feat(platform): draw fullscreen triangle instead of quad

This commit is contained in:
2023-09-04 23:11:18 -05:00
parent 4c57f0b5f4
commit 0c6f710822
5 changed files with 385 additions and 452 deletions

View File

@@ -1,7 +1,6 @@
#version 330 core
out vec4 frag_color;
in vec3 color;
in vec2 uv;
uniform sampler2D screen;

View File

@@ -1,13 +1,10 @@
#version 330 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec3 in_color;
layout (location = 2) in vec2 in_uv;
out vec3 color;
out vec2 uv;
const vec2 pos[3] = vec2[3](vec2(-1.0f, -1.0f), vec2(-1.0f, 3.0f), vec2(3.0f, -1.0f));
const vec2 uvs[3] = vec2[3](vec2( 0.0f, 0.0f), vec2( 0.0f, 2.0f), vec2(2.0f, 0.0f));
void main() {
color = in_color;
uv = in_uv;
gl_Position = vec4(pos, 1.0);
}
uv = uvs[gl_VertexID];
gl_Position = vec4(pos[gl_VertexID], 0.0, 1.0);
}