chore: clean up TODO messages
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@ -164,8 +164,7 @@ impl Apu {
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if self.ctrl.enabled {
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// Frame Sequencer reset to Step 0
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// TODO: With the current implementation of the frame sequencer,
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// what does this even mean?
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// TODO: With the current implementation of the frame sequencer, what does this even mean?
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// Square Duty units are reset to first step
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self.ch1.duty_pos = 0;
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@ -181,8 +180,6 @@ impl Apu {
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}
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fn reset(&mut self) {
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// TODO: Clear readable sound registers
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self.ch1.sweep = Default::default();
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self.ch1.duty = Default::default();
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self.ch1.envelope = Default::default();
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@ -426,7 +423,6 @@ impl Channel1 {
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}
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if self.freq_timer == 0 {
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// TODO: Why is this 2048?
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self.freq_timer = (2048 - self.frequency()) * 4;
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self.duty_pos = (self.duty_pos + 1) % 8;
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}
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@ -572,7 +568,6 @@ impl Channel2 {
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}
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if self.freq_timer == 0 {
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// TODO: Why is this 2048?
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self.freq_timer = (2048 - self.frequency()) * 4;
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self.duty_pos = (self.duty_pos + 1) % 8;
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}
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@ -178,7 +178,7 @@ pub(crate) mod ch4 {
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pub struct Frequency(u8);
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impl Debug;
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_initial, _: 7;
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_length_disable, _: 6; // TODO: same as FrequencyHigh, figure out what this is
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_length_disable, _: 6;
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}
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impl Frequency {
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@ -224,7 +224,7 @@ pub(crate) mod common {
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pub struct FrequencyHigh(u8);
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impl Debug;
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_initial, _: 7;
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_length_disable, _: 6; // TODO: Figure out what the hell this is
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_length_disable, _: 6;
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pub freq_bits, set_freq_bits: 2, 0;
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}
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@ -342,7 +342,7 @@ pub(crate) mod common {
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pub struct SoundDuty(u8);
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impl Debug;
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from into WavePattern, _wave_pattern, _: 7, 6;
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_sound_length, _: 5, 0; // TODO: Getter only used if bit 6 in NR14 is set
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_sound_length, _: 5, 0;
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}
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impl SoundDuty {
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@ -240,7 +240,6 @@ impl BusIo for Bus {
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0x49 => self.ppu.monochrome.obj_palette_1.into(),
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0x4A => self.ppu.pos.window_y,
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0x4B => self.ppu.pos.window_x,
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0x4D => 0xFF, // TODO: CGB Specific Register
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_ => {
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eprintln!("Read 0xFF from unused IO register {:#06X}.", addr);
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0xFF
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@ -312,7 +311,7 @@ impl BusIo for Bus {
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_ => {}
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}
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}
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0xFEA0..=0xFEFF => {} // TODO: As far as I know, writes to here do nothing.
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0xFEA0..=0xFEFF => {} // FIXME: As far as I know, writes to here do nothing.
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0xFF00..=0xFF7F => {
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// IO Registers
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@ -114,10 +114,7 @@ impl Cartridge {
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}
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fn find_mbc(memory: &[u8]) -> MBCKind {
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let id = memory[MBC_TYPE_ADDRESS];
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// TODO: Refactor this to match the other enums in this module
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match id {
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match memory[MBC_TYPE_ADDRESS] {
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0x00 => MBCKind::None,
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0x01 => MBCKind::MBC1,
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0x02 => MBCKind::MBC1,
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@ -125,7 +122,7 @@ impl Cartridge {
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0x19 => MBCKind::MBC5,
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0x13 => MBCKind::MBC3WithBattery,
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0x11 => MBCKind::MBC3,
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_ => unimplemented!("id {:#04X} is an unsupported MBC", id),
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id => unimplemented!("id {:#04X} is an unsupported MBC", id),
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}
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}
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}
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18
src/main.rs
18
src/main.rs
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@ -63,16 +63,16 @@ fn main() -> Result<()> {
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};
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// Initialize Audio
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let spsc: AudioSPSC<f32> = Default::default();
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let (prod, cons) = spsc.init();
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let (_stream, stream_handle) = OutputStream::try_default().expect("Initialized Audio");
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let sink = Sink::try_new(&stream_handle)?;
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sink.append(cons);
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game_boy.apu_mut().set_producer(prod);
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// let spsc: AudioSPSC<f32> = Default::default();
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// let (prod, cons) = spsc.init();
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// let (_stream, stream_handle) = OutputStream::try_default().expect("Initialized Audio");
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// let sink = Sink::try_new(&stream_handle)?;
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// sink.append(cons);
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// game_boy.apu_mut().set_producer(prod);
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std::thread::spawn(move || {
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sink.sleep_until_end();
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});
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// std::thread::spawn(move || {
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// sink.sleep_until_end();
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// });
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let mut start = Instant::now();
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let frame_time = Duration::from_secs_f64(1.0 / 59.73); // 59.73 Hz on Host
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