fix(main): remove code unrelated to audio sync
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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e42c87aeb7
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13
src/main.rs
13
src/main.rs
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@ -4,7 +4,6 @@ use gb::{AudioSPSC, Cycle, GB_HEIGHT, GB_WIDTH};
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use gilrs::Gilrs;
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use pixels::{PixelsBuilder, SurfaceTexture};
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use rodio::{OutputStream, Sink};
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use std::time::{Duration, Instant};
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use winit::dpi::LogicalSize;
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use winit::event::{Event, VirtualKeyCode};
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use winit::event_loop::{ControlFlow, EventLoop};
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@ -79,8 +78,6 @@ fn main() -> Result<()> {
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});
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}
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let mut start = Instant::now();
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let frame_time = Duration::from_secs_f64(1.0 / 59.73); // 59.73 Hz on Host
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let mut cycle_count: Cycle = Default::default();
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event_loop.run(move |event, _, control_flow| {
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@ -105,15 +102,7 @@ fn main() -> Result<()> {
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pixels.resize_surface(size.width, size.height);
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}
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let mut diff = Instant::now() - start;
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while diff.subsec_nanos() < frame_time.subsec_nanos() {
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if cycle_count < gb::emu::CYCLES_IN_FRAME {
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cycle_count += gb::emu::run_frame(&mut game_boy, &mut gamepad, &input);
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}
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diff = Instant::now() - start;
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}
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start = Instant::now();
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cycle_count += gb::emu::run_frame(&mut game_boy, &mut gamepad, &input);
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if cycle_count >= gb::emu::CYCLES_IN_FRAME {
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cycle_count %= gb::emu::CYCLES_IN_FRAME;
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