feat: add glfw+opengl3 backend option to build.zig
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@ -4,6 +4,7 @@ pub const Backend = enum {
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no_backend,
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no_backend,
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glfw_wgpu,
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glfw_wgpu,
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win32_dx12,
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win32_dx12,
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glfw_opengl3,
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};
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};
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pub const BuildOptions = struct {
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pub const BuildOptions = struct {
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@ -68,6 +69,10 @@ pub fn link(exe: *std.build.LibExeObjStep, bos: BuildOptionsStep) void {
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp", cflags);
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp", cflags);
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_wgpu.cpp", cflags);
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_wgpu.cpp", cflags);
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},
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},
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.glfw_opengl3 => {
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_glfw.cpp", cflags);
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags);
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},
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.win32_dx12 => {
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.win32_dx12 => {
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_win32.cpp", cflags);
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_win32.cpp", cflags);
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_dx12.cpp", cflags);
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exe.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_dx12.cpp", cflags);
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