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6265c8af04
Author | SHA1 | Date |
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Rekai Nyangadzayi Musuka | 6265c8af04 | |
Rekai Nyangadzayi Musuka | 5482a8e75f | |
Rekai Nyangadzayi Musuka | 002dae6826 | |
Rekai Nyangadzayi Musuka | c863dc835c | |
Rekai Nyangadzayi Musuka | d4407cf849 |
14
src/apu.rs
14
src/apu.rs
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@ -154,8 +154,11 @@ impl Apu {
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let ch4_left = self.ctrl.output.ch4_left() as u8 as f32 * ch4_amplitude;
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let ch4_right = self.ctrl.output.ch4_right() as u8 as f32 * ch4_amplitude;
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let left = (ch1_left + ch2_left + ch3_left + ch4_left) / 4.0;
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let right = (ch1_right + ch2_right + ch3_right + ch4_right) / 4.0;
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let left_mixed = (ch1_left + ch2_left + ch3_left + ch4_left) / 4.0;
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let right_mixed = (ch1_right + ch2_right + ch3_right + ch4_right) / 4.0;
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let left = (self.ctrl.channel.left_volume() + 1.0) * left_mixed;
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let right = (self.ctrl.channel.right_volume() + 1.0) * right_mixed;
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prod.push(left)
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.and(prod.push(right))
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@ -660,7 +663,7 @@ pub(crate) struct Channel3 {
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impl BusIo for Channel3 {
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fn read_byte(&self, addr: u16) -> u8 {
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if self.enabled {
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self.wave_ram[self.offset as usize]
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self.wave_ram[self.offset as usize / 2]
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} else {
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self.wave_ram[(addr - Self::WAVE_RAM_START_ADDR) as usize]
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}
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@ -668,7 +671,7 @@ impl BusIo for Channel3 {
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fn write_byte(&mut self, addr: u16, byte: u8) {
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if self.enabled {
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self.wave_ram[self.offset as usize] = byte;
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self.wave_ram[self.offset as usize / 2] = byte;
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} else {
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self.wave_ram[(addr - Self::WAVE_RAM_START_ADDR) as usize] = byte;
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}
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@ -742,7 +745,8 @@ impl Channel3 {
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}
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fn amplitude(&self) -> f32 {
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let dac_input = self.read_sample(self.offset) >> self.volume.shift_count();
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let dac_input =
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(self.read_sample(self.offset) >> self.volume.shift_count()) * self.enabled as u8;
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(dac_input as f32 / 7.5) - 1.0
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}
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@ -503,10 +503,20 @@ impl From<SoundOutput> for u8 {
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bitfield! {
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pub struct ChannelControl(u8);
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impl Debug;
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vin_so2, _: 7;
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so2_level, _: 6, 4;
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vin_so1, _: 3;
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so1_level, _: 2, 0;
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vin_left, _: 7;
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_left_volume, _: 6, 4;
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vin_right, _: 3;
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_right_volume, _: 2, 0;
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}
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impl ChannelControl {
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pub(crate) fn left_volume(&self) -> f32 {
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self._left_volume() as f32
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}
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pub(crate) fn right_volume(&self) -> f32 {
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self._right_volume() as f32
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}
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}
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impl Copy for ChannelControl {}
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@ -11,7 +11,7 @@ pub const SM83_CYCLE_TIME: Duration = Duration::from_nanos(1_000_000_000 / SM83_
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pub const CYCLES_IN_FRAME: Cycle = Cycle::new(456 * 154); // 456 Cycles times 154 scanlines
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pub(crate) const SM83_CLOCK_SPEED: u64 = 0x40_0000; // Hz which is 4.194304Mhz
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const DEFAULT_TITLE: &str = "DMG-01 Emulator";
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const GAMEPAD_ENABLED: bool = false;
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const GAMEPAD_ENABLED: bool = true;
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pub fn init(boot_path: Option<&str>, rom_path: &str) -> Result<SM83> {
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let mut cpu = match boot_path {
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@ -37,7 +37,6 @@ pub fn run(
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) -> Cycle {
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let mut elapsed = Cycle::new(0);
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while elapsed < target {
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if GAMEPAD_ENABLED {
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if let Some(event) = gamepad.next_event() {
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joypad::handle_gamepad_input(game_boy.joypad_mut(), event);
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@ -45,6 +44,7 @@ pub fn run(
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}
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joypad::handle_keyboard_input(game_boy.joypad_mut(), input);
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while elapsed < target {
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elapsed += game_boy.step();
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}
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@ -54,7 +54,6 @@ pub fn run(
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pub fn run_frame(game_boy: &mut SM83, gamepad: &mut Gilrs, input: &WinitInputHelper) -> Cycle {
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let mut elapsed = Cycle::new(0);
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while elapsed < CYCLES_IN_FRAME {
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if GAMEPAD_ENABLED {
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if let Some(event) = gamepad.next_event() {
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joypad::handle_gamepad_input(game_boy.joypad_mut(), event);
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@ -62,6 +61,7 @@ pub fn run_frame(game_boy: &mut SM83, gamepad: &mut Gilrs, input: &WinitInputHel
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}
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joypad::handle_keyboard_input(game_boy.joypad_mut(), input);
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while elapsed < CYCLES_IN_FRAME {
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elapsed += game_boy.step();
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}
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@ -120,49 +120,57 @@ pub fn handle_keyboard_input(pad: &mut Joypad, input: &WinitInputHelper) {
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if input.key_pressed(VirtualKeyCode::Down) {
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state.dpad_down.update(true, irq);
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} else if input.key_released(VirtualKeyCode::Down) {
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}
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if input.key_released(VirtualKeyCode::Down) {
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state.dpad_down.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::Up) {
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state.dpad_up.update(true, irq);
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} else if input.key_released(VirtualKeyCode::Up) {
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}
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if input.key_released(VirtualKeyCode::Up) {
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state.dpad_up.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::Left) {
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state.dpad_left.update(true, irq);
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} else if input.key_released(VirtualKeyCode::Left) {
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}
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if input.key_released(VirtualKeyCode::Left) {
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state.dpad_left.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::Right) {
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state.dpad_right.update(true, irq);
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} else if input.key_released(VirtualKeyCode::Right) {
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}
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if input.key_released(VirtualKeyCode::Right) {
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state.dpad_right.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::T) {
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state.start.update(true, irq);
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} else if input.key_released(VirtualKeyCode::T) {
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}
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if input.key_released(VirtualKeyCode::T) {
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state.start.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::Y) {
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state.select.update(true, irq);
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} else if input.key_released(VirtualKeyCode::Y) {
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}
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if input.key_released(VirtualKeyCode::Y) {
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state.select.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::Z) {
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state.south.update(true, irq);
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} else if input.key_released(VirtualKeyCode::Z) {
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}
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if input.key_released(VirtualKeyCode::Z) {
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state.south.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::X) {
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state.east.update(true, irq);
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} else if input.key_released(VirtualKeyCode::X) {
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}
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if input.key_released(VirtualKeyCode::X) {
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state.east.update(false, irq);
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}
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}
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