2021-01-19 02:47:09 +00:00
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use anyhow::{anyhow, Result};
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2021-03-23 02:41:22 +00:00
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use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
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2021-06-28 01:28:29 +00:00
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use gb::{Cycle, Egui, GB_HEIGHT, GB_WIDTH};
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2021-06-07 22:23:48 +00:00
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use gilrs::Gilrs;
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2021-01-19 02:47:09 +00:00
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use pixels::{Pixels, SurfaceTexture};
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2021-06-28 01:28:29 +00:00
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use std::time::Instant;
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2021-03-21 00:56:26 +00:00
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use winit::dpi::LogicalSize;
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use winit::event::{Event, VirtualKeyCode};
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use winit::event_loop::{ControlFlow, EventLoop};
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use winit::window::{Window, WindowBuilder};
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2021-01-19 02:47:09 +00:00
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use winit_input_helper::WinitInputHelper;
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2020-12-23 09:25:16 +00:00
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2021-03-21 00:56:26 +00:00
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const SCALE: f64 = 5.0;
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2021-01-19 02:47:09 +00:00
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fn main() -> Result<()> {
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2021-03-23 02:41:22 +00:00
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let app = App::new(crate_name!())
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.version(crate_version!())
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.author(crate_authors!())
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.about(crate_description!());
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let m = app
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.arg(
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Arg::with_name("rom")
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.value_name("ROM_FILE")
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.takes_value(true)
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.required(true)
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.index(1)
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2021-04-14 06:21:45 +00:00
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.help("Path to the Game ROM"),
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2021-03-23 02:41:22 +00:00
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)
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.arg(
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Arg::with_name("boot")
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.short("b")
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.long("boot")
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.value_name("FILE")
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.takes_value(true)
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.help("Path to Boot ROM"),
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)
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.get_matches();
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2021-06-28 01:28:29 +00:00
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// `rom` is a required value in every situation so this will
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// always exist.
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2021-07-08 23:50:58 +00:00
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let rom_path = m
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.value_of("rom")
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.expect("Required value 'rom' was provided");
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2021-03-23 02:41:22 +00:00
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2021-06-28 01:28:29 +00:00
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let mut game_boy =
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2021-07-08 23:50:58 +00:00
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gb::emu::init(m.value_of("boot"), rom_path).expect("Initialized DMG-01 Emulator");
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2021-06-28 01:28:29 +00:00
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let cartridge_title = gb::emu::rom_title(&game_boy);
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2021-04-14 06:21:45 +00:00
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2021-05-04 04:11:39 +00:00
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// Initialize Gamepad Support
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2021-07-08 23:50:58 +00:00
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let mut gamepad = Gilrs::new().expect("Initialized Gilrs for Controller Input");
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2021-05-04 04:11:39 +00:00
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2021-03-23 02:41:22 +00:00
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// Initialize GUI
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2021-01-19 02:47:09 +00:00
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let event_loop = EventLoop::new();
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let mut input = WinitInputHelper::new();
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2021-04-14 06:21:45 +00:00
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let window = create_window(&event_loop, cartridge_title)?;
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2021-06-02 06:50:16 +00:00
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let (mut pixels, mut egui) = {
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let size = window.inner_size();
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let scale_factor = window.scale_factor();
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let surface_texture = SurfaceTexture::new(size.width, size.height, &window);
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2021-06-28 01:28:29 +00:00
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let pixels = Pixels::new(GB_WIDTH as u32, GB_HEIGHT as u32, surface_texture)?;
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2021-06-02 06:50:16 +00:00
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let egui = Egui::new(size.width, size.height, scale_factor, pixels.context());
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(pixels, egui)
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};
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2021-01-28 04:07:31 +00:00
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2021-03-21 00:56:26 +00:00
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let mut now = Instant::now();
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2021-06-28 01:28:29 +00:00
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let mut cycle_count: Cycle = Default::default();
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2021-06-02 06:50:16 +00:00
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2021-01-19 02:47:09 +00:00
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event_loop.run(move |event, _, control_flow| {
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2021-06-02 06:50:16 +00:00
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// Update egui
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egui.handle_event(&event);
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2021-01-19 02:47:09 +00:00
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if let Event::RedrawRequested(_) = event {
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2021-06-02 06:50:16 +00:00
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// Prepare egui
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egui.prepare(&game_boy);
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// Render everything together
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let render_result = pixels.render_with(|encoder, target, ctx| {
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// Render the texture
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ctx.scaling_renderer.render(encoder, target);
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// Render egui
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egui.render(encoder, target, ctx);
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});
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if render_result
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2021-01-19 02:47:09 +00:00
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.map_err(|e| anyhow!("pixels.render() failed: {}", e))
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.is_err()
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{
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*control_flow = ControlFlow::Exit;
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return;
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}
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}
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if input.update(&event) {
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if input.key_pressed(VirtualKeyCode::Escape) || input.quit() {
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*control_flow = ControlFlow::Exit;
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return;
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}
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2021-06-02 06:50:16 +00:00
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if let Some(scale_factor) = input.scale_factor() {
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egui.scale_factor(scale_factor);
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}
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if let Some(size) = input.window_resized() {
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pixels.resize_surface(size.width, size.height);
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egui.resize(size.width, size.height);
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2021-05-04 04:11:39 +00:00
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}
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2021-03-21 00:56:26 +00:00
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let delta = now.elapsed().subsec_nanos();
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now = Instant::now();
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2021-06-28 01:28:29 +00:00
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let pending = Cycle::new(delta / gb::emu::SM83_CYCLE_TIME.subsec_nanos());
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cycle_count += gb::emu::run(&mut game_boy, &mut gamepad, pending);
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2021-03-21 00:56:26 +00:00
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2021-06-28 01:28:29 +00:00
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if cycle_count >= gb::emu::CYCLES_IN_FRAME {
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// Draw Frame
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cycle_count = Cycle::new(0);
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2021-03-21 00:56:26 +00:00
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2021-06-28 01:28:29 +00:00
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gb::emu::draw(game_boy.ppu(), pixels.get_frame());
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2021-06-02 06:50:16 +00:00
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window.request_redraw();
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2021-03-21 00:56:26 +00:00
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}
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2021-01-19 02:47:09 +00:00
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}
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});
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}
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2021-04-14 06:21:45 +00:00
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fn create_window(event_loop: &EventLoop<()>, title: &str) -> Result<Window> {
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2021-03-21 00:56:26 +00:00
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let size = LogicalSize::new((GB_WIDTH as f64) * SCALE, (GB_HEIGHT as f64) * SCALE);
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2021-01-19 02:47:09 +00:00
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Ok(WindowBuilder::new()
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2021-04-14 06:21:45 +00:00
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.with_title(title)
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2021-01-19 02:47:09 +00:00
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.with_inner_size(size)
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.with_min_inner_size(size)
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2021-06-28 01:28:29 +00:00
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.with_resizable(true)
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.with_decorations(true)
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.with_transparent(false)
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2021-06-07 02:30:08 +00:00
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.build(event_loop)?)
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2021-01-19 02:47:09 +00:00
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}
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