A cycle-accurate, ppu not-quite-so hobby project.
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Rekai Nyangadzayi Musuka b57df3d2a7 chore(ppu): rename Pixel to Pixels
Since the Pixel struct represents 8 pixels in a 2BPP format, I felt like
the name of the type needed to represent this
2021-05-04 22:55:34 -05:00
src chore(ppu): rename Pixel to Pixels 2021-05-04 22:55:34 -05:00
.drone.yml chore(build): remove verbose flags from cargo 2021-05-04 22:17:15 -05:00
.gitignore feat: implement fetch, decode, execute loop 2020-12-23 03:25:16 -06:00
Cargo.lock chore: implement gamepad controls 2021-05-03 23:11:39 -05:00
Cargo.toml chore: implement gamepad controls 2021-05-03 23:11:39 -05:00
README.md chore: update README.md 2021-04-26 00:35:15 -05:00

README.md

Rekai's Gameboy Emulator

Build Status

Status

  • Passes Blargg's cpu_instrs Test
  • Renders Background & Window Tiles
  • Implements a PPU FIFO

Notes

  • gameboy-logs suggests that there are still some underlying problems with the cpu implementation
  • The Sprite FIFO does not work as expected yet
  • Sound is neither emulated nor stubbed. Upon writing / reading to a APU related register the emulator will panic.
  • Code cleanup is pending completion of some minimum viable product of the emulator