chore: enable audio by default
even if it sounds really bad right now
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								src/main.rs
									
									
									
									
									
								
							
							
						
						
									
										18
									
								
								src/main.rs
									
									
									
									
									
								
							@@ -63,16 +63,16 @@ fn main() -> Result<()> {
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    };
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    // Initialize Audio
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    // let spsc: AudioSPSC<f32> = Default::default();
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    // let (prod, cons) = spsc.init();
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    // let (_stream, stream_handle) = OutputStream::try_default().expect("Initialized Audio");
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    // let sink = Sink::try_new(&stream_handle)?;
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    // sink.append(cons);
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    // game_boy.apu_mut().set_producer(prod);
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    let spsc: AudioSPSC<f32> = Default::default();
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    let (prod, cons) = spsc.init();
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    let (_stream, stream_handle) = OutputStream::try_default().expect("Initialized Audio");
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    let sink = Sink::try_new(&stream_handle)?;
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    sink.append(cons);
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    game_boy.apu_mut().set_producer(prod);
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    // std::thread::spawn(move || {
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    //     sink.sleep_until_end();
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    // });
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    std::thread::spawn(move || {
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        sink.sleep_until_end();
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    });
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    let mut start = Instant::now();
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    let frame_time = Duration::from_secs_f64(1.0 / 59.73); // 59.73 Hz on Host
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