chore: update README.md
This commit is contained in:
parent
dd57eb3dc3
commit
4db52642bf
29
README.md
29
README.md
|
@ -1,4 +1,29 @@
|
|||
# Almost-Empty Demo Collection
|
||||
# An Almost-empty GBA Test Collection
|
||||
NOTE: This only builds on stage1 due to unimplemented language features that ZigGBA relies on.
|
||||
|
||||
### `2d_sprites.gba`
|
||||
`grit` command: `grit sprite.bmp -ftc -pu32 -pn16 -gB4`
|
||||
At some point during my initial PPU Implementation, I had problems with
|
||||
2D-mapped vertical sprites. This is a ROM based on TONC's `sprite_demo.gba` That displays every kind of 2D-mapped sprite.
|
||||
|
||||
This ROM will display:
|
||||
* 4BPP
|
||||
* Square: 8x8, 16x16, 32x32, 64x64
|
||||
* Horizontal: 16x8, 32x8, 32x16, 64x32
|
||||
* Vertical: 8x16, 8x32, 16x32, 32x64
|
||||
* 8BPP
|
||||
* Square: 8x8, 16x16, 32x32, 64x64
|
||||
* Horizontal: 16x8, 32x8, 32x16, 64x32
|
||||
* Vertical: 8x16, 8x32, 16x32, 32x64
|
||||
|
||||
Keep in mind that all displayed sprites are 2D-mapped.
|
||||
|
||||
TODO: Do the same but for 1D mapped sprites. <br />
|
||||
TODO: Figure out how to communicate current configurations to the user.
|
||||
|
||||
#### Controls
|
||||
Button | Action
|
||||
--- | ---
|
||||
Start | Toggle Between 8bpp and 4bpp
|
||||
L, R | Change the Size of the Sprite (Dimentions within the context of a Shape)
|
||||
A, B | Change the Shape of the Sprite (Square, Horizontal, Vertical)
|
||||
D-Pad | Move Sprite
|
Loading…
Reference in New Issue