Rekai Nyangadzayi Musuka
5b2b64a9de
fix: restore import for glfw w/ opengl3 backend
...
rebase unalived that specific line. Whoops
2023-03-26 23:04:30 -05:00
Rekai Nyangadzayi Musuka
1c6205769f
feat: prefer SDL.h instead of SDL/SDL.h on all supported platforms
2023-03-26 23:03:32 -05:00
Rekai Nyangadzayi Musuka
99d138d5e8
chore: explicitly link SDL2
...
TODO: What happens on Windows? macOS?
2023-03-26 23:03:32 -05:00
Rekai Nyangadzayi Musuka
5ad078e5d6
fix: vcpkg stores SDL.h under SDL2 folder
...
macOS and Linux seem to not, so in order to get CI working again I
should make use of the preprocessor.
FIXME: I think this makes vcpkg a **hard** requirement which perhaps
isn't ideal if I want ZBA to be as easy to build as possible. I should
try ensuring that building w/out vcpkg works as well
2023-03-26 23:03:32 -05:00
Rekai Nyangadzayi Musuka
573b2347f6
feat: add sdl2-opengl3 backend impl
2023-03-26 23:03:32 -05:00
Rekai Nyangadzayi Musuka
fd91b5ceaa
chore: handle all cases of enum
2023-03-26 23:03:32 -05:00
Rekai Nyangadzayi Musuka
45f02a82a8
chore: combine render() and draw() in backend
2023-03-26 23:03:32 -05:00
Rekai Nyangadzayi Musuka
340dfa2bb7
feat: add backend impl for glfw+opengl3
2023-03-26 23:03:32 -05:00
Rekai Nyangadzayi Musuka
8a2becdd79
feat: add glfw+opengl3 backend option to build.zig
2023-03-26 23:03:32 -05:00
Rekai Nyangadzayi Musuka
9f23fbe948
chore: add necessary imgui files for opengl3
2023-03-26 23:03:32 -05:00