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..

58 Commits

Author SHA1 Message Date
9a0d86b89d fix(ci): disable macOS builds 2024-09-09 04:13:16 -05:00
98d6de640f fix(windows): "SDL.h" as opposed to "SDL2/SDL.h" 2024-09-09 03:34:00 -05:00
26870542cb feat: Update to Zig v0.13.0 2024-09-09 02:43:04 -05:00
34210d1068 chore: update SDL.zig
Windows CI should work again
2024-03-22 12:39:53 -05:00
b0e23c1e28 chore: update zgui 2024-03-22 11:14:45 -05:00
9c998f7d66 fix: properly handle 16-bit misaligned reads 2024-03-11 11:07:01 -05:00
0ac107dd28 chore: replace SDL.zig 2024-03-06 18:44:06 -06:00
d71a07733d feat(ci): update ci 2024-03-06 18:36:34 -06:00
114eb69e35 fix: correctly point to SDL2 on windows builds 2024-03-06 15:32:37 -06:00
2afd6dbf9e fix: create and draw ui even when running in gdb mode 2024-03-05 20:59:30 -06:00
422e0d00b8 chore: improve debug messages 2024-02-14 15:35:38 -06:00
32e54c67bf feat: revamp controls, add support for X and Y buttons 2024-02-14 13:25:24 -06:00
0ad017cf43 chore: upgrade to Zig v2024.1.0-mach 2024-02-12 20:22:02 -06:00
62db837442 chore: remove unnecesary gdb.zig file 2024-01-13 16:10:42 -06:00
117a95d3a9 feat: implement ARM7 gdbstub 2023-12-27 21:35:59 -06:00
ed72427c71 tmp: progress towards gdb stub 2023-12-27 19:52:15 -06:00
7f98f4cc26 fix: pass more test roms 2023-12-27 18:54:48 -06:00
51076597e8 feat: implement Oam buffer 2023-12-27 16:02:39 -06:00
14f5682095 chore: update cpu (pass arm7wrestler) 2023-12-27 00:14:08 -06:00
334cd432d4 tmp: some debug logs for dmas lol 2023-12-14 21:14:58 -06:00
b903f2c4a8 feat: implement DMAFILL 2023-12-14 01:42:53 -06:00
f52e1ab6b9 feat: implement (?) NDS9 DMA Controllers
TODO: deduplicate please
2023-12-14 01:16:24 -06:00
ea63b04056 feat: implement (?) nds7 dma transfer controllers 2023-12-14 00:39:00 -06:00
e0171e5b65 feat(ppu): support text backdrop 2023-11-23 00:31:54 -06:00
3a1ebfb6e6 chore: unify "enum { nds7, nds9 }"s 2023-11-22 00:19:37 -06:00
16233f3cd8 chore: implement a non-working mode 0 2023-11-14 00:22:43 -06:00
64b1bdbe19 fix(nds): impl enough i/o to get ARM7WRESTLER booting 2023-11-04 19:28:54 -05:00
37aff56c22 feat(ppu): implement vblank, hblank and coincidence interrupts 2023-11-04 03:22:11 -05:00
bf08e93508 fix(ppu): engines don't have unique vcount + dispstat (cpus do) 2023-11-04 02:34:34 -05:00
83f94f6d9d feat(cpu): implement HALT 2023-11-04 01:21:52 -05:00
16b3325fe3 feat(ppu): introduce concept of 2 graphics engines + refactor 2023-11-04 00:39:00 -05:00
13f5497808 chore(io): stub nds{7, 9} dma i/o registers 2023-11-03 21:07:28 -05:00
ac3927333b chore(bus, io): consistency when logging unimpl'd read/writes 2023-11-02 00:32:41 -05:00
81c17b9965 chore(cp15): ignore cp15 registers written to by libnds crt0 (?) 2023-11-02 00:24:19 -05:00
1a56a1a285 chore(bios): impl bios handlers 2023-10-30 21:57:34 -05:00
95dfeceb00 chore: stub NDS7 DMA registers 2023-10-09 19:28:59 -05:00
7f4dad485f feat: implement IPCFIFO IRQs
turbo now passes rockwrestler!!!
2023-10-09 19:28:59 -05:00
825b6e95ac feat: implement IPCSYNC irqs 2023-10-09 02:52:11 -05:00
c72e36ef6b chore: rename some io decls 2023-10-08 16:53:59 -05:00
ea3b6ba8fd chore: remove unnecessary value in vram update fn 2023-10-08 16:20:19 -05:00
7e2ab0fa6d chore: update dependencies 2023-10-07 03:23:11 -05:00
3a35c5b428 feat: implement VRAM allocation 2023-10-03 00:35:34 -05:00
77caa9ae52 feat: pass TCM tests in rockwrestler 2023-09-29 23:35:16 -05:00
f0b5bb1207 feat: implement WRAM 2023-09-29 22:22:41 -05:00
eba2de39fb feat(io): implement ipcsync (non-irq) and ipcfifo (non-irq) 2023-09-28 21:07:20 -05:00
2484f634d8 feat(i/o): implement working sqrt unit, broken div unit 2023-09-28 03:45:58 -05:00
d90cd699b6 chore: refactor scheduler + nds7/nds9 group structs 2023-09-26 23:25:36 -05:00
2f06f178e2 fix(v5te): properly implement qadd/qsub/qdadd/qdsub 2023-09-19 21:25:26 -05:00
bc5597c73e chore(io): abstract away io masks 2023-09-19 20:28:01 -05:00
5dbd681ba1 feat: implement broken IPCFIFO 2023-09-15 21:25:40 -05:00
78eea74515 tmp: clean up nds7/nds9 io for a bit 2023-09-15 19:36:58 -05:00
6518fcc68b feat: implement basic cp15 coprocessor 2023-09-15 14:21:51 -05:00
8eaadff0c3 feat(cpu): implement QADD/QSUB and SMLA<x><y> 2023-09-07 20:01:36 -05:00
c6a30e62b7 fix(cpu): resolve issues with ARMv5T ldm/stm impl in ARMWRESTLER 2023-09-06 01:29:47 -05:00
53c664bc61 chore(ui): default to 1600x900 window 2023-09-05 21:40:11 -05:00
1fc1f5782b chore(bus): force align writes to NDS7/NDS9 Bus 2023-09-05 21:40:05 -05:00
cd3a3dbe63 fix(emu): resolve double free with main mem ptr 2023-09-05 17:13:17 -05:00
0c6f710822 feat(platform): draw fullscreen triangle instead of quad 2023-09-05 17:13:17 -05:00
36 changed files with 4439 additions and 1255 deletions

View File

@@ -4,7 +4,8 @@ on:
push:
paths:
- "**.zig"
- "**.zig.zon"
- "dl_sdl2.ps1"
- "build.zig.zon"
branches:
- main
schedule:
@@ -15,12 +16,17 @@ jobs:
build:
strategy:
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
os: [ubuntu-latest, windows-latest] # TODO: Figure out Apple Silicon macOS
runs-on: ${{matrix.os}}
steps:
- uses: goto-bus-stop/setup-zig@v2
with:
version: 0.11.0
version: 0.13.0
- run: |
git config --global core.autocrlf false
- uses: actions/checkout@v3
with:
submodules: recursive
- name: prepare-linux
if: runner.os == 'Linux'
run: |
@@ -29,26 +35,19 @@ jobs:
- name: prepare-windows
if: runner.os == 'Windows'
run: |
vcpkg integrate install
vcpkg install sdl2:x64-windows
git config --global core.autocrlf false
.\dl_sdl2.ps1
- name: prepare-macos
if: runner.os == 'macOS'
run: |
brew install sdl2
- uses: actions/checkout@v3
with:
submodules: recursive
- name: build
run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
- name: prepare-executable
run: |
mv zig-out/lib/* zig-out/bin
- name: upload
uses: actions/upload-artifact@v3
with:
name: zba-${{matrix.os}}
path: zig-out/bin
path: zig-out
lint:
runs-on: ubuntu-latest
steps:
@@ -57,6 +56,5 @@ jobs:
submodules: recursive
- uses: goto-bus-stop/setup-zig@v2
with:
version: 0.11.0-dev.3395+1e7dcaa3a
- run: zig fmt src/**/*.zig
version: 0.13.0
- run: zig fmt --check {src,lib}/**/*.zig build.zig build.zig.zon

7
.gitignore vendored
View File

@@ -1,5 +1,8 @@
zig-cache/
.zig-cache/
zig-out/
bin/
doc/
imgui.ini
imgui.ini
.build_config/
**/*.log

8
.gitmodules vendored
View File

@@ -1,9 +1,3 @@
[submodule "lib/SDL.zig"]
path = lib/SDL.zig
url = https://github.com/MasterQ32/SDL.zig
[submodule "lib/zgui"]
path = lib/zgui
url = https://git.musuka.dev/paoda/zgui
[submodule "lib/arm32"]
path = lib/arm32
url = https://git.musuka.dev/paoda/arm32.git
url = https://github.com/paoda/SDL.zig

View File

@@ -1,8 +1,5 @@
const std = @import("std");
const Sdk = @import("lib/SDL.zig/Sdk.zig");
const zgui = @import("lib/zgui/build.zig");
const arm32 = @import("lib/arm32/build.zig");
const sdl = @import("lib/SDL.zig/build.zig");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
@@ -23,26 +20,27 @@ pub fn build(b: *std.Build) void {
.name = "turbo",
// In this case the main source file is merely a path, however, in more
// complicated build scripts, this could be a generated file.
.root_source_file = .{ .path = "src/main.zig" },
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
exe.addModule("arm32", arm32.module(b));
exe.addModule("zig-clap", b.dependency("zig-clap", .{}).module("clap"));
const sdk = sdl.init(b, null, null);
const zgui = b.dependency("zgui", .{ .shared = false, .with_implot = true, .backend = .sdl2_opengl3 });
const imgui = zgui.artifact("imgui");
exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } }); // https://github.com/FlorenceOS/
exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } }); // https://github.com/MasterQ32/zig-opengl
exe.root_module.addImport("arm32", b.dependency("arm32", .{}).module("arm32")); // https://git.musuka.dev/paoda/arm32
exe.root_module.addImport("gdbstub", b.dependency("zba-gdbstub", .{}).module("zba-gdbstub")); // https://git.musuka.dev/paoda/zba-gdbstub
exe.root_module.addImport("zig-clap", b.dependency("zig-clap", .{}).module("clap")); // https://github.com/Hejsil/zig-clap
exe.root_module.addImport("zgui", zgui.module("root")); // https://git.musuka.dev/paoda/zgui
exe.root_module.addImport("sdl2", sdk.getNativeModule()); // https://github.com/MasterQ32/SDL.zig
// https://github.com/MasterQ32/SDL.zig
const sdk = Sdk.init(b, null);
sdk.link(exe, .dynamic);
exe.addModule("sdl2", sdk.getNativeModule());
exe.root_module.addAnonymousImport("bitfield", .{ .root_source_file = b.path("lib/bitfield.zig") }); // https://github.com/FlorenceOS/
exe.root_module.addAnonymousImport("gl", .{ .root_source_file = b.path("lib/gl.zig") }); // https://github.com/MasterQ32/zig-opengl
// https://git.musuka.dev/paoda/zgui
// .shared option should stay in sync with SDL.zig call above where true == .dynamic, and false == .static
const zgui_pkg = zgui.package(b, target, optimize, .{ .options = .{ .backend = .sdl2_opengl3, .shared = true } });
zgui_pkg.link(exe);
sdk.link(exe, .dynamic, .SDL2);
sdk.link(imgui, .dynamic, .SDL2);
exe.linkLibrary(imgui);
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
@@ -75,7 +73,7 @@ pub fn build(b: *std.Build) void {
// Creates a step for unit testing. This only builds the test executable
// but does not run it.
const unit_tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});

View File

@@ -1,15 +1,29 @@
.{
.name = "turbo",
.version = "0.1.0",
.paths = .{
"lib/bitfield.zig",
"lib/gl.zig",
"src",
"build.zig",
"build.zig.zon",
},
.dependencies = .{
.@"zig-clap" = .{
.url = "https://github.com/Hejsil/zig-clap/archive/f49b94700e0761b7514abdca0e4f0e7f3f938a93.tar.gz",
.hash = "1220f48518ce22882e102255ed3bcdb7aeeb4891f50b2cdd3bd74b5b2e24d3149ba2",
.url = "git+https://github.com/Hejsil/zig-clap#c0193e9247335a6c1688b946325060289405de2a",
.hash = "12207ee987ce045596cb992cfb15b0d6d9456e50d4721c3061c69dabc2962053644d",
},
.@"zba-util" = .{
// Necessary to use paoda/arm32 as a git submodule
.url = "https://git.musuka.dev/paoda/zba-util/archive/322c798e384a0d24cc84ffcfa2e4a3ca807798a0.tar.gz",
.hash = "12209ce0e729460b997706e47a53a32f1842672cd120189e612f4871731780a30ed0",
.@"zba-gdbstub" = .{
.url = "git+https://git.musuka.dev/paoda/zba-gdbstub#9a50607d5f48293f950a4e823344f2bc24582a5a",
.hash = "1220ac267744ed2a735f03c4620d7c6210fbd36d7bfb2b376ddc3436faebadee0f61",
},
.arm32 = .{
.url = "git+https://git.musuka.dev/paoda/arm32#814d081ea0983bc48841a6baad7158c157b17ad6",
.hash = "12203c3dacf3a7aa7aee5fc5763dd7b40399bd1c34d1483330b6bd5a76bffef22d82",
},
.zgui = .{
.url = "git+https://git.musuka.dev/paoda/zgui#7f8d05101e96c64314d7926c80ee157dcb89da4e",
.hash = "1220bd81a1c7734892b1d4233ed047710487787873c85dd5fc76d1764a331ed2ff43",
},
},
}

36
dl_sdl2.ps1 Normal file
View File

@@ -0,0 +1,36 @@
$SDL2Version = "2.30.0"
$ArchiveFile = ".\SDL2-devel-mingw.zip"
$Json = @"
{
"x86_64-windows-gnu": {
"include": ".build_config\\SDL2\\include",
"libs": ".build_config\\SDL2\\lib",
"bin": ".build_config\\SDL2\\bin"
}
}
"@
New-Item -Force -ItemType Directory -Path .\.build_config
Set-Location -Path .build_config -PassThru
if (!(Test-Path -PathType Leaf $ArchiveFile)) {
Invoke-WebRequest "https://github.com/libsdl-org/SDL/releases/download/release-$SDL2Version/SDL2-devel-$SDL2Version-mingw.zip" -OutFile $ArchiveFile
}
Expand-Archive $ArchiveFile
if (Test-Path -PathType Container .\SDL2) {
Remove-Item -Recurse .\SDL2
}
New-Item -Force -ItemType Directory -Path .\SDL2
Get-ChildItem -Path ".\SDL2-devel-mingw\SDL2-$SDL2Version\x86_64-w64-mingw32" | Move-Item -Destination .\SDL2
# #include <SDL.h>
Move-Item -Force -Path .\SDL2\include\SDL2\* -Destination .\SDL2\include
Remove-Item -Force .\SDL2\include\SDL2
New-Item -Force .\sdl.json -Value $Json
Remove-Item -Recurse .\SDL2-devel-mingw
Set-Location -Path .. -PassThru

Submodule lib/arm32 deleted from ada2a08516

View File

@@ -12,22 +12,14 @@
//
// This file was generated with the following command line:
// generator C:\Users\paoda\dev\open\zig-opengl\bin\Debug\net6.0\generator.dll .\OpenGL-Registry\xml\gl.xml gl.zig GL_VERSION_3_3
// generator /home/paoda/dev/open/zig-opengl/bin/Debug/net6.0/generator.dll OpenGL-Registry/xml/gl.xml gl.zig GL_VERSION_3_3
//
const std = @import("std");
const builtin = @import("builtin");
const log = std.log.scoped(.OpenGL);
pub const FunctionPointer: type = blk: {
const BaseFunc = fn (u32) callconv(.C) u32;
const SpecializedFnPtr = FnPtr(BaseFunc);
const fnptr_type = @typeInfo(SpecializedFnPtr);
var generic_type = fnptr_type;
std.debug.assert(generic_type.Pointer.size == .One);
generic_type.Pointer.child = anyopaque;
break :blk @Type(generic_type);
};
pub const FunctionPointer: type = *align(@alignOf(fn (u32) callconv(.C) u32)) const anyopaque;
pub const GLenum = c_uint;
pub const GLboolean = u8;
@@ -68,23 +60,16 @@ pub const GLsync = *opaque {};
pub const _cl_context = opaque {};
pub const _cl_event = opaque {};
pub const GLDEBUGPROC = FnPtr(fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void);
pub const GLDEBUGPROCARB = FnPtr(fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void);
pub const GLDEBUGPROCKHR = FnPtr(fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void);
pub const GLDEBUGPROC = *const fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void;
pub const GLDEBUGPROCARB = *const fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void;
pub const GLDEBUGPROCKHR = *const fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void;
pub const GLDEBUGPROCAMD = FnPtr(fn (id: GLuint, category: GLenum, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void);
pub const GLDEBUGPROCAMD = *const fn (id: GLuint, category: GLenum, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void;
pub const GLhalfNV = u16;
pub const GLvdpauSurfaceNV = GLintptr;
pub const GLVULKANPROCNV = *const fn () callconv(.C) void;
fn FnPtr(comptime Fn: type) type {
return if (@import("builtin").zig_backend != .stage1)
*const Fn
else
Fn;
}
pub const DEPTH_BUFFER_BIT = 0x00000100;
pub const STENCIL_BUFFER_BIT = 0x00000400;
pub const COLOR_BUFFER_BIT = 0x00004000;
@@ -4700,350 +4685,350 @@ const function_signatures = struct {
};
const function_pointers = struct {
var glCullFace: FnPtr(function_signatures.glCullFace) = undefined;
var glFrontFace: FnPtr(function_signatures.glFrontFace) = undefined;
var glHint: FnPtr(function_signatures.glHint) = undefined;
var glLineWidth: FnPtr(function_signatures.glLineWidth) = undefined;
var glPointSize: FnPtr(function_signatures.glPointSize) = undefined;
var glPolygonMode: FnPtr(function_signatures.glPolygonMode) = undefined;
var glScissor: FnPtr(function_signatures.glScissor) = undefined;
var glTexParameterf: FnPtr(function_signatures.glTexParameterf) = undefined;
var glTexParameterfv: FnPtr(function_signatures.glTexParameterfv) = undefined;
var glTexParameteri: FnPtr(function_signatures.glTexParameteri) = undefined;
var glTexParameteriv: FnPtr(function_signatures.glTexParameteriv) = undefined;
var glTexImage1D: FnPtr(function_signatures.glTexImage1D) = undefined;
var glTexImage2D: FnPtr(function_signatures.glTexImage2D) = undefined;
var glDrawBuffer: FnPtr(function_signatures.glDrawBuffer) = undefined;
var glClear: FnPtr(function_signatures.glClear) = undefined;
var glClearColor: FnPtr(function_signatures.glClearColor) = undefined;
var glClearStencil: FnPtr(function_signatures.glClearStencil) = undefined;
var glClearDepth: FnPtr(function_signatures.glClearDepth) = undefined;
var glStencilMask: FnPtr(function_signatures.glStencilMask) = undefined;
var glColorMask: FnPtr(function_signatures.glColorMask) = undefined;
var glDepthMask: FnPtr(function_signatures.glDepthMask) = undefined;
var glDisable: FnPtr(function_signatures.glDisable) = undefined;
var glEnable: FnPtr(function_signatures.glEnable) = undefined;
var glFinish: FnPtr(function_signatures.glFinish) = undefined;
var glFlush: FnPtr(function_signatures.glFlush) = undefined;
var glBlendFunc: FnPtr(function_signatures.glBlendFunc) = undefined;
var glLogicOp: FnPtr(function_signatures.glLogicOp) = undefined;
var glStencilFunc: FnPtr(function_signatures.glStencilFunc) = undefined;
var glStencilOp: FnPtr(function_signatures.glStencilOp) = undefined;
var glDepthFunc: FnPtr(function_signatures.glDepthFunc) = undefined;
var glPixelStoref: FnPtr(function_signatures.glPixelStoref) = undefined;
var glPixelStorei: FnPtr(function_signatures.glPixelStorei) = undefined;
var glReadBuffer: FnPtr(function_signatures.glReadBuffer) = undefined;
var glReadPixels: FnPtr(function_signatures.glReadPixels) = undefined;
var glGetBooleanv: FnPtr(function_signatures.glGetBooleanv) = undefined;
var glGetDoublev: FnPtr(function_signatures.glGetDoublev) = undefined;
var glGetError: FnPtr(function_signatures.glGetError) = undefined;
var glGetFloatv: FnPtr(function_signatures.glGetFloatv) = undefined;
var glGetIntegerv: FnPtr(function_signatures.glGetIntegerv) = undefined;
var glGetString: FnPtr(function_signatures.glGetString) = undefined;
var glGetTexImage: FnPtr(function_signatures.glGetTexImage) = undefined;
var glGetTexParameterfv: FnPtr(function_signatures.glGetTexParameterfv) = undefined;
var glGetTexParameteriv: FnPtr(function_signatures.glGetTexParameteriv) = undefined;
var glGetTexLevelParameterfv: FnPtr(function_signatures.glGetTexLevelParameterfv) = undefined;
var glGetTexLevelParameteriv: FnPtr(function_signatures.glGetTexLevelParameteriv) = undefined;
var glIsEnabled: FnPtr(function_signatures.glIsEnabled) = undefined;
var glDepthRange: FnPtr(function_signatures.glDepthRange) = undefined;
var glViewport: FnPtr(function_signatures.glViewport) = undefined;
var glDrawArrays: FnPtr(function_signatures.glDrawArrays) = undefined;
var glDrawElements: FnPtr(function_signatures.glDrawElements) = undefined;
var glPolygonOffset: FnPtr(function_signatures.glPolygonOffset) = undefined;
var glCopyTexImage1D: FnPtr(function_signatures.glCopyTexImage1D) = undefined;
var glCopyTexImage2D: FnPtr(function_signatures.glCopyTexImage2D) = undefined;
var glCopyTexSubImage1D: FnPtr(function_signatures.glCopyTexSubImage1D) = undefined;
var glCopyTexSubImage2D: FnPtr(function_signatures.glCopyTexSubImage2D) = undefined;
var glTexSubImage1D: FnPtr(function_signatures.glTexSubImage1D) = undefined;
var glTexSubImage2D: FnPtr(function_signatures.glTexSubImage2D) = undefined;
var glBindTexture: FnPtr(function_signatures.glBindTexture) = undefined;
var glDeleteTextures: FnPtr(function_signatures.glDeleteTextures) = undefined;
var glGenTextures: FnPtr(function_signatures.glGenTextures) = undefined;
var glIsTexture: FnPtr(function_signatures.glIsTexture) = undefined;
var glDrawRangeElements: FnPtr(function_signatures.glDrawRangeElements) = undefined;
var glTexImage3D: FnPtr(function_signatures.glTexImage3D) = undefined;
var glTexSubImage3D: FnPtr(function_signatures.glTexSubImage3D) = undefined;
var glCopyTexSubImage3D: FnPtr(function_signatures.glCopyTexSubImage3D) = undefined;
var glActiveTexture: FnPtr(function_signatures.glActiveTexture) = undefined;
var glSampleCoverage: FnPtr(function_signatures.glSampleCoverage) = undefined;
var glCompressedTexImage3D: FnPtr(function_signatures.glCompressedTexImage3D) = undefined;
var glCompressedTexImage2D: FnPtr(function_signatures.glCompressedTexImage2D) = undefined;
var glCompressedTexImage1D: FnPtr(function_signatures.glCompressedTexImage1D) = undefined;
var glCompressedTexSubImage3D: FnPtr(function_signatures.glCompressedTexSubImage3D) = undefined;
var glCompressedTexSubImage2D: FnPtr(function_signatures.glCompressedTexSubImage2D) = undefined;
var glCompressedTexSubImage1D: FnPtr(function_signatures.glCompressedTexSubImage1D) = undefined;
var glGetCompressedTexImage: FnPtr(function_signatures.glGetCompressedTexImage) = undefined;
var glVertexAttribP4uiv: FnPtr(function_signatures.glVertexAttribP4uiv) = undefined;
var glVertexAttribP4ui: FnPtr(function_signatures.glVertexAttribP4ui) = undefined;
var glVertexAttribP3uiv: FnPtr(function_signatures.glVertexAttribP3uiv) = undefined;
var glVertexAttribP3ui: FnPtr(function_signatures.glVertexAttribP3ui) = undefined;
var glVertexAttribP2uiv: FnPtr(function_signatures.glVertexAttribP2uiv) = undefined;
var glVertexAttribP2ui: FnPtr(function_signatures.glVertexAttribP2ui) = undefined;
var glVertexAttribP1uiv: FnPtr(function_signatures.glVertexAttribP1uiv) = undefined;
var glVertexAttribP1ui: FnPtr(function_signatures.glVertexAttribP1ui) = undefined;
var glVertexAttribDivisor: FnPtr(function_signatures.glVertexAttribDivisor) = undefined;
var glGetQueryObjectui64v: FnPtr(function_signatures.glGetQueryObjectui64v) = undefined;
var glGetQueryObjecti64v: FnPtr(function_signatures.glGetQueryObjecti64v) = undefined;
var glQueryCounter: FnPtr(function_signatures.glQueryCounter) = undefined;
var glGetSamplerParameterIuiv: FnPtr(function_signatures.glGetSamplerParameterIuiv) = undefined;
var glGetSamplerParameterfv: FnPtr(function_signatures.glGetSamplerParameterfv) = undefined;
var glGetSamplerParameterIiv: FnPtr(function_signatures.glGetSamplerParameterIiv) = undefined;
var glGetSamplerParameteriv: FnPtr(function_signatures.glGetSamplerParameteriv) = undefined;
var glSamplerParameterIuiv: FnPtr(function_signatures.glSamplerParameterIuiv) = undefined;
var glSamplerParameterIiv: FnPtr(function_signatures.glSamplerParameterIiv) = undefined;
var glSamplerParameterfv: FnPtr(function_signatures.glSamplerParameterfv) = undefined;
var glSamplerParameterf: FnPtr(function_signatures.glSamplerParameterf) = undefined;
var glSamplerParameteriv: FnPtr(function_signatures.glSamplerParameteriv) = undefined;
var glSamplerParameteri: FnPtr(function_signatures.glSamplerParameteri) = undefined;
var glBindSampler: FnPtr(function_signatures.glBindSampler) = undefined;
var glIsSampler: FnPtr(function_signatures.glIsSampler) = undefined;
var glDeleteSamplers: FnPtr(function_signatures.glDeleteSamplers) = undefined;
var glGenSamplers: FnPtr(function_signatures.glGenSamplers) = undefined;
var glGetFragDataIndex: FnPtr(function_signatures.glGetFragDataIndex) = undefined;
var glBindFragDataLocationIndexed: FnPtr(function_signatures.glBindFragDataLocationIndexed) = undefined;
var glSampleMaski: FnPtr(function_signatures.glSampleMaski) = undefined;
var glGetMultisamplefv: FnPtr(function_signatures.glGetMultisamplefv) = undefined;
var glTexImage3DMultisample: FnPtr(function_signatures.glTexImage3DMultisample) = undefined;
var glTexImage2DMultisample: FnPtr(function_signatures.glTexImage2DMultisample) = undefined;
var glFramebufferTexture: FnPtr(function_signatures.glFramebufferTexture) = undefined;
var glGetBufferParameteri64v: FnPtr(function_signatures.glGetBufferParameteri64v) = undefined;
var glBlendFuncSeparate: FnPtr(function_signatures.glBlendFuncSeparate) = undefined;
var glMultiDrawArrays: FnPtr(function_signatures.glMultiDrawArrays) = undefined;
var glMultiDrawElements: FnPtr(function_signatures.glMultiDrawElements) = undefined;
var glPointParameterf: FnPtr(function_signatures.glPointParameterf) = undefined;
var glPointParameterfv: FnPtr(function_signatures.glPointParameterfv) = undefined;
var glPointParameteri: FnPtr(function_signatures.glPointParameteri) = undefined;
var glPointParameteriv: FnPtr(function_signatures.glPointParameteriv) = undefined;
var glGetInteger64i_v: FnPtr(function_signatures.glGetInteger64i_v) = undefined;
var glGetSynciv: FnPtr(function_signatures.glGetSynciv) = undefined;
var glGetInteger64v: FnPtr(function_signatures.glGetInteger64v) = undefined;
var glWaitSync: FnPtr(function_signatures.glWaitSync) = undefined;
var glClientWaitSync: FnPtr(function_signatures.glClientWaitSync) = undefined;
var glDeleteSync: FnPtr(function_signatures.glDeleteSync) = undefined;
var glIsSync: FnPtr(function_signatures.glIsSync) = undefined;
var glFenceSync: FnPtr(function_signatures.glFenceSync) = undefined;
var glBlendColor: FnPtr(function_signatures.glBlendColor) = undefined;
var glBlendEquation: FnPtr(function_signatures.glBlendEquation) = undefined;
var glProvokingVertex: FnPtr(function_signatures.glProvokingVertex) = undefined;
var glMultiDrawElementsBaseVertex: FnPtr(function_signatures.glMultiDrawElementsBaseVertex) = undefined;
var glDrawElementsInstancedBaseVertex: FnPtr(function_signatures.glDrawElementsInstancedBaseVertex) = undefined;
var glDrawRangeElementsBaseVertex: FnPtr(function_signatures.glDrawRangeElementsBaseVertex) = undefined;
var glDrawElementsBaseVertex: FnPtr(function_signatures.glDrawElementsBaseVertex) = undefined;
var glGenQueries: FnPtr(function_signatures.glGenQueries) = undefined;
var glDeleteQueries: FnPtr(function_signatures.glDeleteQueries) = undefined;
var glIsQuery: FnPtr(function_signatures.glIsQuery) = undefined;
var glBeginQuery: FnPtr(function_signatures.glBeginQuery) = undefined;
var glEndQuery: FnPtr(function_signatures.glEndQuery) = undefined;
var glGetQueryiv: FnPtr(function_signatures.glGetQueryiv) = undefined;
var glGetQueryObjectiv: FnPtr(function_signatures.glGetQueryObjectiv) = undefined;
var glGetQueryObjectuiv: FnPtr(function_signatures.glGetQueryObjectuiv) = undefined;
var glBindBuffer: FnPtr(function_signatures.glBindBuffer) = undefined;
var glDeleteBuffers: FnPtr(function_signatures.glDeleteBuffers) = undefined;
var glGenBuffers: FnPtr(function_signatures.glGenBuffers) = undefined;
var glIsBuffer: FnPtr(function_signatures.glIsBuffer) = undefined;
var glBufferData: FnPtr(function_signatures.glBufferData) = undefined;
var glBufferSubData: FnPtr(function_signatures.glBufferSubData) = undefined;
var glGetBufferSubData: FnPtr(function_signatures.glGetBufferSubData) = undefined;
var glMapBuffer: FnPtr(function_signatures.glMapBuffer) = undefined;
var glUnmapBuffer: FnPtr(function_signatures.glUnmapBuffer) = undefined;
var glGetBufferParameteriv: FnPtr(function_signatures.glGetBufferParameteriv) = undefined;
var glGetBufferPointerv: FnPtr(function_signatures.glGetBufferPointerv) = undefined;
var glBlendEquationSeparate: FnPtr(function_signatures.glBlendEquationSeparate) = undefined;
var glDrawBuffers: FnPtr(function_signatures.glDrawBuffers) = undefined;
var glStencilOpSeparate: FnPtr(function_signatures.glStencilOpSeparate) = undefined;
var glStencilFuncSeparate: FnPtr(function_signatures.glStencilFuncSeparate) = undefined;
var glStencilMaskSeparate: FnPtr(function_signatures.glStencilMaskSeparate) = undefined;
var glAttachShader: FnPtr(function_signatures.glAttachShader) = undefined;
var glBindAttribLocation: FnPtr(function_signatures.glBindAttribLocation) = undefined;
var glCompileShader: FnPtr(function_signatures.glCompileShader) = undefined;
var glCreateProgram: FnPtr(function_signatures.glCreateProgram) = undefined;
var glCreateShader: FnPtr(function_signatures.glCreateShader) = undefined;
var glDeleteProgram: FnPtr(function_signatures.glDeleteProgram) = undefined;
var glDeleteShader: FnPtr(function_signatures.glDeleteShader) = undefined;
var glDetachShader: FnPtr(function_signatures.glDetachShader) = undefined;
var glDisableVertexAttribArray: FnPtr(function_signatures.glDisableVertexAttribArray) = undefined;
var glEnableVertexAttribArray: FnPtr(function_signatures.glEnableVertexAttribArray) = undefined;
var glGetActiveAttrib: FnPtr(function_signatures.glGetActiveAttrib) = undefined;
var glGetActiveUniform: FnPtr(function_signatures.glGetActiveUniform) = undefined;
var glGetAttachedShaders: FnPtr(function_signatures.glGetAttachedShaders) = undefined;
var glGetAttribLocation: FnPtr(function_signatures.glGetAttribLocation) = undefined;
var glGetProgramiv: FnPtr(function_signatures.glGetProgramiv) = undefined;
var glGetProgramInfoLog: FnPtr(function_signatures.glGetProgramInfoLog) = undefined;
var glGetShaderiv: FnPtr(function_signatures.glGetShaderiv) = undefined;
var glGetShaderInfoLog: FnPtr(function_signatures.glGetShaderInfoLog) = undefined;
var glGetShaderSource: FnPtr(function_signatures.glGetShaderSource) = undefined;
var glGetUniformLocation: FnPtr(function_signatures.glGetUniformLocation) = undefined;
var glGetUniformfv: FnPtr(function_signatures.glGetUniformfv) = undefined;
var glGetUniformiv: FnPtr(function_signatures.glGetUniformiv) = undefined;
var glGetVertexAttribdv: FnPtr(function_signatures.glGetVertexAttribdv) = undefined;
var glGetVertexAttribfv: FnPtr(function_signatures.glGetVertexAttribfv) = undefined;
var glGetVertexAttribiv: FnPtr(function_signatures.glGetVertexAttribiv) = undefined;
var glGetVertexAttribPointerv: FnPtr(function_signatures.glGetVertexAttribPointerv) = undefined;
var glIsProgram: FnPtr(function_signatures.glIsProgram) = undefined;
var glIsShader: FnPtr(function_signatures.glIsShader) = undefined;
var glLinkProgram: FnPtr(function_signatures.glLinkProgram) = undefined;
var glShaderSource: FnPtr(function_signatures.glShaderSource) = undefined;
var glUseProgram: FnPtr(function_signatures.glUseProgram) = undefined;
var glUniform1f: FnPtr(function_signatures.glUniform1f) = undefined;
var glUniform2f: FnPtr(function_signatures.glUniform2f) = undefined;
var glUniform3f: FnPtr(function_signatures.glUniform3f) = undefined;
var glUniform4f: FnPtr(function_signatures.glUniform4f) = undefined;
var glUniform1i: FnPtr(function_signatures.glUniform1i) = undefined;
var glUniform2i: FnPtr(function_signatures.glUniform2i) = undefined;
var glUniform3i: FnPtr(function_signatures.glUniform3i) = undefined;
var glUniform4i: FnPtr(function_signatures.glUniform4i) = undefined;
var glUniform1fv: FnPtr(function_signatures.glUniform1fv) = undefined;
var glUniform2fv: FnPtr(function_signatures.glUniform2fv) = undefined;
var glUniform3fv: FnPtr(function_signatures.glUniform3fv) = undefined;
var glUniform4fv: FnPtr(function_signatures.glUniform4fv) = undefined;
var glUniform1iv: FnPtr(function_signatures.glUniform1iv) = undefined;
var glUniform2iv: FnPtr(function_signatures.glUniform2iv) = undefined;
var glUniform3iv: FnPtr(function_signatures.glUniform3iv) = undefined;
var glUniform4iv: FnPtr(function_signatures.glUniform4iv) = undefined;
var glUniformMatrix2fv: FnPtr(function_signatures.glUniformMatrix2fv) = undefined;
var glUniformMatrix3fv: FnPtr(function_signatures.glUniformMatrix3fv) = undefined;
var glUniformMatrix4fv: FnPtr(function_signatures.glUniformMatrix4fv) = undefined;
var glValidateProgram: FnPtr(function_signatures.glValidateProgram) = undefined;
var glVertexAttrib1d: FnPtr(function_signatures.glVertexAttrib1d) = undefined;
var glVertexAttrib1dv: FnPtr(function_signatures.glVertexAttrib1dv) = undefined;
var glVertexAttrib1f: FnPtr(function_signatures.glVertexAttrib1f) = undefined;
var glVertexAttrib1fv: FnPtr(function_signatures.glVertexAttrib1fv) = undefined;
var glVertexAttrib1s: FnPtr(function_signatures.glVertexAttrib1s) = undefined;
var glVertexAttrib1sv: FnPtr(function_signatures.glVertexAttrib1sv) = undefined;
var glVertexAttrib2d: FnPtr(function_signatures.glVertexAttrib2d) = undefined;
var glVertexAttrib2dv: FnPtr(function_signatures.glVertexAttrib2dv) = undefined;
var glVertexAttrib2f: FnPtr(function_signatures.glVertexAttrib2f) = undefined;
var glVertexAttrib2fv: FnPtr(function_signatures.glVertexAttrib2fv) = undefined;
var glVertexAttrib2s: FnPtr(function_signatures.glVertexAttrib2s) = undefined;
var glVertexAttrib2sv: FnPtr(function_signatures.glVertexAttrib2sv) = undefined;
var glVertexAttrib3d: FnPtr(function_signatures.glVertexAttrib3d) = undefined;
var glVertexAttrib3dv: FnPtr(function_signatures.glVertexAttrib3dv) = undefined;
var glVertexAttrib3f: FnPtr(function_signatures.glVertexAttrib3f) = undefined;
var glVertexAttrib3fv: FnPtr(function_signatures.glVertexAttrib3fv) = undefined;
var glVertexAttrib3s: FnPtr(function_signatures.glVertexAttrib3s) = undefined;
var glVertexAttrib3sv: FnPtr(function_signatures.glVertexAttrib3sv) = undefined;
var glVertexAttrib4Nbv: FnPtr(function_signatures.glVertexAttrib4Nbv) = undefined;
var glVertexAttrib4Niv: FnPtr(function_signatures.glVertexAttrib4Niv) = undefined;
var glVertexAttrib4Nsv: FnPtr(function_signatures.glVertexAttrib4Nsv) = undefined;
var glVertexAttrib4Nub: FnPtr(function_signatures.glVertexAttrib4Nub) = undefined;
var glVertexAttrib4Nubv: FnPtr(function_signatures.glVertexAttrib4Nubv) = undefined;
var glVertexAttrib4Nuiv: FnPtr(function_signatures.glVertexAttrib4Nuiv) = undefined;
var glVertexAttrib4Nusv: FnPtr(function_signatures.glVertexAttrib4Nusv) = undefined;
var glVertexAttrib4bv: FnPtr(function_signatures.glVertexAttrib4bv) = undefined;
var glVertexAttrib4d: FnPtr(function_signatures.glVertexAttrib4d) = undefined;
var glVertexAttrib4dv: FnPtr(function_signatures.glVertexAttrib4dv) = undefined;
var glVertexAttrib4f: FnPtr(function_signatures.glVertexAttrib4f) = undefined;
var glVertexAttrib4fv: FnPtr(function_signatures.glVertexAttrib4fv) = undefined;
var glVertexAttrib4iv: FnPtr(function_signatures.glVertexAttrib4iv) = undefined;
var glVertexAttrib4s: FnPtr(function_signatures.glVertexAttrib4s) = undefined;
var glVertexAttrib4sv: FnPtr(function_signatures.glVertexAttrib4sv) = undefined;
var glVertexAttrib4ubv: FnPtr(function_signatures.glVertexAttrib4ubv) = undefined;
var glVertexAttrib4uiv: FnPtr(function_signatures.glVertexAttrib4uiv) = undefined;
var glVertexAttrib4usv: FnPtr(function_signatures.glVertexAttrib4usv) = undefined;
var glVertexAttribPointer: FnPtr(function_signatures.glVertexAttribPointer) = undefined;
var glUniformMatrix2x3fv: FnPtr(function_signatures.glUniformMatrix2x3fv) = undefined;
var glUniformMatrix3x2fv: FnPtr(function_signatures.glUniformMatrix3x2fv) = undefined;
var glUniformMatrix2x4fv: FnPtr(function_signatures.glUniformMatrix2x4fv) = undefined;
var glUniformMatrix4x2fv: FnPtr(function_signatures.glUniformMatrix4x2fv) = undefined;
var glUniformMatrix3x4fv: FnPtr(function_signatures.glUniformMatrix3x4fv) = undefined;
var glUniformMatrix4x3fv: FnPtr(function_signatures.glUniformMatrix4x3fv) = undefined;
var glColorMaski: FnPtr(function_signatures.glColorMaski) = undefined;
var glGetBooleani_v: FnPtr(function_signatures.glGetBooleani_v) = undefined;
var glGetIntegeri_v: FnPtr(function_signatures.glGetIntegeri_v) = undefined;
var glEnablei: FnPtr(function_signatures.glEnablei) = undefined;
var glDisablei: FnPtr(function_signatures.glDisablei) = undefined;
var glIsEnabledi: FnPtr(function_signatures.glIsEnabledi) = undefined;
var glBeginTransformFeedback: FnPtr(function_signatures.glBeginTransformFeedback) = undefined;
var glEndTransformFeedback: FnPtr(function_signatures.glEndTransformFeedback) = undefined;
var glBindBufferRange: FnPtr(function_signatures.glBindBufferRange) = undefined;
var glBindBufferBase: FnPtr(function_signatures.glBindBufferBase) = undefined;
var glTransformFeedbackVaryings: FnPtr(function_signatures.glTransformFeedbackVaryings) = undefined;
var glGetTransformFeedbackVarying: FnPtr(function_signatures.glGetTransformFeedbackVarying) = undefined;
var glClampColor: FnPtr(function_signatures.glClampColor) = undefined;
var glBeginConditionalRender: FnPtr(function_signatures.glBeginConditionalRender) = undefined;
var glEndConditionalRender: FnPtr(function_signatures.glEndConditionalRender) = undefined;
var glVertexAttribIPointer: FnPtr(function_signatures.glVertexAttribIPointer) = undefined;
var glGetVertexAttribIiv: FnPtr(function_signatures.glGetVertexAttribIiv) = undefined;
var glGetVertexAttribIuiv: FnPtr(function_signatures.glGetVertexAttribIuiv) = undefined;
var glVertexAttribI1i: FnPtr(function_signatures.glVertexAttribI1i) = undefined;
var glVertexAttribI2i: FnPtr(function_signatures.glVertexAttribI2i) = undefined;
var glVertexAttribI3i: FnPtr(function_signatures.glVertexAttribI3i) = undefined;
var glVertexAttribI4i: FnPtr(function_signatures.glVertexAttribI4i) = undefined;
var glVertexAttribI1ui: FnPtr(function_signatures.glVertexAttribI1ui) = undefined;
var glVertexAttribI2ui: FnPtr(function_signatures.glVertexAttribI2ui) = undefined;
var glVertexAttribI3ui: FnPtr(function_signatures.glVertexAttribI3ui) = undefined;
var glVertexAttribI4ui: FnPtr(function_signatures.glVertexAttribI4ui) = undefined;
var glVertexAttribI1iv: FnPtr(function_signatures.glVertexAttribI1iv) = undefined;
var glVertexAttribI2iv: FnPtr(function_signatures.glVertexAttribI2iv) = undefined;
var glVertexAttribI3iv: FnPtr(function_signatures.glVertexAttribI3iv) = undefined;
var glVertexAttribI4iv: FnPtr(function_signatures.glVertexAttribI4iv) = undefined;
var glVertexAttribI1uiv: FnPtr(function_signatures.glVertexAttribI1uiv) = undefined;
var glVertexAttribI2uiv: FnPtr(function_signatures.glVertexAttribI2uiv) = undefined;
var glVertexAttribI3uiv: FnPtr(function_signatures.glVertexAttribI3uiv) = undefined;
var glVertexAttribI4uiv: FnPtr(function_signatures.glVertexAttribI4uiv) = undefined;
var glVertexAttribI4bv: FnPtr(function_signatures.glVertexAttribI4bv) = undefined;
var glVertexAttribI4sv: FnPtr(function_signatures.glVertexAttribI4sv) = undefined;
var glVertexAttribI4ubv: FnPtr(function_signatures.glVertexAttribI4ubv) = undefined;
var glVertexAttribI4usv: FnPtr(function_signatures.glVertexAttribI4usv) = undefined;
var glGetUniformuiv: FnPtr(function_signatures.glGetUniformuiv) = undefined;
var glBindFragDataLocation: FnPtr(function_signatures.glBindFragDataLocation) = undefined;
var glGetFragDataLocation: FnPtr(function_signatures.glGetFragDataLocation) = undefined;
var glUniform1ui: FnPtr(function_signatures.glUniform1ui) = undefined;
var glUniform2ui: FnPtr(function_signatures.glUniform2ui) = undefined;
var glUniform3ui: FnPtr(function_signatures.glUniform3ui) = undefined;
var glUniform4ui: FnPtr(function_signatures.glUniform4ui) = undefined;
var glUniform1uiv: FnPtr(function_signatures.glUniform1uiv) = undefined;
var glUniform2uiv: FnPtr(function_signatures.glUniform2uiv) = undefined;
var glUniform3uiv: FnPtr(function_signatures.glUniform3uiv) = undefined;
var glUniform4uiv: FnPtr(function_signatures.glUniform4uiv) = undefined;
var glTexParameterIiv: FnPtr(function_signatures.glTexParameterIiv) = undefined;
var glTexParameterIuiv: FnPtr(function_signatures.glTexParameterIuiv) = undefined;
var glGetTexParameterIiv: FnPtr(function_signatures.glGetTexParameterIiv) = undefined;
var glGetTexParameterIuiv: FnPtr(function_signatures.glGetTexParameterIuiv) = undefined;
var glClearBufferiv: FnPtr(function_signatures.glClearBufferiv) = undefined;
var glClearBufferuiv: FnPtr(function_signatures.glClearBufferuiv) = undefined;
var glClearBufferfv: FnPtr(function_signatures.glClearBufferfv) = undefined;
var glClearBufferfi: FnPtr(function_signatures.glClearBufferfi) = undefined;
var glGetStringi: FnPtr(function_signatures.glGetStringi) = undefined;
var glIsRenderbuffer: FnPtr(function_signatures.glIsRenderbuffer) = undefined;
var glBindRenderbuffer: FnPtr(function_signatures.glBindRenderbuffer) = undefined;
var glDeleteRenderbuffers: FnPtr(function_signatures.glDeleteRenderbuffers) = undefined;
var glGenRenderbuffers: FnPtr(function_signatures.glGenRenderbuffers) = undefined;
var glRenderbufferStorage: FnPtr(function_signatures.glRenderbufferStorage) = undefined;
var glGetRenderbufferParameteriv: FnPtr(function_signatures.glGetRenderbufferParameteriv) = undefined;
var glIsFramebuffer: FnPtr(function_signatures.glIsFramebuffer) = undefined;
var glBindFramebuffer: FnPtr(function_signatures.glBindFramebuffer) = undefined;
var glDeleteFramebuffers: FnPtr(function_signatures.glDeleteFramebuffers) = undefined;
var glGenFramebuffers: FnPtr(function_signatures.glGenFramebuffers) = undefined;
var glCheckFramebufferStatus: FnPtr(function_signatures.glCheckFramebufferStatus) = undefined;
var glFramebufferTexture1D: FnPtr(function_signatures.glFramebufferTexture1D) = undefined;
var glFramebufferTexture2D: FnPtr(function_signatures.glFramebufferTexture2D) = undefined;
var glFramebufferTexture3D: FnPtr(function_signatures.glFramebufferTexture3D) = undefined;
var glFramebufferRenderbuffer: FnPtr(function_signatures.glFramebufferRenderbuffer) = undefined;
var glGetFramebufferAttachmentParameteriv: FnPtr(function_signatures.glGetFramebufferAttachmentParameteriv) = undefined;
var glGenerateMipmap: FnPtr(function_signatures.glGenerateMipmap) = undefined;
var glBlitFramebuffer: FnPtr(function_signatures.glBlitFramebuffer) = undefined;
var glRenderbufferStorageMultisample: FnPtr(function_signatures.glRenderbufferStorageMultisample) = undefined;
var glFramebufferTextureLayer: FnPtr(function_signatures.glFramebufferTextureLayer) = undefined;
var glMapBufferRange: FnPtr(function_signatures.glMapBufferRange) = undefined;
var glFlushMappedBufferRange: FnPtr(function_signatures.glFlushMappedBufferRange) = undefined;
var glBindVertexArray: FnPtr(function_signatures.glBindVertexArray) = undefined;
var glDeleteVertexArrays: FnPtr(function_signatures.glDeleteVertexArrays) = undefined;
var glGenVertexArrays: FnPtr(function_signatures.glGenVertexArrays) = undefined;
var glIsVertexArray: FnPtr(function_signatures.glIsVertexArray) = undefined;
var glDrawArraysInstanced: FnPtr(function_signatures.glDrawArraysInstanced) = undefined;
var glDrawElementsInstanced: FnPtr(function_signatures.glDrawElementsInstanced) = undefined;
var glTexBuffer: FnPtr(function_signatures.glTexBuffer) = undefined;
var glPrimitiveRestartIndex: FnPtr(function_signatures.glPrimitiveRestartIndex) = undefined;
var glCopyBufferSubData: FnPtr(function_signatures.glCopyBufferSubData) = undefined;
var glGetUniformIndices: FnPtr(function_signatures.glGetUniformIndices) = undefined;
var glGetActiveUniformsiv: FnPtr(function_signatures.glGetActiveUniformsiv) = undefined;
var glGetActiveUniformName: FnPtr(function_signatures.glGetActiveUniformName) = undefined;
var glGetUniformBlockIndex: FnPtr(function_signatures.glGetUniformBlockIndex) = undefined;
var glGetActiveUniformBlockiv: FnPtr(function_signatures.glGetActiveUniformBlockiv) = undefined;
var glGetActiveUniformBlockName: FnPtr(function_signatures.glGetActiveUniformBlockName) = undefined;
var glUniformBlockBinding: FnPtr(function_signatures.glUniformBlockBinding) = undefined;
var glCullFace: *const function_signatures.glCullFace = undefined;
var glFrontFace: *const function_signatures.glFrontFace = undefined;
var glHint: *const function_signatures.glHint = undefined;
var glLineWidth: *const function_signatures.glLineWidth = undefined;
var glPointSize: *const function_signatures.glPointSize = undefined;
var glPolygonMode: *const function_signatures.glPolygonMode = undefined;
var glScissor: *const function_signatures.glScissor = undefined;
var glTexParameterf: *const function_signatures.glTexParameterf = undefined;
var glTexParameterfv: *const function_signatures.glTexParameterfv = undefined;
var glTexParameteri: *const function_signatures.glTexParameteri = undefined;
var glTexParameteriv: *const function_signatures.glTexParameteriv = undefined;
var glTexImage1D: *const function_signatures.glTexImage1D = undefined;
var glTexImage2D: *const function_signatures.glTexImage2D = undefined;
var glDrawBuffer: *const function_signatures.glDrawBuffer = undefined;
var glClear: *const function_signatures.glClear = undefined;
var glClearColor: *const function_signatures.glClearColor = undefined;
var glClearStencil: *const function_signatures.glClearStencil = undefined;
var glClearDepth: *const function_signatures.glClearDepth = undefined;
var glStencilMask: *const function_signatures.glStencilMask = undefined;
var glColorMask: *const function_signatures.glColorMask = undefined;
var glDepthMask: *const function_signatures.glDepthMask = undefined;
var glDisable: *const function_signatures.glDisable = undefined;
var glEnable: *const function_signatures.glEnable = undefined;
var glFinish: *const function_signatures.glFinish = undefined;
var glFlush: *const function_signatures.glFlush = undefined;
var glBlendFunc: *const function_signatures.glBlendFunc = undefined;
var glLogicOp: *const function_signatures.glLogicOp = undefined;
var glStencilFunc: *const function_signatures.glStencilFunc = undefined;
var glStencilOp: *const function_signatures.glStencilOp = undefined;
var glDepthFunc: *const function_signatures.glDepthFunc = undefined;
var glPixelStoref: *const function_signatures.glPixelStoref = undefined;
var glPixelStorei: *const function_signatures.glPixelStorei = undefined;
var glReadBuffer: *const function_signatures.glReadBuffer = undefined;
var glReadPixels: *const function_signatures.glReadPixels = undefined;
var glGetBooleanv: *const function_signatures.glGetBooleanv = undefined;
var glGetDoublev: *const function_signatures.glGetDoublev = undefined;
var glGetError: *const function_signatures.glGetError = undefined;
var glGetFloatv: *const function_signatures.glGetFloatv = undefined;
var glGetIntegerv: *const function_signatures.glGetIntegerv = undefined;
var glGetString: *const function_signatures.glGetString = undefined;
var glGetTexImage: *const function_signatures.glGetTexImage = undefined;
var glGetTexParameterfv: *const function_signatures.glGetTexParameterfv = undefined;
var glGetTexParameteriv: *const function_signatures.glGetTexParameteriv = undefined;
var glGetTexLevelParameterfv: *const function_signatures.glGetTexLevelParameterfv = undefined;
var glGetTexLevelParameteriv: *const function_signatures.glGetTexLevelParameteriv = undefined;
var glIsEnabled: *const function_signatures.glIsEnabled = undefined;
var glDepthRange: *const function_signatures.glDepthRange = undefined;
var glViewport: *const function_signatures.glViewport = undefined;
var glDrawArrays: *const function_signatures.glDrawArrays = undefined;
var glDrawElements: *const function_signatures.glDrawElements = undefined;
var glPolygonOffset: *const function_signatures.glPolygonOffset = undefined;
var glCopyTexImage1D: *const function_signatures.glCopyTexImage1D = undefined;
var glCopyTexImage2D: *const function_signatures.glCopyTexImage2D = undefined;
var glCopyTexSubImage1D: *const function_signatures.glCopyTexSubImage1D = undefined;
var glCopyTexSubImage2D: *const function_signatures.glCopyTexSubImage2D = undefined;
var glTexSubImage1D: *const function_signatures.glTexSubImage1D = undefined;
var glTexSubImage2D: *const function_signatures.glTexSubImage2D = undefined;
var glBindTexture: *const function_signatures.glBindTexture = undefined;
var glDeleteTextures: *const function_signatures.glDeleteTextures = undefined;
var glGenTextures: *const function_signatures.glGenTextures = undefined;
var glIsTexture: *const function_signatures.glIsTexture = undefined;
var glDrawRangeElements: *const function_signatures.glDrawRangeElements = undefined;
var glTexImage3D: *const function_signatures.glTexImage3D = undefined;
var glTexSubImage3D: *const function_signatures.glTexSubImage3D = undefined;
var glCopyTexSubImage3D: *const function_signatures.glCopyTexSubImage3D = undefined;
var glActiveTexture: *const function_signatures.glActiveTexture = undefined;
var glSampleCoverage: *const function_signatures.glSampleCoverage = undefined;
var glCompressedTexImage3D: *const function_signatures.glCompressedTexImage3D = undefined;
var glCompressedTexImage2D: *const function_signatures.glCompressedTexImage2D = undefined;
var glCompressedTexImage1D: *const function_signatures.glCompressedTexImage1D = undefined;
var glCompressedTexSubImage3D: *const function_signatures.glCompressedTexSubImage3D = undefined;
var glCompressedTexSubImage2D: *const function_signatures.glCompressedTexSubImage2D = undefined;
var glCompressedTexSubImage1D: *const function_signatures.glCompressedTexSubImage1D = undefined;
var glGetCompressedTexImage: *const function_signatures.glGetCompressedTexImage = undefined;
var glVertexAttribP4uiv: *const function_signatures.glVertexAttribP4uiv = undefined;
var glVertexAttribP4ui: *const function_signatures.glVertexAttribP4ui = undefined;
var glVertexAttribP3uiv: *const function_signatures.glVertexAttribP3uiv = undefined;
var glVertexAttribP3ui: *const function_signatures.glVertexAttribP3ui = undefined;
var glVertexAttribP2uiv: *const function_signatures.glVertexAttribP2uiv = undefined;
var glVertexAttribP2ui: *const function_signatures.glVertexAttribP2ui = undefined;
var glVertexAttribP1uiv: *const function_signatures.glVertexAttribP1uiv = undefined;
var glVertexAttribP1ui: *const function_signatures.glVertexAttribP1ui = undefined;
var glVertexAttribDivisor: *const function_signatures.glVertexAttribDivisor = undefined;
var glGetQueryObjectui64v: *const function_signatures.glGetQueryObjectui64v = undefined;
var glGetQueryObjecti64v: *const function_signatures.glGetQueryObjecti64v = undefined;
var glQueryCounter: *const function_signatures.glQueryCounter = undefined;
var glGetSamplerParameterIuiv: *const function_signatures.glGetSamplerParameterIuiv = undefined;
var glGetSamplerParameterfv: *const function_signatures.glGetSamplerParameterfv = undefined;
var glGetSamplerParameterIiv: *const function_signatures.glGetSamplerParameterIiv = undefined;
var glGetSamplerParameteriv: *const function_signatures.glGetSamplerParameteriv = undefined;
var glSamplerParameterIuiv: *const function_signatures.glSamplerParameterIuiv = undefined;
var glSamplerParameterIiv: *const function_signatures.glSamplerParameterIiv = undefined;
var glSamplerParameterfv: *const function_signatures.glSamplerParameterfv = undefined;
var glSamplerParameterf: *const function_signatures.glSamplerParameterf = undefined;
var glSamplerParameteriv: *const function_signatures.glSamplerParameteriv = undefined;
var glSamplerParameteri: *const function_signatures.glSamplerParameteri = undefined;
var glBindSampler: *const function_signatures.glBindSampler = undefined;
var glIsSampler: *const function_signatures.glIsSampler = undefined;
var glDeleteSamplers: *const function_signatures.glDeleteSamplers = undefined;
var glGenSamplers: *const function_signatures.glGenSamplers = undefined;
var glGetFragDataIndex: *const function_signatures.glGetFragDataIndex = undefined;
var glBindFragDataLocationIndexed: *const function_signatures.glBindFragDataLocationIndexed = undefined;
var glSampleMaski: *const function_signatures.glSampleMaski = undefined;
var glGetMultisamplefv: *const function_signatures.glGetMultisamplefv = undefined;
var glTexImage3DMultisample: *const function_signatures.glTexImage3DMultisample = undefined;
var glTexImage2DMultisample: *const function_signatures.glTexImage2DMultisample = undefined;
var glFramebufferTexture: *const function_signatures.glFramebufferTexture = undefined;
var glGetBufferParameteri64v: *const function_signatures.glGetBufferParameteri64v = undefined;
var glBlendFuncSeparate: *const function_signatures.glBlendFuncSeparate = undefined;
var glMultiDrawArrays: *const function_signatures.glMultiDrawArrays = undefined;
var glMultiDrawElements: *const function_signatures.glMultiDrawElements = undefined;
var glPointParameterf: *const function_signatures.glPointParameterf = undefined;
var glPointParameterfv: *const function_signatures.glPointParameterfv = undefined;
var glPointParameteri: *const function_signatures.glPointParameteri = undefined;
var glPointParameteriv: *const function_signatures.glPointParameteriv = undefined;
var glGetInteger64i_v: *const function_signatures.glGetInteger64i_v = undefined;
var glGetSynciv: *const function_signatures.glGetSynciv = undefined;
var glGetInteger64v: *const function_signatures.glGetInteger64v = undefined;
var glWaitSync: *const function_signatures.glWaitSync = undefined;
var glClientWaitSync: *const function_signatures.glClientWaitSync = undefined;
var glDeleteSync: *const function_signatures.glDeleteSync = undefined;
var glIsSync: *const function_signatures.glIsSync = undefined;
var glFenceSync: *const function_signatures.glFenceSync = undefined;
var glBlendColor: *const function_signatures.glBlendColor = undefined;
var glBlendEquation: *const function_signatures.glBlendEquation = undefined;
var glProvokingVertex: *const function_signatures.glProvokingVertex = undefined;
var glMultiDrawElementsBaseVertex: *const function_signatures.glMultiDrawElementsBaseVertex = undefined;
var glDrawElementsInstancedBaseVertex: *const function_signatures.glDrawElementsInstancedBaseVertex = undefined;
var glDrawRangeElementsBaseVertex: *const function_signatures.glDrawRangeElementsBaseVertex = undefined;
var glDrawElementsBaseVertex: *const function_signatures.glDrawElementsBaseVertex = undefined;
var glGenQueries: *const function_signatures.glGenQueries = undefined;
var glDeleteQueries: *const function_signatures.glDeleteQueries = undefined;
var glIsQuery: *const function_signatures.glIsQuery = undefined;
var glBeginQuery: *const function_signatures.glBeginQuery = undefined;
var glEndQuery: *const function_signatures.glEndQuery = undefined;
var glGetQueryiv: *const function_signatures.glGetQueryiv = undefined;
var glGetQueryObjectiv: *const function_signatures.glGetQueryObjectiv = undefined;
var glGetQueryObjectuiv: *const function_signatures.glGetQueryObjectuiv = undefined;
var glBindBuffer: *const function_signatures.glBindBuffer = undefined;
var glDeleteBuffers: *const function_signatures.glDeleteBuffers = undefined;
var glGenBuffers: *const function_signatures.glGenBuffers = undefined;
var glIsBuffer: *const function_signatures.glIsBuffer = undefined;
var glBufferData: *const function_signatures.glBufferData = undefined;
var glBufferSubData: *const function_signatures.glBufferSubData = undefined;
var glGetBufferSubData: *const function_signatures.glGetBufferSubData = undefined;
var glMapBuffer: *const function_signatures.glMapBuffer = undefined;
var glUnmapBuffer: *const function_signatures.glUnmapBuffer = undefined;
var glGetBufferParameteriv: *const function_signatures.glGetBufferParameteriv = undefined;
var glGetBufferPointerv: *const function_signatures.glGetBufferPointerv = undefined;
var glBlendEquationSeparate: *const function_signatures.glBlendEquationSeparate = undefined;
var glDrawBuffers: *const function_signatures.glDrawBuffers = undefined;
var glStencilOpSeparate: *const function_signatures.glStencilOpSeparate = undefined;
var glStencilFuncSeparate: *const function_signatures.glStencilFuncSeparate = undefined;
var glStencilMaskSeparate: *const function_signatures.glStencilMaskSeparate = undefined;
var glAttachShader: *const function_signatures.glAttachShader = undefined;
var glBindAttribLocation: *const function_signatures.glBindAttribLocation = undefined;
var glCompileShader: *const function_signatures.glCompileShader = undefined;
var glCreateProgram: *const function_signatures.glCreateProgram = undefined;
var glCreateShader: *const function_signatures.glCreateShader = undefined;
var glDeleteProgram: *const function_signatures.glDeleteProgram = undefined;
var glDeleteShader: *const function_signatures.glDeleteShader = undefined;
var glDetachShader: *const function_signatures.glDetachShader = undefined;
var glDisableVertexAttribArray: *const function_signatures.glDisableVertexAttribArray = undefined;
var glEnableVertexAttribArray: *const function_signatures.glEnableVertexAttribArray = undefined;
var glGetActiveAttrib: *const function_signatures.glGetActiveAttrib = undefined;
var glGetActiveUniform: *const function_signatures.glGetActiveUniform = undefined;
var glGetAttachedShaders: *const function_signatures.glGetAttachedShaders = undefined;
var glGetAttribLocation: *const function_signatures.glGetAttribLocation = undefined;
var glGetProgramiv: *const function_signatures.glGetProgramiv = undefined;
var glGetProgramInfoLog: *const function_signatures.glGetProgramInfoLog = undefined;
var glGetShaderiv: *const function_signatures.glGetShaderiv = undefined;
var glGetShaderInfoLog: *const function_signatures.glGetShaderInfoLog = undefined;
var glGetShaderSource: *const function_signatures.glGetShaderSource = undefined;
var glGetUniformLocation: *const function_signatures.glGetUniformLocation = undefined;
var glGetUniformfv: *const function_signatures.glGetUniformfv = undefined;
var glGetUniformiv: *const function_signatures.glGetUniformiv = undefined;
var glGetVertexAttribdv: *const function_signatures.glGetVertexAttribdv = undefined;
var glGetVertexAttribfv: *const function_signatures.glGetVertexAttribfv = undefined;
var glGetVertexAttribiv: *const function_signatures.glGetVertexAttribiv = undefined;
var glGetVertexAttribPointerv: *const function_signatures.glGetVertexAttribPointerv = undefined;
var glIsProgram: *const function_signatures.glIsProgram = undefined;
var glIsShader: *const function_signatures.glIsShader = undefined;
var glLinkProgram: *const function_signatures.glLinkProgram = undefined;
var glShaderSource: *const function_signatures.glShaderSource = undefined;
var glUseProgram: *const function_signatures.glUseProgram = undefined;
var glUniform1f: *const function_signatures.glUniform1f = undefined;
var glUniform2f: *const function_signatures.glUniform2f = undefined;
var glUniform3f: *const function_signatures.glUniform3f = undefined;
var glUniform4f: *const function_signatures.glUniform4f = undefined;
var glUniform1i: *const function_signatures.glUniform1i = undefined;
var glUniform2i: *const function_signatures.glUniform2i = undefined;
var glUniform3i: *const function_signatures.glUniform3i = undefined;
var glUniform4i: *const function_signatures.glUniform4i = undefined;
var glUniform1fv: *const function_signatures.glUniform1fv = undefined;
var glUniform2fv: *const function_signatures.glUniform2fv = undefined;
var glUniform3fv: *const function_signatures.glUniform3fv = undefined;
var glUniform4fv: *const function_signatures.glUniform4fv = undefined;
var glUniform1iv: *const function_signatures.glUniform1iv = undefined;
var glUniform2iv: *const function_signatures.glUniform2iv = undefined;
var glUniform3iv: *const function_signatures.glUniform3iv = undefined;
var glUniform4iv: *const function_signatures.glUniform4iv = undefined;
var glUniformMatrix2fv: *const function_signatures.glUniformMatrix2fv = undefined;
var glUniformMatrix3fv: *const function_signatures.glUniformMatrix3fv = undefined;
var glUniformMatrix4fv: *const function_signatures.glUniformMatrix4fv = undefined;
var glValidateProgram: *const function_signatures.glValidateProgram = undefined;
var glVertexAttrib1d: *const function_signatures.glVertexAttrib1d = undefined;
var glVertexAttrib1dv: *const function_signatures.glVertexAttrib1dv = undefined;
var glVertexAttrib1f: *const function_signatures.glVertexAttrib1f = undefined;
var glVertexAttrib1fv: *const function_signatures.glVertexAttrib1fv = undefined;
var glVertexAttrib1s: *const function_signatures.glVertexAttrib1s = undefined;
var glVertexAttrib1sv: *const function_signatures.glVertexAttrib1sv = undefined;
var glVertexAttrib2d: *const function_signatures.glVertexAttrib2d = undefined;
var glVertexAttrib2dv: *const function_signatures.glVertexAttrib2dv = undefined;
var glVertexAttrib2f: *const function_signatures.glVertexAttrib2f = undefined;
var glVertexAttrib2fv: *const function_signatures.glVertexAttrib2fv = undefined;
var glVertexAttrib2s: *const function_signatures.glVertexAttrib2s = undefined;
var glVertexAttrib2sv: *const function_signatures.glVertexAttrib2sv = undefined;
var glVertexAttrib3d: *const function_signatures.glVertexAttrib3d = undefined;
var glVertexAttrib3dv: *const function_signatures.glVertexAttrib3dv = undefined;
var glVertexAttrib3f: *const function_signatures.glVertexAttrib3f = undefined;
var glVertexAttrib3fv: *const function_signatures.glVertexAttrib3fv = undefined;
var glVertexAttrib3s: *const function_signatures.glVertexAttrib3s = undefined;
var glVertexAttrib3sv: *const function_signatures.glVertexAttrib3sv = undefined;
var glVertexAttrib4Nbv: *const function_signatures.glVertexAttrib4Nbv = undefined;
var glVertexAttrib4Niv: *const function_signatures.glVertexAttrib4Niv = undefined;
var glVertexAttrib4Nsv: *const function_signatures.glVertexAttrib4Nsv = undefined;
var glVertexAttrib4Nub: *const function_signatures.glVertexAttrib4Nub = undefined;
var glVertexAttrib4Nubv: *const function_signatures.glVertexAttrib4Nubv = undefined;
var glVertexAttrib4Nuiv: *const function_signatures.glVertexAttrib4Nuiv = undefined;
var glVertexAttrib4Nusv: *const function_signatures.glVertexAttrib4Nusv = undefined;
var glVertexAttrib4bv: *const function_signatures.glVertexAttrib4bv = undefined;
var glVertexAttrib4d: *const function_signatures.glVertexAttrib4d = undefined;
var glVertexAttrib4dv: *const function_signatures.glVertexAttrib4dv = undefined;
var glVertexAttrib4f: *const function_signatures.glVertexAttrib4f = undefined;
var glVertexAttrib4fv: *const function_signatures.glVertexAttrib4fv = undefined;
var glVertexAttrib4iv: *const function_signatures.glVertexAttrib4iv = undefined;
var glVertexAttrib4s: *const function_signatures.glVertexAttrib4s = undefined;
var glVertexAttrib4sv: *const function_signatures.glVertexAttrib4sv = undefined;
var glVertexAttrib4ubv: *const function_signatures.glVertexAttrib4ubv = undefined;
var glVertexAttrib4uiv: *const function_signatures.glVertexAttrib4uiv = undefined;
var glVertexAttrib4usv: *const function_signatures.glVertexAttrib4usv = undefined;
var glVertexAttribPointer: *const function_signatures.glVertexAttribPointer = undefined;
var glUniformMatrix2x3fv: *const function_signatures.glUniformMatrix2x3fv = undefined;
var glUniformMatrix3x2fv: *const function_signatures.glUniformMatrix3x2fv = undefined;
var glUniformMatrix2x4fv: *const function_signatures.glUniformMatrix2x4fv = undefined;
var glUniformMatrix4x2fv: *const function_signatures.glUniformMatrix4x2fv = undefined;
var glUniformMatrix3x4fv: *const function_signatures.glUniformMatrix3x4fv = undefined;
var glUniformMatrix4x3fv: *const function_signatures.glUniformMatrix4x3fv = undefined;
var glColorMaski: *const function_signatures.glColorMaski = undefined;
var glGetBooleani_v: *const function_signatures.glGetBooleani_v = undefined;
var glGetIntegeri_v: *const function_signatures.glGetIntegeri_v = undefined;
var glEnablei: *const function_signatures.glEnablei = undefined;
var glDisablei: *const function_signatures.glDisablei = undefined;
var glIsEnabledi: *const function_signatures.glIsEnabledi = undefined;
var glBeginTransformFeedback: *const function_signatures.glBeginTransformFeedback = undefined;
var glEndTransformFeedback: *const function_signatures.glEndTransformFeedback = undefined;
var glBindBufferRange: *const function_signatures.glBindBufferRange = undefined;
var glBindBufferBase: *const function_signatures.glBindBufferBase = undefined;
var glTransformFeedbackVaryings: *const function_signatures.glTransformFeedbackVaryings = undefined;
var glGetTransformFeedbackVarying: *const function_signatures.glGetTransformFeedbackVarying = undefined;
var glClampColor: *const function_signatures.glClampColor = undefined;
var glBeginConditionalRender: *const function_signatures.glBeginConditionalRender = undefined;
var glEndConditionalRender: *const function_signatures.glEndConditionalRender = undefined;
var glVertexAttribIPointer: *const function_signatures.glVertexAttribIPointer = undefined;
var glGetVertexAttribIiv: *const function_signatures.glGetVertexAttribIiv = undefined;
var glGetVertexAttribIuiv: *const function_signatures.glGetVertexAttribIuiv = undefined;
var glVertexAttribI1i: *const function_signatures.glVertexAttribI1i = undefined;
var glVertexAttribI2i: *const function_signatures.glVertexAttribI2i = undefined;
var glVertexAttribI3i: *const function_signatures.glVertexAttribI3i = undefined;
var glVertexAttribI4i: *const function_signatures.glVertexAttribI4i = undefined;
var glVertexAttribI1ui: *const function_signatures.glVertexAttribI1ui = undefined;
var glVertexAttribI2ui: *const function_signatures.glVertexAttribI2ui = undefined;
var glVertexAttribI3ui: *const function_signatures.glVertexAttribI3ui = undefined;
var glVertexAttribI4ui: *const function_signatures.glVertexAttribI4ui = undefined;
var glVertexAttribI1iv: *const function_signatures.glVertexAttribI1iv = undefined;
var glVertexAttribI2iv: *const function_signatures.glVertexAttribI2iv = undefined;
var glVertexAttribI3iv: *const function_signatures.glVertexAttribI3iv = undefined;
var glVertexAttribI4iv: *const function_signatures.glVertexAttribI4iv = undefined;
var glVertexAttribI1uiv: *const function_signatures.glVertexAttribI1uiv = undefined;
var glVertexAttribI2uiv: *const function_signatures.glVertexAttribI2uiv = undefined;
var glVertexAttribI3uiv: *const function_signatures.glVertexAttribI3uiv = undefined;
var glVertexAttribI4uiv: *const function_signatures.glVertexAttribI4uiv = undefined;
var glVertexAttribI4bv: *const function_signatures.glVertexAttribI4bv = undefined;
var glVertexAttribI4sv: *const function_signatures.glVertexAttribI4sv = undefined;
var glVertexAttribI4ubv: *const function_signatures.glVertexAttribI4ubv = undefined;
var glVertexAttribI4usv: *const function_signatures.glVertexAttribI4usv = undefined;
var glGetUniformuiv: *const function_signatures.glGetUniformuiv = undefined;
var glBindFragDataLocation: *const function_signatures.glBindFragDataLocation = undefined;
var glGetFragDataLocation: *const function_signatures.glGetFragDataLocation = undefined;
var glUniform1ui: *const function_signatures.glUniform1ui = undefined;
var glUniform2ui: *const function_signatures.glUniform2ui = undefined;
var glUniform3ui: *const function_signatures.glUniform3ui = undefined;
var glUniform4ui: *const function_signatures.glUniform4ui = undefined;
var glUniform1uiv: *const function_signatures.glUniform1uiv = undefined;
var glUniform2uiv: *const function_signatures.glUniform2uiv = undefined;
var glUniform3uiv: *const function_signatures.glUniform3uiv = undefined;
var glUniform4uiv: *const function_signatures.glUniform4uiv = undefined;
var glTexParameterIiv: *const function_signatures.glTexParameterIiv = undefined;
var glTexParameterIuiv: *const function_signatures.glTexParameterIuiv = undefined;
var glGetTexParameterIiv: *const function_signatures.glGetTexParameterIiv = undefined;
var glGetTexParameterIuiv: *const function_signatures.glGetTexParameterIuiv = undefined;
var glClearBufferiv: *const function_signatures.glClearBufferiv = undefined;
var glClearBufferuiv: *const function_signatures.glClearBufferuiv = undefined;
var glClearBufferfv: *const function_signatures.glClearBufferfv = undefined;
var glClearBufferfi: *const function_signatures.glClearBufferfi = undefined;
var glGetStringi: *const function_signatures.glGetStringi = undefined;
var glIsRenderbuffer: *const function_signatures.glIsRenderbuffer = undefined;
var glBindRenderbuffer: *const function_signatures.glBindRenderbuffer = undefined;
var glDeleteRenderbuffers: *const function_signatures.glDeleteRenderbuffers = undefined;
var glGenRenderbuffers: *const function_signatures.glGenRenderbuffers = undefined;
var glRenderbufferStorage: *const function_signatures.glRenderbufferStorage = undefined;
var glGetRenderbufferParameteriv: *const function_signatures.glGetRenderbufferParameteriv = undefined;
var glIsFramebuffer: *const function_signatures.glIsFramebuffer = undefined;
var glBindFramebuffer: *const function_signatures.glBindFramebuffer = undefined;
var glDeleteFramebuffers: *const function_signatures.glDeleteFramebuffers = undefined;
var glGenFramebuffers: *const function_signatures.glGenFramebuffers = undefined;
var glCheckFramebufferStatus: *const function_signatures.glCheckFramebufferStatus = undefined;
var glFramebufferTexture1D: *const function_signatures.glFramebufferTexture1D = undefined;
var glFramebufferTexture2D: *const function_signatures.glFramebufferTexture2D = undefined;
var glFramebufferTexture3D: *const function_signatures.glFramebufferTexture3D = undefined;
var glFramebufferRenderbuffer: *const function_signatures.glFramebufferRenderbuffer = undefined;
var glGetFramebufferAttachmentParameteriv: *const function_signatures.glGetFramebufferAttachmentParameteriv = undefined;
var glGenerateMipmap: *const function_signatures.glGenerateMipmap = undefined;
var glBlitFramebuffer: *const function_signatures.glBlitFramebuffer = undefined;
var glRenderbufferStorageMultisample: *const function_signatures.glRenderbufferStorageMultisample = undefined;
var glFramebufferTextureLayer: *const function_signatures.glFramebufferTextureLayer = undefined;
var glMapBufferRange: *const function_signatures.glMapBufferRange = undefined;
var glFlushMappedBufferRange: *const function_signatures.glFlushMappedBufferRange = undefined;
var glBindVertexArray: *const function_signatures.glBindVertexArray = undefined;
var glDeleteVertexArrays: *const function_signatures.glDeleteVertexArrays = undefined;
var glGenVertexArrays: *const function_signatures.glGenVertexArrays = undefined;
var glIsVertexArray: *const function_signatures.glIsVertexArray = undefined;
var glDrawArraysInstanced: *const function_signatures.glDrawArraysInstanced = undefined;
var glDrawElementsInstanced: *const function_signatures.glDrawElementsInstanced = undefined;
var glTexBuffer: *const function_signatures.glTexBuffer = undefined;
var glPrimitiveRestartIndex: *const function_signatures.glPrimitiveRestartIndex = undefined;
var glCopyBufferSubData: *const function_signatures.glCopyBufferSubData = undefined;
var glGetUniformIndices: *const function_signatures.glGetUniformIndices = undefined;
var glGetActiveUniformsiv: *const function_signatures.glGetActiveUniformsiv = undefined;
var glGetActiveUniformName: *const function_signatures.glGetActiveUniformName = undefined;
var glGetUniformBlockIndex: *const function_signatures.glGetUniformBlockIndex = undefined;
var glGetActiveUniformBlockiv: *const function_signatures.glGetActiveUniformBlockiv = undefined;
var glGetActiveUniformBlockName: *const function_signatures.glGetActiveUniformBlockName = undefined;
var glUniformBlockBinding: *const function_signatures.glUniformBlockBinding = undefined;
};
test {

Submodule lib/zgui deleted from 2e4f8d1409

96
src/core/Scheduler.zig Normal file
View File

@@ -0,0 +1,96 @@
const std = @import("std");
const System = @import("emu.zig").System;
const PriorityQueue = std.PriorityQueue(Event, void, Event.lessThan);
const Allocator = std.mem.Allocator;
tick: u64 = 0,
queue: PriorityQueue,
pub fn init(allocator: Allocator) !@This() {
var queue = PriorityQueue.init(allocator, {});
try queue.add(.{ .tick = std.math.maxInt(u64), .kind = .heat_death });
return .{ .queue = queue };
}
pub fn push(self: *@This(), kind: Event.Kind, offset: u64) void {
self.queue.add(.{ .kind = kind, .tick = self.tick + offset }) catch unreachable;
}
pub fn remove(self: *@This(), needle: Event.Kind) void {
for (self.queue.items, 0..) |event, i| {
if (!std.meta.eql(event.kind, needle)) continue;
_ = self.queue.removeIndex(i); // note: invalidates self.queue.items
return;
}
}
pub fn deinit(self: @This()) void {
self.queue.deinit();
}
pub fn now(self: @This()) u64 {
return self.tick;
}
pub fn reset(self: *@This()) void {
self.tick = 0;
}
pub inline fn peekTimestamp(self: *const @This()) u64 {
return self.queue.items[0].tick;
}
pub inline fn check(self: *@This()) ?Event {
@setRuntimeSafety(false);
if (self.tick < self.queue.items[0].tick) return null;
return self.queue.remove();
}
pub fn handle(self: *@This(), system: System, event: Event, late: u64) void {
switch (event.kind) {
.heat_death => unreachable,
.nds7 => |ev| {
const bus = system.bus7;
_ = bus;
switch (ev) {}
},
.nds9 => |ev| {
const bus = system.bus9;
switch (ev) {
.draw => {
bus.ppu.drawScanline(bus);
bus.ppu.onHdrawEnd(system, self, late);
},
.hblank => bus.ppu.onHblankEnd(system, self, late),
.vblank => bus.ppu.onVblankEnd(system, self, late),
.sqrt => bus.io.sqrt.onSqrtCalc(),
.div => bus.io.div.onDivCalc(),
}
},
}
}
pub const Event = struct {
tick: u64,
kind: Kind,
const Kind7 = enum {};
const Kind9 = enum { draw, hblank, vblank, sqrt, div };
pub const Kind = union(enum) {
nds7: Kind7,
nds9: Kind9,
heat_death: void,
};
fn lessThan(_: void, left: @This(), right: @This()) std.math.Order {
return std.math.order(left.tick, right.tick);
}
};

View File

@@ -1,23 +1,27 @@
const std = @import("std");
const nds9 = @import("nds9.zig");
const nds7 = @import("nds7.zig");
const Header = @import("cartridge.zig").Header;
const SharedIo = @import("io.zig").Io;
const Arm946es = nds9.Arm946es;
const Scheduler = @import("Scheduler.zig");
const Ui = @import("../platform.zig").Ui;
const Allocator = std.mem.Allocator;
const dma7 = @import("nds7/dma.zig");
const dma9 = @import("nds9/dma.zig");
/// Load a NDS Cartridge
///
/// intended to be used immediately after Emulator initialization
pub fn load(allocator: Allocator, nds7_group: nds7.Group, nds9_group: nds9.Group, rom_file: std.fs.File) ![12]u8 {
pub fn load(allocator: Allocator, system: System, rom_path: []const u8) ![12]u8 {
const log = std.log.scoped(.load_rom);
const rom_buf = try rom_file.readToEndAlloc(allocator, try rom_file.getEndPos());
defer allocator.free(rom_buf);
const file = try std.fs.cwd().openFile(rom_path, .{});
defer file.close();
var stream = std.io.fixedBufferStream(rom_buf);
const buf = try file.readToEndAlloc(allocator, try file.getEndPos());
defer allocator.free(buf);
var stream = std.io.fixedBufferStream(buf);
const header = try stream.reader().readStruct(Header);
log.info("Title: \"{s}\"", .{std.mem.sliceTo(&header.title, 0)});
@@ -26,108 +30,544 @@ pub fn load(allocator: Allocator, nds7_group: nds7.Group, nds9_group: nds9.Group
// Dealing with the ARM946E-S
{
const arm946es = nds9_group.cpu;
log.debug("ARM9 ROM Offset: 0x{X:0>8}", .{header.arm9_rom_offset});
log.debug("ARM9 Entry Address: 0x{X:0>8}", .{header.arm9_entry_address});
log.debug("ARM9 RAM Address: 0x{X:0>8}", .{header.arm9_ram_address});
log.debug("ARM9 Size: 0x{X:0>8}", .{header.arm9_size});
// Copy ARM9 Code into Main Memory
for (rom_buf[header.arm9_rom_offset..][0..header.arm9_size], 0..) |value, i| {
for (buf[header.arm9_rom_offset..][0..header.arm9_size], 0..) |value, i| {
const address = header.arm9_ram_address + @as(u32, @intCast(i));
nds9_group.bus.dbgWrite(u8, address, value);
system.bus9.dbgWrite(u8, address, value);
}
arm946es.r[15] = header.arm9_entry_address;
system.arm946es.r[15] = header.arm9_entry_address;
}
// Dealing with the ARM7TDMI
{
const arm7tdmi = nds7_group.cpu;
log.debug("ARM7 ROM Offset: 0x{X:0>8}", .{header.arm7_rom_offset});
log.debug("ARM7 Entry Address: 0x{X:0>8}", .{header.arm7_entry_address});
log.debug("ARM7 RAM Address: 0x{X:0>8}", .{header.arm7_ram_address});
log.debug("ARM7 Size: 0x{X:0>8}", .{header.arm7_size});
// Copy ARM7 Code into Main Memory
for (rom_buf[header.arm7_rom_offset..][0..header.arm7_size], 0..) |value, i| {
for (buf[header.arm7_rom_offset..][0..header.arm7_size], 0..) |value, i| {
const address = header.arm7_ram_address + @as(u32, @intCast(i));
nds7_group.bus.dbgWrite(u8, address, value);
system.bus7.dbgWrite(u8, address, value);
}
arm7tdmi.r[15] = header.arm7_entry_address;
system.arm7tdmi.r[15] = header.arm7_entry_address;
}
return header.title;
}
/// Load NDS Firmware
pub fn loadFirm(allocator: Allocator, system: System, firm_path: []const u8) !void {
const log = std.log.scoped(.load_firm);
{ // NDS7 BIOS
const path = try std.mem.join(allocator, "/", &.{ firm_path, "bios7.bin" });
defer allocator.free(path);
log.debug("bios7 path: {s}", .{path});
const file = try std.fs.cwd().openFile(path, .{});
defer file.close();
const buf = try file.readToEndAlloc(allocator, try file.getEndPos());
defer allocator.free(buf);
try system.bus7.bios.load(allocator, buf);
}
{ // NDS9 BIOS
const path = try std.mem.join(allocator, "/", &.{ firm_path, "bios9.bin" });
defer allocator.free(path);
log.debug("bios9 path: {s}", .{path});
const file = try std.fs.cwd().openFile(path, .{});
defer file.close();
const buf = try file.readToEndAlloc(allocator, try file.getEndPos());
defer allocator.free(buf);
try system.bus9.bios.load(allocator, buf);
}
}
const bus_clock = 33513982; // 33.513982 Hz
const dot_clock = 5585664; // 5.585664 Hz
const arm7_clock = bus_clock;
const arm9_clock = bus_clock * 2;
pub fn runFrame(nds7_group: nds7.Group, nds9_group: nds9.Group) void {
// TODO: might be more efficient to run them both in the same loop?
{
const scheduler = nds7_group.scheduler;
pub fn runFrame(scheduler: *Scheduler, system: System) void {
const cycles_per_dot = arm9_clock / dot_clock + 1;
comptime std.debug.assert(cycles_per_dot == 12);
const cycles_per_dot = arm7_clock / dot_clock + 1;
comptime std.debug.assert(cycles_per_dot == 6);
const cycles_per_frame = 355 * 263 * cycles_per_dot;
const frame_end = scheduler.tick + cycles_per_frame;
const cycles_per_frame = 355 * 263 * cycles_per_dot;
const frame_end = scheduler.tick + cycles_per_frame;
while (scheduler.tick < frame_end) {
switch (isHalted(system)) {
.both => scheduler.tick = scheduler.peekTimestamp(),
inline else => |halt| {
if (!dma9.step(system.arm946es) and comptime halt != .arm9) {
system.arm946es.step();
system.arm946es.step();
}
const cpu = nds7_group.cpu;
const bus = nds7_group.bus;
while (scheduler.tick < frame_end) {
cpu.step();
if (scheduler.tick >= scheduler.next()) scheduler.handle(bus);
if (!dma7.step(system.arm7tdmi) and comptime halt != .arm7) {
system.arm7tdmi.step();
}
},
}
}
{
const scheduler = nds9_group.scheduler;
const cycles_per_dot = arm9_clock / dot_clock + 1;
comptime std.debug.assert(cycles_per_dot == 12);
const cycles_per_frame = 355 * 263 * cycles_per_dot;
const frame_end = scheduler.tick + cycles_per_frame;
const cpu = nds9_group.cpu;
const bus = nds9_group.bus;
while (scheduler.tick < frame_end) {
cpu.step();
if (scheduler.tick >= scheduler.next()) scheduler.handle(bus);
if (scheduler.check()) |ev| {
const late = scheduler.tick - ev.tick;
scheduler.handle(system, ev, late);
}
}
}
// FIXME: Perf win to allocating on the stack instead?
pub const SharedContext = struct {
const MiB = 0x100000;
const Halted = enum { arm7, arm9, both, none };
io: *SharedIo,
inline fn isHalted(system: System) Halted {
const ret = [_]Halted{ .none, .arm7, .arm9, .both };
const nds7_bus: *System.Bus7 = @ptrCast(@alignCast(system.arm7tdmi.bus.ptr));
const nds9_halt: u2 = @intFromBool(system.cp15.wait_for_interrupt);
const nds7_halt: u2 = @intFromBool(nds7_bus.io.haltcnt == .halt);
return ret[(nds9_halt << 1) | nds7_halt];
}
// FIXME: Perf win to allocating on the stack instead?
pub const SharedCtx = struct {
const MiB = 0x100000;
const KiB = 0x400;
pub const Io = @import("io.zig").Io;
const Vram = @import("ppu/Vram.zig");
io: *Io,
main: *[4 * MiB]u8,
wram: *Wram,
vram: *Vram,
pub fn init(allocator: Allocator) !@This() {
const wram = try allocator.create(Wram);
errdefer allocator.destroy(wram);
try wram.init(allocator);
const vram = try allocator.create(Vram);
errdefer allocator.destroy(vram);
try vram.init(allocator);
const ctx = .{
.io = try allocator.create(SharedIo),
.io = blk: {
const io = try allocator.create(Io);
io.* = .{};
break :blk io;
},
.wram = wram,
.vram = vram,
.main = try allocator.create([4 * MiB]u8),
};
ctx.io.* = .{};
return ctx;
}
pub fn deinit(self: @This(), allocator: Allocator) void {
self.wram.deinit(allocator);
allocator.destroy(self.wram);
self.vram.deinit(allocator);
allocator.destroy(self.vram);
allocator.destroy(self.io);
allocator.destroy(self.main);
}
};
// Before I implement Bus-wide Fastmem, Let's play with some more limited (read: less useful)
// fastmem implementations
// TODO: move somewhere else ideally
pub const Wram = struct {
const page_size = 1 * KiB; // perhaps too big?
const addr_space_size = 0x8000;
const table_len = addr_space_size / page_size;
const buf_len = 32 * KiB;
const IntFittingRange = std.math.IntFittingRange;
const io = @import("io.zig");
const KiB = 0x400;
const log = std.log.scoped(.shared_wram);
_buf: *[buf_len]u8,
nds9_table: *const [table_len]?[*]u8,
nds7_table: *const [table_len]?[*]u8,
pub fn init(self: *@This(), allocator: Allocator) !void {
const buf = try allocator.create([buf_len]u8);
errdefer allocator.destroy(buf);
const tables = try allocator.alloc(?[*]u8, 2 * table_len);
@memset(tables, null);
self.* = .{
.nds9_table = tables[0..table_len],
.nds7_table = tables[table_len .. 2 * table_len],
._buf = buf,
};
}
pub fn deinit(self: @This(), allocator: Allocator) void {
allocator.destroy(self._buf);
const ptr: [*]?[*]const u8 = @ptrCast(@constCast(self.nds9_table));
allocator.free(ptr[0 .. 2 * table_len]);
}
pub fn update(self: *@This(), wramcnt: io.WramCnt) void {
const mode = wramcnt.mode.read();
const nds9_tbl = @constCast(self.nds9_table);
const nds7_tbl = @constCast(self.nds7_table);
for (nds9_tbl, nds7_tbl, 0..) |*nds9_ptr, *nds7_ptr, i| {
const addr = i * page_size;
switch (mode) {
0b00 => {
nds9_ptr.* = self._buf[addr..].ptr;
nds7_ptr.* = null;
},
0b01 => {
nds9_ptr.* = self._buf[0x4000 + (addr & 0x3FFF) ..].ptr;
nds7_ptr.* = self._buf[(addr & 0x3FFF)..].ptr;
},
0b10 => {
nds9_ptr.* = self._buf[(addr & 0x3FFF)..].ptr;
nds7_ptr.* = self._buf[0x4000 + (addr & 0x3FFF) ..].ptr;
},
0b11 => {
nds9_ptr.* = null;
nds7_ptr.* = self._buf[addr..].ptr;
},
}
}
}
pub fn read(self: @This(), comptime T: type, comptime proc: System.Process, address: u32) T {
const bits = @typeInfo(IntFittingRange(0, page_size - 1)).Int.bits;
const masked_addr = address & (addr_space_size - 1);
const page = masked_addr >> bits;
const offset = masked_addr & (page_size - 1);
const table = if (proc == .nds9) self.nds9_table else self.nds7_table;
if (table[page]) |some_ptr| {
const ptr: [*]const T = @ptrCast(@alignCast(some_ptr));
return ptr[offset / @sizeOf(T)];
}
log.err("{s}: read(T: {}, addr: 0x{X:0>8}) was in un-mapped WRAM space", .{ @tagName(proc), T, 0x0300_0000 + address });
return 0x00;
}
pub fn write(self: *@This(), comptime T: type, comptime proc: System.Process, address: u32, value: T) void {
const bits = @typeInfo(IntFittingRange(0, page_size - 1)).Int.bits;
const masked_addr = address & (addr_space_size - 1);
const page = masked_addr >> bits;
const offset = masked_addr & (page_size - 1);
const table = if (proc == .nds9) self.nds9_table else self.nds7_table;
if (table[page]) |some_ptr| {
const ptr: [*]T = @ptrCast(@alignCast(some_ptr));
ptr[offset / @sizeOf(T)] = value;
return;
}
log.err("{s}: write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>8}) was in un-mapped WRAM space", .{ @tagName(proc), T, 0x0300_0000 + address, value });
}
};
pub inline fn forceAlign(comptime T: type, address: u32) u32 {
return address & ~@as(u32, @sizeOf(T) - 1);
}
pub const System = struct {
pub const Bus7 = @import("nds7/Bus.zig");
pub const Bus9 = @import("nds9/Bus.zig");
pub const Cp15 = @import("nds9/Cp15.zig");
pub const Arm7tdmi = @import("arm32").Arm7tdmi;
pub const Arm946es = @import("arm32").Arm946es;
pub const Process = enum { nds7, nds9 };
arm7tdmi: *Arm7tdmi,
arm946es: *Arm946es,
bus7: *Bus7,
bus9: *Bus9,
cp15: *Cp15,
pub fn deinit(self: @This(), allocator: Allocator) void {
self.bus7.deinit(allocator);
self.bus9.deinit(allocator);
}
fn Cpu(comptime proc: Process) type {
return switch (proc) {
.nds7 => Arm7tdmi,
.nds9 => Arm946es,
};
}
fn Bus(comptime proc: Process) type {
return switch (proc) {
.nds7 => Bus7,
.nds9 => Bus9,
};
}
};
pub fn handleInterrupt(comptime proc: System.Process, cpu: *System.Cpu(proc)) void {
const bus_ptr: *System.Bus(proc) = @ptrCast(@alignCast(cpu.bus.ptr));
if (!bus_ptr.io.ime or cpu.cpsr.i.read()) return; // ensure irqs are enabled
if ((bus_ptr.io.ie.raw & bus_ptr.io.irq.raw) == 0) return; // ensure there is an irq to handle
switch (proc) {
.nds9 => {
const cp15: *System.Cp15 = @ptrCast(@alignCast(cpu.cp15.ptr));
cp15.wait_for_interrupt = false;
},
.nds7 => bus_ptr.io.haltcnt = .execute,
}
const ret_addr = cpu.r[15] - if (cpu.cpsr.t.read()) 0 else @as(u32, 4);
const spsr = cpu.cpsr;
cpu.changeMode(.Irq);
cpu.cpsr.t.unset();
cpu.cpsr.i.set();
cpu.r[14] = ret_addr;
cpu.spsr.raw = spsr.raw;
cpu.r[15] = if (proc == .nds9) 0xFFFF_0018 else 0x0000_0018;
cpu.pipe.reload(cpu);
}
pub fn fastBoot(system: System) void {
{
const Bank = System.Arm946es.Bank;
const cpu = system.arm946es;
// from advanDS
cpu.spsr = .{ .raw = 0x0000_000DF };
@memset(cpu.r[0..12], 0x0000_0000); // r0 -> r11 are zeroed
// TODO: r12, r14, and r15 are set to the entrypoint?
cpu.r[13] = 0x0300_2F7C; // FIXME: Why is there (!) in GBATEK?
cpu.bank.r[Bank.regIdx(.Irq, .R13)] = 0x0300_3F80;
cpu.bank.r[Bank.regIdx(.Supervisor, .R13)] = 0x0300_3FC0;
cpu.bank.spsr[Bank.spsrIdx(.Irq)] = .{ .raw = 0x0000_0000 };
cpu.bank.spsr[Bank.spsrIdx(.Supervisor)] = .{ .raw = 0x0000_0000 };
}
{
const Bank = System.Arm7tdmi.Bank;
const cpu = system.arm7tdmi;
// from advanDS
cpu.spsr = .{ .raw = 0x0000_000D3 };
@memset(cpu.r[0..12], 0x0000_0000); // r0 -> r11 are zeroed
// TODO: r12, r14, and r15 are set to the entrypoint?
cpu.r[13] = 0x0380_FD80;
cpu.bank.r[Bank.regIdx(.Irq, .R13)] = 0x0380_FF80;
cpu.bank.r[Bank.regIdx(.Supervisor, .R13)] = 0x0380_FFC0;
cpu.bank.spsr[Bank.spsrIdx(.Irq)] = .{ .raw = 0x0000_0000 };
cpu.bank.spsr[Bank.spsrIdx(.Supervisor)] = .{ .raw = 0x0000_0000 };
}
}
pub const Sync = struct {
const Atomic = std.atomic.Value;
should_quit: Atomic(bool) = Atomic(bool).init(false),
pub fn init(self: *Sync) void {
self.* = .{};
}
};
pub const debug = struct {
const Interface = @import("gdbstub").Emulator;
const Server = @import("gdbstub").Server;
const AtomicBool = std.atomic.Value(bool);
const log = std.log.scoped(.gdbstub);
const nds7 = struct {
const target: []const u8 =
\\<target version="1.0">
\\ <architecture>armv4t</architecture>
\\ <feature name="org.gnu.gdb.arm.core">
\\ <reg name="r0" bitsize="32" type="uint32"/>
\\ <reg name="r1" bitsize="32" type="uint32"/>
\\ <reg name="r2" bitsize="32" type="uint32"/>
\\ <reg name="r3" bitsize="32" type="uint32"/>
\\ <reg name="r4" bitsize="32" type="uint32"/>
\\ <reg name="r5" bitsize="32" type="uint32"/>
\\ <reg name="r6" bitsize="32" type="uint32"/>
\\ <reg name="r7" bitsize="32" type="uint32"/>
\\ <reg name="r8" bitsize="32" type="uint32"/>
\\ <reg name="r9" bitsize="32" type="uint32"/>
\\ <reg name="r10" bitsize="32" type="uint32"/>
\\ <reg name="r11" bitsize="32" type="uint32"/>
\\ <reg name="r12" bitsize="32" type="uint32"/>
\\ <reg name="sp" bitsize="32" type="data_ptr"/>
\\ <reg name="lr" bitsize="32"/>
\\ <reg name="pc" bitsize="32" type="code_ptr"/>
\\
\\ <reg name="cpsr" bitsize="32" regnum="25"/>
\\ </feature>
\\</target>
;
// Remember that a lot of memory regions are mirrored
const memory_map: []const u8 =
\\ <memory-map version="1.0">
\\ <memory type="rom" start="0x00000000" length="0x00004000"/>
\\ <memory type="ram" start="0x02000000" length="0x01000000"/>
\\ <memory type="ram" start="0x03000000" length="0x00800000"/>
\\ <memory type="ram" start="0x03800000" length="0x00800000"/>
\\ <memory type="ram" start="0x04000000" length="0x00100010"/>
\\ <memory type="ram" start="0x06000000" length="0x01000000"/>
\\ <memory type="rom" start="0x08000000" length="0x02000000"/>
\\ <memory type="rom" start="0x0A000000" length="0x01000000"/>
\\ </memory-map>
;
};
pub fn Wrapper(comptime proc: System.Process) type {
return struct {
system: System,
scheduler: *Scheduler,
tick: u64 = 0,
pub fn init(system: System, scheduler: *Scheduler) @This() {
return .{ .system = system, .scheduler = scheduler };
}
pub fn interface(self: *@This(), allocator: Allocator) Interface {
return Interface.init(allocator, self);
}
pub fn read(self: *const @This(), addr: u32) u8 {
const arm = switch (proc) {
.nds7 => self.system.arm7tdmi,
.nds9 => self.system.arm946es,
};
return arm.dbgRead(u8, addr);
}
pub fn write(self: *@This(), addr: u32, value: u8) void {
const arm = switch (proc) {
.nds7 => self.system.arm7tdmi,
.nds9 => self.system.arm946es,
};
return arm.dbgWrite(u8, addr, value);
}
pub fn registers(self: *const @This()) *[16]u32 {
const arm = switch (proc) {
.nds7 => self.system.arm7tdmi,
.nds9 => self.system.arm946es,
};
return &arm.r;
}
pub fn cpsr(self: *const @This()) u32 {
const arm = switch (proc) {
.nds7 => self.system.arm7tdmi,
.nds9 => self.system.arm946es,
};
return arm.cpsr.raw;
}
pub fn step(self: *@This()) void {
const scheduler = self.scheduler;
const system = self.system;
var did_step: bool = false;
// TODO: keep in lockstep with runFrame
while (true) {
if (did_step) break;
switch (isHalted(system)) {
.both => scheduler.tick = scheduler.peekTimestamp(),
inline else => |halt| {
if (!dma9.step(system.arm946es) and comptime halt != .arm9) {
system.arm946es.step();
switch (proc) {
.nds9 => did_step = true,
.nds7 => system.arm946es.step(),
}
}
if (!dma7.step(system.arm7tdmi) and comptime halt != .arm7) {
if (proc == .nds7 or self.tick % 2 == 0) system.arm7tdmi.step();
if (proc == .nds7) {
did_step = true;
self.tick += 1;
}
}
},
}
if (scheduler.check()) |ev| {
const late = scheduler.tick - ev.tick;
scheduler.handle(system, ev, late);
}
}
}
};
}
pub fn run(allocator: Allocator, ui: *Ui, scheduler: *Scheduler, system: System, sync: *Sync) !void {
var wrapper = Wrapper(.nds9).init(system, scheduler);
var emu_interface = wrapper.interface(allocator);
defer emu_interface.deinit();
var server = try Server.init(emu_interface, .{ .target = nds7.target, .memory_map = nds7.memory_map });
defer server.deinit(allocator);
const thread = try std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &sync.should_quit });
defer thread.join();
try ui.debug_run(scheduler, system, sync);
}
};

View File

@@ -2,49 +2,19 @@ const std = @import("std");
const Bitfield = @import("bitfield").Bitfield;
const Bit = @import("bitfield").Bit;
const System = @import("emu.zig").System;
const handleInterrupt = @import("emu.zig").handleInterrupt;
const log = std.log.scoped(.shared_io);
pub const Io = struct {
/// Interrupt Master Enable
/// Read/Write
ime: bool = false,
/// Inter Process Communication FIFO
ipc: Ipc = .{},
/// Interrupt Enable
/// Read/Write
///
/// Caller must cast the `u32` to either `nds7.IntEnable` or `nds9.IntEnable`
ie: u32 = 0x0000_0000,
wramcnt: WramCnt = .{ .raw = 0x00 },
/// IF - Interrupt Request
/// Read/Write
///
/// Caller must cast the `u32` to either `nds7.IntRequest` or `nds9.IntRequest`
irq: u32 = 0x0000_0000,
/// IPC Synchronize
/// Read/Write
ipc_sync: IpcSync = .{ .raw = 0x0000_0000 },
/// IPC Fifo Control
/// Read/Write
ipc_fifo_cnt: IpcFifoCnt = .{ .raw = 0x0000_0000 },
/// IPC Send FIFO
/// Write-Only
ipc_fifo_send: u32 = 0x0000_0000,
/// IPC Receive FIFO
/// Read-Only
ipc_fifo_recv: u32 = 0x0000_0000,
/// Post Boot Flag
/// Read/Write
///
/// Caller must cast the `u8` to either `nds7.PostFlg` or `nds9.PostFlg`
post_flg: u8 = @intFromEnum(nds7.PostFlag.in_progress),
// TODO: DS Cartridge I/O Ports
// Read Only
input: Input = .{},
};
fn warn(comptime format: []const u8, args: anytype) u0 {
@@ -52,74 +22,224 @@ fn warn(comptime format: []const u8, args: anytype) u0 {
return 0;
}
// TODO: Please Rename
// TODO: Figure out a way to apply masks while calling valueAtAddressOffset
// TODO: These aren't optimized well. Can we improve that?
pub inline fn valueAtAddressOffset(comptime T: type, address: u32, value: T) u8 {
const L2I = std.math.Log2Int(T);
/// Inter-Process Communication
const Ipc = struct {
const Sync = IpcSync;
const Control = IpcFifoCnt;
return @truncate(switch (T) {
u16 => value >> @as(L2I, @truncate((address & 1) << 3)),
u32 => value >> @as(L2I, @truncate((address & 3) << 3)),
else => @compileError("unsupported for " ++ @typeName(T) ++ "values"),
});
}
_nds7: Impl = .{},
_nds9: Impl = .{},
fn WriteOption(comptime T: type) type {
return struct { mask: ?T = null };
}
// we need access to the CPUs to handle IPC IRQs
arm7tdmi: ?*System.Arm7tdmi = null,
arm946es: ?*System.Arm946es = null,
// TODO: also please rename
// TODO: Figure out a way to apply masks while calling writeToAddressOffset
// TODO: These aren't optimized well. Can we improve that?
pub inline fn writeToAddressOffset(
register: anytype,
address: u32,
value: anytype,
// mask: WriteOption(@typeInfo(@TypeOf(register)).Pointer.child),
) void {
const Ptr = @TypeOf(register);
const ChildT = @typeInfo(Ptr).Pointer.child;
const ValueT = @TypeOf(value);
// TODO: DS Cartridge I/O Ports
const left = register.*;
const Impl = struct {
/// IPC Synchronize
/// Read/Write
sync: Sync = .{ .raw = 0x0000_0000 },
register.* = switch (ChildT) {
u32 => switch (ValueT) {
u16 => blk: {
// TODO: This probably gets deleted
const offset: u1 = @truncate(address >> 1);
/// IPC Fifo Control
/// Read/Write
cnt: Control = .{ .raw = 0x0000_0101 },
break :blk switch (offset) {
0b0 => (left & 0xFFFF_0000) | value,
0b1 => (left & 0x0000_FFFF) | @as(u32, value) << 16,
};
},
u8 => blk: {
// TODO: Remove branching
const offset: u2 = @truncate(address);
fifo: Fifo = Fifo{},
break :blk switch (offset) {
0b00 => (left & 0xFFFF_FF00) | value,
0b01 => (left & 0xFFFF_00FF) | @as(u32, value) << 8,
0b10 => (left & 0xFF00_FFFF) | @as(u32, value) << 16,
0b11 => (left & 0x00FF_FFFF) | @as(u32, value) << 24,
};
},
else => @compileError("for " ++ @typeName(Ptr) ++ ", T must be u16 or u8"),
},
u16 => blk: {
if (ValueT != u8) @compileError("for " ++ @typeName(Ptr) ++ ", T must be u8");
const shamt = @as(u4, @truncate(address & 1)) << 3;
const mask: u16 = 0xFF00 >> shamt;
const value_shifted = @as(u16, value) << shamt;
break :blk (left & mask) | value_shifted;
},
else => @compileError("unsupported for " ++ @typeName(Ptr) ++ " values"),
/// Latch containing thel last read value from a FIFO
last_read: ?u32 = null,
};
}
pub fn configure(self: *@This(), system: System) void {
self.arm7tdmi = system.arm7tdmi;
self.arm946es = system.arm946es;
}
/// IPCSYNC
/// Read/Write
pub fn setIpcSync(self: *@This(), comptime proc: System.Process, value: anytype) void {
switch (proc) {
.nds7 => {
self._nds7.sync.raw = masks.ipcFifoSync(self._nds7.sync.raw, value);
self._nds9.sync.raw = masks.mask(self._nds9.sync.raw, (self._nds7.sync.raw >> 8) & 0xF, 0xF);
if (value >> 13 & 1 == 1 and self._nds9.sync.recv_irq.read()) {
const bus: *System.Bus9 = @ptrCast(@alignCast(self.arm946es.?.bus.ptr));
bus.io.irq.ipcsync.set();
handleInterrupt(.nds9, self.arm946es.?);
}
if (value >> 3 & 1 == 1) {
self._nds7.fifo.reset();
self._nds7.cnt.send_fifo_empty.set();
self._nds9.cnt.recv_fifo_empty.set();
self._nds7.cnt.send_fifo_full.unset();
self._nds9.cnt.recv_fifo_full.unset();
}
},
.nds9 => {
self._nds9.sync.raw = masks.ipcFifoSync(self._nds9.sync.raw, value);
self._nds7.sync.raw = masks.mask(self._nds7.sync.raw, (self._nds9.sync.raw >> 8) & 0xF, 0xF);
if (value >> 13 & 1 == 1 and self._nds7.sync.recv_irq.read()) {
const bus: *System.Bus7 = @ptrCast(@alignCast(self.arm7tdmi.?.bus.ptr));
bus.io.irq.ipcsync.set();
handleInterrupt(.nds7, self.arm7tdmi.?);
}
if (value >> 3 & 1 == 1) {
self._nds9.fifo.reset();
self._nds9.cnt.send_fifo_empty.set();
self._nds7.cnt.recv_fifo_empty.set();
self._nds9.cnt.send_fifo_full.unset();
self._nds7.cnt.recv_fifo_full.unset();
}
},
}
}
/// IPCFIFOCNT
/// Read/Write
pub fn setIpcFifoCnt(self: *@This(), comptime proc: System.Process, value: anytype) void {
switch (proc) {
.nds7 => self._nds7.cnt.raw = masks.ipcFifoCnt(self._nds7.cnt.raw, value),
.nds9 => self._nds9.cnt.raw = masks.ipcFifoCnt(self._nds9.cnt.raw, value),
}
}
/// IPC Send FIFO
/// Write-Only
pub fn send(self: *@This(), comptime proc: System.Process, value: u32) void {
switch (proc) {
.nds7 => {
if (!self._nds7.cnt.enable_fifos.read()) return;
self._nds7.fifo.push(value) catch unreachable; // see early return above
const not_empty_cache = !self._nds9.cnt.recv_fifo_empty.read();
// update status bits
self._nds7.cnt.send_fifo_empty.write(self._nds7.fifo._len() == 0);
self._nds9.cnt.recv_fifo_empty.write(self._nds7.fifo._len() == 0);
self._nds7.cnt.send_fifo_full.write(self._nds7.fifo._len() == 0x10);
self._nds9.cnt.recv_fifo_full.write(self._nds7.fifo._len() == 0x10);
const not_empty = !self._nds9.cnt.recv_fifo_empty.read();
if (self._nds9.cnt.recv_fifo_irq_enable.read() and !not_empty_cache and not_empty) {
// NDS7 Send | NDS9 RECV (Handling Not Empty)
const bus: *System.Bus9 = @ptrCast(@alignCast(self.arm946es.?.bus.ptr));
bus.io.irq.ipc_recv_not_empty.set();
handleInterrupt(.nds9, self.arm946es.?);
}
},
.nds9 => {
if (!self._nds9.cnt.enable_fifos.read()) return;
self._nds9.fifo.push(value) catch unreachable; // see early return above
const not_empty_cache = !self._nds7.cnt.recv_fifo_empty.read();
// update status bits
self._nds9.cnt.send_fifo_empty.write(self._nds9.fifo._len() == 0);
self._nds7.cnt.recv_fifo_empty.write(self._nds9.fifo._len() == 0);
self._nds9.cnt.send_fifo_full.write(self._nds9.fifo._len() == 0x10);
self._nds7.cnt.recv_fifo_full.write(self._nds9.fifo._len() == 0x10);
const not_empty = !self._nds7.cnt.recv_fifo_empty.read();
if (self._nds7.cnt.recv_fifo_irq_enable.read() and !not_empty_cache and not_empty) {
// NDS9 Send | NDS7 RECV (Handling Not Empty)
const bus: *System.Bus7 = @ptrCast(@alignCast(self.arm7tdmi.?.bus.ptr));
bus.io.irq.ipc_recv_not_empty.set();
handleInterrupt(.nds7, self.arm7tdmi.?);
}
},
}
}
/// IPC Receive FIFO
/// Read-Only
pub fn recv(self: *@This(), comptime proc: System.Process) u32 {
switch (proc) {
.nds7 => {
const enabled = self._nds7.cnt.enable_fifos.read();
const val_opt = if (enabled) self._nds9.fifo.pop() else self._nds9.fifo.peek();
const value = if (val_opt) |val| blk: {
self._nds9.last_read = val;
break :blk val;
} else blk: {
self._nds7.cnt.fifo_error.set();
break :blk self._nds7.last_read orelse 0x0000_0000;
};
const empty_cache = self._nds9.cnt.send_fifo_empty.read();
// update status bits
self._nds7.cnt.recv_fifo_empty.write(self._nds9.fifo._len() == 0);
self._nds9.cnt.send_fifo_empty.write(self._nds9.fifo._len() == 0);
self._nds7.cnt.recv_fifo_full.write(self._nds9.fifo._len() == 0x10);
self._nds9.cnt.send_fifo_full.write(self._nds9.fifo._len() == 0x10);
const empty = self._nds9.cnt.send_fifo_empty.read();
if (self._nds9.cnt.send_fifo_irq_enable.read() and (!empty_cache and empty)) {
const bus: *System.Bus9 = @ptrCast(@alignCast(self.arm946es.?.bus.ptr));
bus.io.irq.ipc_send_empty.set();
handleInterrupt(.nds9, self.arm946es.?);
}
return value;
},
.nds9 => {
const enabled = self._nds9.cnt.enable_fifos.read();
const val_opt = if (enabled) self._nds7.fifo.pop() else self._nds7.fifo.peek();
const value = if (val_opt) |val| blk: {
self._nds7.last_read = val;
break :blk val;
} else blk: {
self._nds9.cnt.fifo_error.set();
break :blk self._nds7.last_read orelse 0x0000_0000;
};
const empty_cache = self._nds7.cnt.send_fifo_empty.read();
// update status bits
self._nds9.cnt.recv_fifo_empty.write(self._nds7.fifo._len() == 0);
self._nds7.cnt.send_fifo_empty.write(self._nds7.fifo._len() == 0);
self._nds9.cnt.recv_fifo_full.write(self._nds7.fifo._len() == 0x10);
self._nds7.cnt.send_fifo_full.write(self._nds7.fifo._len() == 0x10);
const empty = self._nds7.cnt.send_fifo_empty.read();
if (self._nds7.cnt.send_fifo_irq_enable.read() and (!empty_cache and empty)) {
const bus: *System.Bus7 = @ptrCast(@alignCast(self.arm7tdmi.?.bus.ptr));
bus.io.irq.ipc_send_empty.set();
handleInterrupt(.nds7, self.arm7tdmi.?);
}
return value;
},
}
}
};
const IpcSync = extern union {
/// Data input to IPCSYNC Bit 8->11 of remote CPU
@@ -169,21 +289,178 @@ const IpcFifoCnt = extern union {
raw: u32,
};
pub const nds7 = struct {
pub const IntEnable = extern union {
raw: u32,
};
pub const IntRequest = IntEnable;
pub const PostFlag = enum(u8) { in_progress = 0, completed };
pub const WramCnt = extern union {
mode: Bitfield(u8, 0, 2),
raw: u8,
};
pub const nds9 = struct {
pub const IntEnable = extern union {
raw: u32,
};
pub const masks = struct {
const Bus9 = @import("nds9/Bus.zig");
const Bus7 = @import("nds7/Bus.zig");
pub const IntRequest = IntEnable;
inline fn ipcFifoSync(sync: u32, value: anytype) u32 {
const _mask: u32 = 0x6F00;
return (@as(u32, value) & _mask) | (sync & ~_mask);
}
pub const PostFlag = enum(u8) { in_progress = 0, completed };
inline fn ipcFifoCnt(cnt: u32, value: anytype) u32 {
const _mask: u32 = 0xC40C;
const err_mask: u32 = 0x4000; // bit 14
const err_bit = (cnt & err_mask) & ~(value & err_mask);
const without_err = (@as(u32, value) & _mask) | (cnt & ~_mask);
return (without_err & ~err_mask) | err_bit;
}
/// General Mask helper
pub inline fn mask(original: anytype, value: @TypeOf(original), _mask: @TypeOf(original)) @TypeOf(original) {
return (value & _mask) | (original & ~_mask);
}
};
// FIXME: bitfields depends on NDS9 / NDS7
pub const IntEnable = extern union {
vblank: Bit(u32, 0),
hblank: Bit(u32, 1),
coincidence: Bit(u32, 2),
dma0: Bit(u32, 8),
dma1: Bit(u32, 9),
dma2: Bit(u32, 10),
dma3: Bit(u32, 11),
ipcsync: Bit(u32, 16),
ipc_send_empty: Bit(u32, 17),
ipc_recv_not_empty: Bit(u32, 18),
raw: u32,
};
const Fifo = struct {
const Index = u8;
const Error = error{full};
const len = 0x10;
read_idx: Index = 0,
write_idx: Index = 0,
buf: [len]u32 = [_]u32{undefined} ** len,
comptime {
const max_capacity = (@as(Index, 1) << @typeInfo(Index).Int.bits - 1) - 1; // half the range of index type
std.debug.assert(std.math.isPowerOfTwo(len));
std.debug.assert(len <= max_capacity);
}
pub fn reset(self: *@This()) void {
self.read_idx = 0;
self.write_idx = 0;
}
pub fn push(self: *@This(), value: u32) Error!void {
if (self.isFull()) return Error.full;
defer self.write_idx += 1;
self.buf[self.mask(self.write_idx)] = value;
}
pub fn pop(self: *@This()) ?u32 {
if (self.isEmpty()) return null;
defer self.read_idx += 1;
return self.buf[self.mask(self.read_idx)];
}
pub fn peek(self: *const @This()) ?u32 {
if (self.isEmpty()) return null;
return self.buf[self.mask(self.read_idx)];
}
fn _len(self: *const @This()) Index {
return self.write_idx - self.read_idx;
}
fn isFull(self: *const @This()) bool {
return self._len() == self.buf.len;
}
fn isEmpty(self: *const @This()) bool {
return self.read_idx == self.write_idx;
}
inline fn mask(self: *const @This(), idx: Index) Index {
const _mask: Index = @intCast(self.buf.len - 1);
return idx & _mask;
}
};
/// Read Only
/// 0 = Pressed, 1 = Released
pub const KeyInput = extern union {
a: Bit(u16, 0),
b: Bit(u16, 1),
select: Bit(u16, 2),
start: Bit(u16, 3),
right: Bit(u16, 4),
left: Bit(u16, 5),
up: Bit(u16, 6),
down: Bit(u16, 7),
shoulder_r: Bit(u16, 8),
shoulder_l: Bit(u16, 9),
raw: u16,
};
pub const ExtKeyIn = extern union {
x: Bit(u16, 0),
y: Bit(u16, 1),
debug: Bit(u16, 3),
stylus: Bit(u16, 6),
hinge: Bit(u16, 7),
raw: u16,
};
const Input = struct {
const AtomicOrder = std.builtin.AtomicOrder;
const AtomicRmwOp = std.builtin.AtomicRmwOp;
inner: u32 = 0x007F_03FF,
pub inline fn keyinput(self: *const Input) KeyInput {
const value = @atomicLoad(u32, &self.inner, .monotonic);
return .{ .raw = @truncate(value) };
}
pub inline fn set_keyinput(self: *Input, comptime op: AtomicRmwOp, input: KeyInput) void {
const msked = switch (op) {
.And => 0xFFFF_FFFF & @as(u32, input.raw),
.Or => 0x0000_0000 | @as(u32, input.raw),
else => @compileError("not supported"),
};
_ = @atomicRmw(u32, &self.inner, op, msked, .monotonic);
}
pub inline fn extkeyin(self: *const Input) ExtKeyIn {
const value = @atomicLoad(u32, &self.inner, .monotonic);
const shifted: u16 = @truncate(value >> 16);
return .{ .raw = shifted | 0b00110100 }; // bits 2, 4, 5 are always set
}
pub inline fn set_extkeyin(self: *Input, comptime op: AtomicRmwOp, input: ExtKeyIn) void {
const msked = switch (op) {
.And => 0xFFFF_FFFF & (@as(u32, ~input.raw) << 16),
.Or => 0x0000_0000 | (@as(u32, input.raw) << 16),
else => @compileError("not supported"),
};
_ = @atomicRmw(u32, &self.inner, op, msked, .monotonic);
}
pub inline fn set(self: *Input, comptime op: AtomicRmwOp, value: u32) void {
_ = @atomicRmw(u32, &self.inner, op, value, .monotonic);
}
};

View File

@@ -1,21 +0,0 @@
const std = @import("std");
pub const Bus = @import("nds7/Bus.zig");
pub const io = @import("nds7/io.zig");
pub const Scheduler = @import("nds7/Scheduler.zig");
pub const Arm7tdmi = @import("arm32").Arm7tdmi;
const Allocator = std.mem.Allocator;
// TODO: Rename (maybe Devices?)
pub const Group = struct {
cpu: *Arm7tdmi,
bus: *Bus,
scheduler: *Scheduler,
/// Responsible for deallocated the ARM7 CPU, Bus and Scheduler
pub fn deinit(self: @This(), allocator: Allocator) void {
self.bus.deinit(allocator);
self.scheduler.deinit();
}
};

46
src/core/nds7/Bios.zig Normal file
View File

@@ -0,0 +1,46 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.nds7_bios);
const KiB = 0x400;
const len = 16 * KiB;
buf: ?*align(4) [len]u8 = null,
// FIXME: Currently we dupe here, should we just take ownership?
pub fn load(self: *@This(), allocator: Allocator, data: []u8) !void {
if (data.len != len) {
const acutal_size = @as(f32, @floatFromInt(data.len)) / KiB;
log.warn("BIOS was {d:.2} KiB (should be {} KiB)", .{ acutal_size, len });
}
const buf = try allocator.alignedAlloc(u8, 4, len);
@memset(buf, 0);
@memcpy(buf[0..data.len], data);
self.* = .{ .buf = buf[0..len] };
}
pub fn deinit(self: @This(), allocator: Allocator) void {
if (self.buf) |ptr| allocator.destroy(ptr);
}
// Note: Parts of 16MiB addrspace that aren't mapped to BIOS are typically undefined
pub fn read(self: *const @This(), comptime T: type, address: u32) T {
const byte_count = @divExact(@typeInfo(T).Int.bits, 8);
// if (address >= len) return 0x0000_0000; // TODO: What is undefined actually?
const ptr = self.buf orelse {
log.err("read(T: {}, address: 0x{X:0>8}) from BIOS but none was found!", .{ T, address });
@panic("TODO: ability to load in NDS7 BIOS just-in-time");
};
return std.mem.readInt(T, ptr[address & (len - 1) ..][0..byte_count], .little);
}
pub fn write(_: *const @This(), comptime T: type, address: u32, value: T) void {
log.err("write(T: {}, address: 0x{X:0>8}, value: 0x{X:}) but we're in the BIOS!", .{ T, address, value });
}

View File

@@ -1,10 +1,14 @@
const std = @import("std");
const io = @import("io.zig");
const Scheduler = @import("Scheduler.zig");
const SharedIo = @import("../io.zig").Io;
const SharedContext = @import("../emu.zig").SharedContext;
const Scheduler = @import("../Scheduler.zig");
const SharedCtx = @import("../emu.zig").SharedCtx;
const Wram = @import("../emu.zig").Wram;
const Vram = @import("../ppu/Vram.zig");
const Bios = @import("Bios.zig");
const forceAlign = @import("../emu.zig").forceAlign;
const Controllers = @import("dma.zig").Controllers;
const Allocator = std.mem.Allocator;
@@ -16,25 +20,34 @@ const log = std.log.scoped(.nds7_bus);
scheduler: *Scheduler,
main: *[4 * MiB]u8,
shr_wram: *Wram,
wram: *[64 * KiB]u8,
io: io.Io,
vram: *Vram,
pub fn init(allocator: Allocator, scheduler: *Scheduler, shared_ctx: SharedContext) !@This() {
dma: Controllers = .{},
io: io.Io,
bios: Bios,
pub fn init(allocator: Allocator, scheduler: *Scheduler, ctx: SharedCtx) !@This() {
const wram = try allocator.create([64 * KiB]u8);
errdefer allocator.destroy(wram);
@memset(wram, 0);
return .{
.main = shared_ctx.main,
.main = ctx.main,
.shr_wram = ctx.wram,
.vram = ctx.vram,
.wram = wram,
.scheduler = scheduler,
.io = io.Io.init(shared_ctx.io),
.io = io.Io.init(ctx.io),
.bios = .{},
};
}
pub fn deinit(self: *@This(), allocator: Allocator) void {
allocator.destroy(self.main);
allocator.destroy(self.wram);
self.bios.deinit(allocator);
}
pub fn reset(_: *@This()) void {}
@@ -49,19 +62,26 @@ pub fn dbgRead(self: *@This(), comptime T: type, address: u32) T {
fn _read(self: *@This(), comptime T: type, comptime mode: Mode, address: u32) T {
const byte_count = @divExact(@typeInfo(T).Int.bits, 8);
const readInt = std.mem.readIntLittle;
const aligned_addr = forceAlign(T, address);
switch (mode) {
// .debug => log.debug("read {} from 0x{X:0>8}", .{ T, address }),
// .debug => log.debug("read {} from 0x{X:0>8}", .{ T, aligned_addr }),
.debug => {},
else => self.scheduler.tick += 1,
}
return switch (address) {
0x0200_0000...0x02FF_FFFF => readInt(T, self.main[address & 0x003F_FFFF ..][0..byte_count]),
0x0380_0000...0x0380_FFFF => readInt(T, self.wram[address & 0x0000_FFFF ..][0..byte_count]),
0x0400_0000...0x04FF_FFFF => io.read(self, T, address),
else => warn("unexpected read: 0x{x:0>8} -> {}", .{ address, T }),
return switch (aligned_addr) {
0x0000_0000...0x01FF_FFFF => self.bios.read(T, aligned_addr),
0x0200_0000...0x02FF_FFFF => std.mem.readInt(T, self.main[aligned_addr & 0x003F_FFFF ..][0..byte_count], .little),
0x0300_0000...0x037F_FFFF => switch (self.io.shr.wramcnt.mode.read()) {
0b00 => std.mem.readInt(T, self.wram[aligned_addr & 0x0000_FFFF ..][0..byte_count], .little),
else => self.shr_wram.read(T, .nds7, aligned_addr),
},
0x0380_0000...0x03FF_FFFF => std.mem.readInt(T, self.wram[aligned_addr & 0x0000_FFFF ..][0..byte_count], .little),
0x0400_0000...0x04FF_FFFF => io.read(self, T, aligned_addr),
0x0600_0000...0x06FF_FFFF => self.vram.read(T, .nds7, aligned_addr),
else => warn("unexpected: read(T: {}, addr: 0x{X:0>8}) {} ", .{ T, address, T }),
};
}
@@ -75,19 +95,26 @@ pub fn dbgWrite(self: *@This(), comptime T: type, address: u32, value: T) void {
fn _write(self: *@This(), comptime T: type, comptime mode: Mode, address: u32, value: T) void {
const byte_count = @divExact(@typeInfo(T).Int.bits, 8);
const writeInt = std.mem.writeIntLittle;
const aligned_addr = forceAlign(T, address);
switch (mode) {
// .debug => log.debug("wrote 0x{X:}{} to 0x{X:0>8}", .{ value, T, address }),
// .debug => log.debug("wrote 0x{X:}{} to 0x{X:0>8}", .{ value, T, aligned_addr }),
.debug => {},
else => self.scheduler.tick += 1,
}
switch (address) {
0x0200_0000...0x02FF_FFFF => writeInt(T, self.main[address & 0x003F_FFFF ..][0..byte_count], value),
0x0380_0000...0x0380_FFFF => writeInt(T, self.wram[address & 0x0000_FFFF ..][0..byte_count], value),
0x0400_0000...0x04FF_FFFF => io.write(self, T, address, value),
else => log.warn("unexpected write: 0x{X:}{} -> 0x{X:0>8}", .{ value, T, address }),
switch (aligned_addr) {
0x0000_0000...0x01FF_FFFF => self.bios.write(T, aligned_addr, value),
0x0200_0000...0x02FF_FFFF => std.mem.writeInt(T, self.main[aligned_addr & 0x003F_FFFF ..][0..byte_count], value, .little),
0x0300_0000...0x037F_FFFF => switch (self.io.shr.wramcnt.mode.read()) {
0b00 => std.mem.writeInt(T, self.wram[aligned_addr & 0x0000_FFFF ..][0..byte_count], value, .little),
else => self.shr_wram.write(T, .nds7, aligned_addr, value),
},
0x0380_0000...0x03FF_FFFF => std.mem.writeInt(T, self.wram[aligned_addr & 0x0000_FFFF ..][0..byte_count], value, .little),
0x0400_0000...0x04FF_FFFF => io.write(self, T, aligned_addr, value),
0x0600_0000...0x06FF_FFFF => self.vram.write(T, .nds7, aligned_addr, value),
else => log.warn("unexpected: write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>8})", .{ T, address, value }),
}
}

View File

@@ -1,59 +0,0 @@
const std = @import("std");
const Bus = @import("Bus.zig");
const PriorityQueue = std.PriorityQueue(Event, void, Event.lessThan);
const Allocator = std.mem.Allocator;
tick: u64 = 0,
queue: PriorityQueue,
pub fn init(allocator: Allocator) !@This() {
var queue = PriorityQueue.init(allocator, {});
try queue.add(.{ .tick = std.math.maxInt(u64), .kind = .heat_death });
return .{ .queue = queue };
}
pub fn push(self: *@This(), kind: Event.Kind, offset: u64) void {
self.queue.add(.{ .kind = kind, .tick = self.tick + offset }) catch unreachable;
}
pub fn deinit(self: @This()) void {
self.queue.deinit();
}
pub fn now(self: @This()) u64 {
return self.tick;
}
pub fn next(self: @This()) u64 {
@setRuntimeSafety(false);
return self.queue.items[0].tick;
}
pub fn reset(self: *@This()) void {
self.tick = 0;
}
pub fn handle(self: *@This(), bus: *Bus) void {
_ = bus;
const event = self.queue.remove();
const late = self.tick - event.tick;
_ = late;
switch (event.kind) {
.heat_death => unreachable,
}
}
pub const Event = struct {
tick: u64,
kind: Kind,
pub const Kind = enum { heat_death };
fn lessThan(_: void, left: @This(), right: @This()) std.math.Order {
return std.math.order(left.tick, right.tick);
}
};

401
src/core/nds7/dma.zig Normal file
View File

@@ -0,0 +1,401 @@
const std = @import("std");
const System = @import("../emu.zig").System;
const DmaCnt = @import("io.zig").DmaCnt;
const rotr = std.math.rotr;
const shift = @import("../../util.zig").shift;
const subset = @import("../../util.zig").subset;
const handleInterrupt = @import("../emu.zig").handleInterrupt;
const log = std.log.scoped(.nds7_dma_transfer);
pub const Controllers = struct {
Controller(0) = Controller(0){},
Controller(1) = Controller(1){},
Controller(2) = Controller(2){},
Controller(3) = Controller(3){},
};
pub fn read(comptime T: type, dma: *const Controllers, addr: u32) ?T {
const byte_addr: u8 = @truncate(addr);
return switch (T) {
u32 => switch (byte_addr) {
0xB0, 0xB4 => null, // DMA0SAD, DMA0DAD,
0xB8 => @as(T, dma.*[0].dmacntH()) << 16, // DMA0CNT_L is write-only
0xBC, 0xC0 => null, // DMA1SAD, DMA1DAD
0xC4 => @as(T, dma.*[1].dmacntH()) << 16, // DMA1CNT_L is write-only
0xC8, 0xCC => null, // DMA2SAD, DMA2DAD
0xD0 => @as(T, dma.*[2].dmacntH()) << 16, // DMA2CNT_L is write-only
0xD4, 0xD8 => null, // DMA3SAD, DMA3DAD
0xDC => @as(T, dma.*[3].dmacntH()) << 16, // DMA3CNT_L is write-only
else => warn("unaligned {} read from 0x{X:0>8}", .{ T, addr }),
},
u16 => switch (byte_addr) {
0xB0, 0xB2, 0xB4, 0xB6 => null, // DMA0SAD, DMA0DAD
0xB8 => 0x0000, // DMA0CNT_L, suite.gba expects 0x0000 instead of 0xDEAD
0xBA => dma.*[0].dmacntH(),
0xBC, 0xBE, 0xC0, 0xC2 => null, // DMA1SAD, DMA1DAD
0xC4 => 0x0000, // DMA1CNT_L
0xC6 => dma.*[1].dmacntH(),
0xC8, 0xCA, 0xCC, 0xCE => null, // DMA2SAD, DMA2DAD
0xD0 => 0x0000, // DMA2CNT_L
0xD2 => dma.*[2].dmacntH(),
0xD4, 0xD6, 0xD8, 0xDA => null, // DMA3SAD, DMA3DAD
0xDC => 0x0000, // DMA3CNT_L
0xDE => dma.*[3].dmacntH(),
else => warn("unaligned {} read from 0x{X:0>8}", .{ T, addr }),
},
u8 => switch (byte_addr) {
0xB0...0xB7 => null, // DMA0SAD, DMA0DAD
0xB8, 0xB9 => 0x00, // DMA0CNT_L
0xBA, 0xBB => @truncate(dma.*[0].dmacntH() >> shift(u16, byte_addr)),
0xBC...0xC3 => null, // DMA1SAD, DMA1DAD
0xC4, 0xC5 => 0x00, // DMA1CNT_L
0xC6, 0xC7 => @truncate(dma.*[1].dmacntH() >> shift(u16, byte_addr)),
0xC8...0xCF => null, // DMA2SAD, DMA2DAD
0xD0, 0xD1 => 0x00, // DMA2CNT_L
0xD2, 0xD3 => @truncate(dma.*[2].dmacntH() >> shift(u16, byte_addr)),
0xD4...0xDB => null, // DMA3SAD, DMA3DAD
0xDC, 0xDD => 0x00, // DMA3CNT_L
0xDE, 0xDF => @truncate(dma.*[3].dmacntH() >> shift(u16, byte_addr)),
else => warn("unexpected {} read from 0x{X:0>8}", .{ T, addr }),
},
else => @compileError("DMA: Unsupported read width"),
};
}
pub fn write(comptime T: type, dma: *Controllers, addr: u32, value: T) void {
const byte_addr: u8 = @truncate(addr);
switch (T) {
u32 => switch (byte_addr) {
0xB0 => dma.*[0].setDmasad(value),
0xB4 => dma.*[0].setDmadad(value),
0xB8 => dma.*[0].setDmacnt(value),
0xBC => dma.*[1].setDmasad(value),
0xC0 => dma.*[1].setDmadad(value),
0xC4 => dma.*[1].setDmacnt(value),
0xC8 => dma.*[2].setDmasad(value),
0xCC => dma.*[2].setDmadad(value),
0xD0 => dma.*[2].setDmacnt(value),
0xD4 => dma.*[3].setDmasad(value),
0xD8 => dma.*[3].setDmadad(value),
0xDC => dma.*[3].setDmacnt(value),
else => log.warn("Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u16 => switch (byte_addr) {
0xB0, 0xB2 => dma.*[0].setDmasad(subset(u32, u16, byte_addr, dma.*[0].sad, value)),
0xB4, 0xB6 => dma.*[0].setDmadad(subset(u32, u16, byte_addr, dma.*[0].dad, value)),
0xB8 => dma.*[0].setDmacntL(value),
0xBA => dma.*[0].setDmacntH(value),
0xBC, 0xBE => dma.*[1].setDmasad(subset(u32, u16, byte_addr, dma.*[1].sad, value)),
0xC0, 0xC2 => dma.*[1].setDmadad(subset(u32, u16, byte_addr, dma.*[1].dad, value)),
0xC4 => dma.*[1].setDmacntL(value),
0xC6 => dma.*[1].setDmacntH(value),
0xC8, 0xCA => dma.*[2].setDmasad(subset(u32, u16, byte_addr, dma.*[2].sad, value)),
0xCC, 0xCE => dma.*[2].setDmadad(subset(u32, u16, byte_addr, dma.*[2].dad, value)),
0xD0 => dma.*[2].setDmacntL(value),
0xD2 => dma.*[2].setDmacntH(value),
0xD4, 0xD6 => dma.*[3].setDmasad(subset(u32, u16, byte_addr, dma.*[3].sad, value)),
0xD8, 0xDA => dma.*[3].setDmadad(subset(u32, u16, byte_addr, dma.*[3].dad, value)),
0xDC => dma.*[3].setDmacntL(value),
0xDE => dma.*[3].setDmacntH(value),
else => log.warn("Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u8 => switch (byte_addr) {
0xB0, 0xB1, 0xB2, 0xB3 => dma.*[0].setDmasad(subset(u32, u8, byte_addr, dma.*[0].sad, value)),
0xB4, 0xB5, 0xB6, 0xB7 => dma.*[0].setDmadad(subset(u32, u8, byte_addr, dma.*[0].dad, value)),
0xB8, 0xB9 => dma.*[0].setDmacntL(subset(u16, u8, byte_addr, dma.*[0].word_count, value)),
0xBA, 0xBB => dma.*[0].setDmacntH(subset(u16, u8, byte_addr, dma.*[0].cnt.raw, value)),
0xBC, 0xBD, 0xBE, 0xBF => dma.*[1].setDmasad(subset(u32, u8, byte_addr, dma.*[1].sad, value)),
0xC0, 0xC1, 0xC2, 0xC3 => dma.*[1].setDmadad(subset(u32, u8, byte_addr, dma.*[1].dad, value)),
0xC4, 0xC5 => dma.*[1].setDmacntL(subset(u16, u8, byte_addr, dma.*[1].word_count, value)),
0xC6, 0xC7 => dma.*[1].setDmacntH(subset(u16, u8, byte_addr, dma.*[1].cnt.raw, value)),
0xC8, 0xC9, 0xCA, 0xCB => dma.*[2].setDmasad(subset(u32, u8, byte_addr, dma.*[2].sad, value)),
0xCC, 0xCD, 0xCE, 0xCF => dma.*[2].setDmadad(subset(u32, u8, byte_addr, dma.*[2].dad, value)),
0xD0, 0xD1 => dma.*[2].setDmacntL(subset(u16, u8, byte_addr, dma.*[2].word_count, value)),
0xD2, 0xD3 => dma.*[2].setDmacntH(subset(u16, u8, byte_addr, dma.*[2].cnt.raw, value)),
0xD4, 0xD5, 0xD6, 0xD7 => dma.*[3].setDmasad(subset(u32, u8, byte_addr, dma.*[3].sad, value)),
0xD8, 0xD9, 0xDA, 0xDB => dma.*[3].setDmadad(subset(u32, u8, byte_addr, dma.*[3].dad, value)),
0xDC, 0xDD => dma.*[3].setDmacntL(subset(u16, u8, byte_addr, dma.*[3].word_count, value)),
0xDE, 0xDF => dma.*[3].setDmacntH(subset(u16, u8, byte_addr, dma.*[3].cnt.raw, value)),
else => log.warn("Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
},
else => @compileError("DMA: Unsupported write width"),
}
}
fn warn(comptime format: []const u8, args: anytype) u0 {
log.warn(format, args);
return 0;
}
/// Function that creates a DMAController. Determines unique DMA Controller behaiour at compile-time
fn Controller(comptime id: u2) type {
return struct {
const Self = @This();
const sad_mask: u32 = if (id == 0) 0x07FF_FFFF else 0x0FFF_FFFF;
const dad_mask: u32 = if (id != 3) 0x07FF_FFFF else 0x0FFF_FFFF;
const WordCount = if (id == 3) u16 else u14;
/// Write-only. The first address in a DMA transfer. (DMASAD)
/// Note: use writeSrc instead of manipulating src_addr directly
sad: u32 = 0x0000_0000,
/// Write-only. The final address in a DMA transffer. (DMADAD)
/// Note: Use writeDst instead of manipulatig dst_addr directly
dad: u32 = 0x0000_0000,
/// Write-only. The Word Count for the DMA Transfer (DMACNT_L)
word_count: WordCount = 0,
/// Read / Write. DMACNT_H
/// Note: Use writeControl instead of manipulating cnt directly.
cnt: DmaCnt = .{ .raw = 0x0000 },
/// Internal. The last successfully read value
data_latch: u32 = 0x0000_0000,
/// Internal. Currrent Source Address
sad_latch: u32 = 0x0000_0000,
/// Internal. Current Destination Address
dad_latch: u32 = 0x0000_0000,
/// Internal. Word Count
_word_count: WordCount = 0,
/// Some DMA Transfers are enabled during Hblank / VBlank and / or
/// have delays. Thefore bit 15 of DMACNT isn't actually something
/// we can use to control when we do or do not execute a step in a DMA Transfer
in_progress: bool = false,
pub fn reset(self: *Self) void {
self.* = Self.init();
}
pub fn setDmasad(self: *Self, addr: u32) void {
self.sad = addr & sad_mask;
}
pub fn setDmadad(self: *Self, addr: u32) void {
self.dad = addr & dad_mask;
}
pub fn setDmacntL(self: *Self, halfword: u16) void {
self.word_count = @truncate(halfword);
}
pub fn dmacntH(self: *const Self) u16 {
return self.cnt.raw & if (id == 3) 0xFFE0 else 0xF7E0;
}
pub fn setDmacntH(self: *Self, halfword: u16) void {
const new = DmaCnt{ .raw = halfword };
if (!self.cnt.enabled.read() and new.enabled.read()) {
// Reload Internals on Rising Edge.
self.sad_latch = self.sad;
self.dad_latch = self.dad;
self._word_count = if (self.word_count == 0) std.math.maxInt(WordCount) else self.word_count;
// Only a Start Timing of 00 has a DMA Transfer immediately begin
self.in_progress = new.start_timing.read() == 0b00;
// this is just for debug purposes
const start_timing: Kind = @enumFromInt(new.start_timing.read());
switch (start_timing) {
.immediate, .vblank => {},
else => log.err("TODO: Implement DMA({}) {s} mode", .{ id, @tagName(start_timing) }),
}
// Debug stuff
{
const sad_adj: Adjustment = @enumFromInt(new.sad_adj.read());
const dad_adj: Adjustment = @enumFromInt(new.dad_adj.read());
const byte_count = @as(u32, @sizeOf(u16)) << @intFromBool(new.transfer_type.read());
const sad_final = switch (sad_adj) {
.Increment, .IncrementReload => self.sad_latch +% self._word_count * byte_count,
.Decrement => self.sad_latch -% self._word_count * byte_count,
.Fixed => self.sad_latch,
};
const dad_final = switch (dad_adj) {
.Increment, .IncrementReload => self.dad_latch +% self._word_count * byte_count,
.Decrement => self.dad_latch -% self._word_count * byte_count,
.Fixed => self.dad_latch,
};
log.debug("configured {s} transfer from 0x{X:0>8} -> 0x{X:0>8} to 0x{X:0>8} -> 0x{X:0>8} ({} words) for DMA{}", .{
@tagName(start_timing),
self.sad_latch,
sad_final,
self.dad_latch,
dad_final,
self._word_count,
id,
});
}
}
self.cnt.raw = halfword;
}
pub fn setDmacnt(self: *Self, word: u32) void {
self.setDmacntL(@truncate(word));
self.setDmacntH(@truncate(word >> 16));
}
pub fn step(self: *Self, cpu: *System.Arm7tdmi) void {
const bus_ptr: *System.Bus7 = @ptrCast(@alignCast(cpu.bus.ptr));
const is_fifo = (id == 1 or id == 2) and self.cnt.start_timing.read() == 0b11;
const sad_adj: Adjustment = @enumFromInt(self.cnt.sad_adj.read());
const dad_adj: Adjustment = if (is_fifo) .Fixed else @enumFromInt(self.cnt.dad_adj.read());
const transfer_type = is_fifo or self.cnt.transfer_type.read();
const offset: u32 = if (transfer_type) @sizeOf(u32) else @sizeOf(u16);
const mask = if (transfer_type) ~@as(u32, 3) else ~@as(u32, 1);
const sad_addr = self.sad_latch & mask;
const dad_addr = self.dad_latch & mask;
if (transfer_type) {
if (sad_addr >= 0x0200_0000) self.data_latch = cpu.bus.read(u32, sad_addr);
cpu.bus.write(u32, dad_addr, self.data_latch);
} else {
if (sad_addr >= 0x0200_0000) {
const value: u32 = cpu.bus.read(u16, sad_addr);
self.data_latch = value << 16 | value;
}
cpu.bus.write(u16, dad_addr, @as(u16, @truncate(rotr(u32, self.data_latch, 8 * (dad_addr & 3)))));
}
switch (@as(u8, @truncate(sad_addr >> 24))) {
// according to fleroviux, DMAs with a source address in ROM misbehave
// the resultant behaviour is that the source address will increment despite what DMAXCNT says
0x08...0x0D => self.sad_latch +%= offset, // obscure behaviour
else => switch (sad_adj) {
.Increment => self.sad_latch +%= offset,
.Decrement => self.sad_latch -%= offset,
.IncrementReload => log.err("{} is a prohibited adjustment on SAD", .{sad_adj}),
.Fixed => {},
},
}
switch (dad_adj) {
.Increment, .IncrementReload => self.dad_latch +%= offset,
.Decrement => self.dad_latch -%= offset,
.Fixed => {},
}
self._word_count -= 1;
if (self._word_count == 0) {
if (self.cnt.irq.read()) {
switch (id) {
0 => bus_ptr.io.irq.dma0.set(),
1 => bus_ptr.io.irq.dma1.set(),
2 => bus_ptr.io.irq.dma2.set(),
3 => bus_ptr.io.irq.dma3.set(),
}
handleInterrupt(.nds7, cpu);
}
// If we're not repeating, Fire the IRQs and disable the DMA
if (!self.cnt.repeat.read()) self.cnt.enabled.unset();
// We want to disable our internal enabled flag regardless of repeat
// because we only want to step A DMA that repeats during it's specific
// timing window
self.in_progress = false;
}
}
fn poll(self: *Self, comptime kind: Kind) void {
if (self.in_progress) return; // If there's an ongoing DMA Transfer, exit early
// No ongoing DMA Transfer, We want to check if we should repeat an existing one
// Determined by the repeat bit and whether the DMA is in the right start_timing
switch (kind) {
.vblank => self.in_progress = self.cnt.enabled.read() and self.cnt.start_timing.read() == 0b01,
.cartridge_slot, .immediate, .special => {},
}
// If we determined that the repeat bit is set (and now the Hblank / Vblank DMA is now in progress)
// Reload internal word count latch
// Reload internal DAD latch if we are in IncrementRelaod
if (self.in_progress) {
self._word_count = if (self.word_count == 0) std.math.maxInt(@TypeOf(self._word_count)) else self.word_count;
if (@as(Adjustment, @enumFromInt(self.cnt.dad_adj.read())) == .IncrementReload) self.dad_latch = self.dad;
}
}
pub fn requestAudio(self: *Self, _: u32) void {
comptime std.debug.assert(id == 1 or id == 2);
if (self.in_progress) return; // APU must wait their turn
// DMA May not be configured for handling DMAs
if (self.cnt.start_timing.read() != 0b11) return;
// We Assume the Repeat Bit is Set
// We Assume that DAD is set to 0x0400_00A0 or 0x0400_00A4 (fifo_addr)
// We Assume DMACNT_L is set to 4
// FIXME: Safe to just assume whatever DAD is set to is the FIFO Address?
// self.dad_latch = fifo_addr;
self.cnt.repeat.set();
self._word_count = 4;
self.in_progress = true;
}
};
}
pub fn onVblank(bus: *System.Bus7) void {
inline for (0..4) |i| bus.dma[i].poll(.vblank);
}
pub fn step(cpu: *System.Arm7tdmi) bool {
const bus: *System.Bus7 = @ptrCast(@alignCast(cpu.bus.ptr));
inline for (0..4) |i| {
if (bus.dma[i].in_progress) {
bus.dma[i].step(cpu);
return true;
}
}
return false;
}
const Adjustment = enum(u2) {
Increment = 0,
Decrement = 1,
Fixed = 2,
IncrementReload = 3,
};
const Kind = enum(u2) {
immediate = 0,
vblank,
cartridge_slot,
special,
};

View File

@@ -3,38 +3,100 @@ const std = @import("std");
const Bitfield = @import("bitfield").Bitfield;
const Bit = @import("bitfield").Bit;
const Ppu = @import("../ppu.zig").Ppu;
const Bus = @import("Bus.zig");
const SharedIo = @import("../io.zig").Io;
const writeToAddressOffset = @import("../io.zig").writeToAddressOffset;
const valueAtAddressOffset = @import("../io.zig").valueAtAddressOffset;
const SharedCtx = @import("../emu.zig").SharedCtx;
const masks = @import("../io.zig").masks;
const IntEnable = @import("../io.zig").IntEnable;
const IntRequest = @import("../io.zig").IntEnable;
const dma = @import("dma.zig");
const log = std.log.scoped(.nds7_io);
pub const Io = struct {
shared: *SharedIo,
shr: *SharedCtx.Io,
pub fn init(io: *SharedIo) @This() {
return .{ .shared = io };
/// IME - Interrupt Master Enable
/// Read/Write
ime: bool = false,
/// IE - Interrupt Enable
/// Read/Write
ie: IntEnable = .{ .raw = 0x0000_0000 },
/// IF - Interrupt Request
/// Read/Write
irq: IntRequest = .{ .raw = 0x0000_0000 },
/// POSTFLG - Post Boot Flag
/// Read/Write
postflg: PostFlag = .in_progress,
/// HALTCNT - Low Power Mode Control
/// Read/Write
haltcnt: Haltcnt = .execute,
ppu: ?*Ppu.Io = null,
pub fn init(io: *SharedCtx.Io) @This() {
return .{ .shr = io };
}
pub fn configure(self: *@This(), ppu: *Ppu) void {
self.ppu = &ppu.io;
}
};
pub fn read(bus: *const Bus, comptime T: type, address: u32) T {
return switch (T) {
// zig fmt: off
u32 =>
@as(T, read(bus, u8, address + 3)) << 24
| @as(T, read(bus, u8, address + 2)) << 16
| @as(T, read(bus, u8, address + 1)) << 8
| read(bus, u8, address + 0) << 0,
// zig fmt: on
u16 => @as(T, read(bus, u8, address + 1)) << 8 | read(bus, u8, address),
u32 => switch (address) {
// DMA Transfers
0x0400_00B0...0x0400_00DC => dma.read(T, &bus.dma, address) orelse 0x000_0000,
// Timers
0x0400_0100...0x0400_010C => warn("TODO(timer): read(T: {}, addr: 0x{X:0>8}) {}", .{ T, address, T }),
0x0400_0180 => bus.io.shr.ipc._nds7.sync.raw,
0x0400_0208 => @intFromBool(bus.io.ime),
0x0400_0210 => bus.io.ie.raw,
0x0400_0214 => bus.io.irq.raw,
0x0410_0000 => bus.io.shr.ipc.recv(.nds7),
else => warn("unexpected: read(T: {}, addr: 0x{X:0>8}) {} ", .{ T, address, T }),
},
u16 => switch (address) {
0x0400_0004 => bus.io.ppu.?.nds7.dispstat.raw,
// DMA Transfers
0x0400_00B0...0x0400_00DE => dma.read(T, &bus.dma, address) orelse 0x0000,
// Timers
0x0400_0100...0x0400_010E => warn("TODO(timer): read(T: {}, addr: 0x{X:0>8}) {}", .{ T, address, T }),
0x0400_0130 => bus.io.shr.input.keyinput().raw,
0x0400_0136 => bus.io.shr.input.extkeyin().raw,
0x0400_0180 => @truncate(bus.io.shr.ipc._nds7.sync.raw),
0x0400_0184 => @truncate(bus.io.shr.ipc._nds7.cnt.raw),
else => warn("unexpected: read(T: {}, addr: 0x{X:0>8}) {} ", .{ T, address, T }),
},
u8 => switch (address) {
0x0400_0180...0x0400_0183 => valueAtAddressOffset(u32, address, bus.io.shared.ipc_sync.raw),
0x0400_0184...0x0400_0187 => valueAtAddressOffset(u32, address, bus.io.shared.ipc_fifo_cnt.raw),
// DMA Transfers
0x0400_00B0...0x0400_00DF => dma.read(T, &bus.dma, address) orelse 0x00,
0x0400_0208...0x0400_020B => valueAtAddressOffset(u32, address, @intFromBool(bus.io.shared.ime)),
// Timers
0x0400_0100...0x0400_010F => warn("TODO(timer): read(T: {}, addr: 0x{X:0>8}) {}", .{ T, address, T }),
else => warn("unexpected read: 0x{X:0>8}", .{address}),
// RTC
0x0400_0138 => warn("TODO(rtc): read(T: {}, addr: 0x{X:0>8}) {}", .{ T, address, T }),
0x0400_0240 => bus.vram.stat().raw,
0x0400_0241 => bus.io.shr.wramcnt.raw,
0x0400_0300 => @intFromEnum(bus.io.postflg),
else => warn("unexpected: read(T: {}, addr: 0x{X:0>8}) {} ", .{ T, address, T }),
},
else => @compileError(T ++ " is an unsupported bus read type"),
};
@@ -42,24 +104,57 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) T {
pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
switch (T) {
u32 => {
write(bus, u8, address + 3, @as(u8, @truncate(value >> 24)));
write(bus, u8, address + 2, @as(u8, @truncate(value >> 16)));
write(bus, u8, address + 1, @as(u8, @truncate(value >> 8)));
write(bus, u8, address + 0, @as(u8, @truncate(value >> 0)));
u32 => switch (address) {
// DMA Transfers
0x0400_00B0...0x0400_00DC => dma.write(T, &bus.dma, address, value),
// Timers
0x0400_0100...0x0400_010C => log.warn("TODO(timer): write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>8})", .{ T, address, value }),
0x0400_0180 => bus.io.shr.ipc.setIpcSync(.nds7, value),
0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0210 => bus.io.ie.raw = value,
0x0400_0214 => bus.io.irq.raw &= ~value,
0x0400_0188 => bus.io.shr.ipc.send(.nds7, value),
else => log.warn("unexpected: write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>8})", .{ T, address, value }),
},
u16 => {
write(bus, u8, address + 1, @as(u8, @truncate(value >> 8)));
write(bus, u8, address + 0, @as(u8, @truncate(value >> 0)));
u16 => switch (address) {
0x0400_0004 => bus.io.ppu.?.nds7.dispstat.raw = value,
// DMA Transfers
0x0400_00B0...0x0400_00DE => dma.write(T, &bus.dma, address, value),
// Timers
0x0400_0100...0x0400_010E => log.warn("TODO(timer): write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>8})", .{ T, address, value }),
0x0400_0180 => bus.io.shr.ipc.setIpcSync(.nds7, value),
0x0400_0184 => bus.io.shr.ipc.setIpcFifoCnt(.nds7, value),
0x0400_0208 => bus.io.ime = value & 1 == 1,
else => log.warn("unexpected: write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>4})", .{ T, address, value }),
},
u8 => switch (address) {
0x0400_0180...0x0400_0183 => writeToAddressOffset(&bus.io.shared.ipc_sync.raw, address, value),
0x0400_0184...0x0400_0187 => writeToAddressOffset(&bus.io.shared.ipc_fifo_cnt.raw, address, value),
// DMA Transfers
0x0400_00B0...0x0400_00DF => dma.write(T, &bus.dma, address, value),
0x0400_0208 => bus.io.shared.ime = value & 1 == 1,
0x0400_0209...0x0400_020B => {}, // unused bytes from IME
// Timers
0x0400_0100...0x0400_010F => log.warn("TODO(timer): write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>8})", .{ T, address, value }),
else => log.warn("unexpected write: 0x{X:}u8 -> 0x{X:0>8}", .{ value, address }),
// RTC
0x0400_0138 => log.warn("TODO(rtc): write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>8})", .{ T, address, value }),
0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0301 => switch ((value >> 6) & 0b11) {
0b00 => bus.io.haltcnt = .execute,
0b10 => bus.io.haltcnt = .halt,
else => |val| {
const tag: Haltcnt = @enumFromInt(val);
log.err("TODO: Implement {}", .{tag});
},
},
else => log.warn("unexpected: write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>2})", .{ T, address, value }),
},
else => @compileError(T ++ " is an unsupported bus write type"),
}
@@ -69,3 +164,29 @@ fn warn(comptime format: []const u8, args: anytype) u0 {
log.warn(format, args);
return 0;
}
pub const Vramstat = extern union {
vramc_enabled: Bit(u8, 0),
vramd_enabled: Bit(u8, 1),
raw: u8,
};
const Haltcnt = enum(u2) {
execute = 0,
gba_mode,
halt,
sleep,
};
const PostFlag = enum(u8) { in_progress = 0, completed };
pub const DmaCnt = extern union {
dad_adj: Bitfield(u16, 5, 2),
sad_adj: Bitfield(u16, 7, 2),
repeat: Bit(u16, 9),
transfer_type: Bit(u16, 10),
start_timing: Bitfield(u16, 12, 2),
irq: Bit(u16, 14),
enabled: Bit(u16, 15),
raw: u16,
};

View File

@@ -1,21 +0,0 @@
const std = @import("std");
pub const Bus = @import("nds9/Bus.zig");
pub const io = @import("nds9/io.zig");
pub const Scheduler = @import("nds9/Scheduler.zig");
pub const Arm946es = @import("arm32").Arm946es;
const Allocator = std.mem.Allocator;
// TODO: Rename
pub const Group = struct {
cpu: *Arm946es,
bus: *Bus,
scheduler: *Scheduler,
/// Responsible for deallocating the ARM9 CPU, Bus and Scheduler
pub fn deinit(self: @This(), allocator: Allocator) void {
self.bus.deinit(allocator);
self.scheduler.deinit();
}
};

48
src/core/nds9/Bios.zig Normal file
View File

@@ -0,0 +1,48 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.nds7_bios);
const KiB = 0x400;
const _len = 4 * KiB; // real size of the NDS9 BIOS
const len = 32 * KiB; // size allocated to NDS9 BIOS
buf: ?*align(4) [len]u8 = null,
// FIXME: Currently we dupe here, should we just take ownership?
pub fn load(self: *@This(), allocator: Allocator, data: []u8) !void {
if (data.len != _len) {
const acutal_size = @as(f32, @floatFromInt(data.len)) / KiB;
log.warn("BIOS was {d:.2} KiB (should be {} KiB)", .{ acutal_size, len });
}
const buf = try allocator.alignedAlloc(u8, 4, len);
@memcpy(buf[0..data.len], data);
@memset(buf[data.len..], 0);
self.* = .{ .buf = buf[0..len] };
}
pub fn deinit(self: @This(), allocator: Allocator) void {
if (self.buf) |ptr| allocator.destroy(ptr);
}
// Note: Parts of 16MiB addrspace that aren't mapped to BIOS are typically undefined
pub fn read(self: *const @This(), comptime T: type, address: u32) T {
const byte_count = @divExact(@typeInfo(T).Int.bits, 8);
// if (address >= len) return 0x0000_0000; // TODO: What is undefined actually?
const ptr = self.buf orelse {
log.err("read(T: {}, address: 0x{X:0>8}) from BIOS but none was found!", .{ T, address });
@panic("TODO: ability to load in NDS9 BIOS just-in-time");
};
return std.mem.readInt(T, ptr[address & (len - 1) ..][0..byte_count], .little);
}
pub fn write(_: *const @This(), comptime T: type, address: u32, value: T) void {
log.err("write(T: {}, address: 0x{X:0>8}, value: 0x{X:}) but we're in the BIOS!", .{ T, address, value });
}

View File

@@ -1,9 +1,14 @@
const std = @import("std");
const io = @import("io.zig");
const Ppu = @import("../ppu.zig").Ppu;
const Scheduler = @import("Scheduler.zig");
const SharedContext = @import("../emu.zig").SharedContext;
const io = @import("io.zig");
const Scheduler = @import("../Scheduler.zig");
const SharedCtx = @import("../emu.zig").SharedCtx;
const Wram = @import("../emu.zig").Wram;
const Bios = @import("Bios.zig");
const forceAlign = @import("../emu.zig").forceAlign;
const Controllers = @import("dma.zig").Controllers;
const Allocator = std.mem.Allocator;
@@ -14,39 +19,41 @@ const KiB = 0x400;
const log = std.log.scoped(.nds9_bus);
main: *[4 * MiB]u8,
vram1: *[512 * KiB]u8, // TODO: Rename
io: io.Io,
ppu: Ppu,
wram: *Wram,
makeshift_palram: *[2 * KiB]u8,
scheduler: *Scheduler,
pub fn init(allocator: Allocator, scheduler: *Scheduler, shared_ctx: SharedContext) !@This() {
const vram1_mem = try allocator.create([512 * KiB]u8);
errdefer allocator.destroy(vram1_mem);
@memset(vram1_mem, 0);
dma: Controllers = .{},
io: io.Io,
ppu: Ppu,
bios: Bios,
pub fn init(allocator: Allocator, scheduler: *Scheduler, ctx: SharedCtx) !@This() {
const dots_per_cycle = 3; // ARM946E-S runs twice as fast as the ARM7TDMI
scheduler.push(.draw, 256 * dots_per_cycle);
scheduler.push(.{ .nds9 = .draw }, 256 * dots_per_cycle);
return .{
.main = shared_ctx.main,
.vram1 = vram1_mem,
.ppu = try Ppu.init(allocator),
.main = ctx.main,
.wram = ctx.wram,
.makeshift_palram = try allocator.create([2 * KiB]u8),
.ppu = try Ppu.init(allocator, ctx.vram),
.scheduler = scheduler,
.io = io.Io.init(shared_ctx.io),
.io = io.Io.init(ctx.io),
.bios = .{},
};
}
pub fn deinit(self: *@This(), allocator: Allocator) void {
self.ppu.deinit(allocator);
self.bios.deinit(allocator);
allocator.destroy(self.main);
allocator.destroy(self.vram1);
allocator.destroy(self.makeshift_palram);
}
pub fn reset(self: *@This()) void {
@memset(self.main, 0);
@memset(self.vram1, 0);
pub fn reset(_: *@This()) void {
@panic("TODO: PPU Reset");
}
pub fn read(self: *@This(), comptime T: type, address: u32) T {
@@ -59,19 +66,23 @@ pub fn dbgRead(self: *@This(), comptime T: type, address: u32) T {
fn _read(self: *@This(), comptime T: type, comptime mode: Mode, address: u32) T {
const byte_count = @divExact(@typeInfo(T).Int.bits, 8);
const readInt = std.mem.readIntLittle;
const aligned_addr = forceAlign(T, address);
switch (mode) {
// .debug => log.debug("read {} from 0x{X:0>8}", .{ T, address }),
// .debug => log.debug("read {} from 0x{X:0>8}", .{ T, aligned_addr }),
.debug => {},
else => self.scheduler.tick += 1,
}
return switch (address) {
0x0200_0000...0x02FF_FFFF => readInt(T, self.main[address & 0x003F_FFFF ..][0..byte_count]),
0x0400_0000...0x04FF_FFFF => io.read(self, T, address),
0x0600_0000...0x06FF_FFFF => readInt(T, self.vram1[address & 0x0007_FFFF ..][0..byte_count]),
else => warn("unexpected read: 0x{x:0>8} -> {}", .{ address, T }),
return switch (aligned_addr) {
0x0200_0000...0x02FF_FFFF => std.mem.readInt(T, self.main[aligned_addr & (4 * MiB - 1) ..][0..byte_count], .little),
0x0300_0000...0x03FF_FFFF => self.wram.read(T, .nds9, aligned_addr),
0x0400_0000...0x04FF_FFFF => io.read(self, T, aligned_addr),
0x0500_0000...0x05FF_FFFF => std.mem.readInt(T, self.makeshift_palram[aligned_addr & (2 * KiB - 1) ..][0..@sizeOf(T)], .little),
0x0600_0000...0x06FF_FFFF => self.ppu.vram.read(T, .nds9, aligned_addr),
0x0700_0000...0x07FF_FFFF => std.mem.readInt(T, self.ppu.oam.buf[aligned_addr & (2 * KiB - 1) ..][0..byte_count], .little),
0xFFFF_0000...0xFFFF_FFFF => self.bios.read(T, aligned_addr),
else => warn("unexpected: read(T: {}, addr: 0x{X:0>8}) {} ", .{ T, address, T }),
};
}
@@ -85,19 +96,23 @@ pub fn dbgWrite(self: *@This(), comptime T: type, address: u32, value: T) void {
fn _write(self: *@This(), comptime T: type, comptime mode: Mode, address: u32, value: T) void {
const byte_count = @divExact(@typeInfo(T).Int.bits, 8);
const writeInt = std.mem.writeIntLittle;
const aligned_addr = forceAlign(T, address);
switch (mode) {
// .debug => log.debug("wrote 0x{X:}{} to 0x{X:0>8}", .{ value, T, address }),
// .debug => log.debug("wrote 0x{X:}{} to 0x{X:0>8}", .{ value, T, aligned_addr }),
.debug => {},
else => self.scheduler.tick += 1,
}
switch (address) {
0x0200_0000...0x02FF_FFFF => writeInt(T, self.main[address & 0x003F_FFFF ..][0..byte_count], value),
0x0400_0000...0x04FF_FFFF => io.write(self, T, address, value),
0x0600_0000...0x06FF_FFFF => writeInt(T, self.vram1[address & 0x0007_FFFF ..][0..byte_count], value),
else => log.warn("unexpected write: 0x{X:}{} -> 0x{X:0>8}", .{ value, T, address }),
switch (aligned_addr) {
0x0200_0000...0x02FF_FFFF => std.mem.writeInt(T, self.main[aligned_addr & (4 * MiB - 1) ..][0..byte_count], value, .little),
0x0300_0000...0x03FF_FFFF => self.wram.write(T, .nds9, aligned_addr, value),
0x0400_0000...0x04FF_FFFF => io.write(self, T, aligned_addr, value),
0x0500_0000...0x05FF_FFFF => std.mem.writeInt(T, self.makeshift_palram[aligned_addr & (2 * KiB - 1) ..][0..@sizeOf(T)], value, .little),
0x0600_0000...0x06FF_FFFF => self.ppu.vram.write(T, .nds9, aligned_addr, value),
0x0700_0000...0x07FF_FFFF => std.mem.writeInt(T, self.ppu.oam.buf[aligned_addr & (2 * KiB - 1) ..][0..@sizeOf(T)], value, .little),
0xFFFF_0000...0xFFFF_FFFF => self.bios.write(T, aligned_addr, value),
else => log.warn("unexpected: write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>8})", .{ T, address, value }),
}
}

143
src/core/nds9/Cp15.zig Normal file
View File

@@ -0,0 +1,143 @@
const std = @import("std");
const log = std.log.scoped(.cp15);
const panic_on_unimplemented: bool = false;
control: u32 = 0x0001_2078,
dtcm_size_base: u32 = 0x0300_000A,
itcm_size_base: u32 = 0x0000_0020,
wait_for_interrupt: bool = false,
// Protection Unit
// cache_bits_data_unified: u32 = 0x0000_0000,
// cache_write_bufability: u32 = 0x0000_0000, // For Data Protection Regions
// cache_bits_instr: u32 = 0x0000_0000,
/// Used in ARMv5TE MRC
pub fn read(self: *const @This(), op1: u3, cn: u4, cm: u4, op2: u3) u32 {
return switch (addr(op1, cn, cm, op2)) {
// c0, c0, ?
0b000_0000_0000_000 => 0x4105_9461, // Main ID Register
0b000_0000_0000_001 => 0x0F0D_2112, // Cache Type Register
0b000_0000_0000_010 => 0x00140180, // TCM Size Register (ICTM is 0x8000 bytes, DTCM is 0x4000 bytes)
0b000_0000_0000_011...0b000_0000_0000_111 => 0x4105_9461, // Unused, return Main ID Register
0b000_0001_0000_000 => self.control, // Control Register
// 0b000_0010_0000_000 => return self.cache_bits_data_unified & ~@as(u32, 0xFFFF_FF00),
// 0b000_0010_0000_001 => return self.cache_bits_instr & ~@as(u32, 0xFFFF_FF00),
// 0b000_0011_0000_000 => return self.cache_write_bufability & ~@as(u32, 0xFFFF_FF00),
0b000_1001_0001_000 => return self.dtcm_size_base, // Data TCM Size / Base
0b000_1001_0001_001 => return self.itcm_size_base, // Instruction TCM Size / Base
else => panic("TODO: implement read from register {}, c{}, c{}, {}", .{ op1, cn, cm, op2 }),
};
}
// Used in ARMv5TE MCR
pub fn write(self: *@This(), op1: u3, cn: u4, cm: u4, op2: u3, value: u32) void {
switch (addr(op1, cn, cm, op2)) {
0b000_0001_0000_000 => { // Control Register
const zeroes: u32 = 0b11111111_11110000_00001111_00000010; // every bit except one_mask + 0, 2, 7, 12..19 are zero
const ones: u32 = 0b00000000_00000000_00000000_01111000; // bits 3..6 are always set
self.control = (value & ~zeroes) | ones;
},
0b000_0010_0000_000 => log.err("TODO: write to PU cachability bits (data/unified region)", .{}),
0b000_0010_0000_001 => log.err("TODO: write to PU cachability bits (instruction region)", .{}),
0b000_0011_0000_000 => log.err("TODO: write to PU cache write-bufferability bits (data protection region)", .{}),
0b000_0101_0000_000 => log.err("TODO: write to access permission protection region (data/unified)", .{}),
0b000_0101_0000_001 => log.err("TODO: write to access permission protection region (insruction)", .{}),
0b000_0101_0000_010 => log.err("TODO: write to extended access permission protection region (data/unified)", .{}),
0b000_0101_0000_011 => log.err("TODO: write to extended access permission protection region (insruction)", .{}),
0b000_0110_0000_000,
0b000_0110_0001_000,
0b000_0110_0010_000,
0b000_0110_0011_000,
0b000_0110_0100_000,
0b000_0110_0101_000,
0b000_0110_0110_000,
0b000_0110_0111_000,
=> log.err("TODO: write to PU data/unified region #{}", .{cm}),
0b000_0110_0000_001,
0b000_0110_0001_001,
0b000_0110_0010_001,
0b000_0110_0011_001,
0b000_0110_0100_001,
0b000_0110_0101_001,
0b000_0110_0110_001,
0b000_0110_0111_001,
=> log.err("TODO: write to PU instruction region #{}", .{cm}),
0b000_0111_0000_100 => self.wait_for_interrupt = true, // NDS9 Halt
0b000_0111_0101_000 => log.err("TODO: invalidate instruction cache", .{}),
0b000_0111_0110_000 => log.err("TODO: invalidate data cache", .{}),
0b000_0111_1010_100 => log.err("TODO: drain write buffer", .{}),
0b000_1001_0001_000 => { // Data TCM Size / Base
const zeroes: u32 = 0b00000000_00000000_00001111_11000001;
self.dtcm_size_base = value & ~zeroes;
// const size_shamt: u5 = blk: {
// const size = self.dtcm_size_base >> 1 & 0x1F;
// if (size < 3) break :blk 3;
// if (size > 23) break :blk 23;
// break :blk @intCast(size);
// };
// log.debug("DTCM Virtual Size: {}B", .{@as(u32, 0x200) << size_shamt});
// log.debug("DTCM Region Base: 0x{X:0>8}", .{self.dtcm_size_base & 0xFFFF_F000});
},
0b000_1001_0001_001 => { // Instruction TCM Size / Base
const zeroes: u32 = 0b00000000_00000000_00001111_11000001;
const itcm_specific: u32 = 0b11111111_11111111_11110000_00000000;
self.itcm_size_base = value & ~(zeroes | itcm_specific);
// const size_shamt: u5 = blk: {
// const size = self.dtcm_size_base >> 1 & 0x1F;
// if (size < 3) break :blk 3;
// if (size > 23) break :blk 23;
// break :blk @intCast(size);
// };
// log.debug("ICTM Virtual Size: {}B", .{@as(u32, 0x200) << size_shamt});
// log.debug("ICTM Region Base: 0x{X:0>8}", .{0x0000_0000});
},
else => _ = panic("TODO: implement write to register {}, c{}, c{}, {}", .{ op1, cn, cm, op2 }),
}
}
fn addr(op1: u3, cn: u4, cm: u4, op2: u3) u14 {
// 111nnnnmmmm222
// zig fmt: off
return @as(u14, op1) << 1
| @as(u14, cn) << 7
| @as(u14, cm) << 3
| @as(u14, op2) << 0;
// zig fmt: on
}
pub fn reset(self: *@This()) void {
_ = self;
@panic("TODO: implement ability to reinit coprocessor");
}
fn panic(comptime format: []const u8, args: anytype) u32 {
log.err(format, args);
if (panic_on_unimplemented) @panic("cp15 invariant broken");
return 0;
}

View File

@@ -1,69 +0,0 @@
const std = @import("std");
const Bus = @import("Bus.zig");
const PriorityQueue = std.PriorityQueue(Event, void, Event.lessThan);
const Allocator = std.mem.Allocator;
tick: u64 = 0,
queue: PriorityQueue,
pub fn init(allocator: Allocator) !@This() {
var queue = PriorityQueue.init(allocator, {});
try queue.add(.{ .tick = std.math.maxInt(u64), .kind = .heat_death });
return .{ .queue = queue };
}
pub fn push(self: *@This(), kind: Event.Kind, offset: u64) void {
self.queue.add(.{ .kind = kind, .tick = self.tick + offset }) catch unreachable;
}
pub fn deinit(self: @This()) void {
self.queue.deinit();
}
pub fn now(self: @This()) u64 {
return self.tick;
}
pub fn next(self: @This()) u64 {
@setRuntimeSafety(false);
return self.queue.items[0].tick;
}
pub fn reset(self: *@This()) void {
self.tick = 0;
}
pub fn handle(self: *@This(), bus: *Bus) void {
const event = self.queue.remove();
const late = self.tick - event.tick;
switch (event.kind) {
.heat_death => unreachable,
.draw => {
bus.ppu.drawScanline(bus);
bus.ppu.onHdrawEnd(self, late);
},
.hblank => bus.ppu.onHblankEnd(self, late),
.vblank => bus.ppu.onHblankEnd(self, late),
}
}
pub const Event = struct {
tick: u64,
kind: Kind,
pub const Kind = enum {
heat_death,
draw,
hblank,
vblank,
};
fn lessThan(_: void, left: @This(), right: @This()) std.math.Order {
return std.math.order(left.tick, right.tick);
}
};

411
src/core/nds9/dma.zig Normal file
View File

@@ -0,0 +1,411 @@
const std = @import("std");
const System = @import("../emu.zig").System;
const DmaCnt = @import("io.zig").DmaCnt;
const rotr = std.math.rotr;
const shift = @import("../../util.zig").shift;
const subset = @import("../../util.zig").subset;
const handleInterrupt = @import("../emu.zig").handleInterrupt;
const log = std.log.scoped(.nds9_dma_transfer);
pub const Controllers = struct {
Controller(0) = Controller(0){},
Controller(1) = Controller(1){},
Controller(2) = Controller(2){},
Controller(3) = Controller(3){},
};
pub fn read(comptime T: type, dma: *const Controllers, addr: u32) ?T {
const byte_addr: u8 = @truncate(addr);
return switch (T) {
u32 => switch (byte_addr) {
0xB0, 0xB4 => null, // DMA0SAD, DMA0DAD,
0xB8 => @as(T, dma.*[0].dmacntH()) << 16, // DMA0CNT_L is write-only
0xBC, 0xC0 => null, // DMA1SAD, DMA1DAD
0xC4 => @as(T, dma.*[1].dmacntH()) << 16, // DMA1CNT_L is write-only
0xC8, 0xCC => null, // DMA2SAD, DMA2DAD
0xD0 => @as(T, dma.*[2].dmacntH()) << 16, // DMA2CNT_L is write-only
0xD4, 0xD8 => null, // DMA3SAD, DMA3DAD
0xDC => @as(T, dma.*[3].dmacntH()) << 16, // DMA3CNT_L is write-only
else => warn("unaligned {} read from 0x{X:0>8}", .{ T, addr }),
},
u16 => switch (byte_addr) {
0xB0, 0xB2, 0xB4, 0xB6 => null, // DMA0SAD, DMA0DAD
0xB8 => 0x0000, // DMA0CNT_L, suite.gba expects 0x0000 instead of 0xDEAD
0xBA => dma.*[0].dmacntH(),
0xBC, 0xBE, 0xC0, 0xC2 => null, // DMA1SAD, DMA1DAD
0xC4 => 0x0000, // DMA1CNT_L
0xC6 => dma.*[1].dmacntH(),
0xC8, 0xCA, 0xCC, 0xCE => null, // DMA2SAD, DMA2DAD
0xD0 => 0x0000, // DMA2CNT_L
0xD2 => dma.*[2].dmacntH(),
0xD4, 0xD6, 0xD8, 0xDA => null, // DMA3SAD, DMA3DAD
0xDC => 0x0000, // DMA3CNT_L
0xDE => dma.*[3].dmacntH(),
else => warn("unaligned {} read from 0x{X:0>8}", .{ T, addr }),
},
u8 => switch (byte_addr) {
0xB0...0xB7 => null, // DMA0SAD, DMA0DAD
0xB8, 0xB9 => 0x00, // DMA0CNT_L
0xBA, 0xBB => @truncate(dma.*[0].dmacntH() >> shift(u16, byte_addr)),
0xBC...0xC3 => null, // DMA1SAD, DMA1DAD
0xC4, 0xC5 => 0x00, // DMA1CNT_L
0xC6, 0xC7 => @truncate(dma.*[1].dmacntH() >> shift(u16, byte_addr)),
0xC8...0xCF => null, // DMA2SAD, DMA2DAD
0xD0, 0xD1 => 0x00, // DMA2CNT_L
0xD2, 0xD3 => @truncate(dma.*[2].dmacntH() >> shift(u16, byte_addr)),
0xD4...0xDB => null, // DMA3SAD, DMA3DAD
0xDC, 0xDD => 0x00, // DMA3CNT_L
0xDE, 0xDF => @truncate(dma.*[3].dmacntH() >> shift(u16, byte_addr)),
else => warn("unexpected {} read from 0x{X:0>8}", .{ T, addr }),
},
else => @compileError("DMA: Unsupported read width"),
};
}
pub fn write(comptime T: type, dma: *Controllers, addr: u32, value: T) void {
const byte_addr: u8 = @truncate(addr);
switch (T) {
u32 => switch (byte_addr) {
0xB0 => dma.*[0].setDmasad(value),
0xB4 => dma.*[0].setDmadad(value),
0xB8 => dma.*[0].setDmacnt(value),
0xBC => dma.*[1].setDmasad(value),
0xC0 => dma.*[1].setDmadad(value),
0xC4 => dma.*[1].setDmacnt(value),
0xC8 => dma.*[2].setDmasad(value),
0xCC => dma.*[2].setDmadad(value),
0xD0 => dma.*[2].setDmacnt(value),
0xD4 => dma.*[3].setDmasad(value),
0xD8 => dma.*[3].setDmadad(value),
0xDC => dma.*[3].setDmacnt(value),
else => log.warn("Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u16 => switch (byte_addr) {
0xB0, 0xB2 => dma.*[0].setDmasad(subset(u32, u16, byte_addr, dma.*[0].sad, value)),
0xB4, 0xB6 => dma.*[0].setDmadad(subset(u32, u16, byte_addr, dma.*[0].dad, value)),
0xB8 => dma.*[0].setDmacntL(value),
0xBA => dma.*[0].setDmacntH(value),
0xBC, 0xBE => dma.*[1].setDmasad(subset(u32, u16, byte_addr, dma.*[1].sad, value)),
0xC0, 0xC2 => dma.*[1].setDmadad(subset(u32, u16, byte_addr, dma.*[1].dad, value)),
0xC4 => dma.*[1].setDmacntL(value),
0xC6 => dma.*[1].setDmacntH(value),
0xC8, 0xCA => dma.*[2].setDmasad(subset(u32, u16, byte_addr, dma.*[2].sad, value)),
0xCC, 0xCE => dma.*[2].setDmadad(subset(u32, u16, byte_addr, dma.*[2].dad, value)),
0xD0 => dma.*[2].setDmacntL(value),
0xD2 => dma.*[2].setDmacntH(value),
0xD4, 0xD6 => dma.*[3].setDmasad(subset(u32, u16, byte_addr, dma.*[3].sad, value)),
0xD8, 0xDA => dma.*[3].setDmadad(subset(u32, u16, byte_addr, dma.*[3].dad, value)),
0xDC => dma.*[3].setDmacntL(value),
0xDE => dma.*[3].setDmacntH(value),
else => log.warn("Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u8 => switch (byte_addr) {
0xB0, 0xB1, 0xB2, 0xB3 => dma.*[0].setDmasad(subset(u32, u8, byte_addr, dma.*[0].sad, value)),
0xB4, 0xB5, 0xB6, 0xB7 => dma.*[0].setDmadad(subset(u32, u8, byte_addr, dma.*[0].dad, value)),
0xB8, 0xB9 => dma.*[0].setDmacntL(subset(u16, u8, byte_addr, @as(u16, @truncate(dma.*[0].word_count)), value)), // FIXME: How wrong is this? lol
0xBA, 0xBB => dma.*[0].setDmacntH(subset(u16, u8, byte_addr, dma.*[0].cnt.raw, value)),
0xBC, 0xBD, 0xBE, 0xBF => dma.*[1].setDmasad(subset(u32, u8, byte_addr, dma.*[1].sad, value)),
0xC0, 0xC1, 0xC2, 0xC3 => dma.*[1].setDmadad(subset(u32, u8, byte_addr, dma.*[1].dad, value)),
0xC4, 0xC5 => dma.*[1].setDmacntL(subset(u16, u8, byte_addr, @as(u16, @truncate(dma.*[1].word_count)), value)),
0xC6, 0xC7 => dma.*[1].setDmacntH(subset(u16, u8, byte_addr, dma.*[1].cnt.raw, value)),
0xC8, 0xC9, 0xCA, 0xCB => dma.*[2].setDmasad(subset(u32, u8, byte_addr, dma.*[2].sad, value)),
0xCC, 0xCD, 0xCE, 0xCF => dma.*[2].setDmadad(subset(u32, u8, byte_addr, dma.*[2].dad, value)),
0xD0, 0xD1 => dma.*[2].setDmacntL(subset(u16, u8, byte_addr, @as(u16, @truncate(dma.*[2].word_count)), value)),
0xD2, 0xD3 => dma.*[2].setDmacntH(subset(u16, u8, byte_addr, dma.*[2].cnt.raw, value)),
0xD4, 0xD5, 0xD6, 0xD7 => dma.*[3].setDmasad(subset(u32, u8, byte_addr, dma.*[3].sad, value)),
0xD8, 0xD9, 0xDA, 0xDB => dma.*[3].setDmadad(subset(u32, u8, byte_addr, dma.*[3].dad, value)),
0xDC, 0xDD => dma.*[3].setDmacntL(subset(u16, u8, byte_addr, @as(u16, @truncate(dma.*[3].word_count)), value)),
0xDE, 0xDF => dma.*[3].setDmacntH(subset(u16, u8, byte_addr, dma.*[3].cnt.raw, value)),
else => log.warn("Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
},
else => @compileError("DMA: Unsupported write width"),
}
}
fn warn(comptime format: []const u8, args: anytype) u0 {
log.warn(format, args);
return 0;
}
/// Function that creates a DMAController. Determines unique DMA Controller behaiour at compile-time
fn Controller(comptime id: u2) type {
return struct {
const Self = @This();
const sad_mask: u32 = 0x0FFF_FFFE;
const dad_mask: u32 = 0x0FFF_FFFE;
const WordCount = u21;
/// Write-only. The first address in a DMA transfer. (DMASAD)
/// Note: use writeSrc instead of manipulating src_addr directly
sad: u32 = 0x0000_0000,
/// Write-only. The final address in a DMA transffer. (DMADAD)
/// Note: Use writeDst instead of manipulatig dst_addr directly
dad: u32 = 0x0000_0000,
/// Write-only. The Word Count for the DMA Transfer (DMACNT_L)
word_count: WordCount = 0,
/// Read / Write. DMACNT_H
/// Note: Use writeControl instead of manipulating cnt directly.
cnt: DmaCnt = .{ .raw = 0x0000 },
/// Internal. The last successfully read value
data_latch: u32 = 0x0000_0000,
/// Internal. Currrent Source Address
sad_latch: u32 = 0x0000_0000,
/// Internal. Current Destination Address
dad_latch: u32 = 0x0000_0000,
/// Internal. Word Count
_word_count: WordCount = 0,
/// Some DMA Transfers are enabled during Hblank / VBlank and / or
/// have delays. Thefore bit 15 of DMACNT isn't actually something
/// we can use to control when we do or do not execute a step in a DMA Transfer
in_progress: bool = false,
pub fn reset(self: *Self) void {
self.* = Self.init();
}
pub fn setDmasad(self: *Self, addr: u32) void {
self.sad = addr & sad_mask;
}
pub fn setDmadad(self: *Self, addr: u32) void {
self.dad = addr & dad_mask;
}
pub fn setDmacntL(self: *Self, halfword: u16) void {
self.word_count = halfword;
}
pub fn dmacntH(self: *const Self) u16 {
return self.cnt.raw & if (id == 3) 0xFFE0 else 0xF7E0;
}
pub fn setDmacntH(self: *Self, halfword: u16) void {
const new = DmaCnt{ .raw = halfword };
if (!self.cnt.enabled.read() and new.enabled.read()) {
// Reload Internals on Rising Edge.
self.sad_latch = self.sad;
self.dad_latch = self.dad;
self._word_count = if (self.word_count == 0) std.math.maxInt(WordCount) else self.word_count;
// Only a Start Timing of 00 has a DMA Transfer immediately begin
self.in_progress = new.start_timing.read() == 0b00;
// this is just for debug purposes
const start_timing: Kind = @enumFromInt(new.start_timing.read());
switch (start_timing) {
.immediate, .vblank, .hblank => {},
else => log.err("TODO: Implement DMA({}) {s} mode", .{ id, @tagName(start_timing) }),
}
// Debug stuff
{
const sad_adj: Adjustment = @enumFromInt(new.sad_adj.read());
const dad_adj: Adjustment = @enumFromInt(new.dad_adj.read());
const byte_count = @as(u32, @sizeOf(u16)) << @intFromBool(new.transfer_type.read());
const sad_final = switch (sad_adj) {
.Increment, .IncrementReload => self.sad_latch +% self._word_count * byte_count,
.Decrement => self.sad_latch -% self._word_count * byte_count,
.Fixed => self.sad_latch,
};
const dad_final = switch (dad_adj) {
.Increment, .IncrementReload => self.dad_latch +% self._word_count * byte_count,
.Decrement => self.dad_latch -% self._word_count * byte_count,
.Fixed => self.dad_latch,
};
log.debug("configured {s} transfer from 0x{X:0>8} -> 0x{X:0>8} to 0x{X:0>8} -> 0x{X:0>8} ({} words) for DMA{}", .{
@tagName(start_timing),
self.sad_latch,
sad_final,
self.dad_latch,
dad_final,
self._word_count,
id,
});
}
}
self.cnt.raw = halfword;
}
pub fn setDmacnt(self: *Self, word: u32) void {
self.setDmacntL(@truncate(word));
self.setDmacntH(@truncate(word >> 16));
}
pub fn step(self: *Self, cpu: *System.Arm946es) void {
const bus_ptr: *System.Bus9 = @ptrCast(@alignCast(cpu.bus.ptr));
const is_fifo = (id == 1 or id == 2) and self.cnt.start_timing.read() == 0b11;
const sad_adj: Adjustment = @enumFromInt(self.cnt.sad_adj.read());
const dad_adj: Adjustment = if (is_fifo) .Fixed else @enumFromInt(self.cnt.dad_adj.read());
const transfer_type = is_fifo or self.cnt.transfer_type.read();
const offset: u32 = if (transfer_type) @sizeOf(u32) else @sizeOf(u16);
const mask = if (transfer_type) ~@as(u32, 3) else ~@as(u32, 1);
const sad_addr = self.sad_latch & mask;
const dad_addr = self.dad_latch & mask;
if (transfer_type) {
if (sad_addr >= 0x0200_0000) self.data_latch = cpu.bus.read(u32, sad_addr);
cpu.bus.write(u32, dad_addr, self.data_latch);
} else {
if (sad_addr >= 0x0200_0000) {
const value: u32 = cpu.bus.read(u16, sad_addr);
self.data_latch = value << 16 | value;
}
cpu.bus.write(u16, dad_addr, @as(u16, @truncate(rotr(u32, self.data_latch, 8 * (dad_addr & 3)))));
}
switch (@as(u8, @truncate(sad_addr >> 24))) {
// according to fleroviux, DMAs with a source address in ROM misbehave
// the resultant behaviour is that the source address will increment despite what DMAXCNT says
0x08...0x0D => self.sad_latch +%= offset, // obscure behaviour
else => switch (sad_adj) {
.Increment => self.sad_latch +%= offset,
.Decrement => self.sad_latch -%= offset,
.IncrementReload => log.err("{} is a prohibited adjustment on SAD", .{sad_adj}),
.Fixed => {},
},
}
switch (dad_adj) {
.Increment, .IncrementReload => self.dad_latch +%= offset,
.Decrement => self.dad_latch -%= offset,
.Fixed => {},
}
self._word_count -= 1;
if (self._word_count == 0) {
if (self.cnt.irq.read()) {
switch (id) {
0 => bus_ptr.io.irq.dma0.set(),
1 => bus_ptr.io.irq.dma1.set(),
2 => bus_ptr.io.irq.dma2.set(),
3 => bus_ptr.io.irq.dma3.set(),
}
handleInterrupt(.nds9, cpu);
}
// If we're not repeating, Fire the IRQs and disable the DMA
if (!self.cnt.repeat.read()) self.cnt.enabled.unset();
// We want to disable our internal enabled flag regardless of repeat
// because we only want to step A DMA that repeats during it's specific
// timing window
self.in_progress = false;
}
}
fn poll(self: *Self, comptime kind: Kind) void {
if (self.in_progress) return; // If there's an ongoing DMA Transfer, exit early
// No ongoing DMA Transfer, We want to check if we should repeat an existing one
// Determined by the repeat bit and whether the DMA is in the right start_timing
switch (kind) {
.vblank => self.in_progress = self.cnt.enabled.read() and self.cnt.start_timing.read() == 0b01,
.hblank => self.in_progress = self.cnt.enabled.read() and self.cnt.start_timing.read() == 0b10,
else => {},
}
// If we determined that the repeat bit is set (and now the Hblank / Vblank DMA is now in progress)
// Reload internal word count latch
// Reload internal DAD latch if we are in IncrementRelaod
if (self.in_progress) {
self._word_count = if (self.word_count == 0) std.math.maxInt(@TypeOf(self._word_count)) else self.word_count;
if (@as(Adjustment, @enumFromInt(self.cnt.dad_adj.read())) == .IncrementReload) self.dad_latch = self.dad;
}
}
pub fn requestAudio(self: *Self, _: u32) void {
comptime std.debug.assert(id == 1 or id == 2);
if (self.in_progress) return; // APU must wait their turn
// DMA May not be configured for handling DMAs
if (self.cnt.start_timing.read() != 0b11) return;
// We Assume the Repeat Bit is Set
// We Assume that DAD is set to 0x0400_00A0 or 0x0400_00A4 (fifo_addr)
// We Assume DMACNT_L is set to 4
// FIXME: Safe to just assume whatever DAD is set to is the FIFO Address?
// self.dad_latch = fifo_addr;
self.cnt.repeat.set();
self._word_count = 4;
self.in_progress = true;
}
};
}
pub fn onVblank(bus: *System.Bus9) void {
inline for (0..4) |i| bus.dma[i].poll(.vblank);
}
pub fn onHblank(bus: *System.Bus9) void {
inline for (0..4) |i| bus.dma[i].poll(.hblank);
}
pub fn step(cpu: *System.Arm946es) bool {
const bus: *System.Bus9 = @ptrCast(@alignCast(cpu.bus.ptr));
inline for (0..4) |i| {
if (bus.dma[i].in_progress) {
bus.dma[i].step(cpu);
return true;
}
}
return false;
}
const Adjustment = enum(u2) {
Increment = 0,
Decrement = 1,
Fixed = 2,
IncrementReload = 3,
};
const Kind = enum(u3) {
immediate = 0,
vblank,
hblank,
display_start_sync,
main_mem_display,
cartridge_slot,
pak_slot,
geo_cmd_fifo,
};

View File

@@ -4,82 +4,353 @@ const Bitfield = @import("bitfield").Bitfield;
const Bit = @import("bitfield").Bit;
const Bus = @import("Bus.zig");
const SharedIo = @import("../io.zig").Io;
const writeToAddressOffset = @import("../io.zig").writeToAddressOffset;
const valueAtAddressOffset = @import("../io.zig").valueAtAddressOffset;
const SharedCtx = @import("../emu.zig").SharedCtx;
const masks = @import("../io.zig").masks;
const IntEnable = @import("../io.zig").IntEnable;
const IntRequest = @import("../io.zig").IntEnable;
const dma = @import("dma.zig");
const sext = @import("../../util.zig").sext;
const shift = @import("../../util.zig").shift;
const log = std.log.scoped(.nds9_io);
pub const Io = struct {
shared: *SharedIo,
const fill_len = 0x10 * @sizeOf(u32);
/// POWCNT1 - Graphics Power Control
/// Read / Write
powcnt: PowCnt = .{ .raw = 0x0000_0000 },
shr: *SharedCtx.Io,
// Read Only
keyinput: AtomicKeyInput = .{},
/// Interrupt Master Enable
/// Read/Write
ime: bool = false,
pub fn init(io: *SharedIo) @This() {
return .{ .shared = io };
/// Interrupt Enable
/// Read/Write
///
/// Caller must cast the `u32` to either `nds7.IntEnable` or `nds9.IntEnable`
ie: IntEnable = .{ .raw = 0x0000_0000 },
/// IF - Interrupt Request
/// Read/Write
///
/// Caller must cast the `u32` to either `nds7.IntRequest` or `nds9.IntRequest`
irq: IntRequest = .{ .raw = 0x0000_0000 },
/// DS Maths
div: Divisor = .{},
sqrt: SquareRootUnit = .{},
// TODO: move somewhere else?
dma_fill: [fill_len]u8 = [_]u8{0} ** fill_len,
pub fn init(io: *SharedCtx.Io) @This() {
return .{ .shr = io };
}
};
pub fn read(bus: *const Bus, comptime T: type, address: u32) T {
return switch (T) {
// zig fmt: off
u32 =>
@as(T, read(bus, u8, address + 3)) << 24
| @as(T, read(bus, u8, address + 2)) << 16
| @as(T, read(bus, u8, address + 1)) << 8
| read(bus, u8, address + 0) << 0,
// zig fmt: on
u16 => @as(T, read(bus, u8, address + 1)) << 8 | read(bus, u8, address),
u32 => switch (address) {
// DMA Transfers
0x0400_00B0...0x0400_00DC => dma.read(T, &bus.dma, address) orelse 0x0000_0000,
0x0400_00E0...0x0400_00EC => std.mem.readInt(T, bus.io.dma_fill[address & 0xF ..][0..@sizeOf(T)], .little),
// Timers
0x0400_0100...0x0400_010C => warn("TODO(timer): read(T: {}, addr: 0x{X:0>8}) {} ", .{ T, address, T }),
0x0400_0180 => bus.io.shr.ipc._nds9.sync.raw,
0x0400_0208 => @intFromBool(bus.io.ime),
0x0400_0210 => bus.io.ie.raw,
0x0400_0214 => bus.io.irq.raw,
// zig fmt: off
0x0400_0240 => @as(u32, bus.ppu.vram.io.cnt_d.raw) << 24
| @as(u32, bus.ppu.vram.io.cnt_c.raw) << 16
| @as(u32, bus.ppu.vram.io.cnt_b.raw) << 8
| bus.ppu.vram.io.cnt_a.raw << 0,
// zig fmt: on
0x0400_0280 => bus.io.div.cnt.raw,
0x0400_02A0, 0x0400_02A4 => @truncate(bus.io.div.result >> shift(u64, address)),
0x0400_02A8, 0x0400_02AC => @truncate(bus.io.div.remainder >> shift(u64, address)),
0x0400_02B4 => @truncate(bus.io.sqrt.result),
0x0400_1000 => bus.ppu.engines[1].dispcnt.raw,
0x0410_0000 => bus.io.shr.ipc.recv(.nds9),
0x0400_4000, 0x0400_4008 => 0x0000_0000, // Lets software know this is NOT a DSi
else => warn("unexpected: read(T: {}, addr: 0x{X:0>8}) {} ", .{ T, address, T }),
},
u16 => switch (address) {
0x0400_0006 => bus.ppu.io.nds9.vcount.raw,
// DMA Transfers
0x0400_00B0...0x0400_00DE => dma.read(T, &bus.dma, address) orelse 0x0000,
0x0400_00E0...0x0400_00EE => std.mem.readInt(T, bus.io.dma_fill[address & 0xF ..][0..@sizeOf(T)], .little),
// Timers
0x0400_0100...0x0400_010E => warn("TODO(timer): read(T: {}, addr: 0x{X:0>8}) {} ", .{ T, address, T }),
0x0400_0004 => bus.ppu.io.nds9.dispstat.raw,
0x0400_0130 => bus.io.shr.input.keyinput().raw,
0x0400_0180 => @truncate(bus.io.shr.ipc._nds9.sync.raw),
0x0400_0184 => @truncate(bus.io.shr.ipc._nds9.cnt.raw),
0x0400_0280 => @truncate(bus.io.div.cnt.raw),
0x0400_02B0 => @truncate(bus.io.sqrt.cnt.raw),
0x0400_1008 => bus.ppu.engines[1].bg[0].cnt.raw,
0x0400_100A => bus.ppu.engines[1].bg[1].cnt.raw,
0x0400_100C => bus.ppu.engines[1].bg[2].cnt.raw,
0x0400_100E => bus.ppu.engines[1].bg[3].cnt.raw,
0x0400_1010 => bus.ppu.engines[1].bg[0].hofs.raw,
0x0400_1012 => bus.ppu.engines[1].bg[0].vofs.raw,
0x0400_1014 => bus.ppu.engines[1].bg[1].hofs.raw,
0x0400_1016 => bus.ppu.engines[1].bg[1].vofs.raw,
0x0400_1018 => bus.ppu.engines[1].bg[2].hofs.raw,
0x0400_101A => bus.ppu.engines[1].bg[2].vofs.raw,
0x0400_101C => bus.ppu.engines[1].bg[3].hofs.raw,
0x0400_101E => bus.ppu.engines[1].bg[3].vofs.raw,
else => warn("unexpected: read(T: {}, addr: 0x{X:0>8}) {} ", .{ T, address, T }),
},
u8 => switch (address) {
0x0400_0000...0x0400_0003 => valueAtAddressOffset(u32, address, bus.ppu.io.dispcnt_a.raw),
0x0400_0004...0x0400_0005 => valueAtAddressOffset(u16, address, bus.ppu.io.dispstat.raw),
// DMA Transfers
0x0400_00B0...0x0400_00DF => dma.read(T, &bus.dma, address) orelse 0x00,
0x0400_00E0...0x0400_00EF => std.mem.readInt(T, bus.io.dma_fill[address & 0xF ..][0..@sizeOf(T)], .little),
0x0400_0130...0x0400_0131 => valueAtAddressOffset(u16, address, bus.io.keyinput.load(.Monotonic)),
0x0400_0180...0x0400_0183 => valueAtAddressOffset(u32, address, bus.io.shared.ipc_sync.raw),
0x0400_0184...0x0400_0187 => valueAtAddressOffset(u32, address, bus.io.shared.ipc_fifo_cnt.raw),
// Timers
0x0400_0100...0x0400_010F => warn("TODO(timer): read(T: {}, addr: 0x{X:0>8}) {} ", .{ T, address, T }),
0x0400_0208...0x0400_020B => valueAtAddressOffset(u32, address, @intFromBool(bus.io.shared.ime)),
0x0400_0208 => @intFromBool(bus.io.ime),
0x0400_0304...0x0400_0307 => valueAtAddressOffset(u32, address, bus.io.powcnt.raw),
else => warn("unexpected read: 0x{X:0>8}", .{address}),
0x0400_4000 => 0x00, // Lets software know this is NOT a DSi
else => warn("unexpected: read(T: {}, addr: 0x{X:0>8}) {} ", .{ T, address, T }),
},
else => @compileError(T ++ " is an unsupported bus read type"),
};
}
const subset = @import("../../util.zig").subset;
pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
switch (T) {
u32 => {
write(bus, u8, address + 3, @as(u8, @truncate(value >> 24)));
write(bus, u8, address + 2, @as(u8, @truncate(value >> 16)));
write(bus, u8, address + 1, @as(u8, @truncate(value >> 8)));
write(bus, u8, address + 0, @as(u8, @truncate(value >> 0)));
u32 => switch (address) {
0x0400_0000 => bus.ppu.engines[0].dispcnt.raw = value,
0x0400_0004 => bus.ppu.io.nds9.dispstat.raw = @truncate(value),
0x0400_0008 => {
bus.ppu.engines[0].bg[0].cnt.raw = @truncate(value >> 0); // 0x0400_0008
bus.ppu.engines[0].bg[1].cnt.raw = @truncate(value >> 16); // 0x0400_000A
},
0x0400_000C => {
bus.ppu.engines[0].bg[2].cnt.raw = @truncate(value >> 0); // 0x0400_000A
bus.ppu.engines[0].bg[3].cnt.raw = @truncate(value >> 16); // 0x0400_000C
},
0x00400_0010 => {
bus.ppu.engines[0].bg[0].hofs.raw = @truncate(value >> 0); // 0x0400_0010
bus.ppu.engines[0].bg[0].vofs.raw = @truncate(value >> 16); // 0x0400_0012
},
0x00400_0014 => {
bus.ppu.engines[0].bg[1].hofs.raw = @truncate(value >> 0); // 0x0400_0014
bus.ppu.engines[0].bg[1].vofs.raw = @truncate(value >> 16); // 0x0400_0016
},
0x00400_0018 => {
bus.ppu.engines[0].bg[2].hofs.raw = @truncate(value >> 0); // 0x0400_0018
bus.ppu.engines[0].bg[2].vofs.raw = @truncate(value >> 16); // 0x0400_001A
},
0x00400_001C => {
bus.ppu.engines[0].bg[3].hofs.raw = @truncate(value >> 0); // 0x0400_001C
bus.ppu.engines[0].bg[3].vofs.raw = @truncate(value >> 16); // 0x0400_001E
},
// DMA Transfers
0x0400_00B0...0x0400_00DC => dma.write(T, &bus.dma, address, value),
0x0400_00E0...0x0400_00EC => std.mem.writeInt(T, bus.io.dma_fill[address & 0xF ..][0..@sizeOf(T)], value, .little),
// Timers
0x0400_0100...0x0400_010C => log.warn("TODO(timer): write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>8})", .{ T, address, value }),
0x0400_0180 => bus.io.shr.ipc.setIpcSync(.nds9, value),
0x0400_0184 => bus.io.shr.ipc.setIpcFifoCnt(.nds9, value),
0x0400_0188 => bus.io.shr.ipc.send(.nds9, value),
0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0210 => bus.io.ie.raw = value,
0x0400_0214 => bus.io.irq.raw &= ~value,
0x0400_0240 => {
bus.ppu.vram.io.cnt_a.raw = @truncate(value >> 0); // 0x0400_0240
bus.ppu.vram.io.cnt_b.raw = @truncate(value >> 8); // 0x0400_0241
bus.ppu.vram.io.cnt_c.raw = @truncate(value >> 16); // 0x0400_0242
bus.ppu.vram.io.cnt_d.raw = @truncate(value >> 24); // 0x0400_0243
bus.ppu.vram.update();
},
0x0400_0244 => {
bus.ppu.vram.io.cnt_e.raw = @truncate(value >> 0); // 0x0400_0244
bus.ppu.vram.io.cnt_f.raw = @truncate(value >> 8); // 0x0400_0245
bus.ppu.vram.io.cnt_g.raw = @truncate(value >> 16); // 0x0400_0246
bus.io.shr.wramcnt.raw = @truncate(value >> 24); // 0x0400_0247
bus.ppu.vram.update();
bus.wram.update(bus.io.shr.wramcnt);
},
0x0400_0280 => {
bus.io.div.cnt.raw = value;
bus.io.div.schedule(bus.scheduler);
},
0x0400_0290, 0x0400_0294 => {
bus.io.div.numerator = subset(u64, u32, address, bus.io.div.numerator, value);
bus.io.div.schedule(bus.scheduler);
},
0x0400_0298, 0x0400_029C => {
bus.io.div.denominator = subset(u64, u32, address, bus.io.div.denominator, value);
bus.io.div.schedule(bus.scheduler);
},
0x0400_02B0 => {
bus.io.sqrt.cnt.raw = value;
bus.io.sqrt.schedule(bus.scheduler);
},
0x0400_02B8, 0x0400_02BC => {
bus.io.sqrt.param = subset(u64, u32, address, bus.io.sqrt.param, value);
bus.io.sqrt.schedule(bus.scheduler);
},
// Engine B
0x0400_0304 => bus.ppu.io.powcnt.raw = value,
0x0400_1000 => bus.ppu.engines[1].dispcnt.raw = value,
0x0400_1008 => {
bus.ppu.engines[1].bg[0].cnt.raw = @truncate(value >> 0); // 0x0400_1008
bus.ppu.engines[1].bg[1].cnt.raw = @truncate(value >> 16); // 0x0400_100A
},
0x0400_100C => {
bus.ppu.engines[1].bg[2].cnt.raw = @truncate(value >> 0); // 0x0400_100A
bus.ppu.engines[1].bg[3].cnt.raw = @truncate(value >> 16); // 0x0400_100C
},
0x00400_1010 => {
bus.ppu.engines[1].bg[0].hofs.raw = @truncate(value >> 0); // 0x0400_1010
bus.ppu.engines[1].bg[0].vofs.raw = @truncate(value >> 16); // 0x0400_1012
},
0x00400_1014 => {
bus.ppu.engines[1].bg[1].hofs.raw = @truncate(value >> 0); // 0x0400_1014
bus.ppu.engines[1].bg[1].vofs.raw = @truncate(value >> 16); // 0x0400_1016
},
0x00400_1018 => {
bus.ppu.engines[1].bg[2].hofs.raw = @truncate(value >> 0); // 0x0400_1018
bus.ppu.engines[1].bg[2].vofs.raw = @truncate(value >> 16); // 0x0400_101A
},
0x00400_101C => {
bus.ppu.engines[1].bg[3].hofs.raw = @truncate(value >> 0); // 0x0400_101C
bus.ppu.engines[1].bg[3].vofs.raw = @truncate(value >> 16); // 0x0400_101E
},
else => log.warn("unexpected: write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>8})", .{ T, address, value }),
},
u16 => {
write(bus, u8, address + 1, @as(u8, @truncate(value >> 8)));
write(bus, u8, address + 0, @as(u8, @truncate(value >> 0)));
u16 => switch (address) {
0x0400_0004 => bus.ppu.io.nds9.dispstat.raw = value,
// DMA Transfers
0x0400_00B0...0x0400_00DE => dma.write(T, &bus.dma, address, value),
0x0400_00E0...0x0400_00EE => std.mem.writeInt(T, bus.io.dma_fill[address & 0xF ..][0..@sizeOf(T)], value, .little),
// Timers
0x0400_0100...0x0400_010E => log.warn("TODO(timer): write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>8})", .{ T, address, value }),
0x0400_0180 => bus.io.shr.ipc.setIpcSync(.nds9, value),
0x0400_0184 => bus.io.shr.ipc.setIpcFifoCnt(.nds9, value),
0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0280 => {
bus.io.div.cnt.raw = value;
bus.io.div.schedule(bus.scheduler);
},
0x0400_02B0 => {
bus.io.sqrt.cnt.raw = value;
bus.io.sqrt.schedule(bus.scheduler);
},
0x0400_0304 => bus.ppu.io.powcnt.raw = value,
0x0400_1008 => bus.ppu.engines[1].bg[0].cnt.raw = value,
0x0400_100A => bus.ppu.engines[1].bg[1].cnt.raw = value,
0x0400_100C => bus.ppu.engines[1].bg[2].cnt.raw = value,
0x0400_100E => bus.ppu.engines[1].bg[3].cnt.raw = value,
0x0400_1010 => bus.ppu.engines[1].bg[0].hofs.raw = value,
0x0400_1012 => bus.ppu.engines[1].bg[0].vofs.raw = value,
0x0400_1014 => bus.ppu.engines[1].bg[1].hofs.raw = value,
0x0400_1016 => bus.ppu.engines[1].bg[1].vofs.raw = value,
0x0400_1018 => bus.ppu.engines[1].bg[2].hofs.raw = value,
0x0400_101A => bus.ppu.engines[1].bg[2].vofs.raw = value,
0x0400_101C => bus.ppu.engines[1].bg[3].hofs.raw = value,
0x0400_101E => bus.ppu.engines[1].bg[3].vofs.raw = value,
else => log.warn("unexpected: write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>4})", .{ T, address, value }),
},
u8 => switch (address) {
0x0400_0000...0x0400_0003 => writeToAddressOffset(&bus.ppu.io.dispcnt_a.raw, address, value),
// DMA Transfers
0x0400_00B0...0x0400_00DF => dma.write(T, &bus.dma, address, value),
0x0400_00E0...0x0400_00EF => std.mem.writeInt(T, bus.io.dma_fill[address & 0xF ..][0..@sizeOf(T)], value, .little),
0x0400_0180...0x0400_0183 => writeToAddressOffset(&bus.io.shared.ipc_sync.raw, address, value),
0x0400_0184...0x0400_0187 => writeToAddressOffset(&bus.io.shared.ipc_fifo_cnt.raw, address, value),
// Timers
0x0400_0100...0x0400_010F => log.warn("TODO(timer): write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>8})", .{ T, address, value }),
0x0400_0208 => bus.io.shared.ime = value & 1 == 1,
0x0400_0209...0x0400_020B => {}, // unused bytes from IME
0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0240 => bus.ppu.io.vramcnt_a.raw = value,
0x0400_0241 => bus.ppu.io.vramcnt_b.raw = value,
0x0400_0242 => bus.ppu.io.vramcnt_c.raw = value,
0x0400_0243 => bus.ppu.io.vramcnt_d.raw = value,
0x0400_0240 => {
bus.ppu.vram.io.cnt_a.raw = value;
bus.ppu.vram.update();
},
0x0400_0241 => {
bus.ppu.vram.io.cnt_b.raw = value;
bus.ppu.vram.update();
},
0x0400_0242 => {
bus.ppu.vram.io.cnt_c.raw = value;
bus.ppu.vram.update();
},
0x0400_0243 => {
bus.ppu.vram.io.cnt_d.raw = value;
bus.ppu.vram.update();
},
0x0400_0244 => {
bus.ppu.vram.io.cnt_e.raw = value;
bus.ppu.vram.update();
},
0x0400_0245 => {
bus.ppu.vram.io.cnt_f.raw = value;
bus.ppu.vram.update();
},
0x0400_0246 => {
bus.ppu.vram.io.cnt_g.raw = value;
bus.ppu.vram.update();
},
0x0400_0247 => {
bus.io.shr.wramcnt.raw = value;
bus.wram.update(bus.io.shr.wramcnt);
},
0x0400_0248 => {
bus.ppu.vram.io.cnt_h.raw = value;
bus.ppu.vram.update();
},
0x0400_0249 => {
bus.ppu.vram.io.cnt_i.raw = value;
bus.ppu.vram.update();
},
0x0400_0304...0x0400_0307 => writeToAddressOffset(&bus.io.powcnt.raw, address, value),
else => log.warn("unexpected write: 0x{X:}u8 -> 0x{X:0>8}", .{ value, address }),
else => log.warn("unexpected: write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>2})", .{ T, address, value }),
},
else => @compileError(T ++ " is an unsupported bus write type"),
}
@@ -90,20 +361,148 @@ fn warn(comptime format: []const u8, args: anytype) u0 {
return 0;
}
const PowCnt = extern union {
pub const PowCnt = extern union {
// Enable flag for both LCDs
lcd: Bit(u32, 0),
gfx_2da: Bit(u32, 1),
render_3d: Bit(u32, 2),
geometry_3d: Bit(u32, 3),
gfx_2db: Bit(u32, 9),
engine2d_a: Bit(u32, 1),
render3d: Bit(u32, 2),
geometry3d: Bit(u32, 3),
engine2d_b: Bit(u32, 9),
display_swap: Bit(u32, 15),
raw: u32,
};
pub const DispcntA = extern union {
bg_mode: Bitfield(u32, 0, 2),
/// Divisor
const Divisor = struct {
const Scheduler = @import("../Scheduler.zig");
/// DIVCNT - Division Control (R/W)
cnt: Cnt = .{ .raw = 0x0000_0000 },
/// DIV_NUMER - division numerator (R/W)
numerator: u64 = 0x0000_0000_0000_0000,
/// DIV_DENOM - division denominator (R/W)
denominator: u64 = 0x0000_0000_0000_0000,
/// DIV_RESULT - division quotient (R)
result: u64 = 0x0000_0000_0000_0000,
/// DIVREM_RESULT - remainder
remainder: u64 = 0x0000_0000_0000_0000,
const Cnt = extern union {
mode: Bitfield(u32, 0, 2),
div_by_zero: Bit(u32, 14),
busy: Bit(u32, 15),
raw: u32,
};
pub fn schedule(self: *@This(), scheduler: *Scheduler) void {
defer self.cnt.busy.set();
const cycle_count: u64 = switch (self.cnt.mode.read()) {
0b00 => 18,
0b01, 0b10, 0b11 => 34,
};
scheduler.remove(.{ .nds9 = .div });
scheduler.push(.{ .nds9 = .div }, cycle_count);
}
pub fn onDivCalc(self: *@This()) void {
defer self.cnt.busy.unset();
self.cnt.div_by_zero.write(self.denominator == 0);
switch (self.cnt.mode.read()) {
0b00 => {
// 32bit / 32bit = 32bit , 32bit
const left = sext(i64, i32, self.numerator);
const right = sext(i64, i32, self.denominator);
if (right == 0) {
self.remainder = @bitCast(left);
self.result = if (left >> 63 & 1 == 1) @as(u64, 1) else @bitCast(@as(i64, -1));
// FIXME(chore): replace `>> 32 ) << 32` with mask
self.result = masks.mask(self.result, (~self.result >> 32) << 32, 0xFFFF_FFFF << 32);
return;
}
self.result = @bitCast(@divTrunc(left, right));
self.remainder = @bitCast(@rem(left, right));
},
0b01, 0b11 => {
// 64bit / 32bit = 64bit , 32bit
const left = sext(i128, i64, self.numerator);
const right = sext(i128, i32, self.denominator);
if (right == 0) {
self.remainder = @bitCast(@as(i64, @truncate(left)));
self.result = if (left >> 63 & 1 == 1) @as(u64, 1) else @bitCast(@as(i64, -1));
return;
}
self.result = @bitCast(@as(i64, @truncate(@divTrunc(left, right))));
self.remainder = @bitCast(@as(i64, @truncate(@rem(left, right))));
},
0b10 => {
// 64bit / 64bit = 64bit , 64bit
const left = sext(i128, i64, self.numerator);
const right = sext(i128, i64, self.denominator);
if (right == 0) {
self.remainder = @bitCast(@as(i64, @truncate(left)));
self.result = if (left >> 63 & 1 == 1) @as(u64, 1) else @bitCast(@as(i64, -1));
return;
}
self.result = @bitCast(@as(i64, @truncate(@divTrunc(left, right))));
self.remainder = @bitCast(@as(i64, @truncate(@rem(left, right))));
},
}
}
};
/// Square Root Unit
const SquareRootUnit = struct {
const Scheduler = @import("../Scheduler.zig");
/// SQRTCNT - Division Control (R/W)
cnt: Cnt = .{ .raw = 0x0000_0000 },
/// SQRT_RESULT - square root result (R)
result: u32 = 0x0000_0000,
/// SQRT_PARAM - square root paramater input (R/W)
param: u64 = 0x0000_0000_0000_0000,
const Cnt = extern union {
mode: Bit(u32, 0),
busy: Bit(u32, 15),
raw: u32,
};
pub fn schedule(self: *@This(), scheduler: *Scheduler) void {
defer self.cnt.busy.set();
scheduler.remove(.{ .nds9 = .sqrt });
scheduler.push(.{ .nds9 = .sqrt }, 13); // always takes 13 cycles
}
pub fn onSqrtCalc(self: *@This()) void {
defer self.cnt.busy.unset();
const mask: u64 = blk: {
const value: u64 = @intFromBool(!self.cnt.mode.read());
break :blk (value << 32) -% 1;
};
self.result = @truncate(std.math.sqrt(self.param & mask));
}
};
pub const DispcntA = extern union {
bg_mode: Bitfield(u32, 0, 3),
/// toggle between 2D and 3D for BG0
bg0_dimension: Bit(u32, 3),
tile_obj_mapping: Bit(u32, 4),
@@ -119,8 +518,26 @@ pub const DispcntA = extern union {
tile_obj_1d_boundary: Bitfield(u32, 20, 2),
bitmap_obj_1d_boundary: Bit(u32, 22),
obj_during_hblank: Bit(u32, 23),
character_base: Bitfield(u32, 24, 3),
screen_base: Bitfield(u32, 27, 2),
char_base: Bitfield(u32, 24, 3),
screen_base: Bitfield(u32, 27, 3),
bg_ext_pal_enable: Bit(u32, 30),
obj_ext_pal_enable: Bit(u32, 31),
raw: u32,
};
pub const DispcntB = extern union {
bg_mode: Bitfield(u32, 0, 3),
tile_obj_mapping: Bit(u32, 4),
bitmap_obj_2d_dimension: Bit(u32, 5),
bitmap_obj_mapping: Bit(u32, 6),
forced_blank: Bit(u32, 7),
bg_enable: Bitfield(u32, 8, 4),
obj_enable: Bit(u32, 12),
win_enable: Bitfield(u32, 13, 2),
obj_win_enable: Bit(u32, 15),
display_mode: Bitfield(u32, 16, 2),
tile_obj_1d_boundary: Bitfield(u32, 20, 2),
obj_during_hblank: Bit(u32, 23),
bg_ext_pal_enable: Bit(u32, 30),
obj_ext_pal_enable: Bit(u32, 31),
raw: u32,
@@ -178,40 +595,33 @@ pub const Dispstat = extern union {
raw: u16,
};
/// Read Only
/// 0 = Pressed, 1 = Released
pub const KeyInput = extern union {
a: Bit(u16, 0),
b: Bit(u16, 1),
select: Bit(u16, 2),
start: Bit(u16, 3),
right: Bit(u16, 4),
left: Bit(u16, 5),
up: Bit(u16, 6),
down: Bit(u16, 7),
shoulder_r: Bit(u16, 8),
shoulder_l: Bit(u16, 9),
pub const Bgcnt = extern union {
priority: Bitfield(u16, 0, 2),
char_base: Bitfield(u16, 2, 4),
mosaic_enable: Bit(u16, 6),
colour_mode: Bit(u16, 7),
screen_base: Bitfield(u16, 8, 5),
display_overflow: Bit(u16, 13),
size: Bitfield(u16, 14, 2),
raw: u16,
};
const AtomicKeyInput = struct {
const Self = @This();
const Ordering = std.atomic.Ordering;
inner: KeyInput = .{ .raw = 0x03FF },
pub inline fn load(self: *const Self, comptime ordering: Ordering) u16 {
return switch (ordering) {
.AcqRel, .Release => @compileError("not supported for atomic loads"),
else => @atomicLoad(u16, &self.inner.raw, ordering),
};
}
pub inline fn fetchOr(self: *Self, value: u16, comptime ordering: Ordering) void {
_ = @atomicRmw(u16, &self.inner.raw, .Or, value, ordering);
}
pub inline fn fetchAnd(self: *Self, value: u16, comptime ordering: Ordering) void {
_ = @atomicRmw(u16, &self.inner.raw, .And, value, ordering);
}
/// Write Only
const BackgroundOffset = extern union {
offset: Bitfield(u16, 0, 9),
raw: u16,
};
pub const Hofs = BackgroundOffset;
pub const Vofs = BackgroundOffset;
pub const DmaCnt = extern union {
dad_adj: Bitfield(u16, 5, 2),
sad_adj: Bitfield(u16, 7, 2),
repeat: Bit(u16, 9),
transfer_type: Bit(u16, 10),
start_timing: Bitfield(u16, 11, 3),
irq: Bit(u16, 14),
enabled: Bit(u16, 15),
raw: u16,
};

View File

@@ -1,106 +1,197 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const nds9 = @import("nds9.zig");
const Scheduler = @import("Scheduler.zig");
const System = @import("emu.zig").System;
const Vram = @import("ppu/Vram.zig");
const Oam = @import("ppu/Oam.zig");
const EngineA = @import("ppu/engine.zig").EngineA;
const EngineB = @import("ppu/engine.zig").EngineB;
const dma7 = @import("nds7/dma.zig");
const dma9 = @import("nds9/dma.zig");
const handleInterrupt = @import("emu.zig").handleInterrupt;
pub const screen_width = 256;
pub const screen_height = 192;
const KiB = 0x400;
const cycles_per_dot = 6;
pub const Ppu = struct {
fb: FrameBuffer,
io: io = .{},
vram: *Vram,
pub fn init(allocator: Allocator) !@This() {
// FIXME: do I need a pointer here?
oam: *Oam,
engines: struct { EngineA, EngineB },
io: Io = .{},
pub const Io = struct {
const ty = @import("nds9/io.zig");
nds9: struct {
dispstat: ty.Dispstat = .{ .raw = 0x00000 },
vcount: ty.Vcount = .{ .raw = 0x0000 },
} = .{},
nds7: struct {
dispstat: ty.Dispstat = .{ .raw = 0x0000 },
vcount: ty.Vcount = .{ .raw = 0x00000 },
} = .{},
powcnt: ty.PowCnt = .{ .raw = 0x0000_0000 },
};
pub fn init(allocator: Allocator, vram: *Vram) !@This() {
return .{
.fb = try FrameBuffer.init(allocator),
.engines = .{ try EngineA.init(allocator), try EngineB.init(allocator) },
.vram = vram,
.oam = blk: {
var oam = try allocator.create(Oam);
oam.init();
break :blk oam;
},
};
}
pub fn deinit(self: @This(), allocator: Allocator) void {
self.fb.deinit(allocator);
inline for (self.engines) |eng| eng.deinit(allocator);
allocator.destroy(self.oam);
}
pub fn drawScanline(self: *@This(), nds9_bus: *nds9.Bus) void {
const bg_mode = self.io.dispcnt_a.display_mode.read();
const scanline = self.io.vcount.scanline.read();
pub fn drawScanline(self: *@This(), bus: *System.Bus9) void {
if (self.io.powcnt.engine2d_a.read())
self.engines[0].drawScanline(bus, &self.fb);
switch (bg_mode) {
0x0 => {},
0x1 => {},
0x2 => {
// Draw Top Screen
{
const buf = self.fb.top(.back);
const ptr: *[screen_width * screen_height]u32 = @ptrCast(@alignCast(buf.ptr));
const scanline_ptr = ptr[screen_width * @as(u32, scanline) ..][0..screen_width];
const base_addr: u32 = 0x0680_0000 + (screen_width * @sizeOf(u16)) * @as(u32, scanline);
// FIXME: I don't think it's okay to be accessing the ARM9 Bus instead of just working with
// memory directly. However, I do understand that VRAM-A, VRAM-B might change things
for (scanline_ptr, 0..) |*rgba, i| {
const addr = base_addr + @as(u32, @intCast(i)) * @sizeOf(u16);
rgba.* = rgba888(nds9_bus.dbgRead(u16, addr));
}
}
},
0x3 => {},
}
if (self.io.powcnt.engine2d_b.read())
self.engines[1].drawScanline(bus, &self.fb);
}
/// HDraw -> HBlank
pub fn onHdrawEnd(self: *@This(), nds9_scheduler: *nds9.Scheduler, late: u64) void {
pub fn onHdrawEnd(self: *@This(), system: System, scheduler: *Scheduler, late: u64) void {
if (self.io.nds9.dispstat.hblank_irq.read()) {
system.bus9.io.irq.hblank.set();
handleInterrupt(.nds9, system.arm946es);
}
if (self.io.nds7.dispstat.hblank_irq.read()) {
system.bus7.io.irq.hblank.set();
handleInterrupt(.nds7, system.arm7tdmi);
}
if (!self.io.nds9.dispstat.vblank.read()) { // ensure we aren't in VBlank
dma9.onHblank(system.bus9);
}
self.io.nds9.dispstat.hblank.set();
self.io.nds7.dispstat.hblank.set();
const dots_in_hblank = 99;
std.debug.assert(self.io.dispstat.hblank.read() == false);
std.debug.assert(self.io.dispstat.vblank.read() == false);
// TODO: Signal HBlank IRQ
self.io.dispstat.hblank.set();
nds9_scheduler.push(.hblank, dots_in_hblank * cycles_per_dot -| late);
scheduler.push(.{ .nds9 = .hblank }, dots_in_hblank * cycles_per_dot -| late);
}
pub fn onHblankEnd(self: *@This(), nds9_scheduler: *nds9.Scheduler, late: u64) void {
const scanline_count = 192 + 71;
/// VBlank -> HBlank (Still VBlank)
pub fn onVblankEnd(self: *@This(), system: System, scheduler: *Scheduler, late: u64) void {
if (self.io.nds9.dispstat.hblank_irq.read()) {
system.bus9.io.irq.hblank.set();
handleInterrupt(.nds9, system.arm946es);
}
const prev_scanline = self.io.vcount.scanline.read();
const scanline = (prev_scanline + 1) % scanline_count;
if (self.io.nds7.dispstat.hblank_irq.read()) {
system.bus7.io.irq.hblank.set();
handleInterrupt(.nds7, system.arm7tdmi);
}
self.io.vcount.scanline.write(scanline);
self.io.dispstat.hblank.unset();
self.io.nds9.dispstat.hblank.set();
self.io.nds7.dispstat.hblank.set();
const coincidence = scanline == self.io.dispstat.lyc.read();
self.io.dispstat.coincidence.write(coincidence);
// TODO: Run DMAs on HBlank
// TODO: LYC == LY IRQ
const dots_in_hblank = 99;
scheduler.push(.{ .nds9 = .hblank }, dots_in_hblank * cycles_per_dot -| late);
}
/// HBlank -> HDraw / VBlank
pub fn onHblankEnd(self: *@This(), system: System, scheduler: *Scheduler, late: u64) void {
const scanline_total = 263; // 192 visible, 71 blanking
const prev_scanline = self.io.nds9.vcount.scanline.read();
const scanline = (prev_scanline + 1) % scanline_total;
self.io.nds9.vcount.scanline.write(scanline);
self.io.nds7.vcount.scanline.write(scanline);
self.io.nds9.dispstat.hblank.unset();
self.io.nds7.dispstat.hblank.unset();
{
const coincidence = scanline == self.io.nds9.dispstat.lyc.read();
self.io.nds9.dispstat.coincidence.write(coincidence);
if (coincidence and self.io.nds9.dispstat.vcount_irq.read()) {
system.bus9.io.irq.coincidence.set();
handleInterrupt(.nds9, system.arm946es);
}
}
{
const coincidence = scanline == self.io.nds7.dispstat.lyc.read();
self.io.nds7.dispstat.coincidence.write(coincidence);
if (coincidence and self.io.nds7.dispstat.vcount_irq.read()) {
system.bus7.io.irq.coincidence.set();
handleInterrupt(.nds7, system.arm7tdmi);
}
}
if (scanline < 192) {
std.debug.assert(self.io.dispstat.vblank.read() == false);
std.debug.assert(self.io.dispstat.hblank.read() == false);
// Draw Another Scanline
const dots_in_hdraw = 256;
return nds9_scheduler.push(.draw, dots_in_hdraw * cycles_per_dot -| late);
return scheduler.push(.{ .nds9 = .draw }, dots_in_hdraw * cycles_per_dot -| late);
}
if (scanline == 192) {
// Transition from Hblank to Vblank
self.fb.swap();
self.io.dispstat.vblank.set();
// TODO: Signal VBlank IRQ
if (self.io.nds9.dispstat.vblank_irq.read()) {
system.bus9.io.irq.vblank.set();
handleInterrupt(.nds9, system.arm946es);
}
if (self.io.nds7.dispstat.vblank_irq.read()) {
system.bus7.io.irq.vblank.set();
handleInterrupt(.nds7, system.arm7tdmi);
}
self.io.nds9.dispstat.vblank.set();
self.io.nds7.dispstat.vblank.set();
// TODO: Affine BG Latches
dma7.onVblank(system.bus7);
dma9.onVblank(system.bus9);
// TODO: VBlank DMA9 Transfers
}
if (scanline == 262) self.io.dispstat.vblank.unset();
std.debug.assert(self.io.dispstat.vblank.read() == (scanline != 262));
if (scanline == 262) {
self.io.nds9.dispstat.vblank.unset();
self.io.nds7.dispstat.vblank.unset();
}
const dots_in_scanline = 256 + 99;
nds9_scheduler.push(.hblank, dots_in_scanline * cycles_per_dot -| late);
const dots_in_vblank = 256;
scheduler.push(.{ .nds9 = .vblank }, dots_in_vblank * cycles_per_dot -| late);
}
};
@@ -109,15 +200,15 @@ pub const FrameBuffer = struct {
current: u1 = 0,
ptr: *[len * 4]u8,
ptr: *align(@sizeOf(u32)) [len * 4]u8,
const Position = enum { top, bottom };
const Layer = enum { front, back };
pub fn init(allocator: Allocator) !@This() {
const ptr = try allocator.create([len * 4]u8);
const buf = try allocator.alignedAlloc(u8, @sizeOf(u32), len * 4);
return .{ .ptr = ptr };
return .{ .ptr = buf[0 .. len * 4] };
}
pub fn deinit(self: @This(), allocator: Allocator) void {
@@ -145,34 +236,3 @@ pub const FrameBuffer = struct {
return self.get(.bottom, layer);
}
};
inline fn rgba888(bgr555: u16) u32 {
const b: u32 = bgr555 >> 10 & 0x1F;
const g: u32 = bgr555 >> 5 & 0x1F;
const r: u32 = bgr555 & 0x1F;
// zig fmt: off
return (r << 3 | r >> 2) << 24
| (g << 3 | g >> 2) << 16
| (b << 3 | b >> 2) << 8
| 0xFF;
// zig fmt: on
}
const io = struct {
const nds9_io = @import("nds9/io.zig"); // TODO: rename
/// Read / Write
dispcnt_a: nds9_io.DispcntA = .{ .raw = 0x0000_0000 },
/// Read / Write
dispstat: nds9_io.Dispstat = .{ .raw = 0x0000 },
/// Read-Only
vcount: nds9_io.Vcount = .{ .raw = 0x0000 },
/// Write-Only
vramcnt_a: nds9_io.Vramcnt.A = .{ .raw = 0x00 },
vramcnt_b: nds9_io.Vramcnt.A = .{ .raw = 0x00 },
vramcnt_c: nds9_io.Vramcnt.C = .{ .raw = 0x00 },
vramcnt_d: nds9_io.Vramcnt.C = .{ .raw = 0x00 },
};

7
src/core/ppu/Oam.zig Normal file
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@@ -0,0 +1,7 @@
const KiB = 0x400;
buf: [2 * KiB]u8,
pub fn init(self: *@This()) void {
@memset(self.buf[0..], 0);
}

290
src/core/ppu/Vram.zig Normal file
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@@ -0,0 +1,290 @@
const std = @import("std");
const KiB = 0x400;
const System = @import("../emu.zig").System;
const Allocator = std.mem.Allocator;
const IntFittingRange = std.math.IntFittingRange;
const page_size = 16 * KiB; // smallest allocation is 16 KiB
const addr_space_size = 0x0100_0000; // 0x0600_0000 -> 0x06FF_FFFF (inclusive)
const table_len = addr_space_size / page_size;
const buf_len = 656 * KiB;
const log = std.log.scoped(.vram);
io: Io = .{},
_buf: *[buf_len]u8,
nds9_table: *const [table_len]?[*]u8,
nds7_table: *const [table_len]?[*]u8,
const Io = struct {
pub const Vramstat = nds7.Vramstat;
const nds9 = @import("../nds9/io.zig");
const nds7 = @import("../nds7/io.zig");
stat: nds7.Vramstat = .{ .raw = 0x00 },
/// Write-Only (according to melonDS these are readable lol)
cnt_a: nds9.Vramcnt.A = .{ .raw = 0x00 },
cnt_b: nds9.Vramcnt.A = .{ .raw = 0x00 },
cnt_c: nds9.Vramcnt.C = .{ .raw = 0x00 },
cnt_d: nds9.Vramcnt.C = .{ .raw = 0x00 },
cnt_e: nds9.Vramcnt.E = .{ .raw = 0x00 },
cnt_f: nds9.Vramcnt.C = .{ .raw = 0x00 },
cnt_g: nds9.Vramcnt.C = .{ .raw = 0x00 },
cnt_h: nds9.Vramcnt.H = .{ .raw = 0x00 },
cnt_i: nds9.Vramcnt.H = .{ .raw = 0x00 },
};
pub fn init(self: *@This(), allocator: Allocator) !void {
const buf = try allocator.create([buf_len]u8);
errdefer allocator.destroy(buf);
@memset(buf, 0);
const tables = try allocator.alloc(?[*]u8, 2 * table_len);
@memset(tables, null);
self.* = .{
.nds9_table = tables[0..table_len],
.nds7_table = tables[table_len .. 2 * table_len],
._buf = buf,
};
// ROMS like redpanda.nds won't write to VRAMCNT before trying to write to VRAM
// therefore we assume some default allocation (in this casee VRAMCNT_A -> VRAMCNT_I are 0x00)
self.update();
}
pub fn deinit(self: @This(), allocator: Allocator) void {
allocator.destroy(self._buf);
const ptr: [*]?[*]const u8 = @ptrCast(@constCast(self.nds9_table));
allocator.free(ptr[0 .. 2 * table_len]);
}
/// NDS7 VRAMSTAT
pub fn stat(self: *const @This()) Io.Vramstat {
const vram_c: u8 = @intFromBool(self.io.cnt_c.enable.read() and self.io.cnt_c.mst.read() == 2);
const vram_d: u8 = @intFromBool(self.io.cnt_d.enable.read() and self.io.cnt_d.mst.read() == 2);
return .{ .raw = (vram_d << 1) | vram_c };
}
const Kind = enum {
a,
b,
c,
d,
e,
f,
g,
h,
i,
/// In Bytes
inline fn size(self: @This()) u32 {
return switch (self) {
.a => 128 * KiB,
.b => 128 * KiB,
.c => 128 * KiB,
.d => 128 * KiB,
.e => 64 * KiB,
.f => 16 * KiB,
.g => 16 * KiB,
.h => 32 * KiB,
.i => 16 * KiB,
};
}
};
// TODO: Rename
fn range(comptime kind: Kind, mst: u3, offset: u2) u32 {
const ofs: u32 = offset;
// panic messages are from GBATEK
return switch (kind) {
.a => switch (mst) {
0 => 0x0680_0000,
1 => 0x0600_0000 + (0x0002_0000 * ofs),
2 => 0x0640_0000 + (0x0002_0000 * (ofs & 0b01)),
3 => @panic("VRAMCNT_A: Slot OFS(0-3)"),
else => std.debug.panic("Invalid MST for VRAMCNT_{s}", .{[_]u8{std.ascii.toUpper(@tagName(kind)[0])}}),
},
.b => switch (mst) {
0 => 0x0682_0000,
1 => 0x0600_0000 + (0x0002_0000 * ofs),
2 => 0x0640_0000 + (0x0002_0000 * (ofs & 0b01)),
3 => @panic("VRAMCNT_B: Slot OFS(0-3)"),
else => std.debug.panic("Invalid MST for VRAMCNT_{s}", .{[_]u8{std.ascii.toUpper(@tagName(kind)[0])}}),
},
.c => switch (mst) {
0 => 0x0684_0000,
1 => 0x0600_0000 + (0x0002_0000 * ofs),
2 => 0x0600_0000 + (0x0002_0000 * (ofs & 0b01)),
3 => @panic("VRAMCNT_C: Slot OFS(0-3)"),
4 => 0x0620_0000,
else => std.debug.panic("Invalid MST for VRAMCNT_{s}", .{[_]u8{std.ascii.toUpper(@tagName(kind)[0])}}),
},
.d => switch (mst) {
0 => 0x0686_0000,
1 => 0x0600_0000 + (0x0002_0000 * ofs),
2 => 0x0600_0000 + (0x0002_0000 * (ofs & 0b01)),
3 => @panic("VRAMCNT_D: Slot OFS(0-3)"),
4 => 0x0660_0000,
else => std.debug.panic("Invalid MST for VRAMCNT_{s}", .{[_]u8{std.ascii.toUpper(@tagName(kind)[0])}}),
},
.e => switch (mst) {
0 => 0x0688_0000,
1 => 0x0600_0000,
2 => 0x0640_0000,
3 => @panic("VRAMCNT_E: Slots 0-3"),
else => std.debug.panic("Invalid MST for VRAMCNT_{s}", .{[_]u8{std.ascii.toUpper(@tagName(kind)[0])}}),
},
.f => switch (mst) {
0 => 0x0689_0000,
1 => 0x0600_0000 + (0x0000_4000 * (ofs & 0b01)) + (0x0001_0000 * (ofs >> 1)),
2 => 0x0640_0000 + (0x0000_4000 * (ofs & 0b01)) + (0x0001_0000 * (ofs >> 1)),
3 => @panic("VRAMCNT_F: Slot (OFS.0*1)+(OFS.1*4)"),
4 => @panic("VRAMCNT_F: Slot 0-1 (OFS=0), Slot 2-3 (OFS=1)"),
5 => @panic("VRAMCNT_F: Slot 0"),
else => std.debug.panic("Invalid MST for VRAMCNT_{s}", .{[_]u8{std.ascii.toUpper(@tagName(kind)[0])}}),
},
.g => switch (mst) {
0 => 0x0689_4000,
1 => 0x0600_0000 + (0x0000_4000 * (ofs & 0b01)) + (0x0001_0000 * (ofs >> 1)),
2 => 0x0640_0000 + (0x0000_4000 * (ofs & 0b01)) + (0x0001_0000 * (ofs >> 1)),
3 => @panic("VRAMCNT_G: Slot (OFS.0*1)+(OFS.1*4)"),
4 => @panic("VRAMCNT_G: Slot 0-1 (OFS=0), Slot 2-3 (OFS=1)"),
5 => @panic("VRAMCNT_G: Slot 0"),
else => std.debug.panic("Invalid MST for VRAMCNT_{s}", .{[_]u8{std.ascii.toUpper(@tagName(kind)[0])}}),
},
.h => switch (mst) {
0 => 0x0689_8000,
1 => 0x0620_0000,
2 => @panic("VRAMCNT_H: Slot 0-3"),
else => std.debug.panic("Invalid MST for VRAMCNT_{s}", .{[_]u8{std.ascii.toUpper(@tagName(kind)[0])}}),
},
.i => switch (mst) {
0 => 0x068A_0000,
1 => 0x0620_8000,
2 => 0x0660_0000,
3 => @panic("Slot 0"),
else => std.debug.panic("Invalid MST for VRAMCNT_{s}", .{[_]u8{std.ascii.toUpper(@tagName(kind)[0])}}),
},
};
}
fn buf_offset(comptime kind: Kind) usize {
// zig fmt: off
return switch (kind) {
.a => 0, // 0x00000
.b => (128 * KiB) * 1, // 0x20000 (+ 0x20000)
.c => (128 * KiB) * 2, // 0x40000 (+ 0x20000)
.d => (128 * KiB) * 3, // 0x60000 (+ 0x20000)
.e => (128 * KiB) * 4, // 0x80000 (+ 0x20000)
.f => (128 * KiB) * 4 + (64 * KiB), // 0x90000 (+ 0x10000)
.g => (128 * KiB) * 4 + (64 * KiB) + (16 * KiB) * 1, // 0x94000 (+ 0x04000)
.h => (128 * KiB) * 4 + (64 * KiB) + (16 * KiB) * 2, // 0x98000 (+ 0x04000)
.i => (128 * KiB) * 4 + (64 * KiB) + (16 * KiB) * 2 + (32 * KiB) // 0xA0000 (+ 0x08000)
};
// zig fmt: on
}
fn CntType(comptime kind: Kind) type {
const Vramcnt = @import("../nds9/io.zig").Vramcnt;
return switch (kind) {
.a => Vramcnt.A,
.b => Vramcnt.A,
.c => Vramcnt.C,
.d => Vramcnt.C,
.e => Vramcnt.E,
.f => Vramcnt.C,
.g => Vramcnt.C,
.h => Vramcnt.H,
.i => Vramcnt.H,
};
}
fn cntValue(self: *const @This(), comptime kind: Kind) CntType(kind) {
return switch (kind) {
.a => self.io.cnt_a,
.b => self.io.cnt_b,
.c => self.io.cnt_c,
.d => self.io.cnt_d,
.e => self.io.cnt_e,
.f => self.io.cnt_f,
.g => self.io.cnt_g,
.h => self.io.cnt_h,
.i => self.io.cnt_i,
};
}
// TODO: We always update the entirety of VRAM when that argubably isn't necessary
pub fn update(self: *@This()) void {
const nds9_tbl = @constCast(self.nds9_table);
const nds7_tbl = @constCast(self.nds7_table);
for (nds9_tbl, nds7_tbl, 0..) |*nds9_ptr, *nds7_ptr, i| {
const addr = 0x0600_0000 + (i * page_size);
inline for (std.meta.fields(Kind)) |f| {
const kind = @field(Kind, f.name);
const cnt = cntValue(self, kind);
const ofs = switch (kind) {
.e, .h, .i => 0,
else => cnt.offset.read(),
};
const min = range(kind, cnt.mst.read(), ofs);
const max = min + kind.size();
const offset = addr & (kind.size() - 1);
if (min <= addr and addr < max) {
if ((kind == .c or kind == .d) and cnt.mst.read() == 2) {
// Allocate to ARM7
nds7_ptr.* = self._buf[buf_offset(kind) + offset ..].ptr;
} else {
nds9_ptr.* = self._buf[buf_offset(kind) + offset ..].ptr;
}
}
}
}
}
pub fn read(self: @This(), comptime T: type, comptime proc: System.Process, address: u32) T {
const bits = @typeInfo(IntFittingRange(0, page_size - 1)).Int.bits;
const masked_addr = address & (addr_space_size - 1);
const page = masked_addr >> bits;
const offset = masked_addr & (page_size - 1);
const table = if (proc == .nds9) self.nds9_table else self.nds7_table;
if (table[page]) |some_ptr| {
const ptr: [*]const T = @ptrCast(@alignCast(some_ptr));
return ptr[offset / @sizeOf(T)];
}
log.err("{s}: read(T: {}, addr: 0x{X:0>8}) was in un-mapped VRAM space", .{ @tagName(proc), T, address });
return 0x00;
}
pub fn write(self: *@This(), comptime T: type, comptime proc: System.Process, address: u32, value: T) void {
const bits = @typeInfo(IntFittingRange(0, page_size - 1)).Int.bits;
const masked_addr = address & (addr_space_size - 1);
const page = masked_addr >> bits;
const offset = masked_addr & (page_size - 1);
const table = if (proc == .nds9) self.nds9_table else self.nds7_table;
if (table[page]) |some_ptr| {
const ptr: [*]T = @ptrCast(@alignCast(some_ptr));
ptr[offset / @sizeOf(T)] = value;
return;
}
log.err("{s}: write(T: {}, addr: 0x{X:0>8}, value: 0x{X:0>8}) was in un-mapped VRA< space", .{ @tagName(proc), T, address, value });
}

340
src/core/ppu/engine.zig Normal file
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@@ -0,0 +1,340 @@
const std = @import("std");
const Bus = @import("../nds9/Bus.zig");
const FrameBuffer = @import("../ppu.zig").FrameBuffer;
const DispcntA = @import("../nds9/io.zig").DispcntA;
const DispcntB = @import("../nds9/io.zig").DispcntB;
const Ppu = @import("../ppu.zig").Ppu;
const width = @import("../ppu.zig").screen_width;
const height = @import("../ppu.zig").screen_height;
const KiB = 0x400;
const EngineKind = enum { a, b };
pub const EngineA = Engine(.a);
pub const EngineB = Engine(.b);
fn Engine(comptime kind: EngineKind) type {
const log = std.log.scoped(.engine2d); // TODO: specify between 2D-A and 2D-B
// FIXME: don't commit zig crimes
const Type = struct {
fn inner(comptime TypeA: type, comptime TypeB: type) type {
return if (kind == .a) TypeA else TypeB;
}
}.inner;
return struct {
dispcnt: Type(DispcntA, DispcntB) = .{ .raw = 0x0000_0000 },
bg: [4]bg.Text = .{ .{}, .{}, .{}, .{} },
// TODO: Rename
scanline: Scanline,
pub fn init(allocator: std.mem.Allocator) !@This() {
return .{
.scanline = try Scanline.init(allocator),
};
}
pub fn deinit(self: @This(), allocator: std.mem.Allocator) void {
self.scanline.deinit(allocator);
}
pub fn drawScanline(self: *@This(), bus: *Bus, fb: *FrameBuffer) void {
const disp_mode = self.dispcnt.display_mode.read();
switch (disp_mode) {
0 => { // Display Off
const buf = switch (kind) {
.a => if (bus.ppu.io.powcnt.display_swap.read()) fb.top(.back) else fb.btm(.back),
.b => if (bus.ppu.io.powcnt.display_swap.read()) fb.btm(.back) else fb.top(.back),
};
@memset(buf, 0xFF); // set everything to white
},
1 => {
const bg_mode = self.dispcnt.bg_mode.read();
const bg_enable = self.dispcnt.bg_enable.read();
const scanline: u32 = bus.ppu.io.nds9.vcount.scanline.read();
switch (bg_mode) {
// BG0 BG1 BG2 BG3
// Text/3D Text Text Text
0 => {
// TODO: Fetch Sprites
for (0..4) |layer| {
// TODO: Draw Sprites
inline for (0..4) |i| {
if (layer == self.bg[i].cnt.priority.read() and (bg_enable >> i) & 1 == 1) self.drawBackground(i, bus);
}
}
const buf = switch (kind) {
.a => if (bus.ppu.io.powcnt.display_swap.read()) fb.top(.back) else fb.btm(.back),
.b => if (bus.ppu.io.powcnt.display_swap.read()) fb.btm(.back) else fb.top(.back),
};
const scanline_buf = blk: {
const rgba_ptr: *[width * height]u32 = @ptrCast(@alignCast(buf));
break :blk rgba_ptr[width * scanline ..][0..width];
};
self.renderTextMode(bus.dbgRead(u16, 0x0500_0000), scanline_buf);
},
else => |mode| {
log.err("TODO: Implement Mode {}", .{mode});
@panic("fatal error");
},
}
},
2 => { // VRAM display
if (kind == .b) return;
// TODO: Master Brightness can still affect this mode
const scanline: u32 = bus.ppu.io.nds9.vcount.scanline.read();
const buf = if (bus.ppu.io.powcnt.display_swap.read()) fb.top(.back) else fb.btm(.back);
const scanline_buf = blk: {
const rgba_ptr: *[width * height]u32 = @ptrCast(@alignCast(buf));
break :blk rgba_ptr[width * scanline ..][0..width];
};
const base_addr: u32 = 0x0680_0000 + (width * @sizeOf(u16)) * @as(u32, scanline);
for (scanline_buf, 0..) |*rgba, i| {
const addr = base_addr + @as(u32, @intCast(i)) * @sizeOf(u16);
rgba.* = rgba888(bus.dbgRead(u16, addr));
}
},
3 => {
if (kind == .b) return;
@panic("TODO: main memory display");
},
}
}
fn drawBackground(self: *@This(), comptime layer: u2, bus: *Bus) void {
const screen_base = blk: {
const bgcnt_off: u32 = self.bg[layer].cnt.screen_base.read();
const dispcnt_off: u32 = if (kind == .a) self.dispcnt.screen_base.read() else 0;
break :blk (2 * KiB) * bgcnt_off + (64 * KiB) * dispcnt_off;
};
const char_base = blk: {
const bgcnt_off: u32 = self.bg[layer].cnt.char_base.read();
const dispcnt_off: u32 = if (kind == .a) self.dispcnt.char_base.read() else 0;
break :blk (16 * KiB) * bgcnt_off + (64 * KiB) * dispcnt_off;
};
const is_8bpp = self.bg[layer].cnt.colour_mode.read();
const size = self.bg[layer].cnt.size.read();
// In 4bpp: 1 byte represents two pixels so the length is (8 x 8) / 2
// In 8bpp: 1 byte represents one pixel so the length is 8 x 8
const tile_len: u32 = if (is_8bpp) 0x40 else 0x20;
const tile_row_offset: u32 = if (is_8bpp) 0x8 else 0x4;
const vofs: u32 = self.bg[layer].vofs.offset.read();
const hofs: u32 = self.bg[layer].hofs.offset.read();
const y: u32 = vofs + bus.ppu.io.nds9.vcount.scanline.read();
for (0..width) |idx| {
const i: u32 = @intCast(idx);
const x = hofs + i;
// TODO: Windowing
// Grab the Screen Entry from VRAM
const entry_addr = screen_base + tilemapOffset(size, x, y);
const entry: bg.Screen.Entry = @bitCast(bus.read(u16, 0x0600_0000 + entry_addr));
// Calculate the Address of the Tile in the designated Charblock
// We also take this opportunity to flip tiles if necessary
const tile_id: u32 = entry.tile_id.read();
// Calculate row and column offsets. Understand that
// `tile_len`, `tile_row_offset` and `col` are subject to different
// values depending on whether we are in 4bpp or 8bpp mode.
const row = @as(u3, @truncate(y)) ^ if (entry.v_flip.read()) 7 else @as(u3, 0);
const col = @as(u3, @truncate(x)) ^ if (entry.h_flip.read()) 7 else @as(u3, 0);
const tile_addr = char_base + (tile_id * tile_len) + (row * tile_row_offset) + if (is_8bpp) col else col >> 1;
const tile = bus.read(u8, 0x0600_0000 + tile_addr);
// If we're in 8bpp, then the tile value is an index into the palette,
// If we're in 4bpp, we have to account for a pal bank value in the Screen entry
// and then we can index the palette
const pal_addr: u32 = if (!is_8bpp) get4bppTilePalette(entry.pal_bank.read(), col, tile) else tile;
if (pal_addr != 0) {
self.drawBackgroundPixel(layer, i, bus.read(u16, 0x0500_0000 + pal_addr * 2));
}
}
}
inline fn get4bppTilePalette(pal_bank: u4, col: u3, tile: u8) u8 {
const nybble_tile = tile >> ((col & 1) << 2) & 0xF;
if (nybble_tile == 0) return 0;
return (@as(u8, pal_bank) << 4) | nybble_tile;
}
fn renderTextMode(self: *@This(), backdrop: u16, frame_buf: []u32) void {
for (self.scanline.top(), self.scanline.btm(), frame_buf) |maybe_top, maybe_btm, *rgba| {
_ = maybe_btm;
const bgr555 = switch (maybe_top) {
.set => |px| px,
else => backdrop,
};
rgba.* = rgba888(bgr555);
}
self.scanline.reset();
}
// TODO: Comment this + get a better understanding
fn tilemapOffset(size: u2, x: u32, y: u32) u32 {
// Current Row: (y % PIXEL_COUNT) / 8
// Current COlumn: (x % PIXEL_COUNT) / 8
// Length of 1 row of Screen Entries: 0x40
// Length of 1 Screen Entry: 0x2 is the size of a screen entry
@setRuntimeSafety(false);
return switch (size) {
0 => (x % 256 / 8) * 2 + (y % 256 / 8) * 0x40, // 256 x 256
1 => blk: {
// 512 x 256
const offset: u32 = if (x & 0x1FF > 0xFF) 0x800 else 0;
break :blk offset + (x % 256 / 8) * 2 + (y % 256 / 8) * 0x40;
},
2 => blk: {
// 256 x 512
const offset: u32 = if (y & 0x1FF > 0xFF) 0x800 else 0;
break :blk offset + (x % 256 / 8) * 2 + (y % 256 / 8) * 0x40;
},
3 => blk: {
// 512 x 512
const offset: u32 = if (x & 0x1FF > 0xFF) 0x800 else 0;
const offset_2: u32 = if (y & 0x1FF > 0xFF) 0x800 else 0;
break :blk offset + offset_2 + (x % 256 / 8) * 2 + (y % 512 / 8) * 0x40;
},
};
}
fn drawBackgroundPixel(self: *@This(), comptime layer: u2, i: u32, bgr555: u16) void {
_ = layer;
self.scanline.top()[i] = Scanline.Pixel.from(.Background, bgr555);
}
};
}
const Scanline = struct {
const Pixel = union(enum) {
// TODO: Rename
const Layer = enum { Background, Sprite };
set: u16,
obj_set: u16,
unset: void,
hidden: void,
fn from(comptime layer: Layer, bgr555: u16) Pixel {
return switch (layer) {
.Background => .{ .set = bgr555 },
.Sprite => .{ .obj_set = bgr555 },
};
}
pub fn isSet(self: @This()) bool {
return switch (self) {
.set, .obj_set => true,
.unset, .hidden => false,
};
}
};
layers: [2][]Pixel,
buf: []Pixel,
fn init(allocator: std.mem.Allocator) !@This() {
const buf = try allocator.alloc(Pixel, width * 2); // Top & Bottom Scanline
@memset(buf, .unset);
return .{
// Top & Bototm Layers
.layers = [_][]Pixel{ buf[0..][0..width], buf[width..][0..width] },
.buf = buf,
};
}
fn reset(self: *@This()) void {
@memset(self.buf, .unset);
}
fn deinit(self: @This(), allocator: std.mem.Allocator) void {
allocator.free(self.buf);
}
fn top(self: *@This()) []Pixel {
return self.layers[0];
}
fn btm(self: *@This()) []Pixel {
return self.layers[1];
}
};
const bg = struct {
const Text = struct {
const io = @import("../nds9/io.zig");
/// Read / Write
cnt: io.Bgcnt = .{ .raw = 0x0000 },
/// Write Only
hofs: io.Hofs = .{ .raw = 0x0000 },
/// Write Only
vofs: io.Vofs = .{ .raw = 0x0000 },
};
const Screen = struct {
const Entry = extern union {
const Bitfield = @import("bitfield").Bitfield;
const Bit = @import("bitfield").Bit;
tile_id: Bitfield(u16, 0, 10),
h_flip: Bit(u16, 10),
v_flip: Bit(u16, 11),
pal_bank: Bitfield(u16, 12, 4),
raw: u16,
};
};
const Affine = @compileError("TODO: Implement Affine Backgrounds");
};
inline fn rgba888(bgr555: u16) u32 {
const b: u32 = bgr555 >> 10 & 0x1F;
const g: u32 = bgr555 >> 5 & 0x1F;
const r: u32 = bgr555 & 0x1F;
// zig fmt: off
return (r << 3 | r >> 2) << 24
| (g << 3 | g >> 2) << 16
| (b << 3 | b >> 2) << 8
| 0xFF;
// zig fmt: on
}

View File

@@ -1,20 +1,21 @@
const std = @import("std");
const clap = @import("zig-clap");
const nds9 = @import("core/nds9.zig");
const nds7 = @import("core/nds7.zig");
const emu = @import("core/emu.zig");
const IBus = @import("arm32").Bus;
const IScheduler = @import("arm32").Scheduler;
const Ui = @import("platform.zig").Ui;
const SharedContext = @import("core/emu.zig").SharedContext;
const SharedCtx = @import("core/emu.zig").SharedCtx;
const System = @import("core/emu.zig").System;
const Sync = @import("core/emu.zig").Sync;
const Scheduler = @import("core/Scheduler.zig");
const Allocator = std.mem.Allocator;
const ClapResult = clap.Result(clap.Help, &cli_params, clap.parsers.default);
const cli_params = clap.parseParamsComptime(
\\-h, --help Display this help and exit.
\\-f, --firm <str> Path to NDS Firmware Directory
\\--gdb Run Turbo in GDB Mode
\\<str> Path to the NDS ROM
\\
);
@@ -27,43 +28,62 @@ pub fn main() !void {
const allocator = gpa.allocator();
const result = try clap.parse(clap.Help, &cli_params, clap.parsers.default, .{});
const result = try clap.parse(clap.Help, &cli_params, clap.parsers.default, .{ .allocator = allocator });
defer result.deinit();
const rom_path = try handlePositional(result);
log.debug("loading rom from: {s}", .{rom_path});
const rom_file = try std.fs.cwd().openFile(rom_path, .{});
defer rom_file.close();
const firm_path = result.args.firm;
log.debug("loading firmware from from: {?s}", .{firm_path});
const shared_ctx = try SharedContext.init(allocator);
defer shared_ctx.deinit(allocator);
var ctx = try SharedCtx.init(allocator);
defer ctx.deinit(allocator);
const nds9_group: nds9.Group = blk: {
var scheduler = try nds9.Scheduler.init(allocator);
var bus = try nds9.Bus.init(allocator, &scheduler, shared_ctx);
var arm946es = nds9.Arm946es.init(IScheduler.init(&scheduler), IBus.init(&bus));
var scheduler = try Scheduler.init(allocator);
defer scheduler.deinit();
break :blk .{ .cpu = &arm946es, .bus = &bus, .scheduler = &scheduler };
const system: System = blk: {
const IBus = @import("arm32").Bus;
const IScheduler = @import("arm32").Scheduler;
const ICoprocessor = @import("arm32").Coprocessor;
var cp15 = System.Cp15{};
var bus7 = try System.Bus7.init(allocator, &scheduler, ctx);
var bus9 = try System.Bus9.init(allocator, &scheduler, ctx);
// TODO: Think of a better way to do this
bus7.io.configure(&bus9.ppu);
var arm7tdmi = System.Arm7tdmi.init(IScheduler.init(&scheduler), IBus.init(&bus7));
var arm946es = System.Arm946es.init(IScheduler.init(&scheduler), IBus.init(&bus9), ICoprocessor.init(&cp15));
break :blk .{ .arm7tdmi = &arm7tdmi, .arm946es = &arm946es, .bus7 = &bus7, .bus9 = &bus9, .cp15 = &cp15 };
};
defer nds9_group.deinit(allocator);
defer system.deinit(allocator);
const nds7_group: nds7.Group = blk: {
var scheduler = try nds7.Scheduler.init(allocator);
var bus = try nds7.Bus.init(allocator, &scheduler, shared_ctx);
var arm7tdmi = nds7.Arm7tdmi.init(IScheduler.init(&scheduler), IBus.init(&bus));
ctx.io.ipc.configure(system); // Shared I/O needs access to both CPUs (e.g. IPCSYNC)
const rom_title = try emu.load(allocator, system, rom_path);
if (firm_path) |path| try emu.loadFirm(allocator, system, path);
break :blk .{ .cpu = &arm7tdmi, .bus = &bus, .scheduler = &scheduler };
};
defer nds7_group.deinit(allocator);
const rom_title = try emu.load(allocator, nds7_group, nds9_group, rom_file);
emu.fastBoot(system);
var ui = try Ui.init(allocator);
defer ui.deinit(allocator);
ui.setTitle(rom_title);
try ui.run(nds7_group, nds9_group);
const sync = try allocator.create(Sync);
defer allocator.destroy(sync);
sync.init();
if (result.args.gdb == 0) {
try ui.run(&scheduler, system, sync);
} else {
try emu.debug.run(allocator, &ui, &scheduler, system, sync);
}
}
fn handlePositional(result: ClapResult) ![]const u8 {

View File

@@ -3,14 +3,16 @@ const SDL = @import("sdl2");
const gl = @import("gl");
const zgui = @import("zgui");
const nds9 = @import("core/nds9.zig");
const nds7 = @import("core/nds7.zig");
const ppu = @import("core/ppu.zig");
const imgui = @import("ui/imgui.zig");
const emu = @import("core/emu.zig");
const KeyInput = @import("core/nds9/io.zig").KeyInput;
const System = @import("core/emu.zig").System;
const Sync = @import("core/emu.zig").Sync;
const KeyInput = @import("core/io.zig").KeyInput;
const ExtKeyIn = @import("core/io.zig").ExtKeyIn;
const Scheduler = @import("core/Scheduler.zig");
const FrameBuffer = @import("core/ppu.zig").FrameBuffer;
const Allocator = std.mem.Allocator;
@@ -23,7 +25,7 @@ const nds_height = ppu.screen_height;
pub const Dimensions = struct { width: u32, height: u32 };
const window_title = "Turbo (Name Pending)";
const window_title = "Turbo";
pub const Ui = struct {
const Self = @This();
@@ -34,12 +36,12 @@ pub const Ui = struct {
state: imgui.State,
pub fn init(allocator: Allocator) !Self {
var state = imgui.State{};
const state = imgui.State{};
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MINOR_VERSION, 3) < 0) panic();
const window = SDL.SDL_CreateWindow(
window_title,
@@ -82,129 +84,166 @@ pub const Ui = struct {
SDL.SDL_Quit();
}
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
_ = ctx;
fn glGetProcAddress(_: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
return SDL.SDL_GL_GetProcAddress(proc.ptr);
}
pub fn run(self: *Self, nds7_group: nds7.Group, nds9_group: nds9.Group) !void {
// TODO: Sort this out please
const objects = opengl_impl.createObjects();
defer gl.deleteBuffers(3, &[_]GLuint{ objects.vao, objects.vbo, objects.ebo });
const top_tex = opengl_impl.createScreenTexture(nds9_group.bus.ppu.fb.top(.front));
const btm_tex = opengl_impl.createScreenTexture(nds9_group.bus.ppu.fb.btm(.front));
const top_out_tex = opengl_impl.createOutputTexture();
const btm_out_tex = opengl_impl.createOutputTexture();
defer gl.deleteTextures(4, &[_]GLuint{ top_tex, top_out_tex, btm_tex, btm_out_tex });
const top_fbo = try opengl_impl.createFrameBuffer(top_out_tex);
const btm_fbo = try opengl_impl.createFrameBuffer(btm_out_tex);
defer gl.deleteFramebuffers(2, &[_]GLuint{ top_fbo, btm_fbo });
const prog_id = try opengl_impl.compileShaders();
defer gl.deleteProgram(prog_id);
var event: SDL.SDL_Event = undefined;
emu_loop: while (true) {
emu.runFrame(nds7_group, nds9_group);
while (SDL.SDL_PollEvent(&event) != 0) {
_ = zgui.backend.processEvent(&event);
switch (event.type) {
SDL.SDL_QUIT => break :emu_loop,
SDL.SDL_WINDOWEVENT => {
if (event.window.event == SDL.SDL_WINDOWEVENT_RESIZED) {
std.log.debug("window resized to: {}x{}", .{ event.window.data1, event.window.data2 });
self.state.dim.width = @intCast(event.window.data1);
self.state.dim.height = @intCast(event.window.data2);
}
},
SDL.SDL_KEYDOWN => {
// TODO: Make use of compare_and_xor?
const key_code = event.key.keysym.sym;
var keyinput: KeyInput = .{ .raw = 0x0000 };
switch (key_code) {
SDL.SDLK_UP => keyinput.up.set(),
SDL.SDLK_DOWN => keyinput.down.set(),
SDL.SDLK_LEFT => keyinput.left.set(),
SDL.SDLK_RIGHT => keyinput.right.set(),
SDL.SDLK_x => keyinput.a.set(),
SDL.SDLK_z => keyinput.b.set(),
SDL.SDLK_a => keyinput.shoulder_l.set(),
SDL.SDLK_s => keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => keyinput.start.set(),
SDL.SDLK_RSHIFT => keyinput.select.set(),
else => {},
}
nds9_group.bus.io.keyinput.fetchAnd(~keyinput.raw, .Monotonic);
},
SDL.SDL_KEYUP => {
// TODO: Make use of compare_and_xor?
const key_code = event.key.keysym.sym;
var keyinput: KeyInput = .{ .raw = 0x0000 };
switch (key_code) {
SDL.SDLK_UP => keyinput.up.set(),
SDL.SDLK_DOWN => keyinput.down.set(),
SDL.SDLK_LEFT => keyinput.left.set(),
SDL.SDLK_RIGHT => keyinput.right.set(),
SDL.SDLK_x => keyinput.a.set(),
SDL.SDLK_z => keyinput.b.set(),
SDL.SDLK_a => keyinput.shoulder_l.set(),
SDL.SDLK_s => keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => keyinput.start.set(),
SDL.SDLK_RSHIFT => keyinput.select.set(),
else => {},
}
nds9_group.bus.io.keyinput.fetchOr(keyinput.raw, .Monotonic);
},
else => {},
}
}
{
gl.bindFramebuffer(gl.FRAMEBUFFER, top_fbo);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
gl.viewport(0, 0, nds_width, nds_height);
opengl_impl.drawScreenTexture(top_tex, prog_id, objects, nds9_group.bus.ppu.fb.top(.front));
}
{
gl.bindFramebuffer(gl.FRAMEBUFFER, btm_fbo);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
gl.viewport(0, 0, nds_width, nds_height);
opengl_impl.drawScreenTexture(btm_tex, prog_id, objects, nds9_group.bus.ppu.fb.btm(.front));
}
const zgui_redraw = imgui.draw(&self.state, top_out_tex, btm_out_tex, nds9_group.cpu);
if (zgui_redraw) {
// Background Colour
const size = zgui.io.getDisplaySize();
gl.viewport(0, 0, @intFromFloat(size[0]), @intFromFloat(size[1]));
gl.clearColor(0, 0, 0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
zgui.backend.draw();
}
SDL.SDL_GL_SwapWindow(self.window);
}
}
pub fn setTitle(self: *@This(), title: [12]u8) void {
self.state.title = title ++ [_:0]u8{};
}
pub fn run(self: *Self, scheduler: *Scheduler, system: System, sync: *Sync) !void {
const id = try opengl_impl.runInit(&system.bus9.ppu.fb);
defer id.deinit();
var event: SDL.SDL_Event = undefined;
while (!sync.should_quit.load(.monotonic)) {
emu.runFrame(scheduler, system); // TODO: run emu in separate thread
while (SDL.SDL_PollEvent(&event) != 0) {
_ = zgui.backend.processEvent(&event);
handleInput(&event, system, &self.state, sync);
}
{
gl.bindFramebuffer(gl.FRAMEBUFFER, id.top_fbo);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
gl.viewport(0, 0, nds_width, nds_height);
opengl_impl.drawScreen(id.top_tex, id.prog_id, id.vao_id, system.bus9.ppu.fb.top(.front));
}
{
gl.bindFramebuffer(gl.FRAMEBUFFER, id.btm_fbo);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
gl.viewport(0, 0, nds_width, nds_height);
opengl_impl.drawScreen(id.btm_tex, id.prog_id, id.vao_id, system.bus9.ppu.fb.btm(.front));
}
imgui.draw(&self.state, id.top_out_tex, id.btm_out_tex, system);
// Background Colour
const size = zgui.io.getDisplaySize();
gl.viewport(0, 0, @intFromFloat(size[0]), @intFromFloat(size[1]));
gl.clearColor(0, 0, 0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
zgui.backend.draw();
SDL.SDL_GL_SwapWindow(self.window);
}
}
pub fn debug_run(self: *Self, _: *Scheduler, system: System, sync: *Sync) !void {
const id = try opengl_impl.runInit(&system.bus9.ppu.fb);
defer id.deinit();
var event: SDL.SDL_Event = undefined;
while (!sync.should_quit.load(.monotonic)) {
while (SDL.SDL_PollEvent(&event) != 0) {
_ = zgui.backend.processEvent(&event);
handleInput(&event, system, &self.state, sync);
}
{
gl.bindFramebuffer(gl.FRAMEBUFFER, id.top_fbo);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
gl.viewport(0, 0, nds_width, nds_height);
opengl_impl.drawScreen(id.top_tex, id.prog_id, id.vao_id, system.bus9.ppu.fb.top(.front));
}
{
gl.bindFramebuffer(gl.FRAMEBUFFER, id.btm_fbo);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
gl.viewport(0, 0, nds_width, nds_height);
opengl_impl.drawScreen(id.btm_tex, id.prog_id, id.vao_id, system.bus9.ppu.fb.btm(.front));
}
imgui.draw(&self.state, id.top_out_tex, id.btm_out_tex, system);
// Background Colour
const size = zgui.io.getDisplaySize();
gl.viewport(0, 0, @intFromFloat(size[0]), @intFromFloat(size[1]));
gl.clearColor(0, 0, 0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
zgui.backend.draw();
SDL.SDL_GL_SwapWindow(self.window);
}
}
fn handleInput(event: *SDL.SDL_Event, system: System, state: *imgui.State, sync: *Sync) void {
switch (event.type) {
SDL.SDL_QUIT => sync.should_quit.store(true, .monotonic),
SDL.SDL_WINDOWEVENT => {
if (event.window.event == SDL.SDL_WINDOWEVENT_RESIZED) {
std.log.debug("window resized to: {}x{}", .{ event.window.data1, event.window.data2 });
state.dim.width = @intCast(event.window.data1);
state.dim.height = @intCast(event.window.data2);
zgui.io.setDisplaySize(@floatFromInt(event.window.data1), @floatFromInt(event.window.data2));
}
},
SDL.SDL_KEYDOWN => {
// TODO: Make use of compare_and_xor?
const key_code = event.key.keysym.sym;
var keyinput: KeyInput = .{ .raw = 0x0000 };
var extkeyin: ExtKeyIn = .{ .raw = 0x0000 };
switch (key_code) {
SDL.SDLK_UP => keyinput.up.set(),
SDL.SDLK_DOWN => keyinput.down.set(),
SDL.SDLK_LEFT => keyinput.left.set(),
SDL.SDLK_RIGHT => keyinput.right.set(),
SDL.SDLK_c => keyinput.a.set(),
SDL.SDLK_x => keyinput.b.set(),
SDL.SDLK_d => extkeyin.x.set(),
SDL.SDLK_s => extkeyin.y.set(),
SDL.SDLK_a => keyinput.shoulder_l.set(),
SDL.SDLK_f => keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => keyinput.start.set(),
SDL.SDLK_RSHIFT => keyinput.select.set(),
else => {},
}
const input = (@as(u32, extkeyin.raw) << 16) | keyinput.raw;
system.bus9.io.shr.input.set(.And, ~input);
},
SDL.SDL_KEYUP => {
// TODO: Make use of compare_and_xor?
const key_code = event.key.keysym.sym;
var keyinput: KeyInput = .{ .raw = 0x0000 };
var extkeyin: ExtKeyIn = .{ .raw = 0x0000 };
switch (key_code) {
SDL.SDLK_UP => keyinput.up.set(),
SDL.SDLK_DOWN => keyinput.down.set(),
SDL.SDLK_LEFT => keyinput.left.set(),
SDL.SDLK_RIGHT => keyinput.right.set(),
SDL.SDLK_c => keyinput.a.set(),
SDL.SDLK_x => keyinput.b.set(),
SDL.SDLK_d => extkeyin.x.set(),
SDL.SDLK_s => extkeyin.y.set(),
SDL.SDLK_a => keyinput.shoulder_l.set(),
SDL.SDLK_f => keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => keyinput.start.set(),
SDL.SDLK_RSHIFT => keyinput.select.set(),
else => {},
}
const input = (@as(u32, extkeyin.raw) << 16) | keyinput.raw;
system.bus9.io.shr.input.set(.Or, input);
},
else => {},
}
}
};
fn panic() noreturn {
@@ -213,44 +252,64 @@ fn panic() noreturn {
}
const opengl_impl = struct {
// zig fmt: off
const vertices: [32]f32 = [_]f32{
// Positions // Colours // Texture Coords
1.0, -1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, // Top Right
1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, // Bottom Right
-1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, // Bottom Left
-1.0, -1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, // Top Left
const Ids = struct {
vao_id: GLuint,
top_tex: GLuint,
btm_tex: GLuint,
top_out_tex: GLuint,
btm_out_tex: GLuint,
top_fbo: GLuint,
btm_fbo: GLuint,
prog_id: GLuint,
fn deinit(self: Ids) void {
gl.deleteProgram(self.prog_id);
gl.deleteFramebuffers(2, &[_]GLuint{ self.top_fbo, self.btm_fbo });
gl.deleteTextures(4, &[_]GLuint{ self.top_tex, self.top_out_tex, self.btm_tex, self.btm_out_tex });
gl.deleteVertexArrays(1, &[_]GLuint{self.vao_id});
}
};
const indices: [6]u32 = [_]u32{
0, 1, 3, // First Triangle
1, 2, 3, // Second Triangle
};
// zig fmt: on
fn runInit(fb: *const FrameBuffer) !Ids {
const top_out_tex = opengl_impl.outTex();
const btm_out_tex = opengl_impl.outTex();
const Objects = struct { vao: GLuint, vbo: GLuint, ebo: GLuint };
return .{
.vao_id = opengl_impl.vao(),
fn drawScreenTexture(tex_id: GLuint, prog_id: GLuint, ids: Objects, buf: []const u8) void {
.top_tex = opengl_impl.screenTex(fb.top(.front)),
.btm_tex = opengl_impl.screenTex(fb.btm(.front)),
.top_out_tex = top_out_tex,
.btm_out_tex = btm_out_tex,
.top_fbo = try opengl_impl.frameBuffer(top_out_tex),
.btm_fbo = try opengl_impl.frameBuffer(btm_out_tex),
.prog_id = try opengl_impl.program(),
};
}
fn drawScreen(tex_id: GLuint, prog_id: GLuint, vao_id: GLuint, buf: []const u8) void {
gl.bindTexture(gl.TEXTURE_2D, tex_id);
defer gl.bindTexture(gl.TEXTURE_2D, 0);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, nds_width, nds_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
// Bind VAO, EBO. VBO not bound
gl.bindVertexArray(ids.vao); // VAO
// Bind VAO
gl.bindVertexArray(vao_id);
defer gl.bindVertexArray(0);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ids.ebo); // EBO
defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
// Use compiled frag + vertex shader
gl.useProgram(prog_id);
defer gl.useProgram(0);
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3);
}
fn compileShaders() !GLuint {
fn program() !GLuint {
const vert_shader = @embedFile("shader/pixelbuf.vert");
const frag_shader = @embedFile("shader/pixelbuf.frag");
@@ -270,50 +329,22 @@ const opengl_impl = struct {
if (!shader.didCompile(fs)) return error.FragmentCompileError;
const program = gl.createProgram();
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
const prog = gl.createProgram();
gl.attachShader(prog, vs);
gl.attachShader(prog, fs);
gl.linkProgram(prog);
return program;
return prog;
}
// Returns the VAO ID since it's used in run()
fn createObjects() Objects {
fn vao() GLuint {
var vao_id: GLuint = undefined;
var vbo_id: GLuint = undefined;
var ebo_id: GLuint = undefined;
gl.genVertexArrays(1, &vao_id);
gl.genBuffers(1, &vbo_id);
gl.genBuffers(1, &ebo_id);
gl.bindVertexArray(vao_id);
defer gl.bindVertexArray(0);
gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id);
defer gl.bindBuffer(gl.ARRAY_BUFFER, 0);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id);
defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW);
// Position
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), null); // lmao
gl.enableVertexAttribArray(0);
// Colour
gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @ptrFromInt((3 * @sizeOf(f32))));
gl.enableVertexAttribArray(1);
// Texture Coord
gl.vertexAttribPointer(2, 2, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @ptrFromInt((6 * @sizeOf(f32))));
gl.enableVertexAttribArray(2);
return .{ .vao = vao_id, .vbo = vbo_id, .ebo = ebo_id };
return vao_id;
}
fn createScreenTexture(buf: []const u8) GLuint {
fn screenTex(buf: []const u8) GLuint {
var tex_id: GLuint = undefined;
gl.genTextures(1, &tex_id);
@@ -328,7 +359,7 @@ const opengl_impl = struct {
return tex_id;
}
fn createOutputTexture() GLuint {
fn outTex() GLuint {
var tex_id: GLuint = undefined;
gl.genTextures(1, &tex_id);
@@ -343,7 +374,7 @@ const opengl_impl = struct {
return tex_id;
}
fn createFrameBuffer(tex_id: GLuint) !GLuint {
fn frameBuffer(tex_id: GLuint) !GLuint {
var fbo_id: GLuint = undefined;
gl.genFramebuffers(1, &fbo_id);
@@ -351,9 +382,7 @@ const opengl_impl = struct {
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
gl.framebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0);
const draw_buffers: [1]GLuint = .{gl.COLOR_ATTACHMENT0};
gl.drawBuffers(1, &draw_buffers);
gl.drawBuffers(1, &@as(GLuint, gl.COLOR_ATTACHMENT0));
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)
return error.FrameBufferObejctInitFailed;
@@ -362,7 +391,6 @@ const opengl_impl = struct {
}
const shader = struct {
const Kind = enum { vertex, fragment };
const log = std.log.scoped(.shader);
fn didCompile(id: gl.GLuint) bool {

View File

@@ -1,7 +1,6 @@
#version 330 core
out vec4 frag_color;
in vec3 color;
in vec2 uv;
uniform sampler2D screen;

View File

@@ -1,13 +1,10 @@
#version 330 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec3 in_color;
layout (location = 2) in vec2 in_uv;
out vec3 color;
out vec2 uv;
const vec2 pos[3] = vec2[3](vec2(-1.0f, -1.0f), vec2(-1.0f, 3.0f), vec2(3.0f, -1.0f));
const vec2 uvs[3] = vec2[3](vec2( 0.0f, 0.0f), vec2( 0.0f, 2.0f), vec2(2.0f, 0.0f));
void main() {
color = in_color;
uv = in_uv;
gl_Position = vec4(pos, 1.0);
}
uv = uvs[gl_VertexID];
gl_Position = vec4(pos[gl_VertexID], 0.0, 1.0);
}

View File

@@ -3,7 +3,7 @@ const zgui = @import("zgui");
const platform = @import("../platform.zig");
const Arm946es = @import("../core/nds9.zig").Arm946es;
const System = @import("../core/emu.zig").System;
const Dimensions = platform.Dimensions;
const nds_height = @import("../core/ppu.zig").screen_height;
@@ -15,16 +15,17 @@ pub const State = struct {
const default_rom_title: [12:0]u8 = "No Title\x00\x00\x00\x00".*;
title: [12:0]u8 = default_rom_title,
dim: Dimensions = .{ .width = 1280, .height = 720 },
dim: Dimensions = .{ .width = 1600, .height = 900 },
};
pub fn draw(state: *const State, top_tex: GLuint, btm_tex: GLuint, arm946es: *Arm946es) bool {
_ = arm946es;
pub fn draw(state: *const State, top_tex: GLuint, btm_tex: GLuint, system: System) void {
_ = system;
zgui.backend.newFrame(@floatFromInt(state.dim.width), @floatFromInt(state.dim.height));
{
const w: f32 = @floatFromInt((nds_width * 3) / 2);
const h: f32 = @floatFromInt((nds_height * 3) / 2);
const w: f32 = @floatFromInt(nds_width * 2);
const h: f32 = @floatFromInt(nds_height * 2);
const provided = std.mem.sliceTo(&state.title, 0);
const window_title = if (provided.len == 0) &State.default_rom_title else provided;
@@ -32,9 +33,7 @@ pub fn draw(state: *const State, top_tex: GLuint, btm_tex: GLuint, arm946es: *Ar
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
defer zgui.end();
zgui.image(@ptrFromInt(top_tex), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } });
zgui.image(@ptrFromInt(btm_tex), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } });
zgui.image(@ptrFromInt(top_tex), .{ .w = w, .h = h });
zgui.image(@ptrFromInt(btm_tex), .{ .w = w, .h = h });
}
return true;
}

153
src/util.zig Normal file
View File

@@ -0,0 +1,153 @@
const std = @import("std");
const Log2Int = std.math.Log2Int;
const assert = std.debug.assert;
/// Sign-Extends a `SrcT` value to a `DestT`.
///
/// Notes:
/// - `DestT` can be a signed or unsigned integer
/// - `value` is of type `anytype` and may be a signed / unsigned / comptime integer
///
/// Invariants:
/// - `SrcT` *must* be a signed Integer (the idea being: "why would we sign extend an unsigned value?")
/// - `SrcT` must have equal or less bits than DestT
/// - `SrcT` must have equal or less bits than ValT (`@TypeOf(value)`)
pub fn sext(comptime DestT: type, comptime SrcT: type, value: anytype) DestT {
const ValT = @TypeOf(value);
const dst_info = @typeInfo(DestT);
const src_info = @typeInfo(SrcT);
const val_info = @typeInfo(ValT);
comptime {
// DestT, SrcT and ValT are expected to be integers
std.debug.assert(dst_info == .Int);
std.debug.assert(src_info == .Int);
std.debug.assert(val_info == .ComptimeInt or val_info == .Int);
// sexting to a type smaller than SrcT isn't "extension" and therefore doesn't make sense
// sexting also implies a signed value (we may remove this assumption later)
std.debug.assert(src_info.Int.signedness == .signed);
std.debug.assert(src_info.Int.bits <= dst_info.Int.bits);
// ValT is allowed to have more bits than SrcT, we just truncate
std.debug.assert(val_info == .ComptimeInt or src_info.Int.bits <= val_info.Int.bits);
}
// signed integers implement Arithmetic Right Shift
const SignedSrcT = @Type(.{ .Int = .{ .signedness = .signed, .bits = src_info.Int.bits } });
const SignedDestT = @Type(.{ .Int = .{ .signedness = .signed, .bits = dst_info.Int.bits } });
const SignedValT = switch (val_info) {
.Int => @Type(.{ .Int = .{ .signedness = .signed, .bits = val_info.Int.bits } }),
.ComptimeInt => FittingInt(value),
else => unreachable,
};
const signed_value: SignedSrcT = switch (val_info) {
.Int => switch (val_info.Int.signedness) {
.signed => @truncate(value),
.unsigned => @truncate(@as(SignedValT, @bitCast(value))),
},
.ComptimeInt => @truncate(value),
else => unreachable,
};
// maybe no shifts are needed at all?
return @bitCast(@as(SignedDestT, signed_value));
}
test "sext" {
const expect = std.testing.expectEqual;
try expect(@as(u4, 0b1111), sext(u4, i2, 0b11));
try expect(@as(u4, 0b0001), sext(u4, i2, 0b01));
try expect(@as(u4, 0b1111), sext(u4, i2, 0b1111_1111));
try expect(@as(u4, 0b0001), sext(u4, i2, 0b0000_0001));
try expect(@as(i4, -1), sext(i4, i2, 0b11));
try expect(@as(i4, 1), sext(i4, i2, 0b01));
try expect(@as(i4, -1), sext(i4, i2, 0b1111_1111));
try expect(@as(i4, 1), sext(i4, i2, 0b0000_0001));
try expect(@as(u4, 0b1111), sext(u4, i2, @as(u2, 0b11)));
try expect(@as(u4, 0b0001), sext(u4, i2, @as(u2, 0b01)));
try expect(@as(u4, 0b1111), sext(u4, i2, @as(u8, 0b1111_1111)));
try expect(@as(u4, 0b0001), sext(u4, i2, @as(u8, 0b0000_0001)));
try expect(@as(i4, -1), sext(i4, i2, @as(i2, -1)));
try expect(@as(i4, 1), sext(i4, i2, @as(i2, 1)));
try expect(@as(i4, -1), sext(i4, i2, @as(i8, -1)));
try expect(@as(i4, 1), sext(i4, i2, @as(i8, 1)));
}
fn FittingInt(comptime value: comptime_int) type {
const bits = blk: {
var i: comptime_int = 0;
while (value >> i != 0) : (i += 1) {}
break :blk i;
};
return @Type(.{ .Int = .{ .signedness = .signed, .bits = bits } });
}
test "FittingInt" {
try std.testing.expect(FittingInt(0) == i0);
try std.testing.expect(FittingInt(0b1) == i1);
try std.testing.expect(FittingInt(0b1) == i1);
try std.testing.expect(FittingInt(0b11) == i2);
try std.testing.expect(FittingInt(0b101) == i3);
try std.testing.expect(FittingInt(0b1010) == i4);
}
/// TODO: Document this properly :)
pub inline fn shift(comptime T: type, addr: u32) Log2Int(T) {
const offset: Log2Int(T) = @truncate(addr & (@sizeOf(T) - 1));
return offset << 3;
}
/// TODO: Document this properly :)
pub inline fn subset(comptime T: type, comptime U: type, addr: u32, left: T, right: U) T {
const offset: Log2Int(T) = @truncate(addr & (@sizeOf(T) - 1));
const mask = @as(T, std.math.maxInt(U)) << (offset << 3);
const value = @as(T, right) << (offset << 3);
return (value & mask) | (left & ~mask);
}
test "subset" {
const expectEqual = std.testing.expectEqual;
try expectEqual(@as(u16, 0xABAA), subset(u16, u8, 0x0000_0000, 0xABCD, 0xAA));
try expectEqual(@as(u16, 0xAACD), subset(u16, u8, 0x0000_0001, 0xABCD, 0xAA));
try expectEqual(@as(u32, 0xDEAD_BEAA), subset(u32, u8, 0x0000_0000, 0xDEAD_BEEF, 0xAA));
try expectEqual(@as(u32, 0xDEAD_AAEF), subset(u32, u8, 0x0000_0001, 0xDEAD_BEEF, 0xAA));
try expectEqual(@as(u32, 0xDEAA_BEEF), subset(u32, u8, 0x0000_0002, 0xDEAD_BEEF, 0xAA));
try expectEqual(@as(u32, 0xAAAD_BEEF), subset(u32, u8, 0x0000_0003, 0xDEAD_BEEF, 0xAA));
try expectEqual(@as(u32, 0xDEAD_AAAA), subset(u32, u16, 0x0000_0000, 0xDEAD_BEEF, 0xAAAA));
try expectEqual(@as(u32, 0xAAAA_BEEF), subset(u32, u16, 0x0000_0002, 0xDEAD_BEEF, 0xAAAA));
try expectEqual(@as(u64, 0xBAAD_F00D_DEAD_CAAA), subset(u64, u8, 0x0000_0000, 0xBAAD_F00D_DEAD_CAFE, 0xAA));
try expectEqual(@as(u64, 0xBAAD_F00D_DEAD_AAFE), subset(u64, u8, 0x0000_0001, 0xBAAD_F00D_DEAD_CAFE, 0xAA));
try expectEqual(@as(u64, 0xBAAD_F00D_DEAA_CAFE), subset(u64, u8, 0x0000_0002, 0xBAAD_F00D_DEAD_CAFE, 0xAA));
try expectEqual(@as(u64, 0xBAAD_F00D_AAAD_CAFE), subset(u64, u8, 0x0000_0003, 0xBAAD_F00D_DEAD_CAFE, 0xAA));
try expectEqual(@as(u64, 0xBAAD_F0AA_DEAD_CAFE), subset(u64, u8, 0x0000_0004, 0xBAAD_F00D_DEAD_CAFE, 0xAA));
try expectEqual(@as(u64, 0xBAAD_AA0D_DEAD_CAFE), subset(u64, u8, 0x0000_0005, 0xBAAD_F00D_DEAD_CAFE, 0xAA));
try expectEqual(@as(u64, 0xBAAA_F00D_DEAD_CAFE), subset(u64, u8, 0x0000_0006, 0xBAAD_F00D_DEAD_CAFE, 0xAA));
try expectEqual(@as(u64, 0xAAAD_F00D_DEAD_CAFE), subset(u64, u8, 0x0000_0007, 0xBAAD_F00D_DEAD_CAFE, 0xAA));
try expectEqual(@as(u64, 0xBAAD_F00D_DEAD_AAAA), subset(u64, u16, 0x0000_0000, 0xBAAD_F00D_DEAD_CAFE, 0xAAAA));
try expectEqual(@as(u64, 0xBAAD_F00D_AAAA_CAFE), subset(u64, u16, 0x0000_0002, 0xBAAD_F00D_DEAD_CAFE, 0xAAAA));
try expectEqual(@as(u64, 0xBAAD_AAAA_DEAD_CAFE), subset(u64, u16, 0x0000_0004, 0xBAAD_F00D_DEAD_CAFE, 0xAAAA));
try expectEqual(@as(u64, 0xAAAA_F00D_DEAD_CAFE), subset(u64, u16, 0x0000_0006, 0xBAAD_F00D_DEAD_CAFE, 0xAAAA));
try expectEqual(@as(u64, 0xBAAD_F00D_AAAA_AAAA), subset(u64, u32, 0x0000_0000, 0xBAAD_F00D_DEAD_CAFE, 0xAAAA_AAAA));
try expectEqual(@as(u64, 0xAAAA_AAAA_DEAD_CAFE), subset(u64, u32, 0x0000_0004, 0xBAAD_F00D_DEAD_CAFE, 0xAAAA_AAAA));
}