Added Support for Multiple Languages
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9f6adb3a29
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143
src/index.js
143
src/index.js
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@ -1,84 +1,83 @@
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import io from 'socket.io-client';
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/**
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* The Class Responsible for Talking with Polyglot-Node
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* @param {string} url - URL of NodeJS Server.
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*/
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class WebSocket {
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constructor(url) {
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this.io = io(url);
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this.listen(() => {
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this.grabAudio();
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});
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}
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import io from 'socket.io-client';
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/**
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* Create socket.io event listeners.
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* @param {Function} cb - Called once connected to server.
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*/
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listen(cb) {
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this.io.on('disconnect', (err) => {
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console.error("Disconnected from Server.");
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})
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* The Class Responsible for Talking with Polyglot-Node
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* @param {string} url - URL of NodeJS Server.
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*/
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class WebSocket {
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constructor(url) {
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this.io = io(url);
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this.io.on('connect', (data) => {
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this.io.emit("join", "Hi There NodeJS!");
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console.log("Connected to NodeJS Server");
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cb();
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});
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}
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/**
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* This Class Grabs the Audio from the User.
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* Line 26 needs to be replaced with the global variable for localstream found in Rails TODO: Put line
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*
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* DEPRECAION WARNING. This method makes vital use of createScriptProcessor which will be scrapped at some point
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* in the future. TODO: Switch from createScriptProcessor to AudioWorklet (No documentation as of 2018-08-30)
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* @deprecated
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* @async
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*/
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async grabAudio() {
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this.io.emit('startRecognition', "en-US");
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AudioContext = window.AudioContext || window.webkitAudioContext;
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const ctx = new AudioContext();
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const processor = ctx.createScriptProcessor(2048, 1, 1);
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processor.connect(ctx.destination);
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processor.onaudioprocess = e => this.handleBuffer(e);
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const stream = await navigator.mediaDevices.getUserMedia({ audio: true, video: false });
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ctx.createMediaStreamSource(stream).connect(processor);
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ctx.resume();
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}
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/**
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* Takes the Float32Array Array from the ScriptProcessor Event
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* and converts it to Int16 for Google Speech to Text use.
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* @param {AudioProcessingEvent} e Chunk of Audio w/ Audio F32Array
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*/
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handleBuffer(e) {
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let l = e.inputBuffer.getChannelData(0);
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this.io.emit('binary', convertF32ToI16(l));
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this.listen(() => {
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this.grabAudio();
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});
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}
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/**
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* 32Khz to 16Khz Audio
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* Converts Float32 Buffer to Int16Buffer
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* @param {Float32Array} buffer - Float32 Buffer;
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* @returns {ArrayBuffer}
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* Create socket.io event listeners.
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* @param {Function} cb - Called once connected to server.
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*/
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function convertF32ToI16(buffer) {
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let l = buffer.length;
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listen(cb) {
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this.io.on('disconnect', (err) => {
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console.error("Disconnected from Server.");
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})
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this.io.on('connect', (data) => {
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console.log("Connected to NodeJS Server");
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cb();
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});
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}
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/**
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* This Class Grabs the Audio from the User.
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* Line 48 needs to be replaced with the global variable for localstream found in Rails TODO: Put line
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*
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* DEPRECAION WARNING. This method makes vital use of createScriptProcessor which will be scrapped at some point
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* in the future. TODO: Switch from createScriptProcessor to AudioWorklet (No documentation as of 2018-08-30)
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* @deprecated
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* @async
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*/
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async grabAudio() {
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this.io.emit('startRecognition', "en-US", "fr");
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AudioContext = window.AudioContext || window.webkitAudioContext;
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const ctx = new AudioContext();
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const processor = ctx.createScriptProcessor(2048, 1, 1);
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processor.connect(ctx.destination);
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processor.onaudioprocess = e => this.handleBuffer(e);
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const stream = await navigator.mediaDevices.getUserMedia({ audio: true, video: false });
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ctx.createMediaStreamSource(stream).connect(processor);
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ctx.resume();
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}
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let buf = new Int16Array(l/3);
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while (l--) {
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if (l % 3 == 0) {
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buf[l / 3] = buffer[l] * 0xFFFF;
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/**
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* Takes the Float32Array Array from the ScriptProcessor Event
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* and converts it to Int16 for Google Speech to Text use.
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* @param {AudioProcessingEvent} e Chunk of Audio w/ Audio F32Array
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*/
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handleBuffer(e) {
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let l = e.inputBuffer.getChannelData(0);
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this.io.emit('binary', convertF32ToI16(l));
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/**
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* 32Khz to 16Khz Audio
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* Converts Float32 Buffer to Int16Buffer
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* @param {Float32Array} buffer - Float32 Buffer;
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* @returns {ArrayBuffer}
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*/
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function convertF32ToI16(buffer) {
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let l = buffer.length;
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let buf = new Int16Array(l / 3);
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while (l--) {
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if (l % 3 == 0) {
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buf[l / 3] = buffer[l] * 0xFFFF;
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}
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}
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return buf.buffer;
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}
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return buf.buffer;
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}
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}
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}
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const ws = new WebSocket("http://localhost:1337");
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const ws = new WebSocket("http://localhost:1337");
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