A cycle-accurate, ppu not-quite-so hobby project.
Go to file
Rekai Nyangadzayi Musuka f92b9d61ef
continuous-integration/drone/push Build is passing Details
chore(apu_gen): cosmetic changes to sample generation
2021-08-18 01:43:38 -05:00
src chore(apu_gen): cosmetic changes to sample generation 2021-08-18 01:43:38 -05:00
.drone.yml chore: update CI config 2021-07-09 01:30:40 -05:00
.gitignore chore: update .gitignore 2021-05-05 18:37:11 -05:00
Cargo.lock fix(apu): replace mpsc with spsc ringbuffer 2021-07-28 02:01:04 -05:00
Cargo.toml fix(apu): replace mpsc with spsc ringbuffer 2021-07-28 02:01:04 -05:00
README.md chore: update build badge 2021-06-29 23:22:25 -05:00

README.md

Rekai's Gameboy Emulator

Build Status

Status

  • Passes Blargg's cpu_instrs Test
  • Renders Background & Window Tiles
  • Implements a PPU FIFO

Notes

  • gameboy-logs suggests that there are still some underlying problems with the cpu implementation
  • The Sprite FIFO does not work as expected yet
  • Sound is neither emulated nor stubbed. Upon writing / reading to a APU related register the emulator will panic.
  • Code cleanup is pending completion of some minimum viable product of the emulator