feat: refactor sprite selection + sprite loading code
This commit is contained in:
parent
17b0a2d97e
commit
430f18bc19
|
@ -6,13 +6,41 @@ const LCD = @import("gba").LCD;
|
||||||
const OAM = @import("gba").OAM;
|
const OAM = @import("gba").OAM;
|
||||||
const Input = @import("gba").Input;
|
const Input = @import("gba").Input;
|
||||||
|
|
||||||
const sprite_mod = @import("sprites.zig");
|
const sprites = @import("sprites.zig");
|
||||||
|
|
||||||
const SquareSpriteTuple = std.meta.Tuple(&[_]type{ Sprite8x8, Sprite16x16, Sprite32x32, Sprite64x64 });
|
const sprite_attrs = [12]OAM.Attribute{
|
||||||
const HorizSpriteTuple = std.meta.Tuple(&[_]type{ Sprite16x8, Sprite32x8, Sprite32x16, Sprite64x32 });
|
sprites.square.d2.bpp4.Sprite8x8.getAttribute(),
|
||||||
const VertSpriteTuple = std.meta.Tuple(&[_]type{ Sprite8x16, Sprite8x32, Sprite16x32, Sprite32x64 });
|
sprites.square.d2.bpp4.Sprite16x16.getAttribute(),
|
||||||
const SpriteTupleTuple = std.meta.Tuple(&[_]type{ SquareSpriteTuple, HorizSpriteTuple, VertSpriteTuple });
|
sprites.square.d2.bpp4.Sprite32x32.getAttribute(),
|
||||||
const sprites = initSpriteTupleTuple();
|
sprites.square.d2.bpp4.Sprite64x64.getAttribute(),
|
||||||
|
|
||||||
|
sprites.horizontal.d2.bpp4.Sprite16x8.getAttribute(),
|
||||||
|
sprites.horizontal.d2.bpp4.Sprite32x8.getAttribute(),
|
||||||
|
sprites.horizontal.d2.bpp4.Sprite32x16.getAttribute(),
|
||||||
|
sprites.horizontal.d2.bpp4.Sprite64x32.getAttribute(),
|
||||||
|
|
||||||
|
sprites.vertical.d2.bpp4.Sprite8x16.getAttribute(),
|
||||||
|
sprites.vertical.d2.bpp4.Sprite8x32.getAttribute(),
|
||||||
|
sprites.vertical.d2.bpp4.Sprite16x32.getAttribute(),
|
||||||
|
sprites.vertical.d2.bpp4.Sprite32x64.getAttribute(),
|
||||||
|
};
|
||||||
|
|
||||||
|
const sprite_load_fns = [12]fn () void{
|
||||||
|
sprites.square.d2.bpp4.Sprite8x8.load,
|
||||||
|
sprites.square.d2.bpp4.Sprite16x16.load,
|
||||||
|
sprites.square.d2.bpp4.Sprite32x32.load,
|
||||||
|
sprites.square.d2.bpp4.Sprite64x64.load,
|
||||||
|
|
||||||
|
sprites.horizontal.d2.bpp4.Sprite16x8.load,
|
||||||
|
sprites.horizontal.d2.bpp4.Sprite32x8.load,
|
||||||
|
sprites.horizontal.d2.bpp4.Sprite32x16.load,
|
||||||
|
sprites.horizontal.d2.bpp4.Sprite64x32.load,
|
||||||
|
|
||||||
|
sprites.vertical.d2.bpp4.Sprite8x16.load,
|
||||||
|
sprites.vertical.d2.bpp4.Sprite8x32.load,
|
||||||
|
sprites.vertical.d2.bpp4.Sprite16x32.load,
|
||||||
|
sprites.vertical.d2.bpp4.Sprite32x64.load,
|
||||||
|
};
|
||||||
|
|
||||||
// TODO: ZigGBA should support spaces, slashes, underscores, etc. in ROM Title
|
// TODO: ZigGBA should support spaces, slashes, underscores, etc. in ROM Title
|
||||||
export var gameHeader linksection(".gbaheader") = GBA.Header.setup("SPRITE", "PAOD", "00", 0);
|
export var gameHeader linksection(".gbaheader") = GBA.Header.setup("SPRITE", "PAOD", "00", 0);
|
||||||
|
@ -26,9 +54,6 @@ pub fn main() noreturn {
|
||||||
.objVramCharacterMapping = obj_mapping, // 2D Sprite Mapping
|
.objVramCharacterMapping = obj_mapping, // 2D Sprite Mapping
|
||||||
});
|
});
|
||||||
|
|
||||||
// Coppy Sprite Tiles to VRAM and Palette to PALRAM
|
|
||||||
sprites[0][0].load();
|
|
||||||
|
|
||||||
// FIXME: There are issues with OAM.Attribute and the ZigGBA API
|
// FIXME: There are issues with OAM.Attribute and the ZigGBA API
|
||||||
// investigate what these issues are (could it just be my understanding?)
|
// investigate what these issues are (could it just be my understanding?)
|
||||||
const attr_ptr = @intToPtr([*]OAM.Attribute, 0x0700_0000);
|
const attr_ptr = @intToPtr([*]OAM.Attribute, 0x0700_0000);
|
||||||
|
@ -39,12 +64,9 @@ pub fn main() noreturn {
|
||||||
// Set bit 9 on all sprites, therefore disabling them all
|
// Set bit 9 on all sprites, therefore disabling them all
|
||||||
for (oam_slice) |*attr| attr.* |= 0x0200;
|
for (oam_slice) |*attr| attr.* |= 0x0200;
|
||||||
|
|
||||||
var sprite = OAM.Attribute{};
|
// Grab Default Sprite (Square 64x64 4bpp)
|
||||||
sprite.paletteMode = sprites[0][0].paletteMode();
|
var sprite = sprite_attrs[3];
|
||||||
sprite.palette = 0;
|
sprite_load_fns[3]();
|
||||||
sprite.doubleSizeOrVisible = false;
|
|
||||||
sprite.tileIndex = 0;
|
|
||||||
sprite.setSize(sprites[0][0].size());
|
|
||||||
|
|
||||||
var x: i32 = 96;
|
var x: i32 = 96;
|
||||||
var y: i32 = 32;
|
var y: i32 = 32;
|
||||||
|
@ -65,684 +87,20 @@ pub fn main() noreturn {
|
||||||
size_idx +%= shoulder;
|
size_idx +%= shoulder;
|
||||||
shape_idx %= 3;
|
shape_idx %= 3;
|
||||||
|
|
||||||
switch (shape_idx) {
|
loadSprite(shape_idx, size_idx, &sprite);
|
||||||
0 => switch (size_idx) {
|
|
||||||
0 => loadSprite(0, 0, &sprite),
|
|
||||||
1 => loadSprite(0, 1, &sprite),
|
|
||||||
2 => loadSprite(0, 2, &sprite),
|
|
||||||
3 => loadSprite(0, 3, &sprite),
|
|
||||||
},
|
|
||||||
1 => switch (size_idx) {
|
|
||||||
0 => loadSprite(1, 0, &sprite),
|
|
||||||
1 => loadSprite(1, 1, &sprite),
|
|
||||||
2 => loadSprite(1, 2, &sprite),
|
|
||||||
3 => loadSprite(1, 3, &sprite),
|
|
||||||
},
|
|
||||||
2 => switch (size_idx) {
|
|
||||||
0 => loadSprite(2, 0, &sprite),
|
|
||||||
1 => loadSprite(2, 1, &sprite),
|
|
||||||
2 => loadSprite(2, 2, &sprite),
|
|
||||||
3 => loadSprite(2, 3, &sprite),
|
|
||||||
},
|
|
||||||
else => {},
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
x += Input.getHorizontal() * 2;
|
x += Input.getHorizontal() * 2;
|
||||||
y += Input.getVertical() * 2;
|
y += Input.getVertical() * 2;
|
||||||
|
|
||||||
sprite.setPosition(x, y);
|
sprite.setPosition(x, y);
|
||||||
|
|
||||||
attr_ptr[0] = sprite;
|
attr_ptr[0] = sprite;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const Sprite8x8 = struct {
|
fn loadSprite(shape: usize, size: usize, sprite: *OAM.Attribute) void {
|
||||||
const Self = @This();
|
|
||||||
|
|
||||||
const pal = [8]u32{
|
|
||||||
0x3DEF0000, 0x00005EF7, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
||||||
};
|
|
||||||
|
|
||||||
const tiles = [8]u32{
|
|
||||||
0x21111112, 0x12111121, 0x11211211, 0x11112111, 0x11121111, 0x11211211, 0x12111121, 0x21111112,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn paletteMode(_: Self) GBA.PaletteMode {
|
|
||||||
return .Color16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn size(_: Self) OAM.ObjectSize {
|
|
||||||
return .Size8x8;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load(_: Self) void {
|
|
||||||
// 8x8 Sprites don't differ in any meaningful way between 1D and 2D mapping
|
|
||||||
|
|
||||||
const sprite_width = 8; // 8x8
|
|
||||||
const len = sprite_width * @sizeOf(u32);
|
|
||||||
|
|
||||||
// Copy Tile Mapping
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tiles[0], len);
|
|
||||||
|
|
||||||
// Copy Palette
|
|
||||||
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &Self.pal, Self.pal.len * @sizeOf(u32));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const Sprite16x16 = struct {
|
|
||||||
const Self = @This();
|
|
||||||
|
|
||||||
const pal = [8]u32{
|
|
||||||
0x3DEF0000, 0x00005EF7, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
||||||
};
|
|
||||||
|
|
||||||
const tiles = [32]u32{
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
0x21111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111111,
|
|
||||||
0x11111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111112,
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn paletteMode(_: Self) GBA.PaletteMode {
|
|
||||||
return .Color16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn size(_: Self) OAM.ObjectSize {
|
|
||||||
return .Size16x16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load(_: Self) void {
|
|
||||||
// In Memory, Tile Map is laid out like: 1 2
|
|
||||||
// 3 4
|
|
||||||
|
|
||||||
const half = Self.tiles.len / 2;
|
|
||||||
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tiles[0], half * @sizeOf(u32)); // Top
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (half * 0x20), &Self.tiles[half], half * @sizeOf(u32)); // Bottom
|
|
||||||
|
|
||||||
// Palette
|
|
||||||
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &Self.pal, Self.pal.len * @sizeOf(u32));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const Sprite32x32 = struct {
|
|
||||||
const Self = @This();
|
|
||||||
|
|
||||||
const pal = [8]u32{
|
|
||||||
0x3DEF0000, 0x00005EF7, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
||||||
};
|
|
||||||
|
|
||||||
const tiles = [128]u32{
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x21111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111112,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
0x21111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111112,
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x21111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111112,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn paletteMode(_: Self) GBA.PaletteMode {
|
|
||||||
return .Color16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn size(_: Self) OAM.ObjectSize {
|
|
||||||
return .Size32x32;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load(_: Self) void {
|
|
||||||
// In Memory, Tile Map is laid out like: 1 2 3 4
|
|
||||||
// 5 6 7 8
|
|
||||||
// 9 10 11 12
|
|
||||||
// 13 14 15 16
|
|
||||||
|
|
||||||
const px_width = 8 * 4;
|
|
||||||
const offset = 0x40 / 4;
|
|
||||||
const len = px_width * @sizeOf(u32);
|
|
||||||
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tiles[0], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tiles[px_width], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tiles[px_width * 2], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tiles[px_width * 3], len);
|
|
||||||
|
|
||||||
// Palette
|
|
||||||
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &Self.pal, Self.pal.len * @sizeOf(u32));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const Sprite64x64 = struct {
|
|
||||||
const Self = @This();
|
|
||||||
|
|
||||||
const pal = [8]u32{
|
|
||||||
0x3DEF0000, 0x00005EF7, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
||||||
};
|
|
||||||
|
|
||||||
const tiles = [512]u32{
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x21111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111112,
|
|
||||||
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x21111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111112,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x21111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111112,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
0x21111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111112,
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x21111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111112,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x21111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111112,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
|
|
||||||
0x21111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111112,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn paletteMode(_: Self) GBA.PaletteMode {
|
|
||||||
return .Color16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn size(_: Self) OAM.ObjectSize {
|
|
||||||
return .Size64x64;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load(_: Self) void {
|
|
||||||
// In Memory, Tile Map is laid out like: 1 2 3 4 5 6 7 8
|
|
||||||
// 9 10 11 12 13 14 15 16
|
|
||||||
// 17 18 19 20 21 22 23 24
|
|
||||||
// 25 26 27 28 29 30 31 32
|
|
||||||
// 33 34 35 36 37 38 39 40
|
|
||||||
// 41 42 43 44 45 46 47 48
|
|
||||||
// 49 50 51 52 53 54 55 56
|
|
||||||
// 57 58 59 60 61 62 63 64
|
|
||||||
|
|
||||||
const px_width = 8 * 8;
|
|
||||||
const offset = 0x40 / 8;
|
|
||||||
const len = px_width * @sizeOf(u32);
|
|
||||||
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tiles[0], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tiles[px_width], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tiles[px_width * 2], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tiles[px_width * 3], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 4)), &Self.tiles[px_width * 4], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 5)), &Self.tiles[px_width * 5], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 6)), &Self.tiles[px_width * 6], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 7)), &Self.tiles[px_width * 7], len);
|
|
||||||
|
|
||||||
// Palette
|
|
||||||
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &Self.pal, Self.pal.len * @sizeOf(u32));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const Sprite16x8 = struct {
|
|
||||||
const Self = @This();
|
|
||||||
|
|
||||||
const pal = [8]u32{
|
|
||||||
0x3DEF0000, 0x00006318, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
||||||
};
|
|
||||||
|
|
||||||
const tiles = [16]u32{
|
|
||||||
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11221111, 0x11112211, 0x11111122,
|
|
||||||
0x22111111, 0x11221111, 0x11112211, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn paletteMode(_: Self) GBA.PaletteMode {
|
|
||||||
return .Color16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn size(_: Self) OAM.ObjectSize {
|
|
||||||
return .Size16x8;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load(_: Self) void {
|
|
||||||
// In Memory, Tile Map is laid out like: 1 2
|
|
||||||
|
|
||||||
const px_width = 8 * 2;
|
|
||||||
const len = px_width * @sizeOf(u32);
|
|
||||||
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tiles[0], len);
|
|
||||||
|
|
||||||
// Palette
|
|
||||||
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &Self.pal, Self.pal.len * @sizeOf(u32));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const Sprite32x8 = struct {
|
|
||||||
const Self = @This();
|
|
||||||
|
|
||||||
const pal = [8]u32{
|
|
||||||
0x3DEF0000, 0x00006318, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
||||||
};
|
|
||||||
|
|
||||||
const tiles = [32]u32{
|
|
||||||
0x11112222, 0x22221111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x22221111, 0x11112222,
|
|
||||||
0x11111111, 0x11111111, 0x11112222, 0x22221111, 0x11111111, 0x11112222, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x22221111, 0x11111111, 0x11112222, 0x22221111, 0x11111111, 0x11111111,
|
|
||||||
0x22221111, 0x11112222, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11112222, 0x22221111,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn paletteMode(_: Self) GBA.PaletteMode {
|
|
||||||
return .Color16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn size(_: Self) OAM.ObjectSize {
|
|
||||||
return .Size32x8;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load(_: Self) void {
|
|
||||||
// In Memory, Tile Map is laid out like: 1 2 3 4
|
|
||||||
|
|
||||||
const px_width = 8 * 4;
|
|
||||||
const len = px_width * @sizeOf(u32);
|
|
||||||
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tiles[0], len);
|
|
||||||
|
|
||||||
// Palette
|
|
||||||
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &Self.pal, Self.pal.len * @sizeOf(u32));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const Sprite32x16 = struct {
|
|
||||||
const Self = @This();
|
|
||||||
|
|
||||||
const pal = [8]u32{
|
|
||||||
0x3DEF0000, 0x00006318, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
||||||
};
|
|
||||||
|
|
||||||
const tiles = [64]u32{
|
|
||||||
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x22111111, 0x11221111, 0x11112211, 0x11111111,
|
|
||||||
0x22111111, 0x11221111, 0x11112211, 0x11111122, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x22111111, 0x11221111, 0x11112211, 0x11111122,
|
|
||||||
0x11111111, 0x11221111, 0x11112211, 0x11111122, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn paletteMode(_: Self) GBA.PaletteMode {
|
|
||||||
return .Color16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn size(_: Self) OAM.ObjectSize {
|
|
||||||
return .Size32x32;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load(_: Self) void {
|
|
||||||
// In Memory, Tile Map is laid out like: 1 2 3 4
|
|
||||||
// 5 6 7 8
|
|
||||||
|
|
||||||
const px_width = 8 * 4;
|
|
||||||
const offset = 0x40 / 4;
|
|
||||||
const len = px_width * @sizeOf(u32);
|
|
||||||
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tiles[0], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tiles[px_width], len);
|
|
||||||
|
|
||||||
// Palette
|
|
||||||
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &Self.pal, Self.pal.len * @sizeOf(u32));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const Sprite64x32 = struct {
|
|
||||||
const Self = @This();
|
|
||||||
|
|
||||||
const pal = [8]u32{
|
|
||||||
0x3DEF0000, 0x00006318, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
||||||
};
|
|
||||||
|
|
||||||
const tiles = [256]u32{
|
|
||||||
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x22111111, 0x11221111, 0x11112211, 0x11111122,
|
|
||||||
0x22111111, 0x11221111, 0x11112211, 0x11111122, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x22111111, 0x11221111, 0x11112211, 0x11111111,
|
|
||||||
0x22111111, 0x11221111, 0x11112211, 0x11111122, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x22111111, 0x11221111, 0x11112211, 0x11111122,
|
|
||||||
0x11111111, 0x11221111, 0x11112211, 0x11111122, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x22111111, 0x11221111, 0x11112211, 0x11111122,
|
|
||||||
0x22111111, 0x11221111, 0x11112211, 0x11111122, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn paletteMode(_: Self) GBA.PaletteMode {
|
|
||||||
return .Color16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn size(_: Self) OAM.ObjectSize {
|
|
||||||
return .Size64x32;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load(_: Self) void {
|
|
||||||
// In Memory, Tile Map is laid out like: 1 2 3 4 5 6 7 8
|
|
||||||
// 9 10 11 12 13 14 15 16
|
|
||||||
// 17 18 19 20 21 22 23 24
|
|
||||||
// 25 26 27 28 29 30 31 32
|
|
||||||
|
|
||||||
const px_width = 8 * 8;
|
|
||||||
const offset = 0x40 / 8;
|
|
||||||
const len = px_width * @sizeOf(u32);
|
|
||||||
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tiles[0], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tiles[px_width], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tiles[px_width * 2], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tiles[px_width * 3], len);
|
|
||||||
|
|
||||||
// Palette
|
|
||||||
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &Self.pal, Self.pal.len * @sizeOf(u32));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const Sprite8x16 = struct {
|
|
||||||
const Self = @This();
|
|
||||||
|
|
||||||
const pal = [8]u32{
|
|
||||||
0x3DEF0000, 0x00006318, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
||||||
};
|
|
||||||
|
|
||||||
const tiles = [16]u32{
|
|
||||||
0x21111112, 0x21111112, 0x12111121, 0x12111121, 0x11211211, 0x11211211, 0x11112111, 0x11112111,
|
|
||||||
0x11121111, 0x11121111, 0x11211211, 0x11211211, 0x12111121, 0x12111121, 0x21111112, 0x21111112,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn paletteMode(_: Self) GBA.PaletteMode {
|
|
||||||
return .Color16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn size(_: Self) OAM.ObjectSize {
|
|
||||||
return .Size8x16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load(_: Self) void {
|
|
||||||
// In Memory, Tile Map is laid out like: 1
|
|
||||||
// 2
|
|
||||||
|
|
||||||
const sprite_len = 8;
|
|
||||||
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tiles[0], sprite_len * @sizeOf(u32));
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (sprite_len * 0x40), &Self.tiles[sprite_len], sprite_len * @sizeOf(u32));
|
|
||||||
|
|
||||||
// Palette
|
|
||||||
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &Self.pal, Self.pal.len * @sizeOf(u32));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const Sprite8x32 = struct {
|
|
||||||
const Self = @This();
|
|
||||||
|
|
||||||
const pal = [8]u32{
|
|
||||||
0x3DEF0000, 0x00006318, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
||||||
};
|
|
||||||
|
|
||||||
const tiles = [32]u32{
|
|
||||||
0x21111112, 0x21111112, 0x21111112, 0x21111112, 0x12111121, 0x12111121, 0x12111121, 0x12111121,
|
|
||||||
0x11211211, 0x11211211, 0x11211211, 0x11211211, 0x11112111, 0x11112111, 0x11112111, 0x11112111,
|
|
||||||
0x11121111, 0x11121111, 0x11121111, 0x11121111, 0x11211211, 0x11211211, 0x11211211, 0x11211211,
|
|
||||||
0x12111121, 0x12111121, 0x12111121, 0x12111121, 0x21111112, 0x21111112, 0x21111112, 0x21111112,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn paletteMode(_: Self) GBA.PaletteMode {
|
|
||||||
return .Color16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn size(_: Self) OAM.ObjectSize {
|
|
||||||
return .Size8x32;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load(_: Self) void {
|
|
||||||
// In Memory, Tile Map is laid out like: 1
|
|
||||||
// 2
|
|
||||||
// 3
|
|
||||||
// 4
|
|
||||||
|
|
||||||
const px_width = 8;
|
|
||||||
const offset = 0x40;
|
|
||||||
const len = px_width * @sizeOf(u32);
|
|
||||||
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tiles[0], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tiles[px_width], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tiles[px_width * 2], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tiles[px_width * 3], len);
|
|
||||||
|
|
||||||
// Palette
|
|
||||||
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &Self.pal, Self.pal.len * @sizeOf(u32));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const Sprite16x32 = struct {
|
|
||||||
const Self = @This();
|
|
||||||
|
|
||||||
const pal = [8]u32{
|
|
||||||
0x3DEF0000, 0x00006318, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
||||||
};
|
|
||||||
|
|
||||||
const tiles = [64]u32{
|
|
||||||
0x11111112, 0x11111112, 0x11111121, 0x11111121, 0x11111211, 0x11111211, 0x11112111, 0x11112111,
|
|
||||||
0x21111111, 0x21111111, 0x12111111, 0x12111111, 0x11211111, 0x11211111, 0x11121111, 0x11121111,
|
|
||||||
0x11121111, 0x11121111, 0x11211111, 0x11211111, 0x12111111, 0x12111111, 0x21111111, 0x21111111,
|
|
||||||
0x11112111, 0x11112111, 0x11111211, 0x11111211, 0x11111121, 0x11111121, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x12111111, 0x12111111, 0x11211111, 0x11211111, 0x11121111, 0x11121111,
|
|
||||||
0x11111112, 0x11111112, 0x11111121, 0x11111121, 0x11111211, 0x11111211, 0x11112111, 0x11112111,
|
|
||||||
0x11112111, 0x11112111, 0x11111211, 0x11111211, 0x11111121, 0x11111121, 0x11111112, 0x11111112,
|
|
||||||
0x11121111, 0x11121111, 0x11211111, 0x11211111, 0x12111111, 0x12111111, 0x21111111, 0x21111111,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn paletteMode(_: Self) GBA.PaletteMode {
|
|
||||||
return .Color16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn size(_: Self) OAM.ObjectSize {
|
|
||||||
return .Size16x32;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load(_: Self) void {
|
|
||||||
// In Memory, Tile Map is laid out like: 1 2
|
|
||||||
// 3 4
|
|
||||||
// 5 6
|
|
||||||
// 7 8
|
|
||||||
|
|
||||||
const px_width = 8 * 2;
|
|
||||||
const offset = 0x40 / 2;
|
|
||||||
const len = px_width * @sizeOf(u32);
|
|
||||||
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tiles[0], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tiles[px_width], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tiles[px_width * 2], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tiles[px_width * 3], len);
|
|
||||||
|
|
||||||
// Palette
|
|
||||||
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &Self.pal, Self.pal.len * @sizeOf(u32));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const Sprite32x64 = struct {
|
|
||||||
const Self = @This();
|
|
||||||
|
|
||||||
const pal = [8]u32{
|
|
||||||
0x3DEF0000, 0x00006318, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
||||||
};
|
|
||||||
|
|
||||||
const tiles = [256]u32{
|
|
||||||
0x11111112, 0x11111112, 0x11111121, 0x11111121, 0x11111211, 0x11111211, 0x11112111, 0x11112111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x21111111, 0x21111111, 0x12111111, 0x12111111, 0x11211111, 0x11211111, 0x11121111, 0x11121111,
|
|
||||||
0x11121111, 0x11121111, 0x11211111, 0x11211111, 0x12111111, 0x12111111, 0x21111111, 0x21111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11112111, 0x11112111, 0x11111211, 0x11111211, 0x11111121, 0x11111121, 0x11111112, 0x11111112,
|
|
||||||
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111112, 0x11111112, 0x11111121, 0x11111121, 0x11111211, 0x11111211, 0x11112111, 0x11112111,
|
|
||||||
0x21111111, 0x21111111, 0x12111111, 0x12111111, 0x11211111, 0x11211111, 0x11121111, 0x11121111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11121111, 0x11121111, 0x11211111, 0x11211111, 0x12111111, 0x12111111, 0x21111111, 0x21111111,
|
|
||||||
0x11112111, 0x11112111, 0x11111211, 0x11111211, 0x11111121, 0x11111121, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x12111111, 0x12111111, 0x11211111, 0x11211111, 0x11121111, 0x11121111,
|
|
||||||
0x11111112, 0x11111112, 0x11111121, 0x11111121, 0x11111211, 0x11111211, 0x11112111, 0x11112111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11112111, 0x11112111, 0x11111211, 0x11111211, 0x11111121, 0x11111121, 0x11111112, 0x11111112,
|
|
||||||
0x11121111, 0x11121111, 0x11211111, 0x11211111, 0x12111111, 0x12111111, 0x21111111, 0x21111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
|
|
||||||
0x21111111, 0x21111111, 0x12111111, 0x12111111, 0x11211111, 0x11211111, 0x11121111, 0x11121111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111112, 0x11111112, 0x11111121, 0x11111121, 0x11111211, 0x11111211, 0x11112111, 0x11112111,
|
|
||||||
0x11112111, 0x11112111, 0x11111211, 0x11111211, 0x11111121, 0x11111121, 0x11111112, 0x11111112,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
|
||||||
0x11121111, 0x11121111, 0x11211111, 0x11211111, 0x12111111, 0x12111111, 0x21111111, 0x21111111,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn paletteMode(_: Self) GBA.PaletteMode {
|
|
||||||
return .Color16;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn size(_: Self) OAM.ObjectSize {
|
|
||||||
return .Size32x64;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load(_: Self) void {
|
|
||||||
// In Memory, Tile Map is laid out like: 1 2 3 4
|
|
||||||
// 5 6 7 8
|
|
||||||
// 9 10 11 12
|
|
||||||
// 13 14 15 16
|
|
||||||
// 17 18 19 20
|
|
||||||
// 21 22 23 24
|
|
||||||
// 25 26 27 28
|
|
||||||
// 29 30 31 32
|
|
||||||
|
|
||||||
const px_width = 8 * 4;
|
|
||||||
const offset = 0x40 / 4;
|
|
||||||
const len = px_width * @sizeOf(u32);
|
|
||||||
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tiles[0], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tiles[px_width], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tiles[px_width * 2], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tiles[px_width * 3], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 4)), &Self.tiles[px_width * 4], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 5)), &Self.tiles[px_width * 5], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 6)), &Self.tiles[px_width * 6], len);
|
|
||||||
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 7)), &Self.tiles[px_width * 7], len);
|
|
||||||
|
|
||||||
// Palette
|
|
||||||
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &Self.pal, Self.pal.len * @sizeOf(u32));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
fn initSpriteTupleTuple() SpriteTupleTuple {
|
|
||||||
return .{ initSquareSpriteTuple(), initHorizSpriteTuple(), initVertSpriteTuple() };
|
|
||||||
}
|
|
||||||
|
|
||||||
fn initSquareSpriteTuple() SquareSpriteTuple {
|
|
||||||
return .{ Sprite8x8{}, Sprite16x16{}, Sprite32x32{}, Sprite64x64{} };
|
|
||||||
}
|
|
||||||
|
|
||||||
fn initHorizSpriteTuple() HorizSpriteTuple {
|
|
||||||
return .{ Sprite16x8{}, Sprite32x8{}, Sprite32x16{}, Sprite64x32{} };
|
|
||||||
}
|
|
||||||
|
|
||||||
fn initVertSpriteTuple() VertSpriteTuple {
|
|
||||||
return .{ Sprite8x16{}, Sprite8x32{}, Sprite16x32{}, Sprite32x64{} };
|
|
||||||
}
|
|
||||||
|
|
||||||
fn loadSprite(comptime kind: usize, comptime i: usize, sprite: *OAM.Attribute) void {
|
|
||||||
GBA.memset32(GBA.SPRITE_VRAM, 0, 0x8000); // Clear Sprite VRAM
|
GBA.memset32(GBA.SPRITE_VRAM, 0, 0x8000); // Clear Sprite VRAM
|
||||||
|
|
||||||
sprites[kind][i].load();
|
sprite.* = sprite_attrs[shape * 4 + size];
|
||||||
sprite.setSize(sprites[kind][i].size());
|
sprite_load_fns[shape * 4 + size]();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,34 +1,93 @@
|
||||||
|
const GBA = @import("gba").GBA;
|
||||||
|
const Attribute = @import("gba").OAM.Attribute;
|
||||||
|
|
||||||
/// Square Sprites
|
/// Square Sprites
|
||||||
const square = struct {
|
pub const square = struct {
|
||||||
|
|
||||||
/// 1D-Mapped Square Sprites
|
/// 1D-Mapped Square Sprites
|
||||||
const d1 = struct {};
|
const d1 = struct {};
|
||||||
|
|
||||||
/// 2D-Mapped Square Sprites
|
/// 2D-Mapped Square Sprites
|
||||||
const d2 = struct {
|
pub const d2 = struct {
|
||||||
|
|
||||||
/// 2D-Mapped Square Sprites using 4-bit Colour
|
/// 2D-Mapped Square Sprites using 4-bit Colour
|
||||||
const bpp4 = struct {
|
pub const bpp4 = struct {
|
||||||
pub const palette: [8]u32 = [_]u32{
|
pub const palette: [8]u32 = [_]u32{
|
||||||
0x3DEF0000, 0x00005EF7, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
0x3DEF0000, 0x00005EF7, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||||
};
|
};
|
||||||
|
|
||||||
const Sprite8x8 = struct {
|
fn loadPalette() void {
|
||||||
|
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &palette, palette.len * @sizeOf(u32));
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const Sprite8x8 = struct {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
const tile = [8]u32{
|
const tile = [8]u32{
|
||||||
0x21111112, 0x12111121, 0x11211211, 0x11112111, 0x11121111, 0x11211211, 0x12111121, 0x21111112,
|
0x21111112, 0x12111121, 0x11211211, 0x11112111, 0x11121111, 0x11211211, 0x12111121, 0x21111112,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn getAttribute() Attribute {
|
||||||
|
return Attribute{
|
||||||
|
.paletteMode = .Color16,
|
||||||
|
.doubleSizeOrVisible = false,
|
||||||
|
.palette = 0,
|
||||||
|
.tileIndex = 0,
|
||||||
|
.shape = .Square,
|
||||||
|
.size = 0,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load() void {
|
||||||
|
// 8x8 Sprites don't differ in any meaningful way between 1D and 2D mapping
|
||||||
|
|
||||||
|
const sprite_width = 8; // 8x8
|
||||||
|
const len = sprite_width * @sizeOf(u32);
|
||||||
|
|
||||||
|
// Copy Tile Mapping
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], len);
|
||||||
|
|
||||||
|
loadPalette();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const Sprite16x16 = struct {
|
pub const Sprite16x16 = struct {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
const tile = [32]u32{
|
const tile = [32]u32{
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
||||||
0x21111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111111,
|
0x21111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111111,
|
||||||
0x11111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111112,
|
0x11111111, 0x12111111, 0x11211111, 0x11121111, 0x11112111, 0x11111211, 0x11111121, 0x11111112,
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn getAttribute() Attribute {
|
||||||
|
return Attribute{
|
||||||
|
.paletteMode = .Color16,
|
||||||
|
.doubleSizeOrVisible = false,
|
||||||
|
.palette = 0,
|
||||||
|
.tileIndex = 0,
|
||||||
|
.shape = .Square,
|
||||||
|
.size = 1,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load() void {
|
||||||
|
// In Memory, Tile Map is laid out like: 1 2
|
||||||
|
// 3 4
|
||||||
|
|
||||||
|
const half = Self.tile.len / 2;
|
||||||
|
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], half * @sizeOf(u32)); // Top
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (half * 0x20), &Self.tile[half], half * @sizeOf(u32)); // Bottom
|
||||||
|
|
||||||
|
loadPalette();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const Sprite32x32 = struct {
|
pub const Sprite32x32 = struct {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
const tile = [128]u32{
|
const tile = [128]u32{
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
||||||
|
@ -48,9 +107,40 @@ const square = struct {
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn getAttribute() Attribute {
|
||||||
|
return Attribute{
|
||||||
|
.paletteMode = .Color16,
|
||||||
|
.doubleSizeOrVisible = false,
|
||||||
|
.palette = 0,
|
||||||
|
.tileIndex = 0,
|
||||||
|
.shape = .Square,
|
||||||
|
.size = 2,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load() void {
|
||||||
|
// In Memory, Tile Map is laid out like: 1 2 3 4
|
||||||
|
// 5 6 7 8
|
||||||
|
// 9 10 11 12
|
||||||
|
// 13 14 15 16
|
||||||
|
|
||||||
|
const px_width = 8 * 4;
|
||||||
|
const offset = 0x40 / 4;
|
||||||
|
const len = px_width * @sizeOf(u32);
|
||||||
|
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tile[px_width], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tile[px_width * 2], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tile[px_width * 3], len);
|
||||||
|
|
||||||
|
loadPalette();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const Sprite64x64 = struct {
|
pub const Sprite64x64 = struct {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
const tile = [512]u32{
|
const tile = [512]u32{
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
||||||
|
@ -124,6 +214,43 @@ const square = struct {
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
||||||
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
0x11111112, 0x11111121, 0x11111211, 0x11112111, 0x11121111, 0x11211111, 0x12111111, 0x21111111,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn getAttribute() Attribute {
|
||||||
|
return Attribute{
|
||||||
|
.paletteMode = .Color16,
|
||||||
|
.doubleSizeOrVisible = false,
|
||||||
|
.palette = 0,
|
||||||
|
.tileIndex = 0,
|
||||||
|
.shape = .Square,
|
||||||
|
.size = 3,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load() void {
|
||||||
|
// In Memory, Tile Map is laid out like: 1 2 3 4 5 6 7 8
|
||||||
|
// 9 10 11 12 13 14 15 16
|
||||||
|
// 17 18 19 20 21 22 23 24
|
||||||
|
// 25 26 27 28 29 30 31 32
|
||||||
|
// 33 34 35 36 37 38 39 40
|
||||||
|
// 41 42 43 44 45 46 47 48
|
||||||
|
// 49 50 51 52 53 54 55 56
|
||||||
|
// 57 58 59 60 61 62 63 64
|
||||||
|
|
||||||
|
const px_width = 8 * 8;
|
||||||
|
const offset = 0x40 / 8;
|
||||||
|
const len = px_width * @sizeOf(u32);
|
||||||
|
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tile[px_width], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tile[px_width * 2], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tile[px_width * 3], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 4)), &Self.tile[px_width * 4], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 5)), &Self.tile[px_width * 5], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 6)), &Self.tile[px_width * 6], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 7)), &Self.tile[px_width * 7], len);
|
||||||
|
|
||||||
|
loadPalette();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -133,35 +260,89 @@ const square = struct {
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Horizontal Sprites
|
/// Horizontal Sprites
|
||||||
const horizontal = struct {
|
pub const horizontal = struct {
|
||||||
/// 1D-Mapped Horizontal Sprites
|
/// 1D-Mapped Horizontal Sprites
|
||||||
const d1 = struct {};
|
const d1 = struct {};
|
||||||
|
|
||||||
/// 2D-Mapped Horizontal Sprites
|
/// 2D-Mapped Horizontal Sprites
|
||||||
const d2 = struct {
|
pub const d2 = struct {
|
||||||
/// 2D-Mapped Horizontal Sprites using 4-bit Colour
|
/// 2D-Mapped Horizontal Sprites using 4-bit Colour
|
||||||
const bpp4 = struct {
|
pub const bpp4 = struct {
|
||||||
const palette: [8]u32 = [_]u32{
|
const palette: [8]u32 = [_]u32{
|
||||||
0x3DEF0000, 0x00006318, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
0x3DEF0000, 0x00006318, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||||
};
|
};
|
||||||
|
|
||||||
const Sprite16x8 = struct {
|
fn loadPalette() void {
|
||||||
|
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &palette, palette.len * @sizeOf(u32));
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const Sprite16x8 = struct {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
const tile = [16]u32{
|
const tile = [16]u32{
|
||||||
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11221111, 0x11112211, 0x11111122,
|
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11221111, 0x11112211, 0x11111122,
|
||||||
0x22111111, 0x11221111, 0x11112211, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
0x22111111, 0x11221111, 0x11112211, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn getAttribute() Attribute {
|
||||||
|
return Attribute{
|
||||||
|
.paletteMode = .Color16,
|
||||||
|
.doubleSizeOrVisible = false,
|
||||||
|
.palette = 0,
|
||||||
|
.tileIndex = 0,
|
||||||
|
.shape = .Horizontal,
|
||||||
|
.size = 0,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load() void {
|
||||||
|
// In Memory, Tile Map is laid out like: 1 2
|
||||||
|
|
||||||
|
const px_width = 8 * 2;
|
||||||
|
const len = px_width * @sizeOf(u32);
|
||||||
|
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], len);
|
||||||
|
|
||||||
|
loadPalette();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const Sprite32x8 = struct {
|
pub const Sprite32x8 = struct {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
const tile = [32]u32{
|
const tile = [32]u32{
|
||||||
0x11112222, 0x22221111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x22221111, 0x11112222,
|
0x11112222, 0x22221111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x22221111, 0x11112222,
|
||||||
0x11111111, 0x11111111, 0x11112222, 0x22221111, 0x11111111, 0x11112222, 0x11111111, 0x11111111,
|
0x11111111, 0x11111111, 0x11112222, 0x22221111, 0x11111111, 0x11112222, 0x11111111, 0x11111111,
|
||||||
0x11111111, 0x11111111, 0x22221111, 0x11111111, 0x11112222, 0x22221111, 0x11111111, 0x11111111,
|
0x11111111, 0x11111111, 0x22221111, 0x11111111, 0x11112222, 0x22221111, 0x11111111, 0x11111111,
|
||||||
0x22221111, 0x11112222, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11112222, 0x22221111,
|
0x22221111, 0x11112222, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11112222, 0x22221111,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn getAttribute() Attribute {
|
||||||
|
return Attribute{
|
||||||
|
.paletteMode = .Color16,
|
||||||
|
.doubleSizeOrVisible = false,
|
||||||
|
.palette = 0,
|
||||||
|
.tileIndex = 0,
|
||||||
|
.shape = .Horizontal,
|
||||||
|
.size = 1,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load() void {
|
||||||
|
// In Memory, Tile Map is laid out like: 1 2 3 4
|
||||||
|
|
||||||
|
const px_width = 8 * 4;
|
||||||
|
const len = px_width * @sizeOf(u32);
|
||||||
|
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], len);
|
||||||
|
|
||||||
|
loadPalette();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const Sprite32x16 = struct {
|
pub const Sprite32x16 = struct {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
const tile = [64]u32{
|
const tile = [64]u32{
|
||||||
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
||||||
|
@ -172,9 +353,36 @@ const horizontal = struct {
|
||||||
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn getAttribute() Attribute {
|
||||||
|
return Attribute{
|
||||||
|
.paletteMode = .Color16,
|
||||||
|
.doubleSizeOrVisible = false,
|
||||||
|
.palette = 0,
|
||||||
|
.tileIndex = 0,
|
||||||
|
.shape = .Horizontal,
|
||||||
|
.size = 2,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load() void {
|
||||||
|
// In Memory, Tile Map is laid out like: 1 2 3 4
|
||||||
|
// 5 6 7 8
|
||||||
|
|
||||||
|
const px_width = 8 * 4;
|
||||||
|
const offset = 0x40 / 4;
|
||||||
|
const len = px_width * @sizeOf(u32);
|
||||||
|
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tile[px_width], len);
|
||||||
|
|
||||||
|
loadPalette();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const Sprite64x32 = struct {
|
pub const Sprite64x32 = struct {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
const tile = [256]u32{
|
const tile = [256]u32{
|
||||||
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
||||||
|
@ -212,41 +420,132 @@ const horizontal = struct {
|
||||||
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
0x11111122, 0x11112211, 0x11221111, 0x22111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111122, 0x11112211, 0x11221111, 0x22111111,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn getAttribute() Attribute {
|
||||||
|
return Attribute{
|
||||||
|
.paletteMode = .Color16,
|
||||||
|
.doubleSizeOrVisible = false,
|
||||||
|
.palette = 0,
|
||||||
|
.tileIndex = 0,
|
||||||
|
.shape = .Horizontal,
|
||||||
|
.size = 3,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load() void {
|
||||||
|
// In Memory, Tile Map is laid out like: 1 2 3 4 5 6 7 8
|
||||||
|
// 9 10 11 12 13 14 15 16
|
||||||
|
// 17 18 19 20 21 22 23 24
|
||||||
|
// 25 26 27 28 29 30 31 32
|
||||||
|
|
||||||
|
const px_width = 8 * 8;
|
||||||
|
const offset = 0x40 / 8;
|
||||||
|
const len = px_width * @sizeOf(u32);
|
||||||
|
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tile[px_width], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tile[px_width * 2], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tile[px_width * 3], len);
|
||||||
|
|
||||||
|
loadPalette();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Vertical Sprites
|
/// Vertical Sprites
|
||||||
const vertical = struct {
|
pub const vertical = struct {
|
||||||
/// 1D-Mapped Vertical Sprites
|
/// 1D-Mapped Vertical Sprites
|
||||||
const d1 = struct {};
|
const d1 = struct {};
|
||||||
|
|
||||||
/// 2D-Mapped Vertical Sprites
|
/// 2D-Mapped Vertical Sprites
|
||||||
const d2 = struct {
|
pub const d2 = struct {
|
||||||
/// 2D-Mapped Vertical Sprites using 4-bit Colour
|
/// 2D-Mapped Vertical Sprites using 4-bit Colour
|
||||||
const bpp4 = struct {
|
pub const bpp4 = struct {
|
||||||
const palette: [8]u32 = [_]u32{
|
pub const palette: [8]u32 = [_]u32{
|
||||||
0x3DEF0000, 0x00006318, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
0x3DEF0000, 0x00006318, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||||
};
|
};
|
||||||
|
|
||||||
const Sprite8x16 = struct {
|
fn loadPalette() void {
|
||||||
|
GBA.memcpy32(GBA.OBJ_PALETTE_RAM, &palette, palette.len * @sizeOf(u32));
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const Sprite8x16 = struct {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
const tile = [16]u32{
|
const tile = [16]u32{
|
||||||
0x21111112, 0x21111112, 0x12111121, 0x12111121, 0x11211211, 0x11211211, 0x11112111, 0x11112111,
|
0x21111112, 0x21111112, 0x12111121, 0x12111121, 0x11211211, 0x11211211, 0x11112111, 0x11112111,
|
||||||
0x11121111, 0x11121111, 0x11211211, 0x11211211, 0x12111121, 0x12111121, 0x21111112, 0x21111112,
|
0x11121111, 0x11121111, 0x11211211, 0x11211211, 0x12111121, 0x12111121, 0x21111112, 0x21111112,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn getAttribute() Attribute {
|
||||||
|
return Attribute{
|
||||||
|
.paletteMode = .Color16,
|
||||||
|
.doubleSizeOrVisible = false,
|
||||||
|
.palette = 0,
|
||||||
|
.tileIndex = 0,
|
||||||
|
.shape = .Vertical,
|
||||||
|
.size = 0,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load() void {
|
||||||
|
// In Memory, Tile Map is laid out like: 1
|
||||||
|
// 2
|
||||||
|
|
||||||
|
const sprite_len = 8;
|
||||||
|
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], sprite_len * @sizeOf(u32));
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (sprite_len * 0x40), &Self.tile[sprite_len], sprite_len * @sizeOf(u32));
|
||||||
|
|
||||||
|
loadPalette();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const Sprite8x32 = struct {
|
pub const Sprite8x32 = struct {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
const tile = [32]u32{
|
const tile = [32]u32{
|
||||||
0x21111112, 0x21111112, 0x21111112, 0x21111112, 0x12111121, 0x12111121, 0x12111121, 0x12111121,
|
0x21111112, 0x21111112, 0x21111112, 0x21111112, 0x12111121, 0x12111121, 0x12111121, 0x12111121,
|
||||||
0x11211211, 0x11211211, 0x11211211, 0x11211211, 0x11112111, 0x11112111, 0x11112111, 0x11112111,
|
0x11211211, 0x11211211, 0x11211211, 0x11211211, 0x11112111, 0x11112111, 0x11112111, 0x11112111,
|
||||||
0x11121111, 0x11121111, 0x11121111, 0x11121111, 0x11211211, 0x11211211, 0x11211211, 0x11211211,
|
0x11121111, 0x11121111, 0x11121111, 0x11121111, 0x11211211, 0x11211211, 0x11211211, 0x11211211,
|
||||||
0x12111121, 0x12111121, 0x12111121, 0x12111121, 0x21111112, 0x21111112, 0x21111112, 0x21111112,
|
0x12111121, 0x12111121, 0x12111121, 0x12111121, 0x21111112, 0x21111112, 0x21111112, 0x21111112,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn getAttribute() Attribute {
|
||||||
|
return Attribute{
|
||||||
|
.paletteMode = .Color16,
|
||||||
|
.doubleSizeOrVisible = false,
|
||||||
|
.palette = 0,
|
||||||
|
.tileIndex = 0,
|
||||||
|
.shape = .Vertical,
|
||||||
|
.size = 1,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load() void {
|
||||||
|
// In Memory, Tile Map is laid out like: 1
|
||||||
|
// 2
|
||||||
|
// 3
|
||||||
|
// 4
|
||||||
|
|
||||||
|
const px_width = 8;
|
||||||
|
const offset = 0x40;
|
||||||
|
const len = px_width * @sizeOf(u32);
|
||||||
|
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tile[px_width], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tile[px_width * 2], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tile[px_width * 3], len);
|
||||||
|
|
||||||
|
loadPalette();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const Sprite16x32 = struct {
|
pub const Sprite16x32 = struct {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
const tile = [64]u32{
|
const tile = [64]u32{
|
||||||
0x11111112, 0x11111112, 0x11111121, 0x11111121, 0x11111211, 0x11111211, 0x11112111, 0x11112111,
|
0x11111112, 0x11111112, 0x11111121, 0x11111121, 0x11111211, 0x11111211, 0x11112111, 0x11112111,
|
||||||
0x21111111, 0x21111111, 0x12111111, 0x12111111, 0x11211111, 0x11211111, 0x11121111, 0x11121111,
|
0x21111111, 0x21111111, 0x12111111, 0x12111111, 0x11211111, 0x11211111, 0x11121111, 0x11121111,
|
||||||
|
@ -257,9 +556,40 @@ const vertical = struct {
|
||||||
0x11112111, 0x11112111, 0x11111211, 0x11111211, 0x11111121, 0x11111121, 0x11111112, 0x11111112,
|
0x11112111, 0x11112111, 0x11111211, 0x11111211, 0x11111121, 0x11111121, 0x11111112, 0x11111112,
|
||||||
0x11121111, 0x11121111, 0x11211111, 0x11211111, 0x12111111, 0x12111111, 0x21111111, 0x21111111,
|
0x11121111, 0x11121111, 0x11211111, 0x11211111, 0x12111111, 0x12111111, 0x21111111, 0x21111111,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn getAttribute() Attribute {
|
||||||
|
return Attribute{
|
||||||
|
.paletteMode = .Color16,
|
||||||
|
.doubleSizeOrVisible = false,
|
||||||
|
.palette = 0,
|
||||||
|
.tileIndex = 0,
|
||||||
|
.shape = .Vertical,
|
||||||
|
.size = 2,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load() void {
|
||||||
|
// In Memory, Tile Map is laid out like: 1 2
|
||||||
|
// 3 4
|
||||||
|
// 5 6
|
||||||
|
// 7 8
|
||||||
|
|
||||||
|
const px_width = 8 * 2;
|
||||||
|
const offset = 0x40 / 2;
|
||||||
|
const len = px_width * @sizeOf(u32);
|
||||||
|
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tile[px_width], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tile[px_width * 2], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tile[px_width * 3], len);
|
||||||
|
|
||||||
|
loadPalette();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const Sprite32x64 = struct {
|
pub const Sprite32x64 = struct {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
const tile = [256]u32{
|
const tile = [256]u32{
|
||||||
0x11111112, 0x11111112, 0x11111121, 0x11111121, 0x11111211, 0x11111211, 0x11112111, 0x11112111,
|
0x11111112, 0x11111112, 0x11111121, 0x11111121, 0x11111211, 0x11111211, 0x11112111, 0x11112111,
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
||||||
|
@ -297,6 +627,43 @@ const vertical = struct {
|
||||||
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111, 0x11111111,
|
||||||
0x11121111, 0x11121111, 0x11211111, 0x11211111, 0x12111111, 0x12111111, 0x21111111, 0x21111111,
|
0x11121111, 0x11121111, 0x11211111, 0x11211111, 0x12111111, 0x12111111, 0x21111111, 0x21111111,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn getAttribute() Attribute {
|
||||||
|
return Attribute{
|
||||||
|
.paletteMode = .Color16,
|
||||||
|
.doubleSizeOrVisible = false,
|
||||||
|
.palette = 0,
|
||||||
|
.tileIndex = 0,
|
||||||
|
.shape = .Vertical,
|
||||||
|
.size = 3,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load() void {
|
||||||
|
// In Memory, Tile Map is laid out like: 1 2 3 4
|
||||||
|
// 5 6 7 8
|
||||||
|
// 9 10 11 12
|
||||||
|
// 13 14 15 16
|
||||||
|
// 17 18 19 20
|
||||||
|
// 21 22 23 24
|
||||||
|
// 25 26 27 28
|
||||||
|
// 29 30 31 32
|
||||||
|
|
||||||
|
const px_width = 8 * 4;
|
||||||
|
const offset = 0x40 / 4;
|
||||||
|
const len = px_width * @sizeOf(u32);
|
||||||
|
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM, &Self.tile[0], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * offset), &Self.tile[px_width], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 2)), &Self.tile[px_width * 2], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 3)), &Self.tile[px_width * 3], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 4)), &Self.tile[px_width * 4], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 5)), &Self.tile[px_width * 5], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 6)), &Self.tile[px_width * 6], len);
|
||||||
|
GBA.memcpy32(GBA.SPRITE_VRAM + (px_width * (offset * 7)), &Self.tile[px_width * 7], len);
|
||||||
|
|
||||||
|
loadPalette();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue