feat: add more colours to mandelbrot visualization
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@ -1,7 +1,7 @@
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use num_complex::Complex;
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use rayon::prelude::*;
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const MAX_ITERATIONS: u16 = 1024;
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const MAX_ITERATIONS: u16 = 512;
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#[derive(Debug, Clone)]
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pub struct Mandelbrot {
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@ -9,9 +9,15 @@ pub struct Mandelbrot {
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}
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enum Colour {
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Purple,
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Violet,
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Blue,
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Green,
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Yellow,
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Orange,
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Red,
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White,
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Black,
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Gray,
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}
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impl Mandelbrot {
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@ -33,35 +39,13 @@ impl Mandelbrot {
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}
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pub fn generate_image(&mut self) -> Vec<u8> {
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// Create the image
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// Pixel Format can be Rgba8UnormSrgb
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self.escape_time();
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self.escape_time((-2.5, 1.0), (-1.0, 1.0));
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let mut texture_buffer = vec![0; (Self::IMG_WIDTH * Self::IMG_HEIGHT) * 4];
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for i in 0..texture_buffer.len() {
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if i % 4 == 0 {
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let iter_i = i / 4;
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match Self::find_colour(self.iterations[iter_i]) {
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Colour::White => {
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texture_buffer[i] = 0x00;
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texture_buffer[i + 1] = 0x00;
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texture_buffer[i + 2] = 0x00;
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texture_buffer[i + 3] = 0xFF;
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}
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Colour::Black => {
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texture_buffer[i] = 0xFF;
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texture_buffer[i + 1] = 0xFF;
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texture_buffer[i + 2] = 0xFF;
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texture_buffer[i + 3] = 0xFF;
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}
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Colour::Gray => {
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texture_buffer[i] = 0xAA;
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texture_buffer[i + 1] = 0xAA;
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texture_buffer[i + 2] = 0xAA;
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texture_buffer[i + 3] = 0xFF;
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}
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}
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self.assign_colour(i, iter_i, &mut texture_buffer);
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}
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}
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@ -70,6 +54,20 @@ impl Mandelbrot {
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pub fn generate_scaled_image(&mut self, x_bounds: (f64, f64), y_bounds: (f64, f64)) -> Vec<u8> {
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let mut texture_buffer = vec![0; (Self::IMG_WIDTH * Self::IMG_HEIGHT) * 4];
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self.escape_time(x_bounds, y_bounds);
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for i in 0..texture_buffer.len() {
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if i % 4 == 0 {
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let iter_i = i / 4;
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self.assign_colour(i, iter_i, &mut texture_buffer);
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}
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}
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texture_buffer
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}
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fn escape_time(&mut self, x_bounds: (f64, f64), y_bounds: (f64, f64)) {
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self.iterations
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.par_iter_mut()
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.enumerate()
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@ -79,60 +77,83 @@ impl Mandelbrot {
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let c = Self::coords_to_complex(px, py, x_bounds, y_bounds);
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*value = Self::calc_num_iterations(c);
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});
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for i in 0..texture_buffer.len() {
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if i % 4 == 0 {
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let iter_i = i / 4;
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match Self::find_colour(self.iterations[iter_i]) {
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Colour::White => {
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texture_buffer[i] = 0x00;
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texture_buffer[i + 1] = 0x00;
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texture_buffer[i + 2] = 0x00;
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texture_buffer[i + 3] = 0xFF;
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}
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Colour::Black => {
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texture_buffer[i] = 0xFF;
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texture_buffer[i + 1] = 0xFF;
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texture_buffer[i + 2] = 0xFF;
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texture_buffer[i + 3] = 0xFF;
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}
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Colour::Gray => {
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texture_buffer[i] = 0xAA;
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texture_buffer[i + 1] = 0xAA;
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texture_buffer[i + 2] = 0xAA;
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texture_buffer[i + 3] = 0xFF;
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}
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}
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}
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}
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texture_buffer
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}
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fn escape_time(&mut self) {
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self.iterations
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.par_iter_mut()
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.enumerate()
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.for_each(|(i, value)| {
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let px = i % Self::IMG_WIDTH;
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let py = i / Self::IMG_WIDTH;
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let c = Self::coords_to_complex(px, py, (-2.5, 1.0), (-1.0, 1.0));
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*value = Self::calc_num_iterations(c);
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});
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}
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fn find_colour(iteration: u16) -> Colour {
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match iteration {
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MAX_ITERATIONS => Colour::Black,
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other => match other % 2 {
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0 => Colour::White,
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1 => Colour::Gray,
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_ => unreachable!(),
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},
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if iteration == 1 {
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return Colour::Black;
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}
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match iteration % 7 {
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0 => Colour::Purple,
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1 => Colour::Violet,
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2 => Colour::Blue,
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3 => Colour::Green,
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4 => Colour::Yellow,
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5 => Colour::Orange,
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6 => Colour::Red,
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_ => unreachable!(),
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}
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}
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fn assign_colour(&self, i: usize, iter_i: usize, texture_buffer: &mut [u8]) {
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match Self::find_colour(self.iterations[iter_i]) {
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Colour::White => {
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texture_buffer[i] = 0xFF;
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texture_buffer[i + 1] = 0xFF;
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texture_buffer[i + 2] = 0xFF;
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texture_buffer[i + 3] = 0xFF;
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}
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Colour::Black => {
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texture_buffer[i] = 0x00;
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texture_buffer[i + 1] = 0x00;
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texture_buffer[i + 2] = 0x00;
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texture_buffer[i + 3] = 0xFF;
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}
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Colour::Purple => {
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texture_buffer[i] = 0x94;
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texture_buffer[i + 1] = 0x00;
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texture_buffer[i + 2] = 0xD3;
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texture_buffer[i + 3] = 0xFF;
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}
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Colour::Violet => {
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texture_buffer[i] = 0x4B;
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texture_buffer[i + 1] = 0x00;
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texture_buffer[i + 2] = 0x82;
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texture_buffer[i + 3] = 0xFF;
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}
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Colour::Blue => {
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texture_buffer[i] = 0x00;
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texture_buffer[i + 1] = 0x00;
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texture_buffer[i + 2] = 0xFF;
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texture_buffer[i + 3] = 0xFF;
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}
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Colour::Green => {
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texture_buffer[i] = 0x00;
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texture_buffer[i + 1] = 0xFF;
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texture_buffer[i + 2] = 0x00;
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texture_buffer[i + 3] = 0xFF;
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}
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Colour::Yellow => {
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texture_buffer[i] = 0xFF;
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texture_buffer[i + 1] = 0xFF;
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texture_buffer[i + 2] = 0x00;
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texture_buffer[i + 3] = 0xFF;
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}
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Colour::Orange => {
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texture_buffer[i] = 0xFF;
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texture_buffer[i + 1] = 0x7F;
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texture_buffer[i + 2] = 0x00;
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texture_buffer[i + 3] = 0xFF;
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}
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Colour::Red => {
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texture_buffer[i] = 0xFF;
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texture_buffer[i + 1] = 0x00;
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texture_buffer[i + 2] = 0x00;
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texture_buffer[i + 3] = 0xFF;
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}
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}
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}
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@ -149,7 +170,7 @@ impl Mandelbrot {
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z = (z * z) + c;
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}
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num_iterations
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num_iterations + 1 // account for off by one error
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}
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fn coords_to_complex(
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