chore: update dependencies
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14
Cargo.toml
14
Cargo.toml
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@ -8,14 +8,14 @@ edition = "2021"
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[dependencies]
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anyhow = "1.0"
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bitfield = "0.13"
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bitfield = "0.14"
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clap = { version = "3.1", features = ["cargo"] }
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gilrs = "0.8"
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winit = "0.26"
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egui = "0.15"
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wgpu = "0.11"
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egui_wgpu_backend = "0.14"
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egui_winit_platform = "0.12"
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gilrs = "0.9"
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winit = "0.27"
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egui = "0.19"
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wgpu = "0.13"
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egui_wgpu_backend = "0.19"
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egui_winit_platform = "0.16"
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pollster = "0.2"
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rodio = "0.15"
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rtrb = "0.2"
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23
src/gui.rs
23
src/gui.rs
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@ -1,4 +1,4 @@
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use egui::{ClippedMesh, CtxRef, TextureId};
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use egui::{ClippedPrimitive, Context, TextureId};
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use egui_wgpu_backend::{BackendError, RenderPass, ScreenDescriptor};
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use egui_winit_platform::Platform;
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use wgpu::{
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@ -117,7 +117,7 @@ pub fn surface_config(window: &Window, format: TextureFormat) -> SurfaceConfigur
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format,
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width: size.width as u32,
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height: size.height as u32,
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present_mode: PresentMode::Immediate,
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present_mode: PresentMode::Mailbox,
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}
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}
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@ -187,9 +187,9 @@ pub fn write_to_texture(
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pub fn expose_texture_to_egui(
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render_pass: &mut RenderPass,
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device: &Device,
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texture: &Texture,
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view: &TextureView,
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) -> TextureId {
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render_pass.egui_texture_from_wgpu_texture(device, texture, FILTER_MODE)
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render_pass.egui_texture_from_wgpu_texture(device, view, FILTER_MODE)
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}
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#[inline]
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@ -225,14 +225,14 @@ pub fn execute_render_pass(
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render_pass: &mut RenderPass,
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encoder: &mut CommandEncoder,
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view: &TextureView,
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jobs: Vec<ClippedMesh>,
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jobs: Vec<ClippedPrimitive>,
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descriptor: &ScreenDescriptor,
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) -> Result<(), BackendError> {
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render_pass.execute(encoder, view, &jobs, descriptor, Some(wgpu::Color::BLACK))
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}
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#[inline]
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pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: TextureId) {
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pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &Context, texture_id: TextureId) {
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use crate::{cpu, instruction, ppu};
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fn selectable_text(ui: &mut egui::Ui, mut text: &str) -> egui::Response {
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@ -240,7 +240,7 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
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}
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egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
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egui::menu::menu(ui, "File", |ui| {
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ui.menu_button("File", |ui| {
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if ui.button("Quit").clicked() {
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app.quit = true;
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}
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@ -322,12 +322,13 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
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ui.horizontal(|ui| {
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let ie = cpu.int_enable();
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let r_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'R');
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let e_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'E');
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let q_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'Q');
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// TODO: Reimplement this
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// let r_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'R');
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// let e_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'E');
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// let q_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'Q');
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ui.label("IE:");
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ui.add_space(q_len - (e_len - r_len));
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// ui.add_space(q_len - (e_len - r_len));
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let _ = ui.selectable_label(ie & 0b01 == 0x01, "VBlank");
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let _ = ui.selectable_label(ie >> 1 & 0x01 == 0x01, "LCD STAT");
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let _ = ui.selectable_label(ie >> 2 & 0x01 == 0x01, "Timer");
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24
src/main.rs
24
src/main.rs
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@ -8,8 +8,9 @@ use gilrs::Gilrs;
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use gui::GuiState;
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use rodio::{OutputStream, Sink};
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use tracing_subscriber::EnvFilter;
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use wgpu::TextureViewDescriptor;
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use winit::event::{Event, WindowEvent};
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use winit::event_loop::EventLoop;
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use winit::event_loop::{EventLoop, EventLoopBuilder};
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const AUDIO_ENABLED: bool = true;
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@ -47,15 +48,13 @@ fn main() {
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.init();
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// --Here lies a lot of winit + wgpu Boilerplate--
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let event_loop: EventLoop<Event<()>> = EventLoop::with_user_event();
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let event_loop: EventLoop<Event<()>> = EventLoopBuilder::with_user_event().build();
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let window = gui::build_window(&event_loop).expect("build window");
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let (instance, surface) = gui::create_surface(&window);
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let adapter = gui::request_adapter(&instance, &surface).expect("request adaptor");
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let (device, queue) = gui::request_device(&adapter).expect("request device");
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let format = surface
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.get_preferred_format(&adapter)
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.expect("get surface format");
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let format = surface.get_supported_formats(&adapter)[0]; // First is preferred
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let mut config = gui::surface_config(&window, format);
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surface.configure(&device, &config);
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@ -79,7 +78,9 @@ fn main() {
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let texture_size = gui::texture_size();
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let texture = gui::create_texture(&device, texture_size);
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gui::write_to_texture(&queue, &texture, emu::pixel_buf(&cpu), texture_size);
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let texture_id = gui::expose_texture_to_egui(&mut render_pass, &device, &texture);
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let view = texture.create_view(&TextureViewDescriptor::default());
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let texture_id = gui::expose_texture_to_egui(&mut render_pass, &device, &view);
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// Load ROM if filepath was provided
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if let Some(path) = m.value_of("rom") {
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@ -165,15 +166,16 @@ fn main() {
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platform.begin_frame();
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gui::draw_egui(&cpu, &mut app, &platform.context(), texture_id);
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// End the UI frame. We could now handle the output and draw the UI with the backend.
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let (_, paint_commands) = platform.end_frame(Some(&window));
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let paint_jobs = platform.context().tessellate(paint_commands);
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let full_output = platform.end_frame(Some(&window));
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let paint_jobs = platform.context().tessellate(full_output.shapes);
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let mut encoder = gui::create_command_encoder(&device);
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let screen_descriptor = gui::create_screen_descriptor(&window, &config);
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let tdelta = full_output.textures_delta;
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// Upload all resources for the GPU.
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render_pass.update_texture(&device, &queue, &platform.context().texture());
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render_pass.update_user_textures(&device, &queue);
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render_pass
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.add_textures(&device, &queue, &tdelta)
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.expect("add texture ok");
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render_pass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor);
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// Record all render passes.
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