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...
4cfd951ede
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | 4cfd951ede | |
Rekai Nyangadzayi Musuka | de8fe1a367 | |
Rekai Nyangadzayi Musuka | c5fa41b20d | |
Rekai Nyangadzayi Musuka | 552cfd4a18 | |
Rekai Nyangadzayi Musuka | 4c516804e4 |
343
src/ppu.rs
343
src/ppu.rs
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@ -83,11 +83,22 @@ impl Ppu {
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if self.dot >= 80 {
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self.x_pos = 0;
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self.scanline_start = true;
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self.fetch.back.scanline_first = true;
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self.fetch.back.tile_high_reset = true;
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self.to_discard = 0;
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self.fifo.back.clear();
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self.fifo.obj.clear();
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// Sort Sprites
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self.obj_buffer.inner.sort_by(|left, right| {
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left.zip(*right)
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.map(|(left, right)| right.x.cmp(&left.x))
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.unwrap_or(std::cmp::Ordering::Greater)
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});
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// if self.obj_buffer.len != 0 {
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// dbg!(&self.obj_buffer);
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// }
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self.stat.set_mode(PpuMode::Drawing);
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}
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@ -226,56 +237,54 @@ impl Ppu {
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fn draw(&mut self) {
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use FetcherState::*;
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let mut iter = self.obj_buffer.iter_mut();
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let default = &mut None;
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let mut obj_attr = &mut None;
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let obj_attr = loop {
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match iter.next() {
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Some(attr_opt) => {
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if let Some(attr) = attr_opt {
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if attr.x <= (self.x_pos + 8) {
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self.fetch.back.reset();
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self.fetch.back.pause();
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self.fifo.pause();
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for maybe_attr in &mut self.obj_buffer.inner {
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match maybe_attr {
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Some(attr) if self.ctrl.obj_enabled() => {
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if attr.x <= (self.x_pos + 8) {
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self.fetch.back.reset();
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self.fetch.back.enabled = false;
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self.fifo.pause();
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break attr_opt;
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}
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obj_attr = maybe_attr;
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break;
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}
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}
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None => break default,
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_ => break,
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}
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};
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}
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if let Some(attr) = obj_attr {
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match self.fetch.obj.state {
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TileNumber => {
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TileNumberA => self.fetch.obj.state = TileNumberB,
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TileNumberB => {
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self.fetch.obj.tile.with_id(attr.tile_index);
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self.fetch.obj.next(SleepOne);
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self.fetch.obj.state = TileLowA;
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}
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SleepOne => self.fetch.obj.next(TileLow),
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TileLow => {
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TileLowA => self.fetch.obj.state = TileLowB,
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TileLowB => {
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let obj_size = self.ctrl.obj_size();
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let addr = PixelFetcher::get_obj_addr(attr, &self.pos, obj_size);
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let byte = self.read_byte(addr);
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self.fetch.obj.tile.with_low_byte(byte);
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self.fetch.obj.tile.with_low(byte);
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self.fetch.obj.next(SleepTwo);
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self.fetch.obj.state = TileHighA;
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}
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SleepTwo => self.fetch.obj.next(TileHigh),
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TileHigh => {
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TileHighA => self.fetch.obj.state = TileHighB,
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TileHighB => {
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let obj_size = self.ctrl.obj_size();
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let addr = PixelFetcher::get_obj_addr(attr, &self.pos, obj_size);
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let byte = self.read_byte(addr + 1);
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self.fetch.obj.tile.with_high_byte(byte);
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self.fetch.obj.tile.with_high(byte);
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self.fetch.obj.next(SleepThree);
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self.fetch.obj.state = ToFifoA;
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}
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SleepThree => self.fetch.obj.next(ToFifoOne),
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ToFifoOne => {
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ToFifoA => {
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// Load into Fifo
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let (high, low) = self
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.fetch
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@ -307,62 +316,65 @@ impl Ppu {
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self.fifo.obj.push_back(fifo_info);
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}
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self.fetch.back.resume();
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self.fetch.back.enabled = true;
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self.fifo.resume();
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let _ = std::mem::take(obj_attr);
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self.fetch.obj.next(ToFifoTwo);
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self.fetch.obj.state = ToFifoB;
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}
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ToFifoTwo => self.fetch.obj.reset(),
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ToFifoB => self.fetch.obj.reset(),
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}
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}
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if self.fetch.back.is_enabled() {
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if self.fetch.back.enabled {
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match self.fetch.back.state {
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SleepOne => self.fetch.back.next(TileNumber),
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TileNumber => {
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let x_pos = self.fetch.x_pos;
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TileNumberA => self.fetch.back.state = TileNumberB,
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TileNumberB => {
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// Are we rendering the Window currently?
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self.fetch.back.draw_window = self.win_stat.enabled;
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self.fetch.back.should_render_window(self.win_stat.enabled);
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let addr = self.fetch.bg_tile_num_addr(&self.ctrl, &self.pos, x_pos);
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let addr =
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self.fetch
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.back
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.tile_id_addr(&self.ctrl, &self.pos, self.fetch.x_pos);
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let id = self.read_byte(addr);
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self.fetch.back.tile.with_id(id);
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self.fetch.back.next(TileLow);
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self.fetch.back.state = TileLowA;
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}
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SleepTwo => self.fetch.back.next(TileLow),
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TileLow => {
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let addr = self.fetch.bg_byte_addr(&self.ctrl, &self.pos);
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TileLowA => self.fetch.back.state = TileLowB,
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TileLowB => {
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let id = self.fetch.back.tile.id.expect("Tile ID present");
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let low = self.read_byte(addr);
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self.fetch.back.tile.with_low_byte(low);
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let addr = self.fetch.back.tile_addr(&self.ctrl, &self.pos, id);
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let byte = self.read_byte(addr);
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self.fetch.back.tile.with_low(byte);
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self.fetch.back.next(SleepThree);
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self.fetch.back.state = TileHighA;
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}
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SleepThree => self.fetch.back.next(TileHigh),
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TileHigh => {
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let addr = self.fetch.bg_byte_addr(&self.ctrl, &self.pos);
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TileHighA => self.fetch.back.state = TileHighB,
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TileHighB => {
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let id = self.fetch.back.tile.id.expect("Tile ID present");
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let high = self.read_byte(addr + 1);
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self.fetch.back.tile.with_high_byte(high);
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let addr = self.fetch.back.tile_addr(&self.ctrl, &self.pos, id);
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let byte = self.read_byte(addr + 1);
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self.fetch.back.tile.with_high(byte);
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if self.fetch.back.scanline_first {
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if self.fetch.back.tile_high_reset {
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self.fetch.back.reset();
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self.fetch.back.scanline_first = false;
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self.fetch.back.tile_high_reset = false;
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} else {
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self.fetch.back.next(ToFifoOne);
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self.fetch.back.state = ToFifoA;
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}
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}
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ToFifoOne | ToFifoTwo => {
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if let Ok(()) = self.fetch.send_to_fifo(&mut self.fifo) {
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ToFifoA => {
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if let Ok(_) = self.fetch.send_to_fifo(&mut self.fifo) {
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self.fetch.x_pos += 1;
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self.fetch.back.next(SleepOne);
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self.fetch.back.tile = Default::default();
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self.fetch.back.state = ToFifoB;
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}
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}
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ToFifoB => self.fetch.back.reset(),
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}
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}
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@ -418,43 +430,39 @@ impl Ppu {
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}
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fn clock_fifo(&mut self) -> Option<GrayShade> {
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use ObjectPaletteKind::*;
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use RenderPriority::*;
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let obj_palette_0 = &self.monochrome.obj_palette_0;
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let obj_palette_1 = &self.monochrome.obj_palette_1;
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match self.fifo.back.pop_front() {
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Some(bg_pixel) => match self.fifo.obj.pop_front() {
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Some(obj_pixel) if self.ctrl.obj_enabled() => match obj_pixel.priority {
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Object | BackgroundAndWindow if obj_pixel.shade_id == 0 => {
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Some(self.bg_pixel(bg_pixel.shade_id))
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}
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BackgroundAndWindow if bg_pixel.shade_id != 0 => {
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Some(self.bg_pixel(bg_pixel.shade_id))
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}
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Object | BackgroundAndWindow => {
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let maybe_sprite = match obj_pixel.palette_kind {
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Zero => obj_palette_0.shade(obj_pixel.shade_id),
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One => obj_palette_1.shade(obj_pixel.shade_id),
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};
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let sprite = maybe_sprite
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.expect("Sprite w/ a colour id of 0 has already been handled");
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Some(sprite)
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}
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self.fifo
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.back
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.pop_front()
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.map(|bg| match self.fifo.obj.pop_front() {
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Some(obj) => match obj.priority {
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_ if obj.shade_id == 0 => self.bg_pixel(bg),
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BackgroundAndWindow if bg.shade_id != 0 => self.bg_pixel(bg),
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_ => self.obj_pixel(obj),
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},
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_ => Some(self.bg_pixel(bg_pixel.shade_id)),
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},
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None => None,
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None => self.bg_pixel(bg),
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})
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}
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fn obj_pixel(&self, obj: ObjPixelProperty) -> GrayShade {
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use ObjectPaletteKind::*;
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assert!(obj.shade_id != 0);
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let p0 = &self.monochrome.obj_palette_0;
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let p1 = &self.monochrome.obj_palette_1;
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match obj.palette_kind {
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Zero => p0.shade(obj.shade_id).expect("Object shade id is non-zero"),
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One => p1.shade(obj.shade_id).expect("Object shade id is non-zero"),
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}
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}
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fn bg_pixel(&self, shade_id: u8) -> GrayShade {
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fn bg_pixel(&self, bg: BgPixelProperty) -> GrayShade {
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let bg_palette = &self.monochrome.bg_palette;
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if self.ctrl.bg_win_enabled() {
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bg_palette.shade(shade_id)
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bg_palette.shade(bg.shade_id)
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} else {
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bg_palette.shade(0)
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}
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@ -573,7 +581,7 @@ impl Default for ObjectAttributeTable {
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}
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}
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#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
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#[derive(Debug, Clone, Copy, Default)]
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struct ObjectAttribute {
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y: u8,
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x: u8,
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@ -623,11 +631,6 @@ impl ObjectBuffer {
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self.inner[self.len] = Some(attr);
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self.len += 1;
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}
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#[inline]
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fn iter_mut(&mut self) -> std::slice::IterMut<'_, Option<ObjectAttribute>> {
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self.inner.iter_mut()
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}
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}
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impl Default for ObjectBuffer {
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@ -653,57 +656,6 @@ impl PixelFetcher {
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self.x_pos = 0;
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}
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fn bg_tile_num_addr(&self, control: &LCDControl, pos: &ScreenPosition, x_pos: u8) -> u16 {
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let line_y = pos.line_y;
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let scroll_y = pos.scroll_y;
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let scroll_x = pos.scroll_x;
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let is_window = self.back.is_window_tile();
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// Determine which tile map is being used
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let tile_map = if is_window {
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control.win_tile_map_addr()
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} else {
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control.bg_tile_map_addr()
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};
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let tile_map_addr = tile_map.into_address();
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// Both Offsets are used to offset the tile map address we found above
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// Offsets are ANDed wih 0x3FF so that we stay in bounds of tile map memory
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let scx_offset = if is_window { 0 } else { scroll_x / 8 };
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let y_offset = if is_window {
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self.back.wl_count as u16 / 8
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} else {
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((line_y as u16 + scroll_y as u16) & 0xFF) / 8
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};
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let x_offset = (scx_offset + x_pos) & 0x1F;
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let offset = (32 * y_offset) + (x_offset as u16);
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tile_map_addr + (offset & 0x3FF)
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}
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fn bg_byte_addr(&mut self, control: &LCDControl, pos: &ScreenPosition) -> u16 {
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let line_y = pos.line_y;
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let scroll_y = pos.scroll_y;
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let is_window = self.back.is_window_tile();
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let id = self.back.tile.id.expect("Tile Number is present");
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let tile_data_addr = match control.tile_data_addr() {
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TileDataAddress::X8800 => 0x9000u16.wrapping_add((id as i8 as i16 * 16) as u16),
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TileDataAddress::X8000 => 0x8000 + (id as u16 * 16),
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};
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let offset = if is_window {
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self.back.wl_count as u16 % 8
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} else {
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(line_y as u16 + scroll_y as u16) % 8
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};
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tile_data_addr + (offset * 2)
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}
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fn send_to_fifo(&self, fifo: &mut PixelFifo) -> Result<(), ()> {
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if !fifo.back.is_empty() {
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return Err(());
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@ -749,7 +701,6 @@ impl PixelFetcher {
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}
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trait Fetcher {
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fn next(&mut self, state: FetcherState);
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fn reset(&mut self);
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fn hblank_reset(&mut self);
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}
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@ -759,47 +710,71 @@ struct BackgroundFetcher {
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state: FetcherState,
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tile: TileBuilder,
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wl_count: u8,
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is_window_tile: bool,
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draw_window: bool,
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enabled: bool,
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scanline_first: bool,
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tile_high_reset: bool,
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}
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impl BackgroundFetcher {
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fn should_render_window(&mut self, value: bool) {
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self.is_window_tile = value;
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fn tile_id_addr(&self, control: &LCDControl, pos: &ScreenPosition, x_pos: u8) -> u16 {
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let line_y = pos.line_y;
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let scroll_y = pos.scroll_y;
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let scroll_x = pos.scroll_x;
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let is_window = self.draw_window;
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// Determine which tile map is being used
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let tile_map = if is_window {
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control.win_tile_map_addr()
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} else {
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control.bg_tile_map_addr()
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};
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let tile_map_addr = tile_map.into_address();
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// Both Offsets are used to offset the tile map address we found above
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// Offsets are ANDed wih 0x3FF so that we stay in bounds of tile map memory
|
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|
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let scx_offset = if is_window { 0 } else { scroll_x / 8 };
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let y_offset = if is_window {
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self.wl_count as u16 / 8
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} else {
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((line_y as u16 + scroll_y as u16) & 0xFF) / 8
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};
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let x_offset = (scx_offset + x_pos) & 0x1F;
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let offset = (32 * y_offset) + (x_offset as u16);
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tile_map_addr + (offset & 0x3FF)
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}
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|
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fn is_window_tile(&self) -> bool {
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self.is_window_tile
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}
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fn tile_addr(&mut self, control: &LCDControl, pos: &ScreenPosition, id: u8) -> u16 {
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let line_y = pos.line_y;
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let scroll_y = pos.scroll_y;
|
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|
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fn pause(&mut self) {
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self.enabled = false;
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}
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let tile_data_addr = match control.tile_data_addr() {
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TileDataAddress::X8800 => 0x9000u16.wrapping_add((id as i8 as i16 * 16) as u16),
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TileDataAddress::X8000 => 0x8000 + (id as u16 * 16),
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};
|
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|
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fn resume(&mut self) {
|
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self.enabled = true;
|
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}
|
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let offset = if self.draw_window {
|
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self.wl_count as u16 % 8
|
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} else {
|
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(line_y as u16 + scroll_y as u16) % 8
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};
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|
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fn is_enabled(&self) -> bool {
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self.enabled
|
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tile_data_addr + (offset * 2)
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}
|
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}
|
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|
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impl Fetcher for BackgroundFetcher {
|
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fn next(&mut self, state: FetcherState) {
|
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self.state = state
|
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}
|
||||
|
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fn reset(&mut self) {
|
||||
self.state = FetcherState::SleepOne;
|
||||
self.state = Default::default();
|
||||
self.tile = Default::default();
|
||||
}
|
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|
||||
fn hblank_reset(&mut self) {
|
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self.reset();
|
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|
||||
self.is_window_tile = false;
|
||||
self.draw_window = false;
|
||||
|
||||
self.enabled = true;
|
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}
|
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|
@ -808,12 +783,12 @@ impl Fetcher for BackgroundFetcher {
|
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impl Default for BackgroundFetcher {
|
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fn default() -> Self {
|
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Self {
|
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state: FetcherState::SleepOne,
|
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state: Default::default(),
|
||||
tile: Default::default(),
|
||||
is_window_tile: Default::default(),
|
||||
draw_window: Default::default(),
|
||||
wl_count: Default::default(),
|
||||
enabled: true,
|
||||
scanline_first: true,
|
||||
tile_high_reset: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -827,19 +802,15 @@ struct ObjectFetcher {
|
|||
impl Default for ObjectFetcher {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
state: FetcherState::TileNumber,
|
||||
state: Default::default(),
|
||||
tile: Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Fetcher for ObjectFetcher {
|
||||
fn next(&mut self, state: FetcherState) {
|
||||
self.state = state
|
||||
}
|
||||
|
||||
fn reset(&mut self) {
|
||||
self.state = FetcherState::TileNumber;
|
||||
self.state = Default::default();
|
||||
self.tile = Default::default();
|
||||
}
|
||||
|
||||
|
@ -850,14 +821,20 @@ impl Fetcher for ObjectFetcher {
|
|||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
enum FetcherState {
|
||||
TileNumber,
|
||||
SleepOne,
|
||||
TileLow,
|
||||
SleepTwo,
|
||||
TileHigh,
|
||||
SleepThree,
|
||||
ToFifoOne,
|
||||
ToFifoTwo,
|
||||
TileNumberA,
|
||||
TileNumberB,
|
||||
TileLowA,
|
||||
TileLowB,
|
||||
TileHighA,
|
||||
TileHighB,
|
||||
ToFifoA,
|
||||
ToFifoB,
|
||||
}
|
||||
|
||||
impl Default for FetcherState {
|
||||
fn default() -> Self {
|
||||
Self::TileNumberA
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
|
@ -917,11 +894,11 @@ impl TileBuilder {
|
|||
self.id = Some(id);
|
||||
}
|
||||
|
||||
fn with_low_byte(&mut self, data: u8) {
|
||||
fn with_low(&mut self, data: u8) {
|
||||
self.low = Some(data);
|
||||
}
|
||||
|
||||
fn with_high_byte(&mut self, data: u8) {
|
||||
fn with_high(&mut self, data: u8) {
|
||||
self.high = Some(data);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue