gb/src/main.rs

166 lines
4.8 KiB
Rust

use std::convert::TryInto;
use anyhow::Result;
use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
use gb::emu::{Emulator, CYCLES_IN_FRAME};
use gb::{Cycle, GB_HEIGHT, GB_WIDTH};
use gilrs::Gilrs;
use pixels::{PixelsBuilder, SurfaceTexture};
use rodio::{OutputStream, Sink};
use tracing::info;
use tracing_subscriber::EnvFilter;
use winit::dpi::{LogicalSize, PhysicalSize};
use winit::event::{Event, VirtualKeyCode};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::{Window, WindowBuilder};
use winit_input_helper::WinitInputHelper;
const WINDOW_SCALE: usize = 3;
const AUDIO_ENABLED: bool = true;
fn main() -> Result<()> {
let app = App::new(crate_name!())
.version(crate_version!())
.author(crate_authors!())
.about(crate_description!());
let m = app
.arg(
Arg::with_name("rom")
.value_name("ROM_FILE")
.takes_value(true)
.index(1)
.help("Path to the Game ROM"),
)
.arg(
Arg::with_name("boot")
.short("b")
.long("boot")
.value_name("FILE")
.takes_value(true)
.help("Path to Boot ROM"),
)
.get_matches();
// Set up subscriber
if std::env::var("RUST_LOG").is_err() {
std::env::set_var("RUST_LOG", "gb=info");
}
tracing_subscriber::fmt::fmt()
.with_env_filter(EnvFilter::from_default_env())
.init();
let mut emu = match m.value_of("boot") {
Some(path) => {
tracing::info!("User-provided boot ROM");
Emulator::from_boot_rom(path)?
}
None => {
tracing::info!("Built-in boot ROM");
Emulator::new()
}
};
if let Some(path) = m.value_of("rom") {
tracing::info!("User-provided cartridge ROM");
emu.read_game_rom(path)?;
}
// Load Save file if it exists
emu.try_load_sav().expect("Load save if exists");
let rom_title = emu.title();
info!("Initialize Gamepad");
let mut gamepad = Gilrs::new().expect("Initialize Controller Support");
// Initialize GUI
let event_loop = EventLoop::new();
let mut input = WinitInputHelper::new();
let window = create_window(&event_loop, rom_title)?;
let mut pixels = {
let size = window.inner_size();
let surface_texture = SurfaceTexture::new(size.width, size.height, &window);
PixelsBuilder::new(GB_WIDTH as u32, GB_HEIGHT as u32, surface_texture)
.enable_vsync(false)
.build()?
};
// Initialize Audio
let (_stream, stream_handle) = OutputStream::try_default().expect("Initialized Audio");
if AUDIO_ENABLED {
let (prod, cons) = gb::spsc_init();
let sink = {
let s = Sink::try_new(&stream_handle)?;
s.append(cons);
s.set_volume(0.1);
s
};
emu.set_prod(prod);
info!("Spawn Audio Thread");
std::thread::spawn(move || {
sink.sleep_until_end();
});
}
let mut cycle_count: Cycle = Default::default();
event_loop.run(move |event, _, control_flow| {
if let Event::RedrawRequested(_) = event {
if pixels.render().is_err() {
emu.try_write_sav().expect("Write game save if need be");
*control_flow = ControlFlow::Exit;
return;
}
}
if input.update(&event) {
if input.key_pressed(VirtualKeyCode::Escape) || input.quit() {
emu.try_write_sav().expect("Write game save if need be");
*control_flow = ControlFlow::Exit;
return;
}
if let Some(size) = input.window_resized() {
pixels.resize_surface(size.width, size.height);
}
cycle_count += gb::emu::run_frame(&mut emu, &mut gamepad, &input);
if cycle_count >= CYCLES_IN_FRAME {
cycle_count %= CYCLES_IN_FRAME;
let buf: &mut [u8; GB_WIDTH * GB_HEIGHT * 4] = pixels
.get_frame()
.try_into()
.expect("Size of Pixel Buffer is GB_WIDTH * GB_HEIGHT * 4");
gb::emu::draw_frame(&emu, buf);
window.request_redraw();
}
}
});
}
fn create_window(event_loop: &EventLoop<()>, title: &str) -> Result<Window> {
let logical = LogicalSize::new(GB_WIDTH as f64, GB_HEIGHT as f64);
let physical = PhysicalSize::new(
(GB_WIDTH * WINDOW_SCALE) as f32,
(GB_HEIGHT * WINDOW_SCALE) as f32,
);
Ok(WindowBuilder::new()
.with_title(title)
.with_min_inner_size(logical)
.with_inner_size(physical)
.with_resizable(true)
.build(event_loop)?)
}