diff --git a/lib/gl.zig b/lib/gl.zig index 4560cf7..c6b1201 100644 --- a/lib/gl.zig +++ b/lib/gl.zig @@ -12,22 +12,14 @@ // // This file was generated with the following command line: -// generator C:\Users\paoda\dev\open\zig-opengl\bin\Debug\net6.0\generator.dll .\OpenGL-Registry\xml\gl.xml gl.zig GL_VERSION_3_3 +// generator /home/paoda/dev/open/zig-opengl/bin/Debug/net6.0/generator.dll OpenGL-Registry/xml/gl.xml gl.zig GL_VERSION_3_3 // const std = @import("std"); const builtin = @import("builtin"); const log = std.log.scoped(.OpenGL); -pub const FunctionPointer: type = blk: { - const BaseFunc = fn (u32) callconv(.C) u32; - const SpecializedFnPtr = FnPtr(BaseFunc); - const fnptr_type = @typeInfo(SpecializedFnPtr); - var generic_type = fnptr_type; - std.debug.assert(generic_type.Pointer.size == .One); - generic_type.Pointer.child = anyopaque; - break :blk @Type(generic_type); -}; +pub const FunctionPointer: type = *align(@alignOf(fn (u32) callconv(.C) u32)) const anyopaque; pub const GLenum = c_uint; pub const GLboolean = u8; @@ -68,23 +60,16 @@ pub const GLsync = *opaque {}; pub const _cl_context = opaque {}; pub const _cl_event = opaque {}; -pub const GLDEBUGPROC = FnPtr(fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void); -pub const GLDEBUGPROCARB = FnPtr(fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void); -pub const GLDEBUGPROCKHR = FnPtr(fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void); +pub const GLDEBUGPROC = *const fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void; +pub const GLDEBUGPROCARB = *const fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void; +pub const GLDEBUGPROCKHR = *const fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void; -pub const GLDEBUGPROCAMD = FnPtr(fn (id: GLuint, category: GLenum, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void); +pub const GLDEBUGPROCAMD = *const fn (id: GLuint, category: GLenum, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void; pub const GLhalfNV = u16; pub const GLvdpauSurfaceNV = GLintptr; pub const GLVULKANPROCNV = *const fn () callconv(.C) void; -fn FnPtr(comptime Fn: type) type { - return if (@import("builtin").zig_backend != .stage1) - *const Fn - else - Fn; -} - pub const DEPTH_BUFFER_BIT = 0x00000100; pub const STENCIL_BUFFER_BIT = 0x00000400; pub const COLOR_BUFFER_BIT = 0x00004000; @@ -4700,350 +4685,350 @@ const function_signatures = struct { }; const function_pointers = struct { - var glCullFace: FnPtr(function_signatures.glCullFace) = undefined; - var glFrontFace: FnPtr(function_signatures.glFrontFace) = undefined; - var glHint: FnPtr(function_signatures.glHint) = undefined; - var glLineWidth: FnPtr(function_signatures.glLineWidth) = undefined; - var glPointSize: FnPtr(function_signatures.glPointSize) = undefined; - var glPolygonMode: FnPtr(function_signatures.glPolygonMode) = undefined; - var glScissor: FnPtr(function_signatures.glScissor) = undefined; - var glTexParameterf: FnPtr(function_signatures.glTexParameterf) = undefined; - var glTexParameterfv: FnPtr(function_signatures.glTexParameterfv) = undefined; - var glTexParameteri: FnPtr(function_signatures.glTexParameteri) = undefined; - var glTexParameteriv: FnPtr(function_signatures.glTexParameteriv) = undefined; - var glTexImage1D: FnPtr(function_signatures.glTexImage1D) = undefined; - var glTexImage2D: FnPtr(function_signatures.glTexImage2D) = undefined; - var glDrawBuffer: FnPtr(function_signatures.glDrawBuffer) = undefined; - var glClear: FnPtr(function_signatures.glClear) = undefined; - var glClearColor: FnPtr(function_signatures.glClearColor) = undefined; - var glClearStencil: FnPtr(function_signatures.glClearStencil) = undefined; - var glClearDepth: FnPtr(function_signatures.glClearDepth) = undefined; - var glStencilMask: FnPtr(function_signatures.glStencilMask) = undefined; - var glColorMask: FnPtr(function_signatures.glColorMask) = undefined; - var glDepthMask: FnPtr(function_signatures.glDepthMask) = undefined; - var glDisable: FnPtr(function_signatures.glDisable) = undefined; - var glEnable: FnPtr(function_signatures.glEnable) = undefined; - var glFinish: FnPtr(function_signatures.glFinish) = undefined; - var glFlush: FnPtr(function_signatures.glFlush) = undefined; - var glBlendFunc: FnPtr(function_signatures.glBlendFunc) = undefined; - var glLogicOp: FnPtr(function_signatures.glLogicOp) = undefined; - var glStencilFunc: FnPtr(function_signatures.glStencilFunc) = undefined; - var glStencilOp: FnPtr(function_signatures.glStencilOp) = undefined; - var glDepthFunc: FnPtr(function_signatures.glDepthFunc) = undefined; - var glPixelStoref: FnPtr(function_signatures.glPixelStoref) = undefined; - var glPixelStorei: FnPtr(function_signatures.glPixelStorei) = undefined; - var glReadBuffer: FnPtr(function_signatures.glReadBuffer) = undefined; - var glReadPixels: FnPtr(function_signatures.glReadPixels) = undefined; - var glGetBooleanv: FnPtr(function_signatures.glGetBooleanv) = undefined; - var glGetDoublev: FnPtr(function_signatures.glGetDoublev) = undefined; - var glGetError: FnPtr(function_signatures.glGetError) = undefined; - var glGetFloatv: FnPtr(function_signatures.glGetFloatv) = undefined; - var glGetIntegerv: FnPtr(function_signatures.glGetIntegerv) = undefined; - var glGetString: FnPtr(function_signatures.glGetString) = undefined; - var glGetTexImage: FnPtr(function_signatures.glGetTexImage) = undefined; - var glGetTexParameterfv: FnPtr(function_signatures.glGetTexParameterfv) = undefined; - var glGetTexParameteriv: FnPtr(function_signatures.glGetTexParameteriv) = undefined; - var glGetTexLevelParameterfv: FnPtr(function_signatures.glGetTexLevelParameterfv) = undefined; - var glGetTexLevelParameteriv: FnPtr(function_signatures.glGetTexLevelParameteriv) = undefined; - var glIsEnabled: FnPtr(function_signatures.glIsEnabled) = undefined; - var glDepthRange: FnPtr(function_signatures.glDepthRange) = undefined; - var glViewport: FnPtr(function_signatures.glViewport) = undefined; - var glDrawArrays: FnPtr(function_signatures.glDrawArrays) = undefined; - var glDrawElements: FnPtr(function_signatures.glDrawElements) = undefined; - var glPolygonOffset: FnPtr(function_signatures.glPolygonOffset) = undefined; - var glCopyTexImage1D: FnPtr(function_signatures.glCopyTexImage1D) = undefined; - var glCopyTexImage2D: FnPtr(function_signatures.glCopyTexImage2D) = undefined; - var glCopyTexSubImage1D: FnPtr(function_signatures.glCopyTexSubImage1D) = undefined; - var glCopyTexSubImage2D: FnPtr(function_signatures.glCopyTexSubImage2D) = undefined; - var glTexSubImage1D: FnPtr(function_signatures.glTexSubImage1D) = undefined; - var glTexSubImage2D: FnPtr(function_signatures.glTexSubImage2D) = undefined; - var glBindTexture: FnPtr(function_signatures.glBindTexture) = undefined; - var glDeleteTextures: FnPtr(function_signatures.glDeleteTextures) = undefined; - var glGenTextures: FnPtr(function_signatures.glGenTextures) = undefined; - var glIsTexture: FnPtr(function_signatures.glIsTexture) = undefined; - var glDrawRangeElements: FnPtr(function_signatures.glDrawRangeElements) = undefined; - var glTexImage3D: FnPtr(function_signatures.glTexImage3D) = undefined; - var glTexSubImage3D: FnPtr(function_signatures.glTexSubImage3D) = undefined; - var glCopyTexSubImage3D: FnPtr(function_signatures.glCopyTexSubImage3D) = undefined; - var glActiveTexture: FnPtr(function_signatures.glActiveTexture) = undefined; - var glSampleCoverage: FnPtr(function_signatures.glSampleCoverage) = undefined; - var glCompressedTexImage3D: FnPtr(function_signatures.glCompressedTexImage3D) = undefined; - var glCompressedTexImage2D: FnPtr(function_signatures.glCompressedTexImage2D) = undefined; - var glCompressedTexImage1D: FnPtr(function_signatures.glCompressedTexImage1D) = undefined; - var glCompressedTexSubImage3D: FnPtr(function_signatures.glCompressedTexSubImage3D) = undefined; - var glCompressedTexSubImage2D: FnPtr(function_signatures.glCompressedTexSubImage2D) = undefined; - var glCompressedTexSubImage1D: FnPtr(function_signatures.glCompressedTexSubImage1D) = undefined; - var glGetCompressedTexImage: FnPtr(function_signatures.glGetCompressedTexImage) = undefined; - var glVertexAttribP4uiv: FnPtr(function_signatures.glVertexAttribP4uiv) = undefined; - var glVertexAttribP4ui: FnPtr(function_signatures.glVertexAttribP4ui) = undefined; - var glVertexAttribP3uiv: FnPtr(function_signatures.glVertexAttribP3uiv) = undefined; - var glVertexAttribP3ui: FnPtr(function_signatures.glVertexAttribP3ui) = undefined; - var glVertexAttribP2uiv: FnPtr(function_signatures.glVertexAttribP2uiv) = undefined; - var glVertexAttribP2ui: FnPtr(function_signatures.glVertexAttribP2ui) = undefined; - var glVertexAttribP1uiv: FnPtr(function_signatures.glVertexAttribP1uiv) = undefined; - var glVertexAttribP1ui: FnPtr(function_signatures.glVertexAttribP1ui) = undefined; - var glVertexAttribDivisor: FnPtr(function_signatures.glVertexAttribDivisor) = undefined; - var glGetQueryObjectui64v: FnPtr(function_signatures.glGetQueryObjectui64v) = undefined; - var glGetQueryObjecti64v: FnPtr(function_signatures.glGetQueryObjecti64v) = undefined; - var glQueryCounter: FnPtr(function_signatures.glQueryCounter) = undefined; - var glGetSamplerParameterIuiv: FnPtr(function_signatures.glGetSamplerParameterIuiv) = undefined; - var glGetSamplerParameterfv: FnPtr(function_signatures.glGetSamplerParameterfv) = undefined; - var glGetSamplerParameterIiv: FnPtr(function_signatures.glGetSamplerParameterIiv) = undefined; - var glGetSamplerParameteriv: FnPtr(function_signatures.glGetSamplerParameteriv) = undefined; - var glSamplerParameterIuiv: FnPtr(function_signatures.glSamplerParameterIuiv) = undefined; - var glSamplerParameterIiv: FnPtr(function_signatures.glSamplerParameterIiv) = undefined; - var glSamplerParameterfv: FnPtr(function_signatures.glSamplerParameterfv) = undefined; - var glSamplerParameterf: FnPtr(function_signatures.glSamplerParameterf) = undefined; - var glSamplerParameteriv: FnPtr(function_signatures.glSamplerParameteriv) = undefined; - var glSamplerParameteri: FnPtr(function_signatures.glSamplerParameteri) = undefined; - var glBindSampler: FnPtr(function_signatures.glBindSampler) = undefined; - var glIsSampler: FnPtr(function_signatures.glIsSampler) = undefined; - var glDeleteSamplers: FnPtr(function_signatures.glDeleteSamplers) = undefined; - var glGenSamplers: FnPtr(function_signatures.glGenSamplers) = undefined; - var glGetFragDataIndex: FnPtr(function_signatures.glGetFragDataIndex) = undefined; - var glBindFragDataLocationIndexed: FnPtr(function_signatures.glBindFragDataLocationIndexed) = undefined; - var glSampleMaski: FnPtr(function_signatures.glSampleMaski) = undefined; - var glGetMultisamplefv: FnPtr(function_signatures.glGetMultisamplefv) = undefined; - var glTexImage3DMultisample: FnPtr(function_signatures.glTexImage3DMultisample) = undefined; - var glTexImage2DMultisample: FnPtr(function_signatures.glTexImage2DMultisample) = undefined; - var glFramebufferTexture: FnPtr(function_signatures.glFramebufferTexture) = undefined; - var glGetBufferParameteri64v: FnPtr(function_signatures.glGetBufferParameteri64v) = undefined; - var glBlendFuncSeparate: FnPtr(function_signatures.glBlendFuncSeparate) = undefined; - var glMultiDrawArrays: FnPtr(function_signatures.glMultiDrawArrays) = undefined; - var glMultiDrawElements: FnPtr(function_signatures.glMultiDrawElements) = undefined; - var glPointParameterf: FnPtr(function_signatures.glPointParameterf) = undefined; - var glPointParameterfv: FnPtr(function_signatures.glPointParameterfv) = undefined; - var glPointParameteri: FnPtr(function_signatures.glPointParameteri) = undefined; - var glPointParameteriv: FnPtr(function_signatures.glPointParameteriv) = undefined; - var glGetInteger64i_v: FnPtr(function_signatures.glGetInteger64i_v) = undefined; - var glGetSynciv: FnPtr(function_signatures.glGetSynciv) = undefined; - var glGetInteger64v: FnPtr(function_signatures.glGetInteger64v) = undefined; - var glWaitSync: FnPtr(function_signatures.glWaitSync) = undefined; - var glClientWaitSync: FnPtr(function_signatures.glClientWaitSync) = undefined; - var glDeleteSync: FnPtr(function_signatures.glDeleteSync) = undefined; - var glIsSync: FnPtr(function_signatures.glIsSync) = undefined; - var glFenceSync: FnPtr(function_signatures.glFenceSync) = undefined; - var glBlendColor: FnPtr(function_signatures.glBlendColor) = undefined; - var glBlendEquation: FnPtr(function_signatures.glBlendEquation) = undefined; - var glProvokingVertex: FnPtr(function_signatures.glProvokingVertex) = undefined; - var glMultiDrawElementsBaseVertex: FnPtr(function_signatures.glMultiDrawElementsBaseVertex) = undefined; - var glDrawElementsInstancedBaseVertex: FnPtr(function_signatures.glDrawElementsInstancedBaseVertex) = undefined; - var glDrawRangeElementsBaseVertex: FnPtr(function_signatures.glDrawRangeElementsBaseVertex) = undefined; - var glDrawElementsBaseVertex: FnPtr(function_signatures.glDrawElementsBaseVertex) = undefined; - var glGenQueries: FnPtr(function_signatures.glGenQueries) = undefined; - var glDeleteQueries: FnPtr(function_signatures.glDeleteQueries) = undefined; - var glIsQuery: FnPtr(function_signatures.glIsQuery) = undefined; - var glBeginQuery: FnPtr(function_signatures.glBeginQuery) = undefined; - var glEndQuery: FnPtr(function_signatures.glEndQuery) = undefined; - var glGetQueryiv: FnPtr(function_signatures.glGetQueryiv) = undefined; - var glGetQueryObjectiv: FnPtr(function_signatures.glGetQueryObjectiv) = undefined; - var glGetQueryObjectuiv: FnPtr(function_signatures.glGetQueryObjectuiv) = undefined; - var glBindBuffer: FnPtr(function_signatures.glBindBuffer) = undefined; - var glDeleteBuffers: FnPtr(function_signatures.glDeleteBuffers) = undefined; - var glGenBuffers: FnPtr(function_signatures.glGenBuffers) = undefined; - var glIsBuffer: FnPtr(function_signatures.glIsBuffer) = undefined; - var glBufferData: FnPtr(function_signatures.glBufferData) = undefined; - var glBufferSubData: FnPtr(function_signatures.glBufferSubData) = undefined; - var glGetBufferSubData: FnPtr(function_signatures.glGetBufferSubData) = undefined; - var glMapBuffer: FnPtr(function_signatures.glMapBuffer) = undefined; - var glUnmapBuffer: FnPtr(function_signatures.glUnmapBuffer) = undefined; - var glGetBufferParameteriv: FnPtr(function_signatures.glGetBufferParameteriv) = undefined; - var glGetBufferPointerv: FnPtr(function_signatures.glGetBufferPointerv) = undefined; - var glBlendEquationSeparate: FnPtr(function_signatures.glBlendEquationSeparate) = undefined; - var glDrawBuffers: FnPtr(function_signatures.glDrawBuffers) = undefined; - var glStencilOpSeparate: FnPtr(function_signatures.glStencilOpSeparate) = undefined; - var glStencilFuncSeparate: FnPtr(function_signatures.glStencilFuncSeparate) = undefined; - var glStencilMaskSeparate: FnPtr(function_signatures.glStencilMaskSeparate) = undefined; - var glAttachShader: FnPtr(function_signatures.glAttachShader) = undefined; - var glBindAttribLocation: FnPtr(function_signatures.glBindAttribLocation) = undefined; - var glCompileShader: FnPtr(function_signatures.glCompileShader) = undefined; - var glCreateProgram: FnPtr(function_signatures.glCreateProgram) = undefined; - var glCreateShader: FnPtr(function_signatures.glCreateShader) = undefined; - var glDeleteProgram: FnPtr(function_signatures.glDeleteProgram) = undefined; - var glDeleteShader: FnPtr(function_signatures.glDeleteShader) = undefined; - var glDetachShader: FnPtr(function_signatures.glDetachShader) = undefined; - var glDisableVertexAttribArray: FnPtr(function_signatures.glDisableVertexAttribArray) = undefined; - var glEnableVertexAttribArray: FnPtr(function_signatures.glEnableVertexAttribArray) = undefined; - var glGetActiveAttrib: FnPtr(function_signatures.glGetActiveAttrib) = undefined; - var glGetActiveUniform: FnPtr(function_signatures.glGetActiveUniform) = undefined; - var glGetAttachedShaders: FnPtr(function_signatures.glGetAttachedShaders) = undefined; - var glGetAttribLocation: FnPtr(function_signatures.glGetAttribLocation) = undefined; - var glGetProgramiv: FnPtr(function_signatures.glGetProgramiv) = undefined; - var glGetProgramInfoLog: FnPtr(function_signatures.glGetProgramInfoLog) = undefined; - var glGetShaderiv: FnPtr(function_signatures.glGetShaderiv) = undefined; - var glGetShaderInfoLog: FnPtr(function_signatures.glGetShaderInfoLog) = undefined; - var glGetShaderSource: FnPtr(function_signatures.glGetShaderSource) = undefined; - var glGetUniformLocation: FnPtr(function_signatures.glGetUniformLocation) = undefined; - var glGetUniformfv: FnPtr(function_signatures.glGetUniformfv) = undefined; - var glGetUniformiv: FnPtr(function_signatures.glGetUniformiv) = undefined; - var glGetVertexAttribdv: FnPtr(function_signatures.glGetVertexAttribdv) = undefined; - var glGetVertexAttribfv: FnPtr(function_signatures.glGetVertexAttribfv) = undefined; - var glGetVertexAttribiv: FnPtr(function_signatures.glGetVertexAttribiv) = undefined; - var glGetVertexAttribPointerv: FnPtr(function_signatures.glGetVertexAttribPointerv) = undefined; - var glIsProgram: FnPtr(function_signatures.glIsProgram) = undefined; - var glIsShader: FnPtr(function_signatures.glIsShader) = undefined; - var glLinkProgram: FnPtr(function_signatures.glLinkProgram) = undefined; - var glShaderSource: FnPtr(function_signatures.glShaderSource) = undefined; - var glUseProgram: FnPtr(function_signatures.glUseProgram) = undefined; - var glUniform1f: FnPtr(function_signatures.glUniform1f) = undefined; - var glUniform2f: FnPtr(function_signatures.glUniform2f) = undefined; - var glUniform3f: FnPtr(function_signatures.glUniform3f) = undefined; - var glUniform4f: FnPtr(function_signatures.glUniform4f) = undefined; - var glUniform1i: FnPtr(function_signatures.glUniform1i) = undefined; - var glUniform2i: FnPtr(function_signatures.glUniform2i) = undefined; - var glUniform3i: FnPtr(function_signatures.glUniform3i) = undefined; - var glUniform4i: FnPtr(function_signatures.glUniform4i) = undefined; - var glUniform1fv: FnPtr(function_signatures.glUniform1fv) = undefined; - var glUniform2fv: FnPtr(function_signatures.glUniform2fv) = undefined; - var glUniform3fv: FnPtr(function_signatures.glUniform3fv) = undefined; - var glUniform4fv: FnPtr(function_signatures.glUniform4fv) = undefined; - var glUniform1iv: FnPtr(function_signatures.glUniform1iv) = undefined; - var glUniform2iv: FnPtr(function_signatures.glUniform2iv) = undefined; - var glUniform3iv: FnPtr(function_signatures.glUniform3iv) = undefined; - var glUniform4iv: FnPtr(function_signatures.glUniform4iv) = undefined; - var glUniformMatrix2fv: FnPtr(function_signatures.glUniformMatrix2fv) = undefined; - var glUniformMatrix3fv: FnPtr(function_signatures.glUniformMatrix3fv) = undefined; - var glUniformMatrix4fv: FnPtr(function_signatures.glUniformMatrix4fv) = undefined; - var glValidateProgram: FnPtr(function_signatures.glValidateProgram) = undefined; - var glVertexAttrib1d: FnPtr(function_signatures.glVertexAttrib1d) = undefined; - var glVertexAttrib1dv: FnPtr(function_signatures.glVertexAttrib1dv) = undefined; - var glVertexAttrib1f: FnPtr(function_signatures.glVertexAttrib1f) = undefined; - var glVertexAttrib1fv: FnPtr(function_signatures.glVertexAttrib1fv) = undefined; - var glVertexAttrib1s: FnPtr(function_signatures.glVertexAttrib1s) = undefined; - var glVertexAttrib1sv: FnPtr(function_signatures.glVertexAttrib1sv) = undefined; - var glVertexAttrib2d: FnPtr(function_signatures.glVertexAttrib2d) = undefined; - var glVertexAttrib2dv: FnPtr(function_signatures.glVertexAttrib2dv) = undefined; - var glVertexAttrib2f: FnPtr(function_signatures.glVertexAttrib2f) = undefined; - var glVertexAttrib2fv: FnPtr(function_signatures.glVertexAttrib2fv) = undefined; - var glVertexAttrib2s: FnPtr(function_signatures.glVertexAttrib2s) = undefined; - var glVertexAttrib2sv: FnPtr(function_signatures.glVertexAttrib2sv) = undefined; - var glVertexAttrib3d: FnPtr(function_signatures.glVertexAttrib3d) = undefined; - var glVertexAttrib3dv: FnPtr(function_signatures.glVertexAttrib3dv) = undefined; - var glVertexAttrib3f: FnPtr(function_signatures.glVertexAttrib3f) = undefined; - var glVertexAttrib3fv: FnPtr(function_signatures.glVertexAttrib3fv) = undefined; - var glVertexAttrib3s: FnPtr(function_signatures.glVertexAttrib3s) = undefined; - var glVertexAttrib3sv: FnPtr(function_signatures.glVertexAttrib3sv) = undefined; - var glVertexAttrib4Nbv: FnPtr(function_signatures.glVertexAttrib4Nbv) = undefined; - var glVertexAttrib4Niv: FnPtr(function_signatures.glVertexAttrib4Niv) = undefined; - var glVertexAttrib4Nsv: FnPtr(function_signatures.glVertexAttrib4Nsv) = undefined; - var glVertexAttrib4Nub: FnPtr(function_signatures.glVertexAttrib4Nub) = undefined; - var glVertexAttrib4Nubv: FnPtr(function_signatures.glVertexAttrib4Nubv) = undefined; - var glVertexAttrib4Nuiv: FnPtr(function_signatures.glVertexAttrib4Nuiv) = undefined; - var glVertexAttrib4Nusv: FnPtr(function_signatures.glVertexAttrib4Nusv) = undefined; - var glVertexAttrib4bv: FnPtr(function_signatures.glVertexAttrib4bv) = undefined; - var glVertexAttrib4d: FnPtr(function_signatures.glVertexAttrib4d) = undefined; - var glVertexAttrib4dv: FnPtr(function_signatures.glVertexAttrib4dv) = undefined; - var glVertexAttrib4f: FnPtr(function_signatures.glVertexAttrib4f) = undefined; - var glVertexAttrib4fv: FnPtr(function_signatures.glVertexAttrib4fv) = undefined; - var glVertexAttrib4iv: FnPtr(function_signatures.glVertexAttrib4iv) = undefined; - var glVertexAttrib4s: FnPtr(function_signatures.glVertexAttrib4s) = undefined; - var glVertexAttrib4sv: FnPtr(function_signatures.glVertexAttrib4sv) = undefined; - var glVertexAttrib4ubv: FnPtr(function_signatures.glVertexAttrib4ubv) = undefined; - var glVertexAttrib4uiv: FnPtr(function_signatures.glVertexAttrib4uiv) = undefined; - var glVertexAttrib4usv: FnPtr(function_signatures.glVertexAttrib4usv) = undefined; - var glVertexAttribPointer: FnPtr(function_signatures.glVertexAttribPointer) = undefined; - var glUniformMatrix2x3fv: FnPtr(function_signatures.glUniformMatrix2x3fv) = undefined; - var glUniformMatrix3x2fv: FnPtr(function_signatures.glUniformMatrix3x2fv) = undefined; - var glUniformMatrix2x4fv: FnPtr(function_signatures.glUniformMatrix2x4fv) = undefined; - var glUniformMatrix4x2fv: FnPtr(function_signatures.glUniformMatrix4x2fv) = undefined; - var glUniformMatrix3x4fv: FnPtr(function_signatures.glUniformMatrix3x4fv) = undefined; - var glUniformMatrix4x3fv: FnPtr(function_signatures.glUniformMatrix4x3fv) = undefined; - var glColorMaski: FnPtr(function_signatures.glColorMaski) = undefined; - var glGetBooleani_v: FnPtr(function_signatures.glGetBooleani_v) = undefined; - var glGetIntegeri_v: FnPtr(function_signatures.glGetIntegeri_v) = undefined; - var glEnablei: FnPtr(function_signatures.glEnablei) = undefined; - var glDisablei: FnPtr(function_signatures.glDisablei) = undefined; - var glIsEnabledi: FnPtr(function_signatures.glIsEnabledi) = undefined; - var glBeginTransformFeedback: FnPtr(function_signatures.glBeginTransformFeedback) = undefined; - var glEndTransformFeedback: FnPtr(function_signatures.glEndTransformFeedback) = undefined; - var glBindBufferRange: FnPtr(function_signatures.glBindBufferRange) = undefined; - var glBindBufferBase: FnPtr(function_signatures.glBindBufferBase) = undefined; - var glTransformFeedbackVaryings: FnPtr(function_signatures.glTransformFeedbackVaryings) = undefined; - var glGetTransformFeedbackVarying: FnPtr(function_signatures.glGetTransformFeedbackVarying) = undefined; - var glClampColor: FnPtr(function_signatures.glClampColor) = undefined; - var glBeginConditionalRender: FnPtr(function_signatures.glBeginConditionalRender) = undefined; - var glEndConditionalRender: FnPtr(function_signatures.glEndConditionalRender) = undefined; - var glVertexAttribIPointer: FnPtr(function_signatures.glVertexAttribIPointer) = undefined; - var glGetVertexAttribIiv: FnPtr(function_signatures.glGetVertexAttribIiv) = undefined; - var glGetVertexAttribIuiv: FnPtr(function_signatures.glGetVertexAttribIuiv) = undefined; - var glVertexAttribI1i: FnPtr(function_signatures.glVertexAttribI1i) = undefined; - var glVertexAttribI2i: FnPtr(function_signatures.glVertexAttribI2i) = undefined; - var glVertexAttribI3i: FnPtr(function_signatures.glVertexAttribI3i) = undefined; - var glVertexAttribI4i: FnPtr(function_signatures.glVertexAttribI4i) = undefined; - var glVertexAttribI1ui: FnPtr(function_signatures.glVertexAttribI1ui) = undefined; - var glVertexAttribI2ui: FnPtr(function_signatures.glVertexAttribI2ui) = undefined; - var glVertexAttribI3ui: FnPtr(function_signatures.glVertexAttribI3ui) = undefined; - var glVertexAttribI4ui: FnPtr(function_signatures.glVertexAttribI4ui) = undefined; - var glVertexAttribI1iv: FnPtr(function_signatures.glVertexAttribI1iv) = undefined; - var glVertexAttribI2iv: FnPtr(function_signatures.glVertexAttribI2iv) = undefined; - var glVertexAttribI3iv: FnPtr(function_signatures.glVertexAttribI3iv) = undefined; - var glVertexAttribI4iv: FnPtr(function_signatures.glVertexAttribI4iv) = undefined; - var glVertexAttribI1uiv: FnPtr(function_signatures.glVertexAttribI1uiv) = undefined; - var glVertexAttribI2uiv: FnPtr(function_signatures.glVertexAttribI2uiv) = undefined; - var glVertexAttribI3uiv: FnPtr(function_signatures.glVertexAttribI3uiv) = undefined; - var glVertexAttribI4uiv: FnPtr(function_signatures.glVertexAttribI4uiv) = undefined; - var glVertexAttribI4bv: FnPtr(function_signatures.glVertexAttribI4bv) = undefined; - var glVertexAttribI4sv: FnPtr(function_signatures.glVertexAttribI4sv) = undefined; - var glVertexAttribI4ubv: FnPtr(function_signatures.glVertexAttribI4ubv) = undefined; - var glVertexAttribI4usv: FnPtr(function_signatures.glVertexAttribI4usv) = undefined; - var glGetUniformuiv: FnPtr(function_signatures.glGetUniformuiv) = undefined; - var glBindFragDataLocation: FnPtr(function_signatures.glBindFragDataLocation) = undefined; - var glGetFragDataLocation: FnPtr(function_signatures.glGetFragDataLocation) = undefined; - var glUniform1ui: FnPtr(function_signatures.glUniform1ui) = undefined; - var glUniform2ui: FnPtr(function_signatures.glUniform2ui) = undefined; - var glUniform3ui: FnPtr(function_signatures.glUniform3ui) = undefined; - var glUniform4ui: FnPtr(function_signatures.glUniform4ui) = undefined; - var glUniform1uiv: FnPtr(function_signatures.glUniform1uiv) = undefined; - var glUniform2uiv: FnPtr(function_signatures.glUniform2uiv) = undefined; - var glUniform3uiv: FnPtr(function_signatures.glUniform3uiv) = undefined; - var glUniform4uiv: FnPtr(function_signatures.glUniform4uiv) = undefined; - var glTexParameterIiv: FnPtr(function_signatures.glTexParameterIiv) = undefined; - var glTexParameterIuiv: FnPtr(function_signatures.glTexParameterIuiv) = undefined; - var glGetTexParameterIiv: FnPtr(function_signatures.glGetTexParameterIiv) = undefined; - var glGetTexParameterIuiv: FnPtr(function_signatures.glGetTexParameterIuiv) = undefined; - var glClearBufferiv: FnPtr(function_signatures.glClearBufferiv) = undefined; - var glClearBufferuiv: FnPtr(function_signatures.glClearBufferuiv) = undefined; - var glClearBufferfv: FnPtr(function_signatures.glClearBufferfv) = undefined; - var glClearBufferfi: FnPtr(function_signatures.glClearBufferfi) = undefined; - var glGetStringi: FnPtr(function_signatures.glGetStringi) = undefined; - var glIsRenderbuffer: FnPtr(function_signatures.glIsRenderbuffer) = undefined; - var glBindRenderbuffer: FnPtr(function_signatures.glBindRenderbuffer) = undefined; - var glDeleteRenderbuffers: FnPtr(function_signatures.glDeleteRenderbuffers) = undefined; - var glGenRenderbuffers: FnPtr(function_signatures.glGenRenderbuffers) = undefined; - var glRenderbufferStorage: FnPtr(function_signatures.glRenderbufferStorage) = undefined; - var glGetRenderbufferParameteriv: FnPtr(function_signatures.glGetRenderbufferParameteriv) = undefined; - var glIsFramebuffer: FnPtr(function_signatures.glIsFramebuffer) = undefined; - var glBindFramebuffer: FnPtr(function_signatures.glBindFramebuffer) = undefined; - var glDeleteFramebuffers: FnPtr(function_signatures.glDeleteFramebuffers) = undefined; - var glGenFramebuffers: FnPtr(function_signatures.glGenFramebuffers) = undefined; - var glCheckFramebufferStatus: FnPtr(function_signatures.glCheckFramebufferStatus) = undefined; - var glFramebufferTexture1D: FnPtr(function_signatures.glFramebufferTexture1D) = undefined; - var glFramebufferTexture2D: FnPtr(function_signatures.glFramebufferTexture2D) = undefined; - var glFramebufferTexture3D: FnPtr(function_signatures.glFramebufferTexture3D) = undefined; - var glFramebufferRenderbuffer: FnPtr(function_signatures.glFramebufferRenderbuffer) = undefined; - var glGetFramebufferAttachmentParameteriv: FnPtr(function_signatures.glGetFramebufferAttachmentParameteriv) = undefined; - var glGenerateMipmap: FnPtr(function_signatures.glGenerateMipmap) = undefined; - var glBlitFramebuffer: FnPtr(function_signatures.glBlitFramebuffer) = undefined; - var glRenderbufferStorageMultisample: FnPtr(function_signatures.glRenderbufferStorageMultisample) = undefined; - var glFramebufferTextureLayer: FnPtr(function_signatures.glFramebufferTextureLayer) = undefined; - var glMapBufferRange: FnPtr(function_signatures.glMapBufferRange) = undefined; - var glFlushMappedBufferRange: FnPtr(function_signatures.glFlushMappedBufferRange) = undefined; - var glBindVertexArray: FnPtr(function_signatures.glBindVertexArray) = undefined; - var glDeleteVertexArrays: FnPtr(function_signatures.glDeleteVertexArrays) = undefined; - var glGenVertexArrays: FnPtr(function_signatures.glGenVertexArrays) = undefined; - var glIsVertexArray: FnPtr(function_signatures.glIsVertexArray) = undefined; - var glDrawArraysInstanced: FnPtr(function_signatures.glDrawArraysInstanced) = undefined; - var glDrawElementsInstanced: FnPtr(function_signatures.glDrawElementsInstanced) = undefined; - var glTexBuffer: FnPtr(function_signatures.glTexBuffer) = undefined; - var glPrimitiveRestartIndex: FnPtr(function_signatures.glPrimitiveRestartIndex) = undefined; - var glCopyBufferSubData: FnPtr(function_signatures.glCopyBufferSubData) = undefined; - var glGetUniformIndices: FnPtr(function_signatures.glGetUniformIndices) = undefined; - var glGetActiveUniformsiv: FnPtr(function_signatures.glGetActiveUniformsiv) = undefined; - var glGetActiveUniformName: FnPtr(function_signatures.glGetActiveUniformName) = undefined; - var glGetUniformBlockIndex: FnPtr(function_signatures.glGetUniformBlockIndex) = undefined; - var glGetActiveUniformBlockiv: FnPtr(function_signatures.glGetActiveUniformBlockiv) = undefined; - var glGetActiveUniformBlockName: FnPtr(function_signatures.glGetActiveUniformBlockName) = undefined; - var glUniformBlockBinding: FnPtr(function_signatures.glUniformBlockBinding) = undefined; + var glCullFace: *const function_signatures.glCullFace = undefined; + var glFrontFace: *const function_signatures.glFrontFace = undefined; + var glHint: *const function_signatures.glHint = undefined; + var glLineWidth: *const function_signatures.glLineWidth = undefined; + var glPointSize: *const function_signatures.glPointSize = undefined; + var glPolygonMode: *const function_signatures.glPolygonMode = undefined; + var glScissor: *const function_signatures.glScissor = undefined; + var glTexParameterf: *const function_signatures.glTexParameterf = undefined; + var glTexParameterfv: *const function_signatures.glTexParameterfv = undefined; + var glTexParameteri: *const function_signatures.glTexParameteri = undefined; + var glTexParameteriv: *const function_signatures.glTexParameteriv = undefined; + var glTexImage1D: *const function_signatures.glTexImage1D = undefined; + var glTexImage2D: *const function_signatures.glTexImage2D = undefined; + var glDrawBuffer: *const function_signatures.glDrawBuffer = undefined; + var glClear: *const function_signatures.glClear = undefined; + var glClearColor: *const function_signatures.glClearColor = undefined; + var glClearStencil: *const function_signatures.glClearStencil = undefined; + var glClearDepth: *const function_signatures.glClearDepth = undefined; + var glStencilMask: *const function_signatures.glStencilMask = undefined; + var glColorMask: *const function_signatures.glColorMask = undefined; + var glDepthMask: *const function_signatures.glDepthMask = undefined; + var glDisable: *const function_signatures.glDisable = undefined; + var glEnable: *const function_signatures.glEnable = undefined; + var glFinish: *const function_signatures.glFinish = undefined; + var glFlush: *const function_signatures.glFlush = undefined; + var glBlendFunc: *const function_signatures.glBlendFunc = undefined; + var glLogicOp: *const function_signatures.glLogicOp = undefined; + var glStencilFunc: *const function_signatures.glStencilFunc = undefined; + var glStencilOp: *const function_signatures.glStencilOp = undefined; + var glDepthFunc: *const function_signatures.glDepthFunc = undefined; + var glPixelStoref: *const function_signatures.glPixelStoref = undefined; + var glPixelStorei: *const function_signatures.glPixelStorei = undefined; + var glReadBuffer: *const function_signatures.glReadBuffer = undefined; + var glReadPixels: *const function_signatures.glReadPixels = undefined; + var glGetBooleanv: *const function_signatures.glGetBooleanv = undefined; + var glGetDoublev: *const function_signatures.glGetDoublev = undefined; + var glGetError: *const function_signatures.glGetError = undefined; + var glGetFloatv: *const function_signatures.glGetFloatv = undefined; + var glGetIntegerv: *const function_signatures.glGetIntegerv = undefined; + var glGetString: *const function_signatures.glGetString = undefined; + var glGetTexImage: *const function_signatures.glGetTexImage = undefined; + var glGetTexParameterfv: *const function_signatures.glGetTexParameterfv = undefined; + var glGetTexParameteriv: *const function_signatures.glGetTexParameteriv = undefined; + var glGetTexLevelParameterfv: *const function_signatures.glGetTexLevelParameterfv = undefined; + var glGetTexLevelParameteriv: *const function_signatures.glGetTexLevelParameteriv = undefined; + var glIsEnabled: *const function_signatures.glIsEnabled = undefined; + var glDepthRange: *const function_signatures.glDepthRange = undefined; + var glViewport: *const function_signatures.glViewport = undefined; + var glDrawArrays: *const function_signatures.glDrawArrays = undefined; + var glDrawElements: *const function_signatures.glDrawElements = undefined; + var glPolygonOffset: *const function_signatures.glPolygonOffset = undefined; + var glCopyTexImage1D: *const function_signatures.glCopyTexImage1D = undefined; + var glCopyTexImage2D: *const function_signatures.glCopyTexImage2D = undefined; + var glCopyTexSubImage1D: *const function_signatures.glCopyTexSubImage1D = undefined; + var glCopyTexSubImage2D: *const function_signatures.glCopyTexSubImage2D = undefined; + var glTexSubImage1D: *const function_signatures.glTexSubImage1D = undefined; + var glTexSubImage2D: *const function_signatures.glTexSubImage2D = undefined; + var glBindTexture: *const function_signatures.glBindTexture = undefined; + var glDeleteTextures: *const function_signatures.glDeleteTextures = undefined; + var glGenTextures: *const function_signatures.glGenTextures = undefined; + var glIsTexture: *const function_signatures.glIsTexture = undefined; + var glDrawRangeElements: *const function_signatures.glDrawRangeElements = undefined; + var glTexImage3D: *const function_signatures.glTexImage3D = undefined; + var glTexSubImage3D: *const function_signatures.glTexSubImage3D = undefined; + var glCopyTexSubImage3D: *const function_signatures.glCopyTexSubImage3D = undefined; + var glActiveTexture: *const function_signatures.glActiveTexture = undefined; + var glSampleCoverage: *const function_signatures.glSampleCoverage = undefined; + var glCompressedTexImage3D: *const function_signatures.glCompressedTexImage3D = undefined; + var glCompressedTexImage2D: *const function_signatures.glCompressedTexImage2D = undefined; + var glCompressedTexImage1D: *const function_signatures.glCompressedTexImage1D = undefined; + var glCompressedTexSubImage3D: *const function_signatures.glCompressedTexSubImage3D = undefined; + var glCompressedTexSubImage2D: *const function_signatures.glCompressedTexSubImage2D = undefined; + var glCompressedTexSubImage1D: *const function_signatures.glCompressedTexSubImage1D = undefined; + var glGetCompressedTexImage: *const function_signatures.glGetCompressedTexImage = undefined; + var glVertexAttribP4uiv: *const function_signatures.glVertexAttribP4uiv = undefined; + var glVertexAttribP4ui: *const function_signatures.glVertexAttribP4ui = undefined; + var glVertexAttribP3uiv: *const function_signatures.glVertexAttribP3uiv = undefined; + var glVertexAttribP3ui: *const function_signatures.glVertexAttribP3ui = undefined; + var glVertexAttribP2uiv: *const function_signatures.glVertexAttribP2uiv = undefined; + var glVertexAttribP2ui: *const function_signatures.glVertexAttribP2ui = undefined; + var glVertexAttribP1uiv: *const function_signatures.glVertexAttribP1uiv = undefined; + var glVertexAttribP1ui: *const function_signatures.glVertexAttribP1ui = undefined; + var glVertexAttribDivisor: *const function_signatures.glVertexAttribDivisor = undefined; + var glGetQueryObjectui64v: *const function_signatures.glGetQueryObjectui64v = undefined; + var glGetQueryObjecti64v: *const function_signatures.glGetQueryObjecti64v = undefined; + var glQueryCounter: *const function_signatures.glQueryCounter = undefined; + var glGetSamplerParameterIuiv: *const function_signatures.glGetSamplerParameterIuiv = undefined; + var glGetSamplerParameterfv: *const function_signatures.glGetSamplerParameterfv = undefined; + var glGetSamplerParameterIiv: *const function_signatures.glGetSamplerParameterIiv = undefined; + var glGetSamplerParameteriv: *const function_signatures.glGetSamplerParameteriv = undefined; + var glSamplerParameterIuiv: *const function_signatures.glSamplerParameterIuiv = undefined; + var glSamplerParameterIiv: *const function_signatures.glSamplerParameterIiv = undefined; + var glSamplerParameterfv: *const function_signatures.glSamplerParameterfv = undefined; + var glSamplerParameterf: *const function_signatures.glSamplerParameterf = undefined; + var glSamplerParameteriv: *const function_signatures.glSamplerParameteriv = undefined; + var glSamplerParameteri: *const function_signatures.glSamplerParameteri = undefined; + var glBindSampler: *const function_signatures.glBindSampler = undefined; + var glIsSampler: *const function_signatures.glIsSampler = undefined; + var glDeleteSamplers: *const function_signatures.glDeleteSamplers = undefined; + var glGenSamplers: *const function_signatures.glGenSamplers = undefined; + var glGetFragDataIndex: *const function_signatures.glGetFragDataIndex = undefined; + var glBindFragDataLocationIndexed: *const function_signatures.glBindFragDataLocationIndexed = undefined; + var glSampleMaski: *const function_signatures.glSampleMaski = undefined; + var glGetMultisamplefv: *const function_signatures.glGetMultisamplefv = undefined; + var glTexImage3DMultisample: *const function_signatures.glTexImage3DMultisample = undefined; + var glTexImage2DMultisample: *const function_signatures.glTexImage2DMultisample = undefined; + var glFramebufferTexture: *const function_signatures.glFramebufferTexture = undefined; + var glGetBufferParameteri64v: *const function_signatures.glGetBufferParameteri64v = undefined; + var glBlendFuncSeparate: *const function_signatures.glBlendFuncSeparate = undefined; + var glMultiDrawArrays: *const function_signatures.glMultiDrawArrays = undefined; + var glMultiDrawElements: *const function_signatures.glMultiDrawElements = undefined; + var glPointParameterf: *const function_signatures.glPointParameterf = undefined; + var glPointParameterfv: *const function_signatures.glPointParameterfv = undefined; + var glPointParameteri: *const function_signatures.glPointParameteri = undefined; + var glPointParameteriv: *const function_signatures.glPointParameteriv = undefined; + var glGetInteger64i_v: *const function_signatures.glGetInteger64i_v = undefined; + var glGetSynciv: *const function_signatures.glGetSynciv = undefined; + var glGetInteger64v: *const function_signatures.glGetInteger64v = undefined; + var glWaitSync: *const function_signatures.glWaitSync = undefined; + var glClientWaitSync: *const function_signatures.glClientWaitSync = undefined; + var glDeleteSync: *const function_signatures.glDeleteSync = undefined; + var glIsSync: *const function_signatures.glIsSync = undefined; + var glFenceSync: *const function_signatures.glFenceSync = undefined; + var glBlendColor: *const function_signatures.glBlendColor = undefined; + var glBlendEquation: *const function_signatures.glBlendEquation = undefined; + var glProvokingVertex: *const function_signatures.glProvokingVertex = undefined; + var glMultiDrawElementsBaseVertex: *const function_signatures.glMultiDrawElementsBaseVertex = undefined; + var glDrawElementsInstancedBaseVertex: *const function_signatures.glDrawElementsInstancedBaseVertex = undefined; + var glDrawRangeElementsBaseVertex: *const function_signatures.glDrawRangeElementsBaseVertex = undefined; + var glDrawElementsBaseVertex: *const function_signatures.glDrawElementsBaseVertex = undefined; + var glGenQueries: *const function_signatures.glGenQueries = undefined; + var glDeleteQueries: *const function_signatures.glDeleteQueries = undefined; + var glIsQuery: *const function_signatures.glIsQuery = undefined; + var glBeginQuery: *const function_signatures.glBeginQuery = undefined; + var glEndQuery: *const function_signatures.glEndQuery = undefined; + var glGetQueryiv: *const function_signatures.glGetQueryiv = undefined; + var glGetQueryObjectiv: *const function_signatures.glGetQueryObjectiv = undefined; + var glGetQueryObjectuiv: *const function_signatures.glGetQueryObjectuiv = undefined; + var glBindBuffer: *const function_signatures.glBindBuffer = undefined; + var glDeleteBuffers: *const function_signatures.glDeleteBuffers = undefined; + var glGenBuffers: *const function_signatures.glGenBuffers = undefined; + var glIsBuffer: *const function_signatures.glIsBuffer = undefined; + var glBufferData: *const function_signatures.glBufferData = undefined; + var glBufferSubData: *const function_signatures.glBufferSubData = undefined; + var glGetBufferSubData: *const function_signatures.glGetBufferSubData = undefined; + var glMapBuffer: *const function_signatures.glMapBuffer = undefined; + var glUnmapBuffer: *const function_signatures.glUnmapBuffer = undefined; + var glGetBufferParameteriv: *const function_signatures.glGetBufferParameteriv = undefined; + var glGetBufferPointerv: *const function_signatures.glGetBufferPointerv = undefined; + var glBlendEquationSeparate: *const function_signatures.glBlendEquationSeparate = undefined; + var glDrawBuffers: *const function_signatures.glDrawBuffers = undefined; + var glStencilOpSeparate: *const function_signatures.glStencilOpSeparate = undefined; + var glStencilFuncSeparate: *const function_signatures.glStencilFuncSeparate = undefined; + var glStencilMaskSeparate: *const function_signatures.glStencilMaskSeparate = undefined; + var glAttachShader: *const function_signatures.glAttachShader = undefined; + var glBindAttribLocation: *const function_signatures.glBindAttribLocation = undefined; + var glCompileShader: *const function_signatures.glCompileShader = undefined; + var glCreateProgram: *const function_signatures.glCreateProgram = undefined; + var glCreateShader: *const function_signatures.glCreateShader = undefined; + var glDeleteProgram: *const function_signatures.glDeleteProgram = undefined; + var glDeleteShader: *const function_signatures.glDeleteShader = undefined; + var glDetachShader: *const function_signatures.glDetachShader = undefined; + var glDisableVertexAttribArray: *const function_signatures.glDisableVertexAttribArray = undefined; + var glEnableVertexAttribArray: *const function_signatures.glEnableVertexAttribArray = undefined; + var glGetActiveAttrib: *const function_signatures.glGetActiveAttrib = undefined; + var glGetActiveUniform: *const function_signatures.glGetActiveUniform = undefined; + var glGetAttachedShaders: *const function_signatures.glGetAttachedShaders = undefined; + var glGetAttribLocation: *const function_signatures.glGetAttribLocation = undefined; + var glGetProgramiv: *const function_signatures.glGetProgramiv = undefined; + var glGetProgramInfoLog: *const function_signatures.glGetProgramInfoLog = undefined; + var glGetShaderiv: *const function_signatures.glGetShaderiv = undefined; + var glGetShaderInfoLog: *const function_signatures.glGetShaderInfoLog = undefined; + var glGetShaderSource: *const function_signatures.glGetShaderSource = undefined; + var glGetUniformLocation: *const function_signatures.glGetUniformLocation = undefined; + var glGetUniformfv: *const function_signatures.glGetUniformfv = undefined; + var glGetUniformiv: *const function_signatures.glGetUniformiv = undefined; + var glGetVertexAttribdv: *const function_signatures.glGetVertexAttribdv = undefined; + var glGetVertexAttribfv: *const function_signatures.glGetVertexAttribfv = undefined; + var glGetVertexAttribiv: *const function_signatures.glGetVertexAttribiv = undefined; + var glGetVertexAttribPointerv: *const function_signatures.glGetVertexAttribPointerv = undefined; + var glIsProgram: *const function_signatures.glIsProgram = undefined; + var glIsShader: *const function_signatures.glIsShader = undefined; + var glLinkProgram: *const function_signatures.glLinkProgram = undefined; + var glShaderSource: *const function_signatures.glShaderSource = undefined; + var glUseProgram: *const function_signatures.glUseProgram = undefined; + var glUniform1f: *const function_signatures.glUniform1f = undefined; + var glUniform2f: *const function_signatures.glUniform2f = undefined; + var glUniform3f: *const function_signatures.glUniform3f = undefined; + var glUniform4f: *const function_signatures.glUniform4f = undefined; + var glUniform1i: *const function_signatures.glUniform1i = undefined; + var glUniform2i: *const function_signatures.glUniform2i = undefined; + var glUniform3i: *const function_signatures.glUniform3i = undefined; + var glUniform4i: *const function_signatures.glUniform4i = undefined; + var glUniform1fv: *const function_signatures.glUniform1fv = undefined; + var glUniform2fv: *const function_signatures.glUniform2fv = undefined; + var glUniform3fv: *const function_signatures.glUniform3fv = undefined; + var glUniform4fv: *const function_signatures.glUniform4fv = undefined; + var glUniform1iv: *const function_signatures.glUniform1iv = undefined; + var glUniform2iv: *const function_signatures.glUniform2iv = undefined; + var glUniform3iv: *const function_signatures.glUniform3iv = undefined; + var glUniform4iv: *const function_signatures.glUniform4iv = undefined; + var glUniformMatrix2fv: *const function_signatures.glUniformMatrix2fv = undefined; + var glUniformMatrix3fv: *const function_signatures.glUniformMatrix3fv = undefined; + var glUniformMatrix4fv: *const function_signatures.glUniformMatrix4fv = undefined; + var glValidateProgram: *const function_signatures.glValidateProgram = undefined; + var glVertexAttrib1d: *const function_signatures.glVertexAttrib1d = undefined; + var glVertexAttrib1dv: *const function_signatures.glVertexAttrib1dv = undefined; + var glVertexAttrib1f: *const function_signatures.glVertexAttrib1f = undefined; + var glVertexAttrib1fv: *const function_signatures.glVertexAttrib1fv = undefined; + var glVertexAttrib1s: *const function_signatures.glVertexAttrib1s = undefined; + var glVertexAttrib1sv: *const function_signatures.glVertexAttrib1sv = undefined; + var glVertexAttrib2d: *const function_signatures.glVertexAttrib2d = undefined; + var glVertexAttrib2dv: *const function_signatures.glVertexAttrib2dv = undefined; + var glVertexAttrib2f: *const function_signatures.glVertexAttrib2f = undefined; + var glVertexAttrib2fv: *const function_signatures.glVertexAttrib2fv = undefined; + var glVertexAttrib2s: *const function_signatures.glVertexAttrib2s = undefined; + var glVertexAttrib2sv: *const function_signatures.glVertexAttrib2sv = undefined; + var glVertexAttrib3d: *const function_signatures.glVertexAttrib3d = undefined; + var glVertexAttrib3dv: *const function_signatures.glVertexAttrib3dv = undefined; + var glVertexAttrib3f: *const function_signatures.glVertexAttrib3f = undefined; + var glVertexAttrib3fv: *const function_signatures.glVertexAttrib3fv = undefined; + var glVertexAttrib3s: *const function_signatures.glVertexAttrib3s = undefined; + var glVertexAttrib3sv: *const function_signatures.glVertexAttrib3sv = undefined; + var glVertexAttrib4Nbv: *const function_signatures.glVertexAttrib4Nbv = undefined; + var glVertexAttrib4Niv: *const function_signatures.glVertexAttrib4Niv = undefined; + var glVertexAttrib4Nsv: *const function_signatures.glVertexAttrib4Nsv = undefined; + var glVertexAttrib4Nub: *const function_signatures.glVertexAttrib4Nub = undefined; + var glVertexAttrib4Nubv: *const function_signatures.glVertexAttrib4Nubv = undefined; + var glVertexAttrib4Nuiv: *const function_signatures.glVertexAttrib4Nuiv = undefined; + var glVertexAttrib4Nusv: *const function_signatures.glVertexAttrib4Nusv = undefined; + var glVertexAttrib4bv: *const function_signatures.glVertexAttrib4bv = undefined; + var glVertexAttrib4d: *const function_signatures.glVertexAttrib4d = undefined; + var glVertexAttrib4dv: *const function_signatures.glVertexAttrib4dv = undefined; + var glVertexAttrib4f: *const function_signatures.glVertexAttrib4f = undefined; + var glVertexAttrib4fv: *const function_signatures.glVertexAttrib4fv = undefined; + var glVertexAttrib4iv: *const function_signatures.glVertexAttrib4iv = undefined; + var glVertexAttrib4s: *const function_signatures.glVertexAttrib4s = undefined; + var glVertexAttrib4sv: *const function_signatures.glVertexAttrib4sv = undefined; + var glVertexAttrib4ubv: *const function_signatures.glVertexAttrib4ubv = undefined; + var glVertexAttrib4uiv: *const function_signatures.glVertexAttrib4uiv = undefined; + var glVertexAttrib4usv: *const function_signatures.glVertexAttrib4usv = undefined; + var glVertexAttribPointer: *const function_signatures.glVertexAttribPointer = undefined; + var glUniformMatrix2x3fv: *const function_signatures.glUniformMatrix2x3fv = undefined; + var glUniformMatrix3x2fv: *const function_signatures.glUniformMatrix3x2fv = undefined; + var glUniformMatrix2x4fv: *const function_signatures.glUniformMatrix2x4fv = undefined; + var glUniformMatrix4x2fv: *const function_signatures.glUniformMatrix4x2fv = undefined; + var glUniformMatrix3x4fv: *const function_signatures.glUniformMatrix3x4fv = undefined; + var glUniformMatrix4x3fv: *const function_signatures.glUniformMatrix4x3fv = undefined; + var glColorMaski: *const function_signatures.glColorMaski = undefined; + var glGetBooleani_v: *const function_signatures.glGetBooleani_v = undefined; + var glGetIntegeri_v: *const function_signatures.glGetIntegeri_v = undefined; + var glEnablei: *const function_signatures.glEnablei = undefined; + var glDisablei: *const function_signatures.glDisablei = undefined; + var glIsEnabledi: *const function_signatures.glIsEnabledi = undefined; + var glBeginTransformFeedback: *const function_signatures.glBeginTransformFeedback = undefined; + var glEndTransformFeedback: *const function_signatures.glEndTransformFeedback = undefined; + var glBindBufferRange: *const function_signatures.glBindBufferRange = undefined; + var glBindBufferBase: *const function_signatures.glBindBufferBase = undefined; + var glTransformFeedbackVaryings: *const function_signatures.glTransformFeedbackVaryings = undefined; + var glGetTransformFeedbackVarying: *const function_signatures.glGetTransformFeedbackVarying = undefined; + var glClampColor: *const function_signatures.glClampColor = undefined; + var glBeginConditionalRender: *const function_signatures.glBeginConditionalRender = undefined; + var glEndConditionalRender: *const function_signatures.glEndConditionalRender = undefined; + var glVertexAttribIPointer: *const function_signatures.glVertexAttribIPointer = undefined; + var glGetVertexAttribIiv: *const function_signatures.glGetVertexAttribIiv = undefined; + var glGetVertexAttribIuiv: *const function_signatures.glGetVertexAttribIuiv = undefined; + var glVertexAttribI1i: *const function_signatures.glVertexAttribI1i = undefined; + var glVertexAttribI2i: *const function_signatures.glVertexAttribI2i = undefined; + var glVertexAttribI3i: *const function_signatures.glVertexAttribI3i = undefined; + var glVertexAttribI4i: *const function_signatures.glVertexAttribI4i = undefined; + var glVertexAttribI1ui: *const function_signatures.glVertexAttribI1ui = undefined; + var glVertexAttribI2ui: *const function_signatures.glVertexAttribI2ui = undefined; + var glVertexAttribI3ui: *const function_signatures.glVertexAttribI3ui = undefined; + var glVertexAttribI4ui: *const function_signatures.glVertexAttribI4ui = undefined; + var glVertexAttribI1iv: *const function_signatures.glVertexAttribI1iv = undefined; + var glVertexAttribI2iv: *const function_signatures.glVertexAttribI2iv = undefined; + var glVertexAttribI3iv: *const function_signatures.glVertexAttribI3iv = undefined; + var glVertexAttribI4iv: *const function_signatures.glVertexAttribI4iv = undefined; + var glVertexAttribI1uiv: *const function_signatures.glVertexAttribI1uiv = undefined; + var glVertexAttribI2uiv: *const function_signatures.glVertexAttribI2uiv = undefined; + var glVertexAttribI3uiv: *const function_signatures.glVertexAttribI3uiv = undefined; + var glVertexAttribI4uiv: *const function_signatures.glVertexAttribI4uiv = undefined; + var glVertexAttribI4bv: *const function_signatures.glVertexAttribI4bv = undefined; + var glVertexAttribI4sv: *const function_signatures.glVertexAttribI4sv = undefined; + var glVertexAttribI4ubv: *const function_signatures.glVertexAttribI4ubv = undefined; + var glVertexAttribI4usv: *const function_signatures.glVertexAttribI4usv = undefined; + var glGetUniformuiv: *const function_signatures.glGetUniformuiv = undefined; + var glBindFragDataLocation: *const function_signatures.glBindFragDataLocation = undefined; + var glGetFragDataLocation: *const function_signatures.glGetFragDataLocation = undefined; + var glUniform1ui: *const function_signatures.glUniform1ui = undefined; + var glUniform2ui: *const function_signatures.glUniform2ui = undefined; + var glUniform3ui: *const function_signatures.glUniform3ui = undefined; + var glUniform4ui: *const function_signatures.glUniform4ui = undefined; + var glUniform1uiv: *const function_signatures.glUniform1uiv = undefined; + var glUniform2uiv: *const function_signatures.glUniform2uiv = undefined; + var glUniform3uiv: *const function_signatures.glUniform3uiv = undefined; + var glUniform4uiv: *const function_signatures.glUniform4uiv = undefined; + var glTexParameterIiv: *const function_signatures.glTexParameterIiv = undefined; + var glTexParameterIuiv: *const function_signatures.glTexParameterIuiv = undefined; + var glGetTexParameterIiv: *const function_signatures.glGetTexParameterIiv = undefined; + var glGetTexParameterIuiv: *const function_signatures.glGetTexParameterIuiv = undefined; + var glClearBufferiv: *const function_signatures.glClearBufferiv = undefined; + var glClearBufferuiv: *const function_signatures.glClearBufferuiv = undefined; + var glClearBufferfv: *const function_signatures.glClearBufferfv = undefined; + var glClearBufferfi: *const function_signatures.glClearBufferfi = undefined; + var glGetStringi: *const function_signatures.glGetStringi = undefined; + var glIsRenderbuffer: *const function_signatures.glIsRenderbuffer = undefined; + var glBindRenderbuffer: *const function_signatures.glBindRenderbuffer = undefined; + var glDeleteRenderbuffers: *const function_signatures.glDeleteRenderbuffers = undefined; + var glGenRenderbuffers: *const function_signatures.glGenRenderbuffers = undefined; + var glRenderbufferStorage: *const function_signatures.glRenderbufferStorage = undefined; + var glGetRenderbufferParameteriv: *const function_signatures.glGetRenderbufferParameteriv = undefined; + var glIsFramebuffer: *const function_signatures.glIsFramebuffer = undefined; + var glBindFramebuffer: *const function_signatures.glBindFramebuffer = undefined; + var glDeleteFramebuffers: *const function_signatures.glDeleteFramebuffers = undefined; + var glGenFramebuffers: *const function_signatures.glGenFramebuffers = undefined; + var glCheckFramebufferStatus: *const function_signatures.glCheckFramebufferStatus = undefined; + var glFramebufferTexture1D: *const function_signatures.glFramebufferTexture1D = undefined; + var glFramebufferTexture2D: *const function_signatures.glFramebufferTexture2D = undefined; + var glFramebufferTexture3D: *const function_signatures.glFramebufferTexture3D = undefined; + var glFramebufferRenderbuffer: *const function_signatures.glFramebufferRenderbuffer = undefined; + var glGetFramebufferAttachmentParameteriv: *const function_signatures.glGetFramebufferAttachmentParameteriv = undefined; + var glGenerateMipmap: *const function_signatures.glGenerateMipmap = undefined; + var glBlitFramebuffer: *const function_signatures.glBlitFramebuffer = undefined; + var glRenderbufferStorageMultisample: *const function_signatures.glRenderbufferStorageMultisample = undefined; + var glFramebufferTextureLayer: *const function_signatures.glFramebufferTextureLayer = undefined; + var glMapBufferRange: *const function_signatures.glMapBufferRange = undefined; + var glFlushMappedBufferRange: *const function_signatures.glFlushMappedBufferRange = undefined; + var glBindVertexArray: *const function_signatures.glBindVertexArray = undefined; + var glDeleteVertexArrays: *const function_signatures.glDeleteVertexArrays = undefined; + var glGenVertexArrays: *const function_signatures.glGenVertexArrays = undefined; + var glIsVertexArray: *const function_signatures.glIsVertexArray = undefined; + var glDrawArraysInstanced: *const function_signatures.glDrawArraysInstanced = undefined; + var glDrawElementsInstanced: *const function_signatures.glDrawElementsInstanced = undefined; + var glTexBuffer: *const function_signatures.glTexBuffer = undefined; + var glPrimitiveRestartIndex: *const function_signatures.glPrimitiveRestartIndex = undefined; + var glCopyBufferSubData: *const function_signatures.glCopyBufferSubData = undefined; + var glGetUniformIndices: *const function_signatures.glGetUniformIndices = undefined; + var glGetActiveUniformsiv: *const function_signatures.glGetActiveUniformsiv = undefined; + var glGetActiveUniformName: *const function_signatures.glGetActiveUniformName = undefined; + var glGetUniformBlockIndex: *const function_signatures.glGetUniformBlockIndex = undefined; + var glGetActiveUniformBlockiv: *const function_signatures.glGetActiveUniformBlockiv = undefined; + var glGetActiveUniformBlockName: *const function_signatures.glGetActiveUniformBlockName = undefined; + var glUniformBlockBinding: *const function_signatures.glUniformBlockBinding = undefined; }; test { diff --git a/src/platform.zig b/src/platform.zig index fdad3b4..f80d4f2 100644 --- a/src/platform.zig +++ b/src/platform.zig @@ -39,7 +39,7 @@ pub const Ui = struct { if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); - if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); + if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MINOR_VERSION, 3) < 0) panic(); const window = SDL.SDL_CreateWindow( window_title, @@ -90,20 +90,20 @@ pub const Ui = struct { pub fn run(self: *Self, nds7_group: nds7.Group, nds9_group: nds9.Group) !void { // TODO: Sort this out please - const objects = opengl_impl.createObjects(); - defer gl.deleteBuffers(3, &[_]GLuint{ objects.vao, objects.vbo, objects.ebo }); + const vao_id = opengl_impl.vao(); + defer gl.deleteVertexArrays(1, &[_]GLuint{vao_id}); - const top_tex = opengl_impl.createScreenTexture(nds9_group.bus.ppu.fb.top(.front)); - const btm_tex = opengl_impl.createScreenTexture(nds9_group.bus.ppu.fb.btm(.front)); - const top_out_tex = opengl_impl.createOutputTexture(); - const btm_out_tex = opengl_impl.createOutputTexture(); + const top_tex = opengl_impl.screenTex(nds9_group.bus.ppu.fb.top(.front)); + const btm_tex = opengl_impl.screenTex(nds9_group.bus.ppu.fb.btm(.front)); + const top_out_tex = opengl_impl.outTex(); + const btm_out_tex = opengl_impl.outTex(); defer gl.deleteTextures(4, &[_]GLuint{ top_tex, top_out_tex, btm_tex, btm_out_tex }); - const top_fbo = try opengl_impl.createFrameBuffer(top_out_tex); - const btm_fbo = try opengl_impl.createFrameBuffer(btm_out_tex); + const top_fbo = try opengl_impl.frameBuffer(top_out_tex); + const btm_fbo = try opengl_impl.frameBuffer(btm_out_tex); defer gl.deleteFramebuffers(2, &[_]GLuint{ top_fbo, btm_fbo }); - const prog_id = try opengl_impl.compileShaders(); + const prog_id = try opengl_impl.program(); defer gl.deleteProgram(prog_id); var event: SDL.SDL_Event = undefined; @@ -175,7 +175,7 @@ pub const Ui = struct { defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0); gl.viewport(0, 0, nds_width, nds_height); - opengl_impl.drawScreenTexture(top_tex, prog_id, objects, nds9_group.bus.ppu.fb.top(.front)); + opengl_impl.drawScreen(top_tex, prog_id, vao_id, nds9_group.bus.ppu.fb.top(.front)); } { @@ -183,7 +183,7 @@ pub const Ui = struct { defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0); gl.viewport(0, 0, nds_width, nds_height); - opengl_impl.drawScreenTexture(btm_tex, prog_id, objects, nds9_group.bus.ppu.fb.btm(.front)); + opengl_impl.drawScreen(btm_tex, prog_id, vao_id, nds9_group.bus.ppu.fb.btm(.front)); } const zgui_redraw = imgui.draw(&self.state, top_out_tex, btm_out_tex, nds9_group.cpu); @@ -213,44 +213,24 @@ fn panic() noreturn { } const opengl_impl = struct { - // zig fmt: off - const vertices: [32]f32 = [_]f32{ - // Positions // Colours // Texture Coords - 1.0, -1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, // Top Right - 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, // Bottom Right - -1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, // Bottom Left - -1.0, -1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, // Top Left - }; - - const indices: [6]u32 = [_]u32{ - 0, 1, 3, // First Triangle - 1, 2, 3, // Second Triangle - }; - // zig fmt: on - - const Objects = struct { vao: GLuint, vbo: GLuint, ebo: GLuint }; - - fn drawScreenTexture(tex_id: GLuint, prog_id: GLuint, ids: Objects, buf: []const u8) void { + fn drawScreen(tex_id: GLuint, prog_id: GLuint, vao_id: GLuint, buf: []const u8) void { gl.bindTexture(gl.TEXTURE_2D, tex_id); defer gl.bindTexture(gl.TEXTURE_2D, 0); gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, nds_width, nds_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr); - // Bind VAO, EBO. VBO not bound - gl.bindVertexArray(ids.vao); // VAO + // Bind VAO + gl.bindVertexArray(vao_id); // VAO defer gl.bindVertexArray(0); - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ids.ebo); // EBO - defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0); - // Use compiled frag + vertex shader gl.useProgram(prog_id); defer gl.useProgram(0); - gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null); + gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3); } - fn compileShaders() !GLuint { + fn program() !GLuint { const vert_shader = @embedFile("shader/pixelbuf.vert"); const frag_shader = @embedFile("shader/pixelbuf.frag"); @@ -270,50 +250,22 @@ const opengl_impl = struct { if (!shader.didCompile(fs)) return error.FragmentCompileError; - const program = gl.createProgram(); - gl.attachShader(program, vs); - gl.attachShader(program, fs); - gl.linkProgram(program); + const prog = gl.createProgram(); + gl.attachShader(prog, vs); + gl.attachShader(prog, fs); + gl.linkProgram(prog); - return program; + return prog; } - // Returns the VAO ID since it's used in run() - fn createObjects() Objects { + fn vao() GLuint { var vao_id: GLuint = undefined; - var vbo_id: GLuint = undefined; - var ebo_id: GLuint = undefined; - gl.genVertexArrays(1, &vao_id); - gl.genBuffers(1, &vbo_id); - gl.genBuffers(1, &ebo_id); - gl.bindVertexArray(vao_id); - defer gl.bindVertexArray(0); - - gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id); - defer gl.bindBuffer(gl.ARRAY_BUFFER, 0); - - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id); - defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0); - - gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW); - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW); - - // Position - gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), null); // lmao - gl.enableVertexAttribArray(0); - // Colour - gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @ptrFromInt((3 * @sizeOf(f32)))); - gl.enableVertexAttribArray(1); - // Texture Coord - gl.vertexAttribPointer(2, 2, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @ptrFromInt((6 * @sizeOf(f32)))); - gl.enableVertexAttribArray(2); - - return .{ .vao = vao_id, .vbo = vbo_id, .ebo = ebo_id }; + return vao_id; } - fn createScreenTexture(buf: []const u8) GLuint { + fn screenTex(buf: []const u8) GLuint { var tex_id: GLuint = undefined; gl.genTextures(1, &tex_id); @@ -328,7 +280,7 @@ const opengl_impl = struct { return tex_id; } - fn createOutputTexture() GLuint { + fn outTex() GLuint { var tex_id: GLuint = undefined; gl.genTextures(1, &tex_id); @@ -343,7 +295,7 @@ const opengl_impl = struct { return tex_id; } - fn createFrameBuffer(tex_id: GLuint) !GLuint { + fn frameBuffer(tex_id: GLuint) !GLuint { var fbo_id: GLuint = undefined; gl.genFramebuffers(1, &fbo_id); diff --git a/src/shader/pixelbuf.frag b/src/shader/pixelbuf.frag index 6d1e877..be52907 100644 --- a/src/shader/pixelbuf.frag +++ b/src/shader/pixelbuf.frag @@ -1,7 +1,6 @@ #version 330 core out vec4 frag_color; -in vec3 color; in vec2 uv; uniform sampler2D screen; diff --git a/src/shader/pixelbuf.vert b/src/shader/pixelbuf.vert index 43ef32e..c02f9ad 100644 --- a/src/shader/pixelbuf.vert +++ b/src/shader/pixelbuf.vert @@ -1,13 +1,10 @@ #version 330 core -layout (location = 0) in vec3 pos; -layout (location = 1) in vec3 in_color; -layout (location = 2) in vec2 in_uv; - -out vec3 color; out vec2 uv; +const vec2 pos[3] = vec2[3](vec2(-1.0f, -1.0f), vec2(-1.0f, 3.0f), vec2(3.0f, -1.0f)); +const vec2 uvs[3] = vec2[3](vec2( 0.0f, 0.0f), vec2( 0.0f, 2.0f), vec2(2.0f, 0.0f)); + void main() { - color = in_color; - uv = in_uv; - gl_Position = vec4(pos, 1.0); -} \ No newline at end of file + uv = uvs[gl_VertexID]; + gl_Position = vec4(pos[gl_VertexID], 0.0, 1.0); +} diff --git a/src/ui/imgui.zig b/src/ui/imgui.zig index fe44ea3..29bb7d8 100644 --- a/src/ui/imgui.zig +++ b/src/ui/imgui.zig @@ -32,8 +32,8 @@ pub fn draw(state: *const State, top_tex: GLuint, btm_tex: GLuint, arm946es: *Ar _ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } }); defer zgui.end(); - zgui.image(@ptrFromInt(top_tex), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } }); - zgui.image(@ptrFromInt(btm_tex), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } }); + zgui.image(@ptrFromInt(top_tex), .{ .w = w, .h = h }); + zgui.image(@ptrFromInt(btm_tex), .{ .w = w, .h = h }); } return true;