chore: enable audio by default
even if it sounds really bad right now
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parent
b9046bceba
commit
9b2c91445a
18
src/main.rs
18
src/main.rs
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@ -63,16 +63,16 @@ fn main() -> Result<()> {
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};
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// Initialize Audio
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// let spsc: AudioSPSC<f32> = Default::default();
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// let (prod, cons) = spsc.init();
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// let (_stream, stream_handle) = OutputStream::try_default().expect("Initialized Audio");
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// let sink = Sink::try_new(&stream_handle)?;
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// sink.append(cons);
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// game_boy.apu_mut().set_producer(prod);
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let spsc: AudioSPSC<f32> = Default::default();
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let (prod, cons) = spsc.init();
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let (_stream, stream_handle) = OutputStream::try_default().expect("Initialized Audio");
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let sink = Sink::try_new(&stream_handle)?;
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sink.append(cons);
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game_boy.apu_mut().set_producer(prod);
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// std::thread::spawn(move || {
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// sink.sleep_until_end();
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// });
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std::thread::spawn(move || {
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sink.sleep_until_end();
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});
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let mut start = Instant::now();
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let frame_time = Duration::from_secs_f64(1.0 / 59.73); // 59.73 Hz on Host
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