feat: add sdl2-opengl3 backend impl
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@ -0,0 +1,42 @@
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const zgui = @import("gui.zig");
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const SDL_GL_Context = *anyopaque;
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pub fn init(window: *anyopaque, context: SDL_GL_Context, glsl_version: []const u8) void {
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if (!ImGui_ImplSDL2_InitForOpenGL(window, context)) unreachable;
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if (!ImGui_ImplOpenGL3_Init(glsl_version.ptr)) unreachable;
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}
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pub fn deinit() void {
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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}
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pub fn newFrame(width: f32, height: f32) void {
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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zgui.io.setDisplaySize(width, height);
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zgui.io.setDisplayFramebufferScale(1.0, 1.0);
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zgui.newFrame();
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}
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pub fn draw() void {
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zgui.render();
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ImGui_ImplOpenGL3_RenderDrawData(zgui.getDrawData());
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}
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pub fn processEvent(event: *anyopaque) bool {
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return ImGui_ImplSDL2_ProcessEvent(event);
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}
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extern fn ImGui_ImplSDL2_InitForOpenGL(window: *anyopaque, sdl_gl_context: SDL_GL_Context) bool;
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extern fn ImGui_ImplSDL2_Shutdown() void;
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extern fn ImGui_ImplSDL2_NewFrame() void;
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extern fn ImGui_ImplSDL2_ProcessEvent(event: *anyopaque) bool;
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extern fn ImGui_ImplOpenGL3_Init(glsl_version: [*]const u8) bool;
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extern fn ImGui_ImplOpenGL3_Shutdown() void;
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extern fn ImGui_ImplOpenGL3_NewFrame() void;
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extern fn ImGui_ImplOpenGL3_RenderDrawData(draw_data: *anyopaque) void;
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@ -10,6 +10,8 @@ pub usingnamespace @import("gui.zig");
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pub const plot = @import("plot.zig");
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pub const backend = switch (@import("zgui_options").backend) {
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.glfw_wgpu => @import("backend_glfw_wgpu.zig"),
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.glfw_opengl3 => {}, // See glfw-opengl3-backend branch
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.sdl2_opengl3 => @import("backend_sdl2_opengl3.zig"),
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.win32_dx12 => .{}, // TODO:
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.no_backend => .{},
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};
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