chore: update to zgui b8e6fff08f4c68265efa127ffcb9de652aeba9db
This commit is contained in:
		
							
								
								
									
										53
									
								
								build.zig
									
									
									
									
									
								
							
							
						
						
									
										53
									
								
								build.zig
									
									
									
									
									
								
							@@ -9,6 +9,10 @@ pub const Backend = enum {
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pub const Options = struct {
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					pub const Options = struct {
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    backend: Backend,
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					    backend: Backend,
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    shared: bool = false,
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					    shared: bool = false,
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					    /// use bundled imgui source
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					    with_imgui: bool = true,
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					    /// use bundled implot source
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					    with_implot: bool = true,
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};
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					};
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pub const Package = struct {
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					pub const Package = struct {
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@@ -65,36 +69,51 @@ pub fn package(
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        .optimize = optimize,
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					        .optimize = optimize,
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    });
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					    });
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    zgui_c_cpp.addIncludePath(thisDir() ++ "/libs");
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					    zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs" });
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    zgui_c_cpp.addIncludePath(thisDir() ++ "/libs/imgui");
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					    zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs/imgui" });
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    zgui_c_cpp.linkLibC();
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					    zgui_c_cpp.linkLibC();
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    zgui_c_cpp.linkLibCpp();
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					    zgui_c_cpp.linkLibCpp();
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    const cflags = &.{"-fno-sanitize=undefined"};
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					    const cflags = &.{"-fno-sanitize=undefined"};
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    zgui_c_cpp.addCSourceFile(thisDir() ++ "/src/zgui.cpp", cflags);
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					    zgui_c_cpp.addCSourceFile(.{
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					        .file = .{ .path = thisDir() ++ "/src/zgui.cpp" },
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					        .flags = cflags,
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					    });
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    zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/imgui.cpp", cflags);
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					    if (args.options.with_imgui) {
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    zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/imgui_widgets.cpp", cflags);
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					        zgui_c_cpp.addCSourceFiles(&.{
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    zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/imgui_tables.cpp", cflags);
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					            thisDir() ++ "/libs/imgui/imgui.cpp",
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    zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/imgui_draw.cpp", cflags);
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					            thisDir() ++ "/libs/imgui/imgui_widgets.cpp",
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    zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/imgui_demo.cpp", cflags);
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					            thisDir() ++ "/libs/imgui/imgui_tables.cpp",
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					            thisDir() ++ "/libs/imgui/imgui_draw.cpp",
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					            thisDir() ++ "/libs/imgui/imgui_demo.cpp",
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					        }, cflags);
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					    }
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    zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/implot_demo.cpp", cflags);
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					    if (args.options.with_implot) {
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    zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/implot.cpp", cflags);
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					        zgui_c_cpp.addCSourceFiles(&.{
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    zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/implot_items.cpp", cflags);
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					            thisDir() ++ "/libs/imgui/implot_demo.cpp",
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					            thisDir() ++ "/libs/imgui/implot.cpp",
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					            thisDir() ++ "/libs/imgui/implot_items.cpp",
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					        }, cflags);
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					    }
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    switch (args.options.backend) {
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					    switch (args.options.backend) {
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        .glfw_wgpu => {
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					        .glfw_wgpu => {
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            zgui_c_cpp.addIncludePath(thisDir() ++ "/../zglfw/libs/glfw/include");
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					            zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/../zglfw/libs/glfw/include" });
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            zgui_c_cpp.addIncludePath(thisDir() ++ "/../zgpu/libs/dawn/include");
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					            zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/../zgpu/libs/dawn/include" });
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            zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp", cflags);
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					            zgui_c_cpp.addCSourceFiles(&.{
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            zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_wgpu.cpp", cflags);
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					                thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp",
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					                thisDir() ++ "/libs/imgui/backends/imgui_impl_wgpu.cpp",
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					            }, cflags);
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        },
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					        },
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        .win32_dx12 => {
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					        .win32_dx12 => {
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            zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_win32.cpp", cflags);
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					            zgui_c_cpp.addCSourceFiles(&.{
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            zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_dx12.cpp", cflags);
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					                thisDir() ++ "/libs/imgui/backends/imgui_impl_win32.cpp",
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					                thisDir() ++ "/libs/imgui/backends/imgui_impl_dx12.cpp",
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					            }, cflags);
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            zgui_c_cpp.linkSystemLibraryName("d3dcompiler_47");
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					            zgui_c_cpp.linkSystemLibraryName("d3dcompiler_47");
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            zgui_c_cpp.linkSystemLibraryName("dwmapi");
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					            zgui_c_cpp.linkSystemLibraryName("dwmapi");
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        },
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					        },
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@@ -539,11 +539,14 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
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    // Create the associated sampler
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					    // Create the associated sampler
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    // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
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					    // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
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    {
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					    {
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					        const WGPUMipmapFilterMode mipmap_filter_mode = g_config.texture_filter_mode == 1 ? WGPUMipmapFilterMode_Linear : WGPUMipmapFilterMode_Nearest;
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        const WGPUFilterMode filter_mode = g_config.texture_filter_mode == 1 ? WGPUFilterMode_Linear : WGPUFilterMode_Nearest;
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					        const WGPUFilterMode filter_mode = g_config.texture_filter_mode == 1 ? WGPUFilterMode_Linear : WGPUFilterMode_Nearest;
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        WGPUSamplerDescriptor sampler_desc = {};
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					        WGPUSamplerDescriptor sampler_desc = {};
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        sampler_desc.minFilter = filter_mode;
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					        sampler_desc.minFilter = filter_mode;
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        sampler_desc.magFilter = filter_mode;
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					        sampler_desc.magFilter = filter_mode;
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        sampler_desc.mipmapFilter = filter_mode;
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					        sampler_desc.mipmapFilter = mipmap_filter_mode;
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        sampler_desc.addressModeU = WGPUAddressMode_Repeat;
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					        sampler_desc.addressModeU = WGPUAddressMode_Repeat;
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        sampler_desc.addressModeV = WGPUAddressMode_Repeat;
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					        sampler_desc.addressModeV = WGPUAddressMode_Repeat;
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        sampler_desc.addressModeW = WGPUAddressMode_Repeat;
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					        sampler_desc.addressModeW = WGPUAddressMode_Repeat;
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										64
									
								
								src/gui.zig
									
									
									
									
									
								
							
							
						
						
									
										64
									
								
								src/gui.zig
									
									
									
									
									
								
							@@ -224,6 +224,10 @@ pub const io = struct {
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    pub const getFontsTexId = zguiIoGetFontsTexId;
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					    pub const getFontsTexId = zguiIoGetFontsTexId;
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    extern fn zguiIoGetFontsTexId() TextureIdent;
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					    extern fn zguiIoGetFontsTexId() TextureIdent;
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					    /// `pub fn zguiIoSetConfigWindowsMoveFromTitleBarOnly(bool) void`
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					    pub const setConfigWindowsMoveFromTitleBarOnly = zguiIoSetConfigWindowsMoveFromTitleBarOnly;
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					    extern fn zguiIoSetConfigWindowsMoveFromTitleBarOnly(enabled: bool) void;
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    /// `pub fn zguiIoGetWantCaptureMouse() bool`
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					    /// `pub fn zguiIoGetWantCaptureMouse() bool`
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    pub const getWantCaptureMouse = zguiIoGetWantCaptureMouse;
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					    pub const getWantCaptureMouse = zguiIoGetWantCaptureMouse;
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    extern fn zguiIoGetWantCaptureMouse() bool;
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					    extern fn zguiIoGetWantCaptureMouse() bool;
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@@ -1159,6 +1163,13 @@ pub const setMouseCursor = zguiSetMouseCursor;
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extern fn zguiGetMouseCursor() Cursor;
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					extern fn zguiGetMouseCursor() Cursor;
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extern fn zguiSetMouseCursor(cursor: Cursor) void;
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					extern fn zguiSetMouseCursor(cursor: Cursor) void;
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//--------------------------------------------------------------------------------------------------
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					//--------------------------------------------------------------------------------------------------
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					pub fn getMousePos() [2]f32 {
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					    var pos: [2]f32 = undefined;
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					    zguiGetMousePos(&pos);
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					    return pos;
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					}
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					extern fn zguiGetMousePos(pos: *[2]f32) void;
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					//--------------------------------------------------------------------------------------------------
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/// `pub fn alignTextToFramePadding() void`
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					/// `pub fn alignTextToFramePadding() void`
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pub const alignTextToFramePadding = zguiAlignTextToFramePadding;
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					pub const alignTextToFramePadding = zguiAlignTextToFramePadding;
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/// `pub fn getTextLineHeight() f32`
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					/// `pub fn getTextLineHeight() f32`
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@@ -1450,6 +1461,43 @@ pub fn combo(label: [:0]const u8, args: Combo) bool {
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        args.popup_max_height_in_items,
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					        args.popup_max_height_in_items,
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    );
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					    );
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}
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					}
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					/// creates a combo box directly from a pointer to an enum value using zig's
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					/// comptime mechanics to infer the items for the list at compile time
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					pub fn comboFromEnum(
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					    label: [:0]const u8,
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					    /// must be a pointer to an enum value (var my_enum: *FoodKinds = .Banana)
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					    /// that is backed by some kind of integer that can safely cast into an
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					    /// i32 (the underlying imgui restriction)
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					    current_item: anytype,
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					) bool {
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					    const item_names = comptime lbl: {
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					        const item_type = @typeInfo(@TypeOf(current_item.*));
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					        switch (item_type) {
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					            .Enum => |e| {
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					                comptime var str: [:0]const u8 = "";
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					                inline for (e.fields) |f| {
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					                    str = str ++ f.name ++ "\x00";
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					                }
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					                break :lbl str;
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					            },
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					            else => {
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					                @compileError("Error: current_item must be a pointer-to-an-enum, not a " ++ @TypeOf(current_item));
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					            },
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					        }
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					    };
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					    var item: i32 = @intCast(@intFromEnum(current_item.*));
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					    const result = combo(label, .{
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					        .items_separated_by_zeros = item_names,
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					        .current_item = &item,
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					    });
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					    current_item.* = @enumFromInt(item);
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					    return result;
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					}
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extern fn zguiCombo(
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					extern fn zguiCombo(
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    label: [*:0]const u8,
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					    label: [*:0]const u8,
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    current_item: *i32,
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					    current_item: *i32,
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@@ -2859,8 +2907,8 @@ pub const BeginTable = struct {
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    outer_size: [2]f32 = .{ 0, 0 },
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					    outer_size: [2]f32 = .{ 0, 0 },
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    inner_width: f32 = 0,
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					    inner_width: f32 = 0,
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};
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					};
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pub fn beginTable(name: [:0]const u8, args: BeginTable) void {
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					pub fn beginTable(name: [:0]const u8, args: BeginTable) bool {
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    zguiBeginTable(name, args.column, args.flags, &args.outer_size, args.inner_width);
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					    return zguiBeginTable(name, args.column, args.flags, &args.outer_size, args.inner_width);
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}
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					}
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extern fn zguiBeginTable(
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					extern fn zguiBeginTable(
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    str_id: [*:0]const u8,
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					    str_id: [*:0]const u8,
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@@ -2868,7 +2916,7 @@ extern fn zguiBeginTable(
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    flags: TableFlags,
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					    flags: TableFlags,
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    outer_size: *const [2]f32,
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					    outer_size: *const [2]f32,
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    inner_width: f32,
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					    inner_width: f32,
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) void;
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					) bool;
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pub fn endTable() void {
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					pub fn endTable() void {
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    zguiEndTable();
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					    zguiEndTable();
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@@ -2968,6 +3016,11 @@ pub const MouseButton = enum(u32) {
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    right = 1,
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					    right = 1,
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    middle = 2,
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					    middle = 2,
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};
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					};
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					/// `pub fn isMouseDown(mouse_button: MouseButton) bool`
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					pub const isMouseDown = zguiIsMouseDown;
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					/// `pub fn isMouseClicked(mouse_button: MouseButton) bool`
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					pub const isMouseClicked = zguiIsMouseClicked;
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/// `pub fn isMouseDoubleClicked(mouse_button: MouseButton) bool`
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					/// `pub fn isMouseDoubleClicked(mouse_button: MouseButton) bool`
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pub const isMouseDoubleClicked = zguiIsMouseDoubleClicked;
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					pub const isMouseDoubleClicked = zguiIsMouseDoubleClicked;
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/// `pub fn isItemClicked(mouse_button: MouseButton) bool`
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					/// `pub fn isItemClicked(mouse_button: MouseButton) bool`
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@@ -2990,6 +3043,8 @@ pub const isAnyItemHovered = zguiIsAnyItemHovered;
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pub const isAnyItemActive = zguiIsAnyItemActive;
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					pub const isAnyItemActive = zguiIsAnyItemActive;
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/// `pub fn isAnyItemFocused() bool`
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					/// `pub fn isAnyItemFocused() bool`
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pub const isAnyItemFocused = zguiIsAnyItemFocused;
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					pub const isAnyItemFocused = zguiIsAnyItemFocused;
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					extern fn zguiIsMouseDown(mouse_button: MouseButton) bool;
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					extern fn zguiIsMouseClicked(mouse_button: MouseButton) bool;
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extern fn zguiIsMouseDoubleClicked(mouse_button: MouseButton) bool;
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					extern fn zguiIsMouseDoubleClicked(mouse_button: MouseButton) bool;
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extern fn zguiIsItemHovered(flags: HoveredFlags) bool;
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					extern fn zguiIsItemHovered(flags: HoveredFlags) bool;
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extern fn zguiIsItemActive() bool;
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					extern fn zguiIsItemActive() bool;
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@@ -3174,6 +3229,8 @@ pub fn beginPopupModal(name: [:0]const u8, args: Begin) bool {
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pub fn openPopup(str_id: [:0]const u8, flags: PopupFlags) void {
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					pub fn openPopup(str_id: [:0]const u8, flags: PopupFlags) void {
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    zguiOpenPopup(str_id, flags);
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					    zguiOpenPopup(str_id, flags);
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}
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					}
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					/// `pub fn beginPopup(str_id: [:0]const u8, flags: WindowFlags) bool`
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					pub const beginPopup = zguiBeginPopup;
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/// `pub fn endPopup() void`
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					/// `pub fn endPopup() void`
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pub const endPopup = zguiEndPopup;
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					pub const endPopup = zguiEndPopup;
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/// `pub fn closeCurrentPopup() void`
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					/// `pub fn closeCurrentPopup() void`
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@@ -3181,6 +3238,7 @@ pub const closeCurrentPopup = zguiCloseCurrentPopup;
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extern fn zguiBeginPopupContextWindow() bool;
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					extern fn zguiBeginPopupContextWindow() bool;
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extern fn zguiBeginPopupContextItem() bool;
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					extern fn zguiBeginPopupContextItem() bool;
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extern fn zguiBeginPopupModal(name: [*:0]const u8, popen: ?*bool, flags: WindowFlags) bool;
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					extern fn zguiBeginPopupModal(name: [*:0]const u8, popen: ?*bool, flags: WindowFlags) bool;
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					extern fn zguiBeginPopup(str_id: [*:0]const u8, flags: WindowFlags) bool;
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extern fn zguiEndPopup() void;
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					extern fn zguiEndPopup() void;
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extern fn zguiOpenPopup(str_id: [*:0]const u8, flags: PopupFlags) void;
 | 
					extern fn zguiOpenPopup(str_id: [*:0]const u8, flags: PopupFlags) void;
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extern fn zguiCloseCurrentPopup() void;
 | 
					extern fn zguiCloseCurrentPopup() void;
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			|||||||
							
								
								
									
										30
									
								
								src/zgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										30
									
								
								src/zgui.cpp
									
									
									
									
									
								
							@@ -260,6 +260,12 @@ ZGUI_API void zguiSetMouseCursor(int cursor) {
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    ImGui::SetMouseCursor(cursor);
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					    ImGui::SetMouseCursor(cursor);
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}
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					}
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					ZGUI_API void zguiGetMousePos(float pos[2]) {
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					    const ImVec2 p = ImGui::GetMousePos();
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					    pos[0] = p.x;
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					    pos[1] = p.y;
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					}
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ZGUI_API void zguiAlignTextToFramePadding(void) {
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					ZGUI_API void zguiAlignTextToFramePadding(void) {
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    ImGui::AlignTextToFramePadding();
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					    ImGui::AlignTextToFramePadding();
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}
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					}
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@@ -1078,6 +1084,10 @@ ZGUI_API bool zguiTreeNode(const char* label) {
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    return ImGui::TreeNode(label);
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					    return ImGui::TreeNode(label);
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}
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					}
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					ZGUI_API bool zguiTreeNodeFlags(const char* label, ImGuiTreeNodeFlags flags) {
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					    return ImGui::TreeNodeEx(label, flags);
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					}
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ZGUI_API bool zguiTreeNodeStrId(const char* str_id, const char* fmt, ...) {
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					ZGUI_API bool zguiTreeNodeStrId(const char* str_id, const char* fmt, ...) {
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    va_list args;
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					    va_list args;
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    va_start(args, fmt);
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					    va_start(args, fmt);
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@@ -1232,6 +1242,10 @@ ZGUI_API ImTextureID zguiIoGetFontsTexId(void) {
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    return ImGui::GetIO().Fonts->TexID;
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					    return ImGui::GetIO().Fonts->TexID;
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}
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					}
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					ZGUI_API void zguiIoSetConfigWindowsMoveFromTitleBarOnly(bool enabled) {
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					    ImGui::GetIO().ConfigWindowsMoveFromTitleBarOnly = enabled;
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					}
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ZGUI_API bool zguiIoGetWantCaptureMouse(void) {
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					ZGUI_API bool zguiIoGetWantCaptureMouse(void) {
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    return ImGui::GetIO().WantCaptureMouse;
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					    return ImGui::GetIO().WantCaptureMouse;
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}
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					}
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@@ -1315,6 +1329,14 @@ ZGUI_API bool zguiIsItemClicked(ImGuiMouseButton mouse_button) {
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    return ImGui::IsItemClicked(mouse_button);
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					    return ImGui::IsItemClicked(mouse_button);
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}
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					}
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					ZGUI_API bool zguiIsMouseDown(ImGuiMouseButton button) {
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					    return ImGui::IsMouseDown(button);
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					}
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					ZGUI_API bool zguiIsMouseClicked(ImGuiMouseButton button) {
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					    return ImGui::IsMouseClicked(button);
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					}
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ZGUI_API bool zguiIsMouseDoubleClicked(ImGuiMouseButton button) {
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					ZGUI_API bool zguiIsMouseDoubleClicked(ImGuiMouseButton button) {
 | 
				
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    return ImGui::IsMouseDoubleClicked(button);
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					    return ImGui::IsMouseDoubleClicked(button);
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}
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					}
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@@ -1447,6 +1469,10 @@ ZGUI_API void zguiEndTooltip(void) {
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    ImGui::EndTooltip();
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					    ImGui::EndTooltip();
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}
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					}
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 | 
					ZGUI_API bool zguiBeginPopup(const char* str_id, ImGuiWindowFlags flags){
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					    return ImGui::BeginPopup(str_id, flags);
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					}
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 | 
				
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ZGUI_API bool zguiBeginPopupContextWindow(void) {
 | 
					ZGUI_API bool zguiBeginPopupContextWindow(void) {
 | 
				
			||||||
    return ImGui::BeginPopupContextWindow();
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					    return ImGui::BeginPopupContextWindow();
 | 
				
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}
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					}
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@@ -1475,14 +1501,14 @@ ZGUI_API void zguiCloseCurrentPopup(void) {
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// Tables
 | 
					// Tables
 | 
				
			||||||
//
 | 
					//
 | 
				
			||||||
//--------------------------------------------------------------------------------------------------
 | 
					//--------------------------------------------------------------------------------------------------
 | 
				
			||||||
ZGUI_API void zguiBeginTable(
 | 
					ZGUI_API bool zguiBeginTable(
 | 
				
			||||||
    const char* str_id,
 | 
					    const char* str_id,
 | 
				
			||||||
    int column,
 | 
					    int column,
 | 
				
			||||||
    ImGuiTableFlags flags,
 | 
					    ImGuiTableFlags flags,
 | 
				
			||||||
    const float outer_size[2],
 | 
					    const float outer_size[2],
 | 
				
			||||||
    float inner_width
 | 
					    float inner_width
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
    ImGui::BeginTable(str_id, column, flags, { outer_size[0], outer_size[1] }, inner_width);
 | 
					    return ImGui::BeginTable(str_id, column, flags, { outer_size[0], outer_size[1] }, inner_width);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
ZGUI_API void zguiEndTable(void) {
 | 
					ZGUI_API void zguiEndTable(void) {
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user