chore(emu): remove and replace EmulatorBuilder
This commit is contained in:
parent
4cfd951ede
commit
8780c4a59b
104
src/emu.rs
104
src/emu.rs
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@ -1,4 +1,5 @@
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use crate::apu::gen::SampleProducer;
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use crate::bus::BOOT_SIZE;
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use crate::cpu::Cpu;
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use crate::joypad::{self, Joypad};
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use crate::{Cycle, GB_HEIGHT, GB_WIDTH};
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@ -6,7 +7,7 @@ use clap::crate_name;
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use gilrs::Gilrs;
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use std::fs::File;
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use std::io::{Read, Write};
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use std::path::PathBuf;
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use std::path::{Path, PathBuf};
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use std::time::Duration;
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use winit_input_helper::WinitInputHelper;
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@ -39,21 +40,47 @@ pub struct Emulator {
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timestamp: Cycle,
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}
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impl Default for Emulator {
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fn default() -> Self {
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Self::new()
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}
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}
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impl Emulator {
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fn new(cpu: Cpu) -> Self {
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pub fn new() -> Self {
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Self {
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cpu,
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cpu: Cpu::with_boot(*include_bytes!("../bin/bootix_dmg.bin")),
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timestamp: Default::default(),
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}
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}
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pub fn from_boot_rom<P: AsRef<Path>>(path: P) -> std::io::Result<Self> {
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Ok(Self {
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cpu: Cpu::with_boot(Self::read_boot(path)?),
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timestamp: Default::default(),
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})
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}
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fn read_boot<P: AsRef<Path>>(path: P) -> std::io::Result<[u8; BOOT_SIZE]> {
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let mut buf = [0; BOOT_SIZE];
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let mut file = File::open(path.as_ref())?;
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file.read_exact(&mut buf)?;
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Ok(buf)
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}
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fn step(&mut self) -> Cycle {
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let cycles = self.cpu.step();
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self.timestamp += cycles;
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cycles
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}
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fn load_cart(&mut self, rom: Vec<u8>) {
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pub fn read_game_rom<P: AsRef<Path>>(&mut self, path: P) -> std::io::Result<()> {
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self.load_rom(std::fs::read(path.as_ref())?);
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Ok(())
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}
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fn load_rom(&mut self, rom: Vec<u8>) {
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self.cpu.bus_mut().load_cart(rom);
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}
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@ -92,10 +119,11 @@ impl Emulator {
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save_path.push(title);
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save_path.set_extension("sav");
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if let Ok(mut file) = File::open(save_path) {
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if let Ok(mut file) = File::open(&save_path) {
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tracing::info!("Loading {:?}", save_path);
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let mut memory = Vec::new();
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file.read_to_end(&mut memory)?;
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cart.write_ext_ram(memory);
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}
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}
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@ -115,67 +143,3 @@ impl Emulator {
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}
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}
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}
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pub mod build {
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use std::fs::File;
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use std::io::{Read, Result};
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use std::path::Path;
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use tracing::info;
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use crate::bus::BOOT_SIZE;
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use crate::cpu::Cpu;
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use super::Emulator;
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#[derive(Debug, Default)]
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pub struct EmulatorBuilder {
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boot: Option<[u8; BOOT_SIZE]>,
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cart: Option<Vec<u8>>,
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}
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impl EmulatorBuilder {
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pub fn new() -> Self {
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Default::default()
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}
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pub fn with_boot<P: AsRef<Path>>(mut self, path: P) -> Result<Self> {
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let mut file = File::open(path.as_ref())?;
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let mut buf = [0x00; BOOT_SIZE];
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file.read_exact(&mut buf)?;
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self.boot = Some(buf);
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Ok(self)
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}
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pub fn with_cart<P: AsRef<Path>>(mut self, path: P) -> Result<Self> {
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let mut file = File::open(path.as_ref())?;
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let mut buf = Vec::new();
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file.read_to_end(&mut buf)?;
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self.cart = Some(buf);
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Ok(self)
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}
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pub fn finish(mut self) -> Emulator {
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let mut emu = Emulator::new(match self.boot {
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Some(rom) => {
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info!("User-provided Boot ROM");
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Cpu::with_boot(rom)
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}
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None => {
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info!("Built-in Boot ROM");
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Cpu::with_boot(*include_bytes!("../bin/bootix_dmg.bin"))
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}
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});
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if let Some(rom) = self.cart.take() {
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emu.load_cart(rom)
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}
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emu
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}
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}
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}
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24
src/main.rs
24
src/main.rs
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@ -2,8 +2,7 @@ use std::convert::TryInto;
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use anyhow::Result;
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use clap::{crate_authors, crate_description, crate_name, crate_version, App, Arg};
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use gb::emu::build::EmulatorBuilder;
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use gb::emu::CYCLES_IN_FRAME;
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use gb::emu::{Emulator, CYCLES_IN_FRAME};
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use gb::{Cycle, GB_HEIGHT, GB_WIDTH};
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use gilrs::Gilrs;
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use pixels::{PixelsBuilder, SurfaceTexture};
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@ -30,7 +29,6 @@ fn main() -> Result<()> {
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Arg::with_name("rom")
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.value_name("ROM_FILE")
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.takes_value(true)
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.required(true)
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.index(1)
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.help("Path to the Game ROM"),
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)
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@ -53,17 +51,23 @@ fn main() -> Result<()> {
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.with_env_filter(EnvFilter::from_default_env())
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.init();
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let mut emu_build =
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EmulatorBuilder::new().with_cart(m.value_of("rom").expect("ROM path provided"))?;
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let mut emu = match m.value_of("boot") {
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Some(path) => {
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tracing::info!("User-provided boot ROM");
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Emulator::from_boot_rom(path)?
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}
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None => {
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tracing::info!("Built-in boot ROM");
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Emulator::new()
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}
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};
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if let Some(path) = m.value_of("boot") {
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emu_build = emu_build.with_boot(path)?;
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if let Some(path) = m.value_of("rom") {
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tracing::info!("User-provided cartridge ROM");
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emu.read_game_rom(path)?;
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}
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let mut emu = emu_build.finish();
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// Load Save file if it exists
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info!("Attempt to load .sav");
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emu.try_load_sav().expect("Load save if exists");
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let rom_title = emu.title();
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