gb/src/main.rs

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4.9 KiB
Rust
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use anyhow::{anyhow, Result};
use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
use gb::{AudioSPSC, Cycle, GB_HEIGHT, GB_WIDTH};
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use gilrs::Gilrs;
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use pixels::{PixelsBuilder, SurfaceTexture};
use rodio::{OutputStream, Sink};
use std::time::{Duration, Instant};
use winit::dpi::LogicalSize;
use winit::event::{Event, VirtualKeyCode};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::{Window, WindowBuilder};
use winit_input_helper::WinitInputHelper;
const WINDOW_SCALE: f64 = 2.0;
fn main() -> Result<()> {
let app = App::new(crate_name!())
.version(crate_version!())
.author(crate_authors!())
.about(crate_description!());
let m = app
.arg(
Arg::with_name("rom")
.value_name("ROM_FILE")
.takes_value(true)
.required(true)
.index(1)
.help("Path to the Game ROM"),
)
.arg(
Arg::with_name("boot")
.short("b")
.long("boot")
.value_name("FILE")
.takes_value(true)
.help("Path to Boot ROM"),
)
.get_matches();
let rom_path = m
.value_of("rom")
.expect("Required value 'rom' was provided");
let mut game_boy =
gb::emu::init(m.value_of("boot"), rom_path).expect("Initialize DMG-01 Emulator");
let rom_title = gb::emu::rom_title(&game_boy);
let mut gamepad = Gilrs::new().expect("Initialize Controller Support");
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// Initialize GUI
let event_loop = EventLoop::new();
let mut input = WinitInputHelper::new();
let window = create_window(&event_loop, rom_title)?;
let mut pixels = {
let size = window.inner_size();
let surface_texture = SurfaceTexture::new(size.width, size.height, &window);
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PixelsBuilder::new(GB_WIDTH as u32, GB_HEIGHT as u32, surface_texture)
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.enable_vsync(false)
.build()?
};
// Initialize Audio
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// let spsc: AudioSPSC<f32> = Default::default();
// let (prod, cons) = spsc.init();
// let (_stream, stream_handle) = OutputStream::try_default().expect("Initialized Audio");
// let sink = Sink::try_new(&stream_handle)?;
// sink.append(cons);
// game_boy.apu_mut().set_producer(prod);
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// std::thread::spawn(move || {
// sink.sleep_until_end();
// });
let mut start = Instant::now();
let frame_time = Duration::from_secs_f64(1.0 / 59.73); // 59.73 Hz on Host
let mut cycle_count: Cycle = Default::default();
event_loop.run(move |event, _, control_flow| {
if let Event::RedrawRequested(_) = event {
if pixels
.render()
.map_err(|e| anyhow!("pixels.render() failed: {}", e))
.is_err()
{
*control_flow = ControlFlow::Exit;
return;
}
}
if input.update(&event) {
if input.key_pressed(VirtualKeyCode::Escape) || input.quit() {
*control_flow = ControlFlow::Exit;
return;
}
if let Some(size) = input.window_resized() {
pixels.resize_surface(size.width, size.height);
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}
let mut diff = Instant::now() - start;
while diff.subsec_nanos() < frame_time.subsec_nanos() {
if cycle_count < gb::emu::CYCLES_IN_FRAME {
cycle_count += gb::emu::run_frame(&mut game_boy, &mut gamepad, &input);
}
diff = Instant::now() - start;
}
start = Instant::now();
if cycle_count >= gb::emu::CYCLES_IN_FRAME {
cycle_count %= gb::emu::CYCLES_IN_FRAME;
gb::emu::draw(game_boy.ppu(), pixels.get_frame());
window.request_redraw();
}
}
});
}
#[cfg(not(windows))]
fn create_window(event_loop: &EventLoop<()>, title: &str) -> Result<Window> {
let size = LogicalSize::new(
(GB_WIDTH as f64) * WINDOW_SCALE,
(GB_HEIGHT as f64) * WINDOW_SCALE,
);
Ok(WindowBuilder::new()
.with_title(title)
.with_inner_size(size)
.with_min_inner_size(size)
.with_resizable(true)
.with_decorations(true)
.with_transparent(false)
.build(event_loop)?)
}
#[cfg(windows)]
fn create_window(event_loop: &EventLoop<()>, title: &str) -> Result<Window> {
use winit::platform::windows::WindowBuilderExtWindows;
let size = LogicalSize::new(
(GB_WIDTH as f64) * WINDOW_SCALE,
(GB_HEIGHT as f64) * WINDOW_SCALE,
);
Ok(WindowBuilder::new()
.with_title(title)
.with_inner_size(size)
.with_min_inner_size(size)
.with_resizable(true)
.with_decorations(true)
.with_transparent(false)
.with_drag_and_drop(false)
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.build(event_loop)?)
}