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1 changed files with 160 additions and 183 deletions

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@ -83,11 +83,22 @@ impl Ppu {
if self.dot >= 80 {
self.x_pos = 0;
self.scanline_start = true;
self.fetch.back.scanline_first = true;
self.fetch.back.tile_high_reset = true;
self.to_discard = 0;
self.fifo.back.clear();
self.fifo.obj.clear();
// Sort Sprites
self.obj_buffer.inner.sort_by(|left, right| {
left.zip(*right)
.map(|(left, right)| right.x.cmp(&left.x))
.unwrap_or(std::cmp::Ordering::Greater)
});
// if self.obj_buffer.len != 0 {
// dbg!(&self.obj_buffer);
// }
self.stat.set_mode(PpuMode::Drawing);
}
@ -226,56 +237,54 @@ impl Ppu {
fn draw(&mut self) {
use FetcherState::*;
let mut iter = self.obj_buffer.iter_mut();
let default = &mut None;
let mut obj_attr = &mut None;
let obj_attr = loop {
match iter.next() {
Some(attr_opt) => {
if let Some(attr) = attr_opt {
if attr.x <= (self.x_pos + 8) {
self.fetch.back.reset();
self.fetch.back.pause();
self.fifo.pause();
for maybe_attr in &mut self.obj_buffer.inner {
match maybe_attr {
Some(attr) if self.ctrl.obj_enabled() => {
if attr.x <= (self.x_pos + 8) {
self.fetch.back.reset();
self.fetch.back.enabled = false;
self.fifo.pause();
break attr_opt;
}
obj_attr = maybe_attr;
break;
}
}
None => break default,
_ => break,
}
};
}
if let Some(attr) = obj_attr {
match self.fetch.obj.state {
TileNumber => {
TileNumberA => self.fetch.obj.state = TileNumberB,
TileNumberB => {
self.fetch.obj.tile.with_id(attr.tile_index);
self.fetch.obj.next(SleepOne);
self.fetch.obj.state = TileLowA;
}
SleepOne => self.fetch.obj.next(TileLow),
TileLow => {
TileLowA => self.fetch.obj.state = TileLowB,
TileLowB => {
let obj_size = self.ctrl.obj_size();
let addr = PixelFetcher::get_obj_addr(attr, &self.pos, obj_size);
let byte = self.read_byte(addr);
self.fetch.obj.tile.with_low_byte(byte);
self.fetch.obj.tile.with_low(byte);
self.fetch.obj.next(SleepTwo);
self.fetch.obj.state = TileHighA;
}
SleepTwo => self.fetch.obj.next(TileHigh),
TileHigh => {
TileHighA => self.fetch.obj.state = TileHighB,
TileHighB => {
let obj_size = self.ctrl.obj_size();
let addr = PixelFetcher::get_obj_addr(attr, &self.pos, obj_size);
let byte = self.read_byte(addr + 1);
self.fetch.obj.tile.with_high_byte(byte);
self.fetch.obj.tile.with_high(byte);
self.fetch.obj.next(SleepThree);
self.fetch.obj.state = ToFifoA;
}
SleepThree => self.fetch.obj.next(ToFifoOne),
ToFifoOne => {
ToFifoA => {
// Load into Fifo
let (high, low) = self
.fetch
@ -307,62 +316,65 @@ impl Ppu {
self.fifo.obj.push_back(fifo_info);
}
self.fetch.back.resume();
self.fetch.back.enabled = true;
self.fifo.resume();
let _ = std::mem::take(obj_attr);
self.fetch.obj.next(ToFifoTwo);
self.fetch.obj.state = ToFifoB;
}
ToFifoTwo => self.fetch.obj.reset(),
ToFifoB => self.fetch.obj.reset(),
}
}
if self.fetch.back.is_enabled() {
if self.fetch.back.enabled {
match self.fetch.back.state {
SleepOne => self.fetch.back.next(TileNumber),
TileNumber => {
let x_pos = self.fetch.x_pos;
TileNumberA => self.fetch.back.state = TileNumberB,
TileNumberB => {
// Are we rendering the Window currently?
self.fetch.back.draw_window = self.win_stat.enabled;
self.fetch.back.should_render_window(self.win_stat.enabled);
let addr = self.fetch.bg_tile_num_addr(&self.ctrl, &self.pos, x_pos);
let addr =
self.fetch
.back
.tile_id_addr(&self.ctrl, &self.pos, self.fetch.x_pos);
let id = self.read_byte(addr);
self.fetch.back.tile.with_id(id);
self.fetch.back.next(TileLow);
self.fetch.back.state = TileLowA;
}
SleepTwo => self.fetch.back.next(TileLow),
TileLow => {
let addr = self.fetch.bg_byte_addr(&self.ctrl, &self.pos);
TileLowA => self.fetch.back.state = TileLowB,
TileLowB => {
let id = self.fetch.back.tile.id.expect("Tile ID present");
let low = self.read_byte(addr);
self.fetch.back.tile.with_low_byte(low);
let addr = self.fetch.back.tile_addr(&self.ctrl, &self.pos, id);
let byte = self.read_byte(addr);
self.fetch.back.tile.with_low(byte);
self.fetch.back.next(SleepThree);
self.fetch.back.state = TileHighA;
}
SleepThree => self.fetch.back.next(TileHigh),
TileHigh => {
let addr = self.fetch.bg_byte_addr(&self.ctrl, &self.pos);
TileHighA => self.fetch.back.state = TileHighB,
TileHighB => {
let id = self.fetch.back.tile.id.expect("Tile ID present");
let high = self.read_byte(addr + 1);
self.fetch.back.tile.with_high_byte(high);
let addr = self.fetch.back.tile_addr(&self.ctrl, &self.pos, id);
let byte = self.read_byte(addr + 1);
self.fetch.back.tile.with_high(byte);
if self.fetch.back.scanline_first {
if self.fetch.back.tile_high_reset {
self.fetch.back.reset();
self.fetch.back.scanline_first = false;
self.fetch.back.tile_high_reset = false;
} else {
self.fetch.back.next(ToFifoOne);
self.fetch.back.state = ToFifoA;
}
}
ToFifoOne | ToFifoTwo => {
if let Ok(()) = self.fetch.send_to_fifo(&mut self.fifo) {
ToFifoA => {
if let Ok(_) = self.fetch.send_to_fifo(&mut self.fifo) {
self.fetch.x_pos += 1;
self.fetch.back.next(SleepOne);
self.fetch.back.tile = Default::default();
self.fetch.back.state = ToFifoB;
}
}
ToFifoB => self.fetch.back.reset(),
}
}
@ -418,43 +430,39 @@ impl Ppu {
}
fn clock_fifo(&mut self) -> Option<GrayShade> {
use ObjectPaletteKind::*;
use RenderPriority::*;
let obj_palette_0 = &self.monochrome.obj_palette_0;
let obj_palette_1 = &self.monochrome.obj_palette_1;
match self.fifo.back.pop_front() {
Some(bg_pixel) => match self.fifo.obj.pop_front() {
Some(obj_pixel) if self.ctrl.obj_enabled() => match obj_pixel.priority {
Object | BackgroundAndWindow if obj_pixel.shade_id == 0 => {
Some(self.bg_pixel(bg_pixel.shade_id))
}
BackgroundAndWindow if bg_pixel.shade_id != 0 => {
Some(self.bg_pixel(bg_pixel.shade_id))
}
Object | BackgroundAndWindow => {
let maybe_sprite = match obj_pixel.palette_kind {
Zero => obj_palette_0.shade(obj_pixel.shade_id),
One => obj_palette_1.shade(obj_pixel.shade_id),
};
let sprite = maybe_sprite
.expect("Sprite w/ a colour id of 0 has already been handled");
Some(sprite)
}
self.fifo
.back
.pop_front()
.map(|bg| match self.fifo.obj.pop_front() {
Some(obj) => match obj.priority {
_ if obj.shade_id == 0 => self.bg_pixel(bg),
BackgroundAndWindow if bg.shade_id != 0 => self.bg_pixel(bg),
_ => self.obj_pixel(obj),
},
_ => Some(self.bg_pixel(bg_pixel.shade_id)),
},
None => None,
None => self.bg_pixel(bg),
})
}
fn obj_pixel(&self, obj: ObjPixelProperty) -> GrayShade {
use ObjectPaletteKind::*;
assert!(obj.shade_id != 0);
let p0 = &self.monochrome.obj_palette_0;
let p1 = &self.monochrome.obj_palette_1;
match obj.palette_kind {
Zero => p0.shade(obj.shade_id).expect("Object shade id is non-zero"),
One => p1.shade(obj.shade_id).expect("Object shade id is non-zero"),
}
}
fn bg_pixel(&self, shade_id: u8) -> GrayShade {
fn bg_pixel(&self, bg: BgPixelProperty) -> GrayShade {
let bg_palette = &self.monochrome.bg_palette;
if self.ctrl.bg_win_enabled() {
bg_palette.shade(shade_id)
bg_palette.shade(bg.shade_id)
} else {
bg_palette.shade(0)
}
@ -573,7 +581,7 @@ impl Default for ObjectAttributeTable {
}
}
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
#[derive(Debug, Clone, Copy, Default)]
struct ObjectAttribute {
y: u8,
x: u8,
@ -623,11 +631,6 @@ impl ObjectBuffer {
self.inner[self.len] = Some(attr);
self.len += 1;
}
#[inline]
fn iter_mut(&mut self) -> std::slice::IterMut<'_, Option<ObjectAttribute>> {
self.inner.iter_mut()
}
}
impl Default for ObjectBuffer {
@ -653,57 +656,6 @@ impl PixelFetcher {
self.x_pos = 0;
}
fn bg_tile_num_addr(&self, control: &LCDControl, pos: &ScreenPosition, x_pos: u8) -> u16 {
let line_y = pos.line_y;
let scroll_y = pos.scroll_y;
let scroll_x = pos.scroll_x;
let is_window = self.back.is_window_tile();
// Determine which tile map is being used
let tile_map = if is_window {
control.win_tile_map_addr()
} else {
control.bg_tile_map_addr()
};
let tile_map_addr = tile_map.into_address();
// Both Offsets are used to offset the tile map address we found above
// Offsets are ANDed wih 0x3FF so that we stay in bounds of tile map memory
let scx_offset = if is_window { 0 } else { scroll_x / 8 };
let y_offset = if is_window {
self.back.wl_count as u16 / 8
} else {
((line_y as u16 + scroll_y as u16) & 0xFF) / 8
};
let x_offset = (scx_offset + x_pos) & 0x1F;
let offset = (32 * y_offset) + (x_offset as u16);
tile_map_addr + (offset & 0x3FF)
}
fn bg_byte_addr(&mut self, control: &LCDControl, pos: &ScreenPosition) -> u16 {
let line_y = pos.line_y;
let scroll_y = pos.scroll_y;
let is_window = self.back.is_window_tile();
let id = self.back.tile.id.expect("Tile Number is present");
let tile_data_addr = match control.tile_data_addr() {
TileDataAddress::X8800 => 0x9000u16.wrapping_add((id as i8 as i16 * 16) as u16),
TileDataAddress::X8000 => 0x8000 + (id as u16 * 16),
};
let offset = if is_window {
self.back.wl_count as u16 % 8
} else {
(line_y as u16 + scroll_y as u16) % 8
};
tile_data_addr + (offset * 2)
}
fn send_to_fifo(&self, fifo: &mut PixelFifo) -> Result<(), ()> {
if !fifo.back.is_empty() {
return Err(());
@ -749,7 +701,6 @@ impl PixelFetcher {
}
trait Fetcher {
fn next(&mut self, state: FetcherState);
fn reset(&mut self);
fn hblank_reset(&mut self);
}
@ -759,47 +710,71 @@ struct BackgroundFetcher {
state: FetcherState,
tile: TileBuilder,
wl_count: u8,
is_window_tile: bool,
draw_window: bool,
enabled: bool,
scanline_first: bool,
tile_high_reset: bool,
}
impl BackgroundFetcher {
fn should_render_window(&mut self, value: bool) {
self.is_window_tile = value;
fn tile_id_addr(&self, control: &LCDControl, pos: &ScreenPosition, x_pos: u8) -> u16 {
let line_y = pos.line_y;
let scroll_y = pos.scroll_y;
let scroll_x = pos.scroll_x;
let is_window = self.draw_window;
// Determine which tile map is being used
let tile_map = if is_window {
control.win_tile_map_addr()
} else {
control.bg_tile_map_addr()
};
let tile_map_addr = tile_map.into_address();
// Both Offsets are used to offset the tile map address we found above
// Offsets are ANDed wih 0x3FF so that we stay in bounds of tile map memory
let scx_offset = if is_window { 0 } else { scroll_x / 8 };
let y_offset = if is_window {
self.wl_count as u16 / 8
} else {
((line_y as u16 + scroll_y as u16) & 0xFF) / 8
};
let x_offset = (scx_offset + x_pos) & 0x1F;
let offset = (32 * y_offset) + (x_offset as u16);
tile_map_addr + (offset & 0x3FF)
}
fn is_window_tile(&self) -> bool {
self.is_window_tile
}
fn tile_addr(&mut self, control: &LCDControl, pos: &ScreenPosition, id: u8) -> u16 {
let line_y = pos.line_y;
let scroll_y = pos.scroll_y;
fn pause(&mut self) {
self.enabled = false;
}
let tile_data_addr = match control.tile_data_addr() {
TileDataAddress::X8800 => 0x9000u16.wrapping_add((id as i8 as i16 * 16) as u16),
TileDataAddress::X8000 => 0x8000 + (id as u16 * 16),
};
fn resume(&mut self) {
self.enabled = true;
}
let offset = if self.draw_window {
self.wl_count as u16 % 8
} else {
(line_y as u16 + scroll_y as u16) % 8
};
fn is_enabled(&self) -> bool {
self.enabled
tile_data_addr + (offset * 2)
}
}
impl Fetcher for BackgroundFetcher {
fn next(&mut self, state: FetcherState) {
self.state = state
}
fn reset(&mut self) {
self.state = FetcherState::SleepOne;
self.state = Default::default();
self.tile = Default::default();
}
fn hblank_reset(&mut self) {
self.reset();
self.is_window_tile = false;
self.draw_window = false;
self.enabled = true;
}
@ -808,12 +783,12 @@ impl Fetcher for BackgroundFetcher {
impl Default for BackgroundFetcher {
fn default() -> Self {
Self {
state: FetcherState::SleepOne,
state: Default::default(),
tile: Default::default(),
is_window_tile: Default::default(),
draw_window: Default::default(),
wl_count: Default::default(),
enabled: true,
scanline_first: true,
tile_high_reset: true,
}
}
}
@ -827,19 +802,15 @@ struct ObjectFetcher {
impl Default for ObjectFetcher {
fn default() -> Self {
Self {
state: FetcherState::TileNumber,
state: Default::default(),
tile: Default::default(),
}
}
}
impl Fetcher for ObjectFetcher {
fn next(&mut self, state: FetcherState) {
self.state = state
}
fn reset(&mut self) {
self.state = FetcherState::TileNumber;
self.state = Default::default();
self.tile = Default::default();
}
@ -850,14 +821,20 @@ impl Fetcher for ObjectFetcher {
#[derive(Debug, Clone, Copy)]
enum FetcherState {
TileNumber,
SleepOne,
TileLow,
SleepTwo,
TileHigh,
SleepThree,
ToFifoOne,
ToFifoTwo,
TileNumberA,
TileNumberB,
TileLowA,
TileLowB,
TileHighA,
TileHighB,
ToFifoA,
ToFifoB,
}
impl Default for FetcherState {
fn default() -> Self {
Self::TileNumberA
}
}
#[derive(Debug, Default)]
@ -917,11 +894,11 @@ impl TileBuilder {
self.id = Some(id);
}
fn with_low_byte(&mut self, data: u8) {
fn with_low(&mut self, data: u8) {
self.low = Some(data);
}
fn with_high_byte(&mut self, data: u8) {
fn with_high(&mut self, data: u8) {
self.high = Some(data);
}