RLC(reg) => format!("RLC {:?}", reg).into(),
RRC(reg) => format!("RRC {:?}", reg).into(),
RL(reg) => format!("RL {:?}", reg).into(),
RR(reg) => format!("RR {:?}", reg).into(),
SLA(reg) => format!("SLA {:?}", reg).into(),
SRA(reg) => format!("SRA {:?}", reg).into(),
SWAP(reg) => format!("SWAP {:?}", reg).into(),
SRL(reg) => format!("SRL {:?}", reg).into(),
BIT(bit, reg) => format!("BIT {}, {:?}", bit, reg).into(),
RES(bit, reg) => format!("RES {}, {:?}", bit, reg).into(),
SET(bit, reg) => format!("SET {}, {:?}", bit, reg).into(),
_ => unreachable!("{:?} is an illegal instruction", instr),
}
}

View File

@@ -1,39 +1,28 @@
use std::path::PathBuf;
use std::time::Instant;
use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
use egui_wgpu_backend::RenderPass;
use gb::gui::EmuMode;
use clap::{arg, command, value_parser};
use gb::gui::{EmuMode, Gui};
use gb::{emu, gui};
use gilrs::Gilrs;
use gui::GuiState;
use rodio::{OutputStream, Sink};
use tracing_subscriber::EnvFilter;
use winit::event::{Event, WindowEvent};
use winit::event_loop::EventLoop;
use winit::event_loop::{EventLoop, EventLoopBuilder};
const AUDIO_ENABLED: bool = true;
fn main() {
let app = App::new(crate_name!())
.version(crate_version!())
.author(crate_authors!())
.about(crate_description!());
let m = app
let m = command!()
.arg(
Arg::with_name("rom")
.value_name("ROM_FILE")
.takes_value(true)
.index(1)
.help("Path to the Game ROM"),
arg!(-b --boot <FILE> "path to boot ROM")
.required(false)
.value_parser(value_parser!(PathBuf)),
)
.arg(
Arg::with_name("boot")
.short("b")
.long("boot")
.value_name("FILE")
.takes_value(true)
.help("Path to Boot ROM"),
arg!([ROM_FILE] "path to game ROM")
.required(true)
.value_parser(value_parser!(PathBuf)),
)
.get_matches();
@@ -46,25 +35,8 @@ fn main() {
.with_env_filter(EnvFilter::from_default_env())
.init();
// --Here lies a lot of winit + wgpu Boilerplate--
let event_loop: EventLoop<Event<()>> = EventLoop::with_user_event();
let window = gui::build_window(&event_loop).expect("build window");
let (instance, surface) = gui::create_surface(&window);
let adapter = gui::request_adapter(&instance, &surface).expect("request adaptor");
let (device, queue) = gui::request_device(&adapter).expect("request device");
let format = surface
.get_preferred_format(&adapter)
.expect("get surface format");
let mut config = gui::surface_config(&window, format);
surface.configure(&device, &config);
let mut platform = gui::platform_desc(&window);
let mut render_pass = RenderPass::new(&device, format, 1);
// We interrupt your boiler plate to initialize the emulator so that
// we can copy it's empty pixel buffer to the GPU
let mut cpu = match m.value_of("boot") {
// Init CPU
let mut cpu = match m.get_one::<PathBuf>("boot") {
Some(path) => {
tracing::info!("User-provided boot ROM");
emu::from_boot_rom(path).expect("initialize emulator with custom boot rom")
@@ -75,20 +47,12 @@ fn main() {
}
};
// Set up the wgpu (and then EGUI) texture we'll be working with.
let texture_size = gui::texture_size();
let texture = gui::create_texture(&device, texture_size);
gui::write_to_texture(&queue, &texture, emu::pixel_buf(&cpu), texture_size);
let texture_id = gui::expose_texture_to_egui(&mut render_pass, &device, &texture);
// Load ROM if filepath was provided
if let Some(path) = m.value_of("rom") {
if let Some(path) = m.get_one::<PathBuf>("ROM_FILE") {
tracing::info!("User-provided cartridge ROM");
emu::read_game_rom(&mut cpu, path).expect("read game rom from path");
}
emu::load_save(&mut cpu);
let rom_title = emu::rom_title(&cpu).to_string();
tracing::info!("Initialize Gamepad");
@@ -115,20 +79,20 @@ fn main() {
}
// Set up state for the Immediate-mode GUI
let mut app = GuiState::new(rom_title);
let mut last_key = gui::unused_key();
let event_loop: EventLoop<Event<()>> = EventLoopBuilder::with_user_event().build();
let mut app = Gui::new(rom_title, &event_loop, &cpu);
let mut last_key = gui::unused_key(); // TODO: Fix this awful impl
// used for egui animations
let start_time = Instant::now();
event_loop.run(move |event, _, control_flow| {
platform.handle_event(&event);
app.handle_event(&event);
match event {
Event::MainEventsCleared => {
if app.quit {
emu::save_and_exit(&cpu, control_flow);
}
app.maybe_quit(&cpu, control_flow);
match app.mode {
EmuMode::Running => emu::run_frame(&mut cpu, &mut gamepad, last_key),
@@ -144,63 +108,15 @@ fn main() {
// Input has been consumed, reset it
last_key = gui::unused_key();
window.request_redraw();
app.request_redraw();
}
Event::RedrawRequested(..) => {
platform.update_time(start_time.elapsed().as_secs_f64());
let data = emu::pixel_buf(&cpu);
gui::write_to_texture(&queue, &texture, data, texture_size);
let output_frame = match surface.get_current_texture() {
Ok(frame) => frame,
Err(e) => {
eprintln!("Dropped frame with error: {}", e);
return;
}
};
let output_view = gui::create_view(&output_frame);
// Begin to draw Egui components
platform.begin_frame();
gui::draw_egui(&cpu, &mut app, &platform.context(), texture_id);
// End the UI frame. We could now handle the output and draw the UI with the backend.
let (_, paint_commands) = platform.end_frame(Some(&window));
let paint_jobs = platform.context().tessellate(paint_commands);
let mut encoder = gui::create_command_encoder(&device);
let screen_descriptor = gui::create_screen_descriptor(&window, &config);
// Upload all resources for the GPU.
render_pass.update_texture(&device, &queue, &platform.context().texture());
render_pass.update_user_textures(&device, &queue);
render_pass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor);
// Record all render passes.
gui::execute_render_pass(
&mut render_pass,
&mut encoder,
&output_view,
paint_jobs,
&screen_descriptor,
)
.expect("record render passes");
// Submit the commands.
queue.submit(std::iter::once(encoder.finish()));
// Redraw egui
output_frame.present();
app.update_time(start_time.elapsed().as_secs_f64());
app.paint(&cpu);
}
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(size) => {
config.width = size.width;
config.height = size.height;
surface.configure(&device, &config);
}
WindowEvent::CloseRequested => {
emu::save_and_exit(&cpu, control_flow);
}
WindowEvent::Resized(size) => app.resize(size),
WindowEvent::CloseRequested => emu::save_and_exit(&cpu, control_flow),
WindowEvent::KeyboardInput { input, .. } => last_key = input,
_ => {}
},

View File

@@ -10,6 +10,8 @@ use types::{
ObjectPaletteKind, ObjectSize, Pixels, RenderPriority, TileDataAddress,
};
use once_cell::sync::Lazy;
mod dma;
mod types;
@@ -32,6 +34,14 @@ const LIGHT_GRAY: [u8; 4] = 0xAEBA89FFu32.to_be_bytes();
const DARK_GRAY: [u8; 4] = 0x5E6745FFu32.to_be_bytes();
const BLACK: [u8; 4] = 0x202020FFu32.to_be_bytes();
static BLANK_SCREEN: Lazy<Box<[u8; (GB_WIDTH * 4) * GB_HEIGHT]>> = Lazy::new(|| {
WHITE
.repeat(GB_WIDTH * GB_HEIGHT)
.into_boxed_slice()
.try_into()
.unwrap()
});
#[derive(Debug)]
pub struct Ppu {
pub(crate) int: Interrupt,
@@ -48,7 +58,7 @@ pub struct Ppu {
fetch: PixelFetcher,
fifo: PixelFifo,
obj_buffer: ObjectBuffer,
pub(crate) frame_buf: Box<[u8; GB_WIDTH * GB_HEIGHT * 4]>,
pub(crate) frame_buf: FrameBuffer,
win_stat: WindowStatus,
scanline_start: bool,
@@ -70,15 +80,26 @@ impl BusIo for Ppu {
impl Ppu {
pub(crate) fn tick(&mut self) {
self.dot += 1;
if !self.ctrl.lcd_enabled() {
if self.dot > 0 {
// Check ensures this expensive operation only happens once
self.frame_buf
.get_mut(Device::Guest)
.copy_from_slice(BLANK_SCREEN.as_ref());
}
self.stat.set_mode(PpuMode::HBlank);
self.pos.line_y = 0;
self.dot = 0;
return;
}
self.dot += 1;
match self.stat.mode() {
PpuMode::OamScan => {
// Cycles 1 -> 80
if self.dot >= 80 {
self.x_pos = 0;
self.scanline_start = true;
@@ -104,12 +125,7 @@ impl Ppu {
self.scan_oam();
}
PpuMode::Drawing => {
if self.ctrl.lcd_enabled() {
// Only Draw when the LCD Is Enabled
self.draw();
} else {
self.reset();
}
if self.x_pos == 160 {
if self.stat.hblank_int() {
@@ -164,6 +180,9 @@ impl Ppu {
self.int.set_lcd_stat(true);
}
// Screen is done drawing
self.frame_buf.swap();
PpuMode::VBlank
} else {
if self.stat.oam_int() {
@@ -397,8 +416,8 @@ impl Ppu {
let x = self.x_pos as usize;
let i = (GB_WIDTH * 4) * y + (x * 4);
self.frame_buf[i..(i + rgba.len())].copy_from_slice(&rgba);
self.frame_buf.get_mut(Device::Guest)[i..(i + rgba.len())].copy_from_slice(&rgba);
self.x_pos += 1;
}
@@ -415,14 +434,6 @@ impl Ppu {
}
}
fn reset(&mut self) {
self.pos.line_y = 0;
self.stat.set_mode(PpuMode::HBlank);
let mut blank = WHITE.repeat(self.frame_buf.len() / 4);
self.frame_buf.swap_with_slice(&mut blank);
}
fn clock_fifo(&mut self) -> Option<GrayShade> {
use RenderPriority::*;
@@ -468,7 +479,7 @@ impl Default for Ppu {
Self {
vram: Box::new([0u8; VRAM_SIZE]),
dot: Default::default(),
frame_buf: Box::new([0; GB_WIDTH * GB_HEIGHT * 4]),
frame_buf: FrameBuffer::new().expect("create frame buffers"),
int: Default::default(),
ctrl: LCDControl(0),
monochrome: Default::default(),
@@ -913,6 +924,7 @@ struct WindowStatus {
pub(crate) mod dbg {
use super::{Ppu, PpuMode};
use crate::Cycle;
pub(crate) fn ly(ppu: &Ppu) -> u8 {
ppu.pos.line_y
@@ -937,4 +949,68 @@ pub(crate) mod dbg {
pub(crate) fn wy(ppu: &Ppu) -> i16 {
ppu.pos.window_y as i16
}
pub(crate) fn dot(ppu: &Ppu) -> Cycle {
ppu.dot
}
}
#[derive(Debug)]
pub struct FrameBuffer {
buf: [Box<[u8; Self::FRAME_LEN]>; 2],
current: bool,
}
#[derive(PartialEq)]
pub enum Device {
Guest,
Host,
}
impl FrameBuffer {
const FRAME_LEN: usize = GB_WIDTH * std::mem::size_of::<u32>() * GB_HEIGHT;
pub fn new() -> Result<Self, FrameBufferError> {
Ok(Self {
buf: [
vec![0; Self::FRAME_LEN]
.into_boxed_slice()
.try_into()
.map_err(|_| FrameBufferError::TryFrom)?,
vec![0; Self::FRAME_LEN]
.into_boxed_slice()
.try_into()
.map_err(|_| FrameBufferError::TryFrom)?,
],
current: false,
})
}
pub fn swap(&mut self) {
self.current = !self.current;
}
pub fn get_mut(&mut self, device: Device) -> &mut [u8; Self::FRAME_LEN] {
let idx = match device {
Device::Guest => self.current,
Device::Host => !self.current,
};
&mut *self.buf[idx as usize]
}
pub fn get(&self, device: Device) -> &[u8; Self::FRAME_LEN] {
let idx = match device {
Device::Guest => self.current,
Device::Host => !self.current,
};
&*self.buf[idx as usize]
}
}
#[derive(Debug, thiserror::Error)]
pub enum FrameBufferError {
#[error("Failed to coerce boxed slice to boxed array")]
TryFrom,
}

View File

@@ -335,7 +335,7 @@ impl From<ObjectPaletteKind> for u8 {
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum RenderPriority {
Object = 0,
BackgroundAndWindow = 1,