fix(apu): quiet gameboy APU
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@@ -71,6 +71,7 @@ fn main() -> Result<()> {
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let (prod, cons) = spsc.init();
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let sink = Sink::try_new(&stream_handle)?;
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sink.append(cons);
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sink.set_volume(0.1); // TODO: Is this the right way to go about this?
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game_boy.apu_mut().attach_producer(prod);
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std::thread::spawn(move || {
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