chore: explicitly link SDL2

TODO: What happens on Windows? macOS?
This commit is contained in:
Rekai Nyangadzayi Musuka 2023-03-10 22:04:35 -06:00
parent 5ad078e5d6
commit 99d138d5e8
1 changed files with 17 additions and 0 deletions

View File

@ -105,6 +105,23 @@ pub fn package(
zgui_c_cpp.linkSystemLibraryName("dwmapi");
},
.sdl2_opengl3 => {
// if (target.isWindows()) blk: {
// // see: https://github.com/MasterQ32/SDL.zig/blob/37f4ba9e31bea895fa19ef8b90d1f51111e52e67/Sdk.zig#L182-L199
// zgui_c_cpp.addVcpkgPaths(if (args.options.shared) .dynamic else .static) catch break :blk;
// const path = zgui_c_cpp.vcpkg_bin_path orelse break :blk;
// const src_path = std.fs.path.join(b.allocator, &.{ path, "SDL2.dll" }) catch @panic("out of memory");
// std.fs.cwd().access(src_path, .{}) catch break :blk;
// std.log.info("path: {s}", .{src_path});
// // we found SDL2.dll
// b.installBinFile(src_path, "SDL2.dll");
// }
zgui_c_cpp.linkSystemLibrary("SDL2");
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_sdl.cpp", cflags);
zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags);
},