chore: enable audio by default

even if it sounds really bad right now
This commit is contained in:
Rekai Nyangadzayi Musuka 2021-08-17 21:25:55 -05:00
parent b9046bceba
commit 9b2c91445a
1 changed files with 9 additions and 9 deletions

View File

@ -63,16 +63,16 @@ fn main() -> Result<()> {
};
// Initialize Audio
// let spsc: AudioSPSC<f32> = Default::default();
// let (prod, cons) = spsc.init();
// let (_stream, stream_handle) = OutputStream::try_default().expect("Initialized Audio");
// let sink = Sink::try_new(&stream_handle)?;
// sink.append(cons);
// game_boy.apu_mut().set_producer(prod);
let spsc: AudioSPSC<f32> = Default::default();
let (prod, cons) = spsc.init();
let (_stream, stream_handle) = OutputStream::try_default().expect("Initialized Audio");
let sink = Sink::try_new(&stream_handle)?;
sink.append(cons);
game_boy.apu_mut().set_producer(prod);
// std::thread::spawn(move || {
// sink.sleep_until_end();
// });
std::thread::spawn(move || {
sink.sleep_until_end();
});
let mut start = Instant::now();
let frame_time = Duration::from_secs_f64(1.0 / 59.73); // 59.73 Hz on Host