fix(joypad): improve handling of keyboard input
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@ -120,49 +120,57 @@ pub fn handle_keyboard_input(pad: &mut Joypad, input: &WinitInputHelper) {
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if input.key_pressed(VirtualKeyCode::Down) {
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state.dpad_down.update(true, irq);
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} else if input.key_released(VirtualKeyCode::Down) {
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}
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if input.key_released(VirtualKeyCode::Down) {
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state.dpad_down.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::Up) {
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state.dpad_up.update(true, irq);
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} else if input.key_released(VirtualKeyCode::Up) {
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}
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if input.key_released(VirtualKeyCode::Up) {
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state.dpad_up.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::Left) {
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state.dpad_left.update(true, irq);
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} else if input.key_released(VirtualKeyCode::Left) {
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}
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if input.key_released(VirtualKeyCode::Left) {
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state.dpad_left.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::Right) {
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state.dpad_right.update(true, irq);
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} else if input.key_released(VirtualKeyCode::Right) {
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}
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if input.key_released(VirtualKeyCode::Right) {
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state.dpad_right.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::T) {
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state.start.update(true, irq);
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} else if input.key_released(VirtualKeyCode::T) {
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}
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if input.key_released(VirtualKeyCode::T) {
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state.start.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::Y) {
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state.select.update(true, irq);
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} else if input.key_released(VirtualKeyCode::Y) {
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}
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if input.key_released(VirtualKeyCode::Y) {
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state.select.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::Z) {
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state.south.update(true, irq);
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} else if input.key_released(VirtualKeyCode::Z) {
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}
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if input.key_released(VirtualKeyCode::Z) {
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state.south.update(false, irq);
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}
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if input.key_pressed(VirtualKeyCode::X) {
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state.east.update(true, irq);
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} else if input.key_released(VirtualKeyCode::X) {
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}
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if input.key_released(VirtualKeyCode::X) {
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state.east.update(false, irq);
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}
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}
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