2021-01-19 02:47:09 +00:00
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use anyhow::{anyhow, Result};
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2021-03-23 02:41:22 +00:00
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use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
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2021-07-28 07:01:04 +00:00
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use gb::{AudioSPSC, Cycle, GB_HEIGHT, GB_WIDTH};
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2021-06-07 22:23:48 +00:00
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use gilrs::Gilrs;
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2021-07-19 02:33:52 +00:00
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use pixels::{PixelsBuilder, SurfaceTexture};
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2021-07-28 07:01:04 +00:00
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use rodio::{OutputStream, Sink};
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2021-03-21 00:56:26 +00:00
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use winit::dpi::LogicalSize;
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use winit::event::{Event, VirtualKeyCode};
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use winit::event_loop::{ControlFlow, EventLoop};
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use winit::window::{Window, WindowBuilder};
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2021-01-19 02:47:09 +00:00
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use winit_input_helper::WinitInputHelper;
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2020-12-23 09:25:16 +00:00
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2021-08-03 19:09:16 +00:00
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const WINDOW_SCALE: f64 = 2.0;
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2021-08-18 21:34:26 +00:00
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const AUDIO_ENABLED: bool = true;
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2021-03-21 00:56:26 +00:00
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2021-01-19 02:47:09 +00:00
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fn main() -> Result<()> {
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2021-03-23 02:41:22 +00:00
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let app = App::new(crate_name!())
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.version(crate_version!())
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.author(crate_authors!())
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.about(crate_description!());
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let m = app
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.arg(
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Arg::with_name("rom")
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.value_name("ROM_FILE")
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.takes_value(true)
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.required(true)
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.index(1)
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2021-04-14 06:21:45 +00:00
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.help("Path to the Game ROM"),
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2021-03-23 02:41:22 +00:00
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)
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.arg(
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Arg::with_name("boot")
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.short("b")
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.long("boot")
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.value_name("FILE")
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.takes_value(true)
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.help("Path to Boot ROM"),
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)
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.get_matches();
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2021-07-08 23:50:58 +00:00
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let rom_path = m
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.value_of("rom")
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.expect("Required value 'rom' was provided");
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2021-03-23 02:41:22 +00:00
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2021-06-28 01:28:29 +00:00
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let mut game_boy =
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2021-08-03 19:09:16 +00:00
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gb::emu::init(m.value_of("boot"), rom_path).expect("Initialize DMG-01 Emulator");
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let rom_title = gb::emu::rom_title(&game_boy);
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2021-04-14 06:21:45 +00:00
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2021-08-03 19:09:16 +00:00
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let mut gamepad = Gilrs::new().expect("Initialize Controller Support");
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2021-05-04 04:11:39 +00:00
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2021-03-23 02:41:22 +00:00
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// Initialize GUI
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2021-01-19 02:47:09 +00:00
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let event_loop = EventLoop::new();
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let mut input = WinitInputHelper::new();
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2021-08-03 19:09:16 +00:00
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let window = create_window(&event_loop, rom_title)?;
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2021-06-02 06:50:16 +00:00
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2021-07-28 03:38:21 +00:00
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let mut pixels = {
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2021-06-02 06:50:16 +00:00
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let size = window.inner_size();
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let surface_texture = SurfaceTexture::new(size.width, size.height, &window);
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2021-07-19 02:33:52 +00:00
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2021-07-28 03:38:21 +00:00
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PixelsBuilder::new(GB_WIDTH as u32, GB_HEIGHT as u32, surface_texture)
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2021-07-19 02:33:52 +00:00
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.enable_vsync(false)
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2021-07-28 03:38:21 +00:00
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.build()?
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2021-06-02 06:50:16 +00:00
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};
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2021-01-28 04:07:31 +00:00
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2021-08-03 19:09:16 +00:00
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// Initialize Audio
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2021-08-19 03:39:55 +00:00
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let (_stream, stream_handle) = OutputStream::try_default().expect("Initialized Audio");
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2021-08-18 21:34:26 +00:00
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if AUDIO_ENABLED {
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let spsc: AudioSPSC<f32> = Default::default();
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let (prod, cons) = spsc.init();
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let sink = Sink::try_new(&stream_handle)?;
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sink.append(cons);
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2021-09-07 04:52:02 +00:00
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sink.set_volume(0.1); // TODO: Is this the right way to go about this?
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2021-08-18 21:34:26 +00:00
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game_boy.apu_mut().attach_producer(prod);
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2021-07-09 06:25:52 +00:00
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2021-08-18 21:34:26 +00:00
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std::thread::spawn(move || {
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sink.sleep_until_end();
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});
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}
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2021-07-09 06:25:52 +00:00
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2021-06-28 01:28:29 +00:00
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let mut cycle_count: Cycle = Default::default();
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2021-06-02 06:50:16 +00:00
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2021-01-19 02:47:09 +00:00
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event_loop.run(move |event, _, control_flow| {
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if let Event::RedrawRequested(_) = event {
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2021-07-28 03:38:21 +00:00
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if pixels
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.render()
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2021-01-19 02:47:09 +00:00
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.map_err(|e| anyhow!("pixels.render() failed: {}", e))
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.is_err()
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{
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*control_flow = ControlFlow::Exit;
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return;
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}
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}
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if input.update(&event) {
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if input.key_pressed(VirtualKeyCode::Escape) || input.quit() {
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*control_flow = ControlFlow::Exit;
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return;
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}
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2021-06-02 06:50:16 +00:00
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if let Some(size) = input.window_resized() {
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pixels.resize_surface(size.width, size.height);
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2021-05-04 04:11:39 +00:00
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}
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2021-09-07 05:09:02 +00:00
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cycle_count += gb::emu::run_frame(&mut game_boy, &mut gamepad, &input);
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2021-03-21 00:56:26 +00:00
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2021-06-28 01:28:29 +00:00
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if cycle_count >= gb::emu::CYCLES_IN_FRAME {
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2021-07-28 21:23:31 +00:00
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cycle_count %= gb::emu::CYCLES_IN_FRAME;
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2021-03-21 00:56:26 +00:00
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2021-06-28 01:28:29 +00:00
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gb::emu::draw(game_boy.ppu(), pixels.get_frame());
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2021-06-02 06:50:16 +00:00
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window.request_redraw();
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2021-03-21 00:56:26 +00:00
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}
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2021-01-19 02:47:09 +00:00
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}
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});
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}
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2021-07-17 02:07:00 +00:00
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#[cfg(not(windows))]
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2021-04-14 06:21:45 +00:00
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fn create_window(event_loop: &EventLoop<()>, title: &str) -> Result<Window> {
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2021-08-14 06:02:18 +00:00
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let size = LogicalSize::new(
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(GB_WIDTH as f64) * WINDOW_SCALE,
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(GB_HEIGHT as f64) * WINDOW_SCALE,
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);
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2021-01-19 02:47:09 +00:00
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Ok(WindowBuilder::new()
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2021-04-14 06:21:45 +00:00
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.with_title(title)
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2021-01-19 02:47:09 +00:00
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.with_inner_size(size)
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.with_min_inner_size(size)
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2021-06-28 01:28:29 +00:00
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.with_resizable(true)
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.with_decorations(true)
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.with_transparent(false)
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2021-07-17 02:07:00 +00:00
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.build(event_loop)?)
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}
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#[cfg(windows)]
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fn create_window(event_loop: &EventLoop<()>, title: &str) -> Result<Window> {
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use winit::platform::windows::WindowBuilderExtWindows;
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2021-08-03 19:09:16 +00:00
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let size = LogicalSize::new(
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(GB_WIDTH as f64) * WINDOW_SCALE,
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(GB_HEIGHT as f64) * WINDOW_SCALE,
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);
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2021-07-17 02:07:00 +00:00
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Ok(WindowBuilder::new()
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.with_title(title)
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.with_inner_size(size)
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.with_min_inner_size(size)
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.with_resizable(true)
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.with_decorations(true)
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.with_transparent(false)
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.with_drag_and_drop(false)
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2021-06-07 02:30:08 +00:00
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.build(event_loop)?)
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2021-01-19 02:47:09 +00:00
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}
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