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15 Commits

Author SHA1 Message Date
8a352ca807 chore: prevent bitrot 2024-10-13 14:59:24 -05:00
068e4124a6 chore: update dependencies 2024-10-13 14:46:46 -05:00
fedae65cc8 chore: update dependencies 2023-03-17 23:42:51 -05:00
41586d8cc4 chore: update gilrs 2023-02-03 15:20:38 -06:00
79740ac245 chore: update default presenting mode 2022-11-09 08:19:15 -04:00
d6bfde081e feat(ppu): implement double buffering 2022-11-05 02:02:41 -03:00
d2f57ee66b chore: update clap to 4.0 2022-11-05 01:57:44 -03:00
3841d3a98c chore(readme): add build instructions
closes #1
2022-10-26 21:05:00 -03:00
85940c8744 fix: actually paint the gui 2022-10-21 01:17:02 -03:00
c7adf54976 chore: run cargo fmt 2022-10-21 01:13:44 -03:00
f0f9003247 chore: update wgpu 2022-10-21 00:46:14 -03:00
5eba097ad4 chore: update recommended vscode extensions 2022-10-21 00:14:10 -03:00
756c806c2a chore: satisfy clippy 2022-09-12 07:06:09 -03:00
77af5453f0 chore: refactor gui code 2022-09-12 07:00:50 -03:00
41bc4f7afe chore: update dependencies 2022-09-12 06:01:34 -03:00
9 changed files with 1917 additions and 1212 deletions

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@@ -1,6 +1,6 @@
{ {
"recommendations": [ "recommendations": [
"matklad.rust-analyzer", "rust-lang.rust-analyzer",
"tamasfe.even-better-toml", "tamasfe.even-better-toml",
"serayuzgur.crates", "serayuzgur.crates",
"vadimcn.vscode-lldb", "vadimcn.vscode-lldb",

2401
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -8,17 +8,16 @@ edition = "2021"
[dependencies] [dependencies]
anyhow = "1.0" anyhow = "1.0"
bitfield = "0.13" bitfield = "0.17"
clap = { version = "3.1", features = ["cargo"] } clap = { version = "4.0", features = ["cargo"] }
gilrs = "0.8" gilrs = "0.11"
winit = "0.26" winit = "0.28"
egui = "0.15" egui = "0.21"
wgpu = "0.11" egui_wgpu_backend = "0.22"
egui_wgpu_backend = "0.14" egui_winit_platform = "0.18"
egui_winit_platform = "0.12" pollster = "0.3"
pollster = "0.2" rodio = "0.19"
rodio = "0.15" rtrb = "0.3"
rtrb = "0.2"
directories-next = "2.0" directories-next = "2.0"
tracing = "0.1" tracing = "0.1"
tracing-subscriber = { version = "0.3", features = ["std", "env-filter"] } tracing-subscriber = { version = "0.3", features = ["std", "env-filter"] }

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@@ -1,10 +1,9 @@
# Rekai's Gameboy Emulator # Rekai's Gameboy Emulator
[![Build Status](https://ci.paoda.moe/api/badges/paoda/gb/status.svg)](https://ci.paoda.moe/paoda/gb)
### Status ### Status
* From [Blargg Test ROMs](https://github.com/L-P/blargg-test-roms/) * From [Blargg Test ROMs](https://github.com/L-P/blargg-test-roms/)
* [x] cpu_instrs * [x] cpu_instrs
* [ ] instr_timing (kind of) * [x] instr_timing
* [x] mem_timing * [x] mem_timing
* [x] mem_timing-2 * [x] mem_timing-2
* [ ] dmg_sound (partial) * [ ] dmg_sound (partial)
@@ -21,9 +20,15 @@
Supports: ROM-only, MBC1, MBC2, MBC3 and MBC5 games. Supports: ROM-only, MBC1, MBC2, MBC3 and MBC5 games.
### Compiling
This project was last successfully built on [Rust 1.64.0](https://github.com/rust-lang/rust/tree/1.64.0)
1. `git clone https://github.com/paoda/gb`
2. `cd gb`
3. `cargo run --release`
### Controls ### Controls
Controls are defined [here](https://git.musuka.dev/paoda/gb/src/branch/main/src/joypad.rs#L114) Controls are defined [here](https://github.com/paoda/gb/blob/85940c874460b9cb31bf9b8211bf7dda596d114a/src/joypad.rs#L114)
Key | Button Key | Button
--- | --- --- | ---

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@@ -44,7 +44,8 @@ pub fn save_and_exit(cpu: &Cpu, control_flow: &mut ControlFlow) {
#[inline] #[inline]
pub fn pixel_buf(cpu: &Cpu) -> &[u8; GB_HEIGHT * GB_WIDTH * 4] { pub fn pixel_buf(cpu: &Cpu) -> &[u8; GB_HEIGHT * GB_WIDTH * 4] {
cpu.bus.ppu.frame_buf.as_ref() use crate::ppu::Device;
cpu.bus.ppu.frame_buf.get(Device::Host)
} }
pub fn from_boot_rom<P: AsRef<Path>>(path: P) -> std::io::Result<Cpu> { pub fn from_boot_rom<P: AsRef<Path>>(path: P) -> std::io::Result<Cpu> {
@@ -64,8 +65,7 @@ pub fn rom_title(cpu: &Cpu) -> &str {
cpu.bus cpu.bus
.cart .cart
.as_ref() .as_ref()
.map(|c| c.title.as_deref()) .and_then(|c| c.title.as_deref())
.flatten()
.unwrap_or(DEFAULT_TITLE) .unwrap_or(DEFAULT_TITLE)
} }

View File

@@ -1,18 +1,20 @@
use egui::{ClippedMesh, CtxRef, TextureId}; use egui::{Context, TextureId};
use egui_wgpu_backend::{BackendError, RenderPass, ScreenDescriptor}; use egui_wgpu_backend::{wgpu, RenderPass, ScreenDescriptor};
use egui_winit_platform::Platform; use egui_winit_platform::Platform;
use wgpu::{ use wgpu::{
Adapter, CommandEncoder, Device, Extent3d, FilterMode, Instance, Queue, RequestDeviceError, Adapter, CommandEncoder, Device, Extent3d, FilterMode, Instance, Queue, RequestDeviceError,
Surface, SurfaceConfiguration, SurfaceTexture, Texture, TextureFormat, TextureUsages, Surface, SurfaceCapabilities, SurfaceConfiguration, Texture, TextureView,
TextureView, TextureViewDescriptor,
}; };
use winit::dpi::PhysicalSize;
use winit::error::OsError; use winit::error::OsError;
use winit::event::{ElementState, KeyboardInput}; use winit::event::{ElementState, Event, KeyboardInput};
use winit::event_loop::EventLoop; use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::Window; use winit::window::Window;
use crate::cpu::Cpu; use crate::cpu::Cpu;
use crate::{GB_HEIGHT, GB_WIDTH}; use crate::{emu, GB_HEIGHT, GB_WIDTH};
const EGUI_DIMENSIONS: (usize, usize) = (1280, 720); const EGUI_DIMENSIONS: (usize, usize) = (1280, 720);
const FILTER_MODE: FilterMode = FilterMode::Nearest; const FILTER_MODE: FilterMode = FilterMode::Nearest;
@@ -20,219 +22,163 @@ const WINDOW_TITLE: &str = "DMG-01 Emulator";
const SCALE: f32 = 3.0; const SCALE: f32 = 3.0;
/// Holds GUI State pub struct Gui {
#[derive(Debug, Clone)] pub should_quit: bool,
pub struct GuiState {
/// When true, egui winit should exit the application
pub quit: bool,
pub title: String, pub title: String,
pub mode: EmuMode, pub mode: EmuMode,
window: Window,
platform: Platform,
surface: Surface,
device: Device,
queue: Queue,
surface_config: SurfaceConfiguration,
render_pass: RenderPass,
texture: Texture,
texture_size: Extent3d,
texture_id: TextureId,
} }
impl GuiState { impl Gui {
pub fn new(title: String) -> Self { pub fn new<T>(title: String, event_loop: &EventLoop<T>, cpu: &Cpu) -> Self {
use wgpu::InstanceDescriptor;
let window = build_window(event_loop).expect("build window");
let instance = Instance::new(InstanceDescriptor::default());
let surface = unsafe {
instance
.create_surface(&window)
.expect("create wgpu instance surface")
};
let adapter = request_adapter(&instance, &surface).expect("request adaptor");
let (device, queue) = request_device(&adapter).expect("request device");
let capabilities = surface.get_capabilities(&adapter);
let surface_config = surface_config(&window, capabilities);
surface.configure(&device, &surface_config);
let platform = platform(&window);
let mut render_pass = RenderPass::new(&device, surface_config.format, 1);
let texture_size = texture_size();
let texture = create_texture(&device, texture_size);
write_to_texture(&queue, &texture, emu::pixel_buf(cpu), texture_size);
let view = texture.create_view(&TextureViewDescriptor::default());
let texture_id = expose_texture_to_egui(&mut render_pass, &device, &view);
Self { Self {
should_quit: Default::default(),
title, title,
quit: Default::default(),
mode: EmuMode::Running, mode: EmuMode::Running,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)] window,
pub enum EmuMode { platform,
Running,
StepFrame,
Stopped,
Step,
}
/// To avoid using an [Option<KeyboardInput>] to keep track of user input from winit, surface,
/// we can use a "default" value. However, in order for this to work the chosen "default" device,
/// value must be an **unused** key, so that it is ignored by the emulator. queue,
pub fn unused_key() -> KeyboardInput { surface_config,
#![allow(deprecated)] render_pass,
KeyboardInput {
scancode: Default::default(),
state: ElementState::Released,
virtual_keycode: Default::default(),
modifiers: Default::default(), // this argument is deprecated
}
}
pub fn build_window<T>(event_loop: &EventLoop<T>) -> Result<Window, OsError> {
use winit::dpi::PhysicalSize;
use winit::window::WindowBuilder;
WindowBuilder::new()
.with_decorations(true)
.with_resizable(true)
.with_transparent(false)
.with_title(WINDOW_TITLE)
.with_inner_size(PhysicalSize {
width: EGUI_DIMENSIONS.0 as f32,
height: EGUI_DIMENSIONS.1 as f32,
})
.build(event_loop)
}
pub fn create_surface(window: &Window) -> (Instance, Surface) {
use wgpu::Backends;
let instance = Instance::new(Backends::PRIMARY);
let surface = unsafe { instance.create_surface(window) };
(instance, surface)
}
pub fn request_adapter(instance: &Instance, surface: &Surface) -> Option<Adapter> {
use wgpu::{PowerPreference, RequestAdapterOptions};
pollster::block_on(instance.request_adapter(&RequestAdapterOptions {
power_preference: PowerPreference::HighPerformance,
force_fallback_adapter: false, // TODO: What do I want to do with this?
compatible_surface: Some(surface),
}))
}
pub fn request_device(adapter: &Adapter) -> Result<(Device, Queue), RequestDeviceError> {
use wgpu::{DeviceDescriptor, Features, Limits};
pollster::block_on(adapter.request_device(
&DeviceDescriptor {
label: None,
features: Features::default(),
limits: Limits::default(),
},
None,
))
}
pub fn surface_config(window: &Window, format: TextureFormat) -> SurfaceConfiguration {
use wgpu::PresentMode;
let size = window.inner_size();
SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format,
width: size.width as u32,
height: size.height as u32,
present_mode: PresentMode::Immediate,
}
}
pub fn platform_desc(window: &Window) -> Platform {
use egui::FontDefinitions;
use egui_winit_platform::PlatformDescriptor;
let size = window.inner_size();
Platform::new(PlatformDescriptor {
physical_width: size.width as u32,
physical_height: size.height as u32,
scale_factor: window.scale_factor(),
font_definitions: FontDefinitions::default(),
..Default::default()
})
}
pub fn texture_size() -> Extent3d {
Extent3d {
width: GB_WIDTH as u32,
height: GB_HEIGHT as u32,
..Default::default()
}
}
pub fn create_texture(device: &Device, size: Extent3d) -> Texture {
use wgpu::{TextureDescriptor, TextureDimension};
device.create_texture(&TextureDescriptor {
size,
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8UnormSrgb,
usage: TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING,
label: Some("gb_pixel_buffer"),
})
}
#[inline]
pub fn write_to_texture(
queue: &Queue,
texture: &Texture,
data: &[u8; GB_WIDTH * 4 * GB_HEIGHT],
size: Extent3d,
) {
use std::num::NonZeroU32;
use wgpu::{ImageCopyTexture, ImageDataLayout, Origin3d, TextureAspect};
queue.write_texture(
ImageCopyTexture {
texture, texture,
mip_level: 0, texture_size,
origin: Origin3d::ZERO, texture_id,
aspect: TextureAspect::All, }
},
data,
ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(4 * GB_WIDTH as u32),
rows_per_image: NonZeroU32::new(GB_HEIGHT as u32),
},
size,
);
} }
pub fn expose_texture_to_egui( pub fn maybe_quit(&self, cpu: &Cpu, control_flow: &mut ControlFlow) {
render_pass: &mut RenderPass, if self.should_quit {
device: &Device, emu::save_and_exit(cpu, control_flow);
texture: &Texture, }
) -> TextureId { }
render_pass.egui_texture_from_wgpu_texture(device, texture, FILTER_MODE)
pub fn request_redraw(&self) {
self.window.request_redraw();
}
pub fn handle_event<T>(&mut self, event: &Event<T>) {
self.platform.handle_event(event);
}
pub fn update_time(&mut self, elapsed_seconds: f64) {
self.platform.update_time(elapsed_seconds);
}
pub fn resize(&mut self, size: PhysicalSize<u32>) {
// See: https://github.com/rust-windowing/winit/issues/208
if size.width > 0 && size.height > 0 {
self.surface_config.width = size.width;
self.surface_config.height = size.height;
self.surface.configure(&self.device, &self.surface_config);
}
}
pub fn paint(&mut self, cpu: &Cpu) {
use wgpu::{Color, SurfaceError};
let data = emu::pixel_buf(cpu);
write_to_texture(&self.queue, &self.texture, data, self.texture_size);
let output_frame = match self.surface.get_current_texture() {
Ok(frame) => frame,
Err(SurfaceError::Outdated) => return, // Occurs on minimization on Windows
Err(e) => {
eprintln!("Dropped frame with error: {}", e);
return;
}
};
let output_view = output_frame
.texture
.create_view(&TextureViewDescriptor::default());
// Begin to draw Egui components
self.platform.begin_frame();
self.draw_egui(cpu, &self.platform.context(), self.texture_id);
// End the UI frame. We could now handle the output and draw the UI with the backend.
let full_output = self.platform.end_frame(Some(&self.window));
let paint_jobs = self.platform.context().tessellate(full_output.shapes);
let mut encoder = create_command_encoder(&self.device);
let screen_descriptor = create_screen_descriptor(&self.window, &self.surface_config);
let tdelta = full_output.textures_delta;
// Upload all resources for the GPU.
self.render_pass
.add_textures(&self.device, &self.queue, &tdelta)
.expect("add texture ok");
self.render_pass
.update_buffers(&self.device, &self.queue, &paint_jobs, &screen_descriptor);
// Record all render passes.
self.render_pass
.execute(
&mut encoder,
&output_view,
&paint_jobs,
&screen_descriptor,
Some(Color::BLACK),
)
.expect("execute render pass");
// Submit the commands.
self.queue.submit(std::iter::once(encoder.finish()));
// Redraw egui
output_frame.present();
self.render_pass
.remove_textures(tdelta)
.expect("remove texture delta");
} }
#[inline] #[inline]
pub fn create_view(frame: &SurfaceTexture) -> TextureView { pub fn draw_egui(&mut self, cpu: &Cpu, ctx: &Context, texture_id: TextureId) {
use wgpu::TextureViewDescriptor;
frame.texture.create_view(&TextureViewDescriptor::default())
}
#[inline]
pub fn create_command_encoder(device: &Device) -> CommandEncoder {
use wgpu::CommandEncoderDescriptor;
device.create_command_encoder(&CommandEncoderDescriptor {
label: Some("encoder"),
})
}
#[inline]
pub fn create_screen_descriptor(
window: &Window,
config: &SurfaceConfiguration,
) -> ScreenDescriptor {
ScreenDescriptor {
physical_width: config.width,
physical_height: config.height,
scale_factor: window.scale_factor() as f32,
}
}
#[inline]
pub fn execute_render_pass(
render_pass: &mut RenderPass,
encoder: &mut CommandEncoder,
view: &TextureView,
jobs: Vec<ClippedMesh>,
descriptor: &ScreenDescriptor,
) -> Result<(), BackendError> {
render_pass.execute(encoder, view, &jobs, descriptor, Some(wgpu::Color::BLACK))
}
#[inline]
pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: TextureId) {
use crate::{cpu, instruction, ppu}; use crate::{cpu, instruction, ppu};
fn selectable_text(ui: &mut egui::Ui, mut text: &str) -> egui::Response { fn selectable_text(ui: &mut egui::Ui, mut text: &str) -> egui::Response {
@@ -240,13 +186,13 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
} }
egui::TopBottomPanel::top("top_panel").show(ctx, |ui| { egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
egui::menu::menu(ui, "File", |ui| { ui.menu_button("File", |ui| {
if ui.button("Quit").clicked() { if ui.button("Quit").clicked() {
app.quit = true; self.should_quit = true;
} }
}); });
egui::Window::new(&app.title).show(ctx, |ui| { egui::Window::new(&self.title).show(ctx, |ui| {
ui.image( ui.image(
texture_id, texture_id,
[GB_WIDTH as f32 * SCALE, GB_HEIGHT as f32 * SCALE], [GB_WIDTH as f32 * SCALE, GB_HEIGHT as f32 * SCALE],
@@ -259,12 +205,12 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
egui::Window::new("Settings").show(ctx, |ui| { egui::Window::new("Settings").show(ctx, |ui| {
egui::ComboBox::from_label("Emulation Mode") egui::ComboBox::from_label("Emulation Mode")
.selected_text(format!("{:?}", app.mode)) .selected_text(format!("{:?}", self.mode))
.show_ui(ui, |ui| { .show_ui(ui, |ui| {
ui.selectable_value(&mut app.mode, EmuMode::Running, "Running"); ui.selectable_value(&mut self.mode, EmuMode::Running, "Running");
ui.selectable_value(&mut app.mode, EmuMode::Stopped, "Stopped"); ui.selectable_value(&mut self.mode, EmuMode::Stopped, "Stopped");
ui.selectable_value(&mut app.mode, EmuMode::StepFrame, "Step Frame"); ui.selectable_value(&mut self.mode, EmuMode::StepFrame, "Step Frame");
ui.selectable_value(&mut app.mode, EmuMode::Step, "Step"); ui.selectable_value(&mut self.mode, EmuMode::Step, "Step");
}) })
}); });
@@ -322,12 +268,13 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
ui.horizontal(|ui| { ui.horizontal(|ui| {
let ie = cpu.int_enable(); let ie = cpu.int_enable();
let r_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'R'); // TODO: Reimplement this
let e_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'E'); // let r_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'R');
let q_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'Q'); // let e_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'E');
// let q_len = ctx.fonts().glyph_width(egui::TextStyle::Body, 'Q');
ui.label("IE:"); ui.label("IE:");
ui.add_space(q_len - (e_len - r_len)); // ui.add_space(q_len - (e_len - r_len));
let _ = ui.selectable_label(ie & 0b01 == 0x01, "VBlank"); let _ = ui.selectable_label(ie & 0b01 == 0x01, "VBlank");
let _ = ui.selectable_label(ie >> 1 & 0x01 == 0x01, "LCD STAT"); let _ = ui.selectable_label(ie >> 1 & 0x01 == 0x01, "LCD STAT");
let _ = ui.selectable_label(ie >> 2 & 0x01 == 0x01, "Timer"); let _ = ui.selectable_label(ie >> 2 & 0x01 == 0x01, "Timer");
@@ -348,6 +295,172 @@ pub fn draw_egui(cpu: &Cpu, app: &mut GuiState, ctx: &CtxRef, texture_id: Textur
}) })
}); });
} }
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum EmuMode {
Running,
StepFrame,
Stopped,
Step,
}
/// To avoid using an [Option<KeyboardInput>] to keep track of user input from winit,
/// we can use a "default" value. However, in order for this to work the chosen "default"
/// value must be an **unused** key, so that it is ignored by the emulator.
pub fn unused_key() -> KeyboardInput {
#![allow(deprecated)]
KeyboardInput {
scancode: Default::default(),
state: ElementState::Released,
virtual_keycode: Default::default(),
modifiers: Default::default(), // this argument is deprecated
}
}
fn build_window<T>(event_loop: &EventLoop<T>) -> Result<Window, OsError> {
use winit::window::WindowBuilder;
WindowBuilder::new()
.with_decorations(true)
.with_resizable(true)
.with_transparent(false)
.with_title(WINDOW_TITLE)
.with_inner_size(PhysicalSize {
width: EGUI_DIMENSIONS.0 as f32,
height: EGUI_DIMENSIONS.1 as f32,
})
.build(event_loop)
}
fn request_adapter(instance: &Instance, surface: &Surface) -> Option<Adapter> {
use wgpu::{PowerPreference, RequestAdapterOptions};
pollster::block_on(instance.request_adapter(&RequestAdapterOptions {
power_preference: PowerPreference::HighPerformance,
compatible_surface: Some(surface),
force_fallback_adapter: false, // TODO: What do I want to do with this?
}))
}
fn request_device(adapter: &Adapter) -> Result<(Device, Queue), RequestDeviceError> {
use wgpu::{DeviceDescriptor, Features, Limits};
pollster::block_on(adapter.request_device(
&DeviceDescriptor {
features: Features::default(),
limits: Limits::default(),
label: None,
},
None,
))
}
fn surface_config(window: &Window, capabilities: SurfaceCapabilities) -> SurfaceConfiguration {
use egui_wgpu_backend::wgpu::{PresentMode, TextureFormat, TextureUsages};
let size = window.inner_size();
SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format: capabilities.formats[0],
width: size.width as u32,
height: size.height as u32,
present_mode: PresentMode::Fifo,
alpha_mode: capabilities.alpha_modes[0],
view_formats: vec![TextureFormat::Rgba8UnormSrgb],
}
}
fn platform(window: &Window) -> Platform {
use egui::FontDefinitions;
use egui_winit_platform::PlatformDescriptor;
let size = window.inner_size();
Platform::new(PlatformDescriptor {
physical_width: size.width as u32,
physical_height: size.height as u32,
scale_factor: window.scale_factor(),
font_definitions: FontDefinitions::default(),
..Default::default()
})
}
fn texture_size() -> Extent3d {
Extent3d {
width: GB_WIDTH as u32,
height: GB_HEIGHT as u32,
..Default::default()
}
}
fn create_texture(device: &Device, size: Extent3d) -> Texture {
use wgpu::{TextureDescriptor, TextureDimension, TextureFormat, TextureUsages};
device.create_texture(&TextureDescriptor {
size,
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Bgra8Unorm,
usage: TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING,
label: Some("gb_pixel_buffer"),
view_formats: &[TextureFormat::Bgra8Unorm],
})
}
#[inline]
fn write_to_texture(
queue: &Queue,
texture: &Texture,
data: &[u8; GB_WIDTH * 4 * GB_HEIGHT],
size: Extent3d,
) {
use std::num::NonZeroU32;
use wgpu::{ImageCopyTexture, ImageDataLayout, Origin3d, TextureAspect};
queue.write_texture(
ImageCopyTexture {
texture,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: TextureAspect::All,
},
data,
ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(4 * GB_WIDTH as u32),
rows_per_image: NonZeroU32::new(GB_HEIGHT as u32),
},
size,
);
}
fn expose_texture_to_egui(
render_pass: &mut RenderPass,
device: &Device,
view: &TextureView,
) -> TextureId {
render_pass.egui_texture_from_wgpu_texture(device, view, FILTER_MODE)
}
#[inline]
fn create_command_encoder(device: &Device) -> CommandEncoder {
use wgpu::CommandEncoderDescriptor;
device.create_command_encoder(&CommandEncoderDescriptor {
label: Some("encoder"),
})
}
#[inline]
fn create_screen_descriptor(window: &Window, config: &SurfaceConfiguration) -> ScreenDescriptor {
ScreenDescriptor {
physical_width: config.width,
physical_height: config.height,
scale_factor: window.scale_factor() as f32,
}
}
pub mod kbd { pub mod kbd {
use winit::event::{ElementState, KeyboardInput, VirtualKeyCode}; use winit::event::{ElementState, KeyboardInput, VirtualKeyCode};

View File

@@ -1,39 +1,28 @@
use std::path::PathBuf;
use std::time::Instant; use std::time::Instant;
use clap::{crate_authors, crate_description, crate_name, crate_version, Arg, Command}; use clap::{arg, command, value_parser};
use egui_wgpu_backend::RenderPass; use gb::gui::{EmuMode, Gui};
use gb::gui::EmuMode;
use gb::{emu, gui}; use gb::{emu, gui};
use gilrs::Gilrs; use gilrs::Gilrs;
use gui::GuiState;
use rodio::{OutputStream, Sink}; use rodio::{OutputStream, Sink};
use tracing_subscriber::EnvFilter; use tracing_subscriber::EnvFilter;
use winit::event::{Event, WindowEvent}; use winit::event::{Event, WindowEvent};
use winit::event_loop::EventLoop; use winit::event_loop::{EventLoop, EventLoopBuilder};
const AUDIO_ENABLED: bool = true; const AUDIO_ENABLED: bool = true;
fn main() { fn main() {
let app = Command::new(crate_name!()) let m = command!()
.version(crate_version!())
.author(crate_authors!())
.about(crate_description!());
let m = app
.arg( .arg(
Arg::new("rom") arg!(-b --boot <FILE> "path to boot ROM")
.value_name("ROM_FILE") .required(false)
.takes_value(true) .value_parser(value_parser!(PathBuf)),
.index(1)
.help("Path to the Game ROM"),
) )
.arg( .arg(
Arg::new("boot") arg!([ROM_FILE] "path to game ROM")
.short('b') .required(true)
.long("boot") .value_parser(value_parser!(PathBuf)),
.value_name("FILE")
.takes_value(true)
.help("Path to Boot ROM"),
) )
.get_matches(); .get_matches();
@@ -46,25 +35,8 @@ fn main() {
.with_env_filter(EnvFilter::from_default_env()) .with_env_filter(EnvFilter::from_default_env())
.init(); .init();
// --Here lies a lot of winit + wgpu Boilerplate-- // Init CPU
let event_loop: EventLoop<Event<()>> = EventLoop::with_user_event(); let mut cpu = match m.get_one::<PathBuf>("boot") {
let window = gui::build_window(&event_loop).expect("build window");
let (instance, surface) = gui::create_surface(&window);
let adapter = gui::request_adapter(&instance, &surface).expect("request adaptor");
let (device, queue) = gui::request_device(&adapter).expect("request device");
let format = surface
.get_preferred_format(&adapter)
.expect("get surface format");
let mut config = gui::surface_config(&window, format);
surface.configure(&device, &config);
let mut platform = gui::platform_desc(&window);
let mut render_pass = RenderPass::new(&device, format, 1);
// We interrupt your boiler plate to initialize the emulator so that
// we can copy it's empty pixel buffer to the GPU
let mut cpu = match m.value_of("boot") {
Some(path) => { Some(path) => {
tracing::info!("User-provided boot ROM"); tracing::info!("User-provided boot ROM");
emu::from_boot_rom(path).expect("initialize emulator with custom boot rom") emu::from_boot_rom(path).expect("initialize emulator with custom boot rom")
@@ -75,20 +47,12 @@ fn main() {
} }
}; };
// Set up the wgpu (and then EGUI) texture we'll be working with.
let texture_size = gui::texture_size();
let texture = gui::create_texture(&device, texture_size);
gui::write_to_texture(&queue, &texture, emu::pixel_buf(&cpu), texture_size);
let texture_id = gui::expose_texture_to_egui(&mut render_pass, &device, &texture);
// Load ROM if filepath was provided // Load ROM if filepath was provided
if let Some(path) = m.value_of("rom") { if let Some(path) = m.get_one::<PathBuf>("ROM_FILE") {
tracing::info!("User-provided cartridge ROM"); tracing::info!("User-provided cartridge ROM");
emu::read_game_rom(&mut cpu, path).expect("read game rom from path"); emu::read_game_rom(&mut cpu, path).expect("read game rom from path");
} }
emu::load_save(&mut cpu); emu::load_save(&mut cpu);
let rom_title = emu::rom_title(&cpu).to_string(); let rom_title = emu::rom_title(&cpu).to_string();
tracing::info!("Initialize Gamepad"); tracing::info!("Initialize Gamepad");
@@ -115,20 +79,20 @@ fn main() {
} }
// Set up state for the Immediate-mode GUI // Set up state for the Immediate-mode GUI
let mut app = GuiState::new(rom_title); let event_loop: EventLoop<Event<()>> = EventLoopBuilder::with_user_event().build();
let mut last_key = gui::unused_key();
let mut app = Gui::new(rom_title, &event_loop, &cpu);
let mut last_key = gui::unused_key(); // TODO: Fix this awful impl
// used for egui animations // used for egui animations
let start_time = Instant::now(); let start_time = Instant::now();
event_loop.run(move |event, _, control_flow| { event_loop.run(move |event, _, control_flow| {
platform.handle_event(&event); app.handle_event(&event);
match event { match event {
Event::MainEventsCleared => { Event::MainEventsCleared => {
if app.quit { app.maybe_quit(&cpu, control_flow);
emu::save_and_exit(&cpu, control_flow);
}
match app.mode { match app.mode {
EmuMode::Running => emu::run_frame(&mut cpu, &mut gamepad, last_key), EmuMode::Running => emu::run_frame(&mut cpu, &mut gamepad, last_key),
@@ -144,63 +108,15 @@ fn main() {
// Input has been consumed, reset it // Input has been consumed, reset it
last_key = gui::unused_key(); last_key = gui::unused_key();
window.request_redraw(); app.request_redraw();
} }
Event::RedrawRequested(..) => { Event::RedrawRequested(..) => {
platform.update_time(start_time.elapsed().as_secs_f64()); app.update_time(start_time.elapsed().as_secs_f64());
app.paint(&cpu);
let data = emu::pixel_buf(&cpu);
gui::write_to_texture(&queue, &texture, data, texture_size);
let output_frame = match surface.get_current_texture() {
Ok(frame) => frame,
Err(e) => {
eprintln!("Dropped frame with error: {}", e);
return;
}
};
let output_view = gui::create_view(&output_frame);
// Begin to draw Egui components
platform.begin_frame();
gui::draw_egui(&cpu, &mut app, &platform.context(), texture_id);
// End the UI frame. We could now handle the output and draw the UI with the backend.
let (_, paint_commands) = platform.end_frame(Some(&window));
let paint_jobs = platform.context().tessellate(paint_commands);
let mut encoder = gui::create_command_encoder(&device);
let screen_descriptor = gui::create_screen_descriptor(&window, &config);
// Upload all resources for the GPU.
render_pass.update_texture(&device, &queue, &platform.context().texture());
render_pass.update_user_textures(&device, &queue);
render_pass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor);
// Record all render passes.
gui::execute_render_pass(
&mut render_pass,
&mut encoder,
&output_view,
paint_jobs,
&screen_descriptor,
)
.expect("record render passes");
// Submit the commands.
queue.submit(std::iter::once(encoder.finish()));
// Redraw egui
output_frame.present();
} }
Event::WindowEvent { event, .. } => match event { Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(size) => { WindowEvent::Resized(size) => app.resize(size),
config.width = size.width; WindowEvent::CloseRequested => emu::save_and_exit(&cpu, control_flow),
config.height = size.height;
surface.configure(&device, &config);
}
WindowEvent::CloseRequested => {
emu::save_and_exit(&cpu, control_flow);
}
WindowEvent::KeyboardInput { input, .. } => last_key = input, WindowEvent::KeyboardInput { input, .. } => last_key = input,
_ => {} _ => {}
}, },

View File

@@ -58,7 +58,7 @@ pub struct Ppu {
fetch: PixelFetcher, fetch: PixelFetcher,
fifo: PixelFifo, fifo: PixelFifo,
obj_buffer: ObjectBuffer, obj_buffer: ObjectBuffer,
pub(crate) frame_buf: Box<[u8; (GB_WIDTH * 4) * GB_HEIGHT]>, pub(crate) frame_buf: FrameBuffer,
win_stat: WindowStatus, win_stat: WindowStatus,
scanline_start: bool, scanline_start: bool,
@@ -83,7 +83,9 @@ impl Ppu {
if !self.ctrl.lcd_enabled() { if !self.ctrl.lcd_enabled() {
if self.dot > 0 { if self.dot > 0 {
// Check ensures this expensive operation only happens once // Check ensures this expensive operation only happens once
self.frame_buf.copy_from_slice(BLANK_SCREEN.as_ref()); self.frame_buf
.get_mut(Device::Guest)
.copy_from_slice(BLANK_SCREEN.as_ref());
} }
self.stat.set_mode(PpuMode::HBlank); self.stat.set_mode(PpuMode::HBlank);
@@ -178,6 +180,9 @@ impl Ppu {
self.int.set_lcd_stat(true); self.int.set_lcd_stat(true);
} }
// Screen is done drawing
self.frame_buf.swap();
PpuMode::VBlank PpuMode::VBlank
} else { } else {
if self.stat.oam_int() { if self.stat.oam_int() {
@@ -411,8 +416,8 @@ impl Ppu {
let x = self.x_pos as usize; let x = self.x_pos as usize;
let i = (GB_WIDTH * 4) * y + (x * 4); let i = (GB_WIDTH * 4) * y + (x * 4);
self.frame_buf[i..(i + rgba.len())].copy_from_slice(&rgba);
self.frame_buf.get_mut(Device::Guest)[i..(i + rgba.len())].copy_from_slice(&rgba);
self.x_pos += 1; self.x_pos += 1;
} }
@@ -474,7 +479,7 @@ impl Default for Ppu {
Self { Self {
vram: Box::new([0u8; VRAM_SIZE]), vram: Box::new([0u8; VRAM_SIZE]),
dot: Default::default(), dot: Default::default(),
frame_buf: Box::new([0; GB_WIDTH * GB_HEIGHT * 4]), frame_buf: FrameBuffer::new().expect("create frame buffers"),
int: Default::default(), int: Default::default(),
ctrl: LCDControl(0), ctrl: LCDControl(0),
monochrome: Default::default(), monochrome: Default::default(),
@@ -949,3 +954,63 @@ pub(crate) mod dbg {
ppu.dot ppu.dot
} }
} }
#[derive(Debug)]
pub struct FrameBuffer {
buf: [Box<[u8; Self::FRAME_LEN]>; 2],
current: bool,
}
#[derive(PartialEq)]
pub enum Device {
Guest,
Host,
}
impl FrameBuffer {
const FRAME_LEN: usize = GB_WIDTH * std::mem::size_of::<u32>() * GB_HEIGHT;
pub fn new() -> Result<Self, FrameBufferError> {
Ok(Self {
buf: [
vec![0; Self::FRAME_LEN]
.into_boxed_slice()
.try_into()
.map_err(|_| FrameBufferError::TryFrom)?,
vec![0; Self::FRAME_LEN]
.into_boxed_slice()
.try_into()
.map_err(|_| FrameBufferError::TryFrom)?,
],
current: false,
})
}
pub fn swap(&mut self) {
self.current = !self.current;
}
pub fn get_mut(&mut self, device: Device) -> &mut [u8; Self::FRAME_LEN] {
let idx = match device {
Device::Guest => self.current,
Device::Host => !self.current,
};
&mut *self.buf[idx as usize]
}
pub fn get(&self, device: Device) -> &[u8; Self::FRAME_LEN] {
let idx = match device {
Device::Guest => self.current,
Device::Host => !self.current,
};
&*self.buf[idx as usize]
}
}
#[derive(Debug, thiserror::Error)]
pub enum FrameBufferError {
#[error("Failed to coerce boxed slice to boxed array")]
TryFrom,
}

View File

@@ -335,7 +335,7 @@ impl From<ObjectPaletteKind> for u8 {
} }
} }
#[derive(Debug, Clone, Copy, PartialEq)] #[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum RenderPriority { pub enum RenderPriority {
Object = 0, Object = 0,
BackgroundAndWindow = 1, BackgroundAndWindow = 1,