Added Support for Multiple Languages

This commit is contained in:
Paoda 2018-09-07 11:01:14 +01:00
parent 9f6adb3a29
commit 36411bb2c5
1 changed files with 71 additions and 72 deletions

View File

@ -1,10 +1,10 @@
import io from 'socket.io-client';
import io from 'socket.io-client';
/**
* The Class Responsible for Talking with Polyglot-Node
* @param {string} url - URL of NodeJS Server.
*/
class WebSocket {
class WebSocket {
constructor(url) {
this.io = io(url);
@ -23,14 +23,13 @@ class WebSocket {
})
this.io.on('connect', (data) => {
this.io.emit("join", "Hi There NodeJS!");
console.log("Connected to NodeJS Server");
cb();
});
}
/**
* This Class Grabs the Audio from the User.
* Line 26 needs to be replaced with the global variable for localstream found in Rails TODO: Put line
* Line 48 needs to be replaced with the global variable for localstream found in Rails TODO: Put line
*
* DEPRECAION WARNING. This method makes vital use of createScriptProcessor which will be scrapped at some point
* in the future. TODO: Switch from createScriptProcessor to AudioWorklet (No documentation as of 2018-08-30)
@ -38,7 +37,7 @@ class WebSocket {
* @async
*/
async grabAudio() {
this.io.emit('startRecognition', "en-US");
this.io.emit('startRecognition', "en-US", "fr");
AudioContext = window.AudioContext || window.webkitAudioContext;
const ctx = new AudioContext();
@ -69,7 +68,7 @@ class WebSocket {
function convertF32ToI16(buffer) {
let l = buffer.length;
let buf = new Int16Array(l/3);
let buf = new Int16Array(l / 3);
while (l--) {
if (l % 3 == 0) {
@ -79,6 +78,6 @@ class WebSocket {
return buf.buffer;
}
}
}
}
const ws = new WebSocket("http://localhost:1337");
const ws = new WebSocket("http://localhost:1337");