fix(main): remove code unrelated to audio sync
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Rekai Nyangadzayi Musuka 2021-09-07 02:09:02 -03:00
parent e42c87aeb7
commit db012c7f4b
1 changed files with 1 additions and 12 deletions

View File

@ -4,7 +4,6 @@ use gb::{AudioSPSC, Cycle, GB_HEIGHT, GB_WIDTH};
use gilrs::Gilrs;
use pixels::{PixelsBuilder, SurfaceTexture};
use rodio::{OutputStream, Sink};
use std::time::{Duration, Instant};
use winit::dpi::LogicalSize;
use winit::event::{Event, VirtualKeyCode};
use winit::event_loop::{ControlFlow, EventLoop};
@ -79,8 +78,6 @@ fn main() -> Result<()> {
});
}
let mut start = Instant::now();
let frame_time = Duration::from_secs_f64(1.0 / 59.73); // 59.73 Hz on Host
let mut cycle_count: Cycle = Default::default();
event_loop.run(move |event, _, control_flow| {
@ -105,15 +102,7 @@ fn main() -> Result<()> {
pixels.resize_surface(size.width, size.height);
}
let mut diff = Instant::now() - start;
while diff.subsec_nanos() < frame_time.subsec_nanos() {
if cycle_count < gb::emu::CYCLES_IN_FRAME {
cycle_count += gb::emu::run_frame(&mut game_boy, &mut gamepad, &input);
}
diff = Instant::now() - start;
}
start = Instant::now();
if cycle_count >= gb::emu::CYCLES_IN_FRAME {
cycle_count %= gb::emu::CYCLES_IN_FRAME;