Commit Graph

16 Commits

Author SHA1 Message Date
Rekai Nyangadzayi Musuka 244feb5bbe tmp: attempt 3 lol 2023-03-26 21:32:32 -05:00
Rekai Nyangadzayi Musuka 3e1017d4fc tmp: remove special-case for win32 2023-03-26 21:08:24 -05:00
Rekai Nyangadzayi Musuka 0b90028b52 chore: move thing 2023-03-26 20:58:24 -05:00
Rekai Nyangadzayi Musuka 70d7c0dc02 Merge branch 'sdl2-opengl3-backend' into fork 2023-03-26 19:52:55 -05:00
Rekai Nyangadzayi Musuka 55efe08bdf chore: explicitly link SDL2
TODO: What happens on Windows? macOS?
2023-03-26 19:38:50 -05:00
Rekai Nyangadzayi Musuka 78922b64ea fix: vcpkg stores SDL.h under SDL2 folder
macOS and Linux seem to not, so in order to get CI working again I
should make use of the preprocessor.

FIXME: I think this makes vcpkg a **hard** requirement which perhaps
isn't ideal if I want ZBA to be as easy to build as possible. I should
try ensuring that building w/out vcpkg works as well
2023-03-26 19:35:02 -05:00
Rekai Nyangadzayi Musuka b051d0c406 feat: add sdl2-opengl3 backend impl 2023-03-26 19:35:02 -05:00
Rekai Nyangadzayi Musuka 5432027535 chore: handle all cases of enum 2023-03-26 19:32:46 -05:00
Rekai Nyangadzayi Musuka bcd0e8be1f chore: combine render() and draw() in backend 2023-03-26 19:32:46 -05:00
Rekai Nyangadzayi Musuka cd2b3923a4 feat: add backend impl for glfw+opengl3 2023-03-26 19:32:46 -05:00
Rekai Nyangadzayi Musuka d9b80ff062 feat: add glfw+opengl3 backend option to build.zig 2023-03-26 19:29:19 -05:00
Rekai Nyangadzayi Musuka 5e306e4dfa chore: add necessary imgui files for opengl3 2023-03-26 19:25:31 -05:00
Rekai Nyangadzayi Musuka 7e957cd16b chore: update upstream 2023-03-26 19:24:04 -05:00
Rekai Nyangadzayi Musuka 9491b6193e chore: update upstream 2023-02-07 17:23:40 -06:00
Rekai Nyangadzayi Musuka 976be5836e chore: update upstream 2023-01-16 03:28:18 -06:00
Rekai Nyangadzayi Musuka 8692808640 Initial Commit 2022-12-31 00:40:03 -06:00