A cycle-accurate, ppu not-quite-so hobby project.
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Rekai Nyangadzayi Musuka 3b772c7c49 feat(snd): synchronize audio with rest of system
In it's current form I think this is actually rather inefficient. It's
also not very accurate since I throw away a lot of samples for no real
good reason. More improvements to thiss will be coming henceforth
2021-07-11 23:22:17 -05:00
src feat(snd): synchronize audio with rest of system 2021-07-11 23:22:17 -05:00
.drone.yml chore: update CI config 2021-07-09 01:30:40 -05:00
.gitignore chore: update .gitignore 2021-05-05 18:37:11 -05:00
Cargo.lock chore: update dependencies 2021-07-09 18:53:14 -05:00
Cargo.toml feat(snd): implement audio playback using rodio 2021-07-09 01:25:52 -05:00
README.md chore: update build badge 2021-06-29 23:22:25 -05:00

README.md

Rekai's Gameboy Emulator

Build Status

Status

  • Passes Blargg's cpu_instrs Test
  • Renders Background & Window Tiles
  • Implements a PPU FIFO

Notes

  • gameboy-logs suggests that there are still some underlying problems with the cpu implementation
  • The Sprite FIFO does not work as expected yet
  • Sound is neither emulated nor stubbed. Upon writing / reading to a APU related register the emulator will panic.
  • Code cleanup is pending completion of some minimum viable product of the emulator