gb/src/ppu.rs

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35 KiB
Rust
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2021-03-27 17:10:18 +00:00
use crate::Cycle;
use crate::GB_HEIGHT;
use crate::GB_WIDTH;
use bitfield::bitfield;
use std::collections::VecDeque;
use std::convert::TryInto;
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const VRAM_SIZE: usize = 0x2000;
const OAM_SIZE: usize = 0xA0;
const PPU_START_ADDRESS: usize = 0x8000;
// OAM Scan
const OBJECT_LIMIT: usize = 10;
// // White
// const WHITE: [u8; 4] = 0xFFFFFFFFu32.to_be_bytes();
// const LIGHT_GRAY: [u8; 4] = 0xB6B6B6FFu32.to_be_bytes();
// const DARK_GRAY: [u8; 4] = 0x676767FFu32.to_be_bytes();
// const BLACK: [u8; 4] = 0x000000FFu32.to_be_bytes();
// Green
const WHITE: [u8; 4] = 0xE3EEC0FFu32.to_be_bytes();
const LIGHT_GRAY: [u8; 4] = 0xAEBA89FFu32.to_be_bytes();
const DARK_GRAY: [u8; 4] = 0x5E6745FFu32.to_be_bytes();
const BLACK: [u8; 4] = 0x202020FFu32.to_be_bytes();
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#[derive(Debug, Clone)]
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pub struct Ppu {
pub int: Interrupt,
pub control: LCDControl,
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pub monochrome: Monochrome,
pub pos: ScreenPosition,
pub vram: Box<[u8; VRAM_SIZE]>,
pub stat: LCDStatus,
pub oam: ObjectAttributeTable,
clock: TimingClock,
fetcher: PixelFetcher,
fifo: FifoRenderer,
obj_buffer: ObjectBuffer,
frame_buf: Box<[u8; GB_WIDTH * GB_HEIGHT * 4]>,
x_pos: u8,
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cycles: Cycle,
}
impl Ppu {
pub fn read_byte(&self, addr: u16) -> u8 {
self.vram[addr as usize - PPU_START_ADDRESS]
}
pub fn write_byte(&mut self, addr: u16, byte: u8) {
self.vram[addr as usize - PPU_START_ADDRESS] = byte;
}
}
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impl Ppu {
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pub fn step(&mut self, cycles: Cycle) {
let start: u32 = self.cycles.into();
let end: u32 = cycles.into();
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for _ in start..(start + end) {
self.cycles += 1;
match self.stat.mode() {
Mode::OamScan => {
if self.cycles >= 80.into() {
self.stat.set_mode(Mode::Drawing);
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}
self.scan_oam(self.cycles.into());
}
Mode::Drawing => {
if self.x_pos >= 160 {
if self.stat.hblank_int() {
// Enable HBlank LCDStat Interrupt
self.int.set_lcd_stat(true);
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}
// Done with rendering this frame,
// we can reset the ppu x_pos and fetcher state now
self.x_pos = 0;
self.fetcher.hblank_reset();
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self.obj_buffer.clear();
self.stat.set_mode(Mode::HBlank);
} else {
if self.control.lcd_enabled() {
// Only Draw when the LCD Is Enabled
self.draw(self.cycles.into());
} else {
self.reset();
}
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}
}
Mode::HBlank => {
// This mode will always end at 456 cycles
if self.cycles >= 456.into() {
self.cycles %= 456;
self.pos.line_y += 1;
// New Scanline is next, check for LYC=LY
if self.stat.coincidence_int() {
let are_equal = self.pos.line_y == self.pos.ly_compare;
self.stat.set_coincidence(are_equal);
}
let next_mode = if self.pos.line_y >= 144 {
// Request VBlank Interrupt
self.int.set_vblank(true);
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// Reset Window Line Counter in Fetcher
self.fetcher.vblank_reset();
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if self.stat.vblank_int() {
// Enable Vblank LCDStat Interrupt
self.int.set_lcd_stat(true);
}
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Mode::VBlank
} else {
if self.stat.oam_int() {
// Enable OAM LCDStat Interrupt
self.int.set_lcd_stat(true);
}
Mode::OamScan
};
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self.stat.set_mode(next_mode);
}
}
Mode::VBlank => {
if self.cycles > 456.into() {
self.cycles %= 456;
self.pos.line_y += 1;
// New Scanline is next, check for LYC=LY
if self.stat.coincidence_int() {
let are_equal = self.pos.line_y == self.pos.ly_compare;
self.stat.set_coincidence(are_equal);
}
if self.pos.line_y == 154 {
self.pos.line_y = 0;
if self.stat.oam_int() {
// Enable OAM LCDStat Interrupt
self.int.set_lcd_stat(true);
}
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self.stat.set_mode(Mode::OamScan);
}
}
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}
}
// The TimingClock is either Tick or Tock, and it changes
// every other cycle, which means that we can use it to ensure
// that things run every other cycle
self.clock_next();
}
}
fn scan_oam(&mut self, cycle: u32) {
if self.clock == TimingClock::Tock {
// This is run 50% of the time, or 40 times
// which is the number of sprites in OAM
let sprite_height = match self.control.obj_size() {
ObjectSize::Eight => 8,
ObjectSize::Sixteen => 16,
};
let attr = self.oam.attribute((cycle / 2) as usize);
let line_y = self.pos.line_y + 16;
if attr.x > 0
&& line_y >= attr.y
&& line_y < (attr.y + sprite_height)
&& !self.obj_buffer.full()
{
self.obj_buffer.add(attr);
}
}
}
fn draw(&mut self, cycle: u32) {
use FetcherState::*;
let control = &self.control;
let pos = &self.pos;
let line_y = self.pos.line_y;
let window_y = self.pos.window_y;
let is_window = self.control.window_enabled() && window_y <= line_y;
// Determine whether we need to enable sprite fetching
let mut obj_attr = None;
for i in 0..self.obj_buffer.len() {
if let Some(attr) = self.obj_buffer.get(i) {
if attr.x <= (self.x_pos + 8) {
// self.fetcher.obj.resume(); TODO: Try running only when there's a sprite
self.fetcher.bg.reset();
self.fetcher.bg.pause();
self.fifo.pause();
obj_attr = Some(*attr);
}
}
}
if let Some(attr) = obj_attr {
match self.fetcher.obj.state {
TileNumber => {
if self.clock == TimingClock::Tick {
self.fetcher.obj.tile.with_id(attr.tile_index);
self.fetcher.obj.next(TileDataLow);
}
}
TileDataLow => {
if self.clock == TimingClock::Tick {
let obj_size = match self.control.obj_size() {
ObjectSize::Eight => 8,
ObjectSize::Sixteen => 16,
};
let addr = PixelFetcher::get_obj_low_addr(&attr, &self.pos, obj_size);
let byte = self.read_byte(addr);
self.fetcher.obj.tile.with_low_byte(byte);
self.fetcher.obj.next(TileDataHigh);
}
}
TileDataHigh => {
if self.clock == TimingClock::Tick {
let obj_size = match self.control.obj_size() {
ObjectSize::Eight => 8,
ObjectSize::Sixteen => 16,
};
let addr = PixelFetcher::get_obj_low_addr(&attr, &self.pos, obj_size);
let byte = self.read_byte(addr + 1);
self.fetcher.obj.tile.with_high_byte(byte);
self.fetcher.obj.next(SendToFifo);
}
}
SendToFifo => {
self.fetcher.obj.fifo_count += 1;
if self.fetcher.obj.fifo_count == 1 {
// Load into Fifo
let tile_bytes = self.fetcher.obj.tile.low.zip(self.fetcher.obj.tile.high);
if let Some(bytes) = tile_bytes {
let low = bytes.0;
let high = bytes.1;
let pixel = TwoBitsPerPixel::from_bytes(high, low);
let palette = match attr.flags.palette() {
ObjectPaletteId::Zero => self.monochrome.obj_palette_0,
ObjectPaletteId::One => self.monochrome.obj_palette_1,
};
let num_to_add = 8 - self.fifo.object.len();
for i in 0..num_to_add {
let bit = 7 - i;
let priority = attr.flags.priority();
let shade = palette.colour(pixel.pixel(bit));
let fifo_pixel = ObjectFifoPixel {
shade,
palette,
priority,
};
self.fifo.object.push_back(fifo_pixel);
}
self.fetcher.bg.resume();
self.fifo.resume();
self.obj_buffer.remove(&attr);
}
} else if self.fetcher.obj.fifo_count == 2 {
self.fetcher.obj.reset();
} else {
panic!("Object FIFO Logic Error has occurred :angry:");
}
}
}
}
// By only running on odd cycles, we can ensure that we draw every two T cycles
if self.clock == TimingClock::Tick && self.fetcher.bg.is_enabled() {
match self.fetcher.bg.state {
TileNumber => {
// Increment Window line counter if scanline had any window pixels on it
// only increment once per scanline though
if is_window && !self.fetcher.bg.window_line.checked() {
self.fetcher.bg.window_line.increment();
}
let x_pos = self.fetcher.x_pos;
let addr = self
.fetcher
.bg_tile_num_addr(control, pos, x_pos, is_window);
let id = self.read_byte(addr);
self.fetcher.bg.tile.with_id(id);
// Move on to the Next state in 2 T-cycles
self.fetcher.bg.next(TileDataLow);
}
TileDataLow => {
let addr = self.fetcher.bg_byte_low_addr(control, pos, is_window);
let low = self.read_byte(addr);
self.fetcher.bg.tile.with_low_byte(low);
self.fetcher.bg.next(TileDataHigh);
}
TileDataHigh => {
let addr = self.fetcher.bg_byte_low_addr(control, pos, is_window);
let high = self.read_byte(addr + 1);
self.fetcher.bg.tile.with_high_byte(high);
self.fetcher.bg.next(SendToFifo);
}
SendToFifo => {
let palette = &self.monochrome.bg_palette;
self.fetcher.send_to_fifo(&mut self.fifo, palette);
// FIXME: Should this be equivalent to a reset?
self.fetcher.bg.next(TileNumber);
}
}
}
if self.fifo.is_enabled() {
// Handle Background Pixel and Sprite FIFO
if let Some(bg_pixel) = self.fifo.background.pop_front() {
let rgba = match self.fifo.object.pop_front() {
Some(obj_pixel) => match obj_pixel.shade {
Some(obj_shade) => {
if let RenderPriority::BackgroundAndWindow = obj_pixel.priority {
match bg_pixel.shade {
GrayShade::White => obj_shade.into_rgba(),
_ => bg_pixel.shade.into_rgba(),
}
} else {
obj_shade.into_rgba()
}
}
None => bg_pixel.shade.into_rgba(),
},
None => {
// Only Background Pixels will be rendered
bg_pixel.shade.into_rgba()
}
};
let y = self.pos.line_y as usize;
let x = self.x_pos as usize;
let i = (GB_WIDTH * 4) * y + (x * 4);
self.frame_buf[i..(i + rgba.len())].copy_from_slice(&rgba);
self.x_pos += 1;
}
}
}
fn clock_next(&mut self) {
use TimingClock::*;
self.clock = match self.clock {
Tick => Tock,
Tock => Tick,
}
}
fn reset(&mut self) {
// FIXME: Discover what actually is supposed to be reset here
self.clock = Default::default();
self.cycles = Cycle::new(0);
self.x_pos = 0;
self.stat.set_mode(Mode::OamScan);
self.pos.line_y = 0;
self.fetcher.bg.reset();
self.fetcher.obj.reset();
self.obj_buffer.clear();
}
pub fn copy_to_gui(&self, frame: &mut [u8]) {
frame.copy_from_slice(self.frame_buf.as_ref());
}
}
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impl Default for Ppu {
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fn default() -> Self {
Self {
vram: Box::new([0u8; VRAM_SIZE]),
cycles: 0.into(),
frame_buf: Box::new([0; GB_WIDTH * GB_HEIGHT * 4]),
int: Default::default(),
control: Default::default(),
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monochrome: Default::default(),
pos: Default::default(),
stat: Default::default(),
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oam: Default::default(),
clock: Default::default(),
fetcher: Default::default(),
fifo: Default::default(),
obj_buffer: Default::default(),
x_pos: Default::default(),
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}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum TimingClock {
Tick = 0,
Tock = 1,
}
impl Default for TimingClock {
fn default() -> Self {
Self::Tick
}
}
#[derive(Debug, Clone, Copy, Default)]
pub struct Interrupt {
_vblank: bool,
_lcd_stat: bool,
}
impl Interrupt {
pub fn vblank(&self) -> bool {
self._vblank
}
pub fn set_vblank(&mut self, enabled: bool) {
self._vblank = enabled;
}
pub fn lcd_stat(&self) -> bool {
self._lcd_stat
}
pub fn set_lcd_stat(&mut self, enabled: bool) {
self._lcd_stat = enabled;
}
}
bitfield! {
pub struct LCDStatus(u8);
impl Debug;
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pub coincidence_int, set_coincidence_int: 6;
pub oam_int, set_oam_int: 5;
pub vblank_int, set_vblank_int: 4;
pub hblank_int, set_hblank_int: 3;
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pub coincidence, set_coincidence: 2; // LYC == LY Flag
from into Mode, _mode, set_mode: 1, 0;
}
impl LCDStatus {
pub fn mode(&self) -> Mode {
self._mode()
}
}
impl Copy for LCDStatus {}
impl Clone for LCDStatus {
fn clone(&self) -> Self {
*self
}
}
impl Default for LCDStatus {
fn default() -> Self {
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Self(0x80) // bit 7 is always 1
}
}
impl From<u8> for LCDStatus {
fn from(byte: u8) -> Self {
Self(byte)
}
}
impl From<LCDStatus> for u8 {
fn from(status: LCDStatus) -> Self {
status.0
}
}
#[derive(Debug, Clone, Copy)]
pub enum Mode {
HBlank = 0,
VBlank = 1,
OamScan = 2,
Drawing = 3,
}
impl From<u8> for Mode {
fn from(byte: u8) -> Self {
match byte {
0b00 => Self::HBlank,
0b01 => Self::VBlank,
0b10 => Self::OamScan,
0b11 => Self::Drawing,
_ => unreachable!("{:#04X} is not a valid value for LCDMode", byte),
}
}
}
impl From<Mode> for u8 {
fn from(mode: Mode) -> Self {
mode as Self
}
}
impl Default for Mode {
fn default() -> Self {
Self::HBlank
}
}
#[derive(Debug, Clone, Copy, Default)]
pub struct ScreenPosition {
pub scroll_y: u8,
pub scroll_x: u8,
pub line_y: u8,
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pub ly_compare: u8,
pub window_y: u8,
pub window_x: u8,
}
bitfield! {
pub struct LCDControl(u8);
impl Debug;
lcd_enabled, set_lcd_enabled: 7;
from into TileMapAddress, win_tile_map_addr, set_win_tile_map_addr: 6, 6;
window_enabled, set_window_enabled: 5;
from into TileDataAddress, tile_data_addr, set_tile_data_addr: 4, 4;
from into TileMapAddress, bg_tile_map_addr, set_bg_tile_map_addr: 3, 3;
from into ObjectSize, obj_size, set_obj_size: 2, 2;
obj_enabled, set_obj_enabled: 1;
bg_win_enabled, set_bg_win_enabled: 0;
}
impl Copy for LCDControl {}
impl Clone for LCDControl {
fn clone(&self) -> Self {
*self
}
}
impl Default for LCDControl {
fn default() -> Self {
Self(0)
}
}
impl From<u8> for LCDControl {
fn from(byte: u8) -> Self {
Self(byte)
}
}
impl From<LCDControl> for u8 {
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fn from(ctrl: LCDControl) -> Self {
ctrl.0
}
}
#[derive(Debug, Clone, Copy)]
enum TileMapAddress {
X9800 = 0,
X9C00 = 1,
}
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impl TileMapAddress {
pub fn into_address(self) -> u16 {
match self {
TileMapAddress::X9800 => 0x9800,
TileMapAddress::X9C00 => 0x9C00,
}
}
}
impl From<u8> for TileMapAddress {
fn from(byte: u8) -> Self {
match byte {
0b00 => Self::X9800,
0b01 => Self::X9C00,
_ => unreachable!("{:#04X} is not a valid value for TileMapRegister", byte),
}
}
}
impl From<TileMapAddress> for u8 {
fn from(reg: TileMapAddress) -> Self {
reg as Self
}
}
impl Default for TileMapAddress {
fn default() -> Self {
Self::X9800
}
}
#[derive(Debug, Clone, Copy)]
enum TileDataAddress {
X8800 = 0,
X8000 = 1,
}
impl From<u8> for TileDataAddress {
fn from(byte: u8) -> Self {
match byte {
0b00 => Self::X8800,
0b01 => Self::X8000,
_ => unreachable!("{:#04X} is not a valid value for TileDataRegister", byte),
}
}
}
impl From<TileDataAddress> for u8 {
fn from(reg: TileDataAddress) -> Self {
reg as Self
}
}
impl Default for TileDataAddress {
fn default() -> Self {
Self::X8800
}
}
#[derive(Debug, Clone, Copy)]
enum ObjectSize {
Eight = 0,
Sixteen = 1,
}
impl From<u8> for ObjectSize {
fn from(byte: u8) -> Self {
match byte {
0b00 => Self::Eight,
0b01 => Self::Sixteen,
_ => unreachable!("{:#04X} is not a valid value for ObjSize", byte),
}
}
}
impl From<ObjectSize> for u8 {
fn from(size: ObjectSize) -> Self {
size as Self
}
}
impl Default for ObjectSize {
fn default() -> Self {
Self::Eight
}
}
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#[derive(Debug, Clone, Copy)]
pub enum GrayShade {
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White = 0,
LightGray = 1,
DarkGray = 2,
Black = 3,
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}
impl GrayShade {
pub fn into_rgba(self) -> [u8; 4] {
match self {
GrayShade::White => WHITE,
GrayShade::LightGray => LIGHT_GRAY,
GrayShade::DarkGray => DARK_GRAY,
GrayShade::Black => BLACK,
}
}
pub fn from_rgba(slice: &[u8]) -> Self {
let rgba: [u8; 4] = slice
.try_into()
.expect("Unable to interpret &[u8] as [u8; 4]");
match rgba {
WHITE => GrayShade::White,
LIGHT_GRAY => GrayShade::LightGray,
DARK_GRAY => GrayShade::DarkGray,
BLACK => GrayShade::Black,
_ => panic!("{:#04X?} is not a colour the DMG-01 supports", rgba),
}
}
}
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impl Default for GrayShade {
fn default() -> Self {
Self::White
}
}
impl From<u8> for GrayShade {
fn from(byte: u8) -> Self {
match byte {
0b00 => GrayShade::White,
0b01 => GrayShade::LightGray,
0b10 => GrayShade::DarkGray,
0b11 => GrayShade::Black,
_ => unreachable!("{:#04X} is not a valid value for GrayShade", byte),
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}
}
}
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impl From<GrayShade> for u8 {
fn from(shade: GrayShade) -> Self {
shade as Self
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}
}
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#[derive(Debug, Clone, Copy, Default)]
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pub struct Monochrome {
pub bg_palette: BackgroundPalette,
pub obj_palette_0: ObjectPalette,
pub obj_palette_1: ObjectPalette,
}
bitfield! {
pub struct BackgroundPalette(u8);
impl Debug;
pub from into GrayShade, i3_colour, set_i3_colour: 7, 6;
pub from into GrayShade, i2_colour, set_i2_colour: 5, 4;
pub from into GrayShade, i1_colour, set_i1_colour: 3, 2;
pub from into GrayShade, i0_colour, set_i0_colour: 1, 0;
}
impl BackgroundPalette {
pub fn colour(&self, id: u8) -> GrayShade {
match id {
0b00 => self.i0_colour(),
0b01 => self.i1_colour(),
0b10 => self.i2_colour(),
0b11 => self.i3_colour(),
_ => unreachable!("{:#04X} is not a valid BG colour id", id),
}
}
}
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impl Copy for BackgroundPalette {}
impl Clone for BackgroundPalette {
fn clone(&self) -> Self {
*self
}
}
impl Default for BackgroundPalette {
fn default() -> Self {
Self(0)
}
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}
impl From<u8> for BackgroundPalette {
fn from(byte: u8) -> Self {
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Self(byte)
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}
}
impl From<BackgroundPalette> for u8 {
fn from(palette: BackgroundPalette) -> Self {
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palette.0
}
}
bitfield! {
pub struct ObjectPalette(u8);
impl Debug;
pub from into GrayShade, i3_colour, set_i3_colour: 7, 6;
pub from into GrayShade, i2_colour, set_i2_colour: 5, 4;
pub from into GrayShade, i1_colour, set_i1_colour: 3, 2;
}
impl ObjectPalette {
pub fn colour(&self, id: u8) -> Option<GrayShade> {
match id {
0b00 => None,
0b01 => Some(self.i1_colour()),
0b10 => Some(self.i2_colour()),
0b11 => Some(self.i3_colour()),
_ => unreachable!("{:#04X} is not a valid OBJ colour id", id),
}
}
}
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impl Copy for ObjectPalette {}
impl Clone for ObjectPalette {
fn clone(&self) -> Self {
*self
}
}
impl Default for ObjectPalette {
fn default() -> Self {
Self(0)
}
}
impl From<u8> for ObjectPalette {
fn from(byte: u8) -> Self {
Self(byte)
}
}
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impl From<ObjectPalette> for u8 {
fn from(palette: ObjectPalette) -> Self {
palette.0
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}
}
struct TwoBitsPerPixel(u8, u8);
impl TwoBitsPerPixel {
pub fn from_bytes(higher: u8, lower: u8) -> Self {
Self(higher, lower)
}
pub fn pixel(&self, bit: usize) -> u8 {
let higher = self.0 >> bit;
let lower = self.1 >> bit;
(higher & 0x01) << 1 | lower & 0x01
}
}
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#[derive(Debug, Clone)]
pub struct ObjectAttributeTable {
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buf: Box<[u8; OAM_SIZE]>,
}
impl ObjectAttributeTable {
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pub fn read_byte(&self, addr: u16) -> u8 {
let index = (addr - 0xFE00) as usize;
self.buf[index]
}
pub fn write_byte(&mut self, addr: u16, byte: u8) {
let index = (addr - 0xFE00) as usize;
self.buf[index] = byte;
}
pub fn attribute(&self, index: usize) -> ObjectAttribute {
let slice: &[u8; 4] = self.buf[index..(index + 4)]
.try_into()
.expect("Could not interpret &[u8] as a &[u8; 4]");
slice.into()
}
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}
impl Default for ObjectAttributeTable {
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fn default() -> Self {
Self {
buf: Box::new([0; OAM_SIZE]),
}
}
}
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
pub struct ObjectAttribute {
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y: u8,
x: u8,
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tile_index: u8,
flags: ObjectFlags,
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}
impl From<[u8; 4]> for ObjectAttribute {
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fn from(bytes: [u8; 4]) -> Self {
Self {
y: bytes[0],
x: bytes[1],
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tile_index: bytes[2],
flags: bytes[3].into(),
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}
}
}
impl<'a> From<&'a [u8; 4]> for ObjectAttribute {
fn from(bytes: &'a [u8; 4]) -> Self {
Self {
y: bytes[0],
x: bytes[1],
tile_index: bytes[2],
flags: bytes[3].into(),
}
}
}
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bitfield! {
pub struct ObjectFlags(u8);
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impl Debug;
from into RenderPriority, priority, set_priority: 7, 7;
y_flip, set_y_flip: 6;
x_flip, set_x_flip: 5;
from into ObjectPaletteId, palette, set_palette: 4, 4;
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}
impl Eq for ObjectFlags {}
impl PartialEq for ObjectFlags {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl Copy for ObjectFlags {}
impl Clone for ObjectFlags {
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fn clone(&self) -> Self {
*self
}
}
impl From<u8> for ObjectFlags {
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fn from(byte: u8) -> Self {
Self(byte)
}
}
impl From<ObjectFlags> for u8 {
fn from(flags: ObjectFlags) -> Self {
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flags.0
}
}
impl Default for ObjectFlags {
fn default() -> Self {
Self(0)
}
}
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#[derive(Debug, Clone, Copy)]
pub enum RenderPriority {
Object = 0,
BackgroundAndWindow = 1,
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}
impl From<u8> for RenderPriority {
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fn from(byte: u8) -> Self {
match byte {
0b00 => Self::Object,
0b01 => Self::BackgroundAndWindow,
_ => unreachable!("{:#04X} is not a valid value for RenderPriority", byte),
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}
}
}
impl From<RenderPriority> for u8 {
fn from(priority: RenderPriority) -> Self {
priority as u8
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}
}
impl Default for RenderPriority {
fn default() -> Self {
Self::Object
}
}
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#[derive(Debug, Clone, Copy)]
pub enum ObjectPaletteId {
Zero = 0,
One = 1,
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}
impl From<u8> for ObjectPaletteId {
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fn from(byte: u8) -> Self {
match byte {
0b00 => ObjectPaletteId::Zero,
0b01 => ObjectPaletteId::One,
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_ => unreachable!("{:#04X} is not a valid value for BgPaletteNumber", byte),
}
}
}
impl From<ObjectPaletteId> for u8 {
fn from(palette_num: ObjectPaletteId) -> Self {
palette_num as u8
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}
}
#[derive(Debug, Clone, Copy)]
struct ObjectBuffer {
buf: [Option<ObjectAttribute>; 10],
}
impl ObjectBuffer {
pub fn full(&self) -> bool {
!self.buf.iter().any(|maybe_attr| maybe_attr.is_none())
}
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pub fn clear(&mut self) {
self.buf = [Default::default(); 10];
}
pub fn add(&mut self, attr: ObjectAttribute) {
// TODO: Maybe this doesn't need to be O(n)?
for maybe_attr in self.buf.iter_mut() {
if maybe_attr.is_none() {
*maybe_attr = Some(attr);
}
}
}
pub fn len(&self) -> usize {
self.buf
.iter()
.filter(|maybe_attr| maybe_attr.is_some())
.count()
}
pub fn get(&self, index: usize) -> Option<&ObjectAttribute> {
self.buf[index].as_ref()
}
pub fn position(&self, attr: &ObjectAttribute) -> Option<usize> {
self.buf.iter().position(|maybe_attr| match maybe_attr {
Some(other_attr) => attr == other_attr,
None => false,
})
}
pub fn remove(&mut self, attr: &ObjectAttribute) {
if let Some(i) = self.position(attr) {
self.buf[i] = None;
}
}
}
impl Default for ObjectBuffer {
fn default() -> Self {
Self {
buf: [Default::default(); OBJECT_LIMIT],
}
}
}
#[derive(Debug, Clone, Copy, Default)]
struct PixelFetcher {
x_pos: u8,
bg: BackgroundFetcher,
obj: ObjectFetcher,
}
impl PixelFetcher {
pub fn hblank_reset(&mut self) {
self.bg.window_line.hblank_reset();
self.bg.tile = Default::default();
self.bg.state = Default::default();
self.x_pos = 0;
}
pub fn vblank_reset(&mut self) {
self.bg.window_line.vblank_reset();
}
fn bg_tile_num_addr(
&self,
control: &LCDControl,
pos: &ScreenPosition,
x_pos: u8,
window: bool,
) -> u16 {
let line_y = pos.line_y;
let scroll_y = pos.scroll_y;
let scroll_x = pos.scroll_x;
// Determine which tile map is being used
let tile_map = if window {
control.win_tile_map_addr()
} else {
control.bg_tile_map_addr()
};
let tile_map_addr = tile_map.into_address();
// Both Offsets are used to offset the tile map address we found above
// Offsets are ANDed wih 0x3FF so that we stay in bounds of tile map memory
// TODO: Is this necessary / important in other fetcher modes?
let x_offset = (x_pos + scroll_x) as u16 & 0x03FF;
let y_offset = (line_y.wrapping_add(scroll_y)) as u16 & 0x03FF;
// Scroll X Offset is only used when we're rendering the background;
let scx_offset = if window { 0 } else { scroll_x / 8 } & 0x1F;
let offset = if window {
32 * (self.bg.window_line.count() as u16 / 8)
} else {
32 * (((y_offset) & 0x00FF) / 8)
};
// Determine Address
tile_map_addr + offset + x_offset + scx_offset as u16
}
fn bg_byte_low_addr(
&mut self,
control: &LCDControl,
pos: &ScreenPosition,
window: bool,
) -> u16 {
let line_y = pos.line_y;
let scroll_y = pos.scroll_y;
let id = self.bg.tile.id.expect("Tile Number unexpectedly missing");
let tile_data_addr = match control.tile_data_addr() {
TileDataAddress::X8800 => (0x9000_i32 + (id as i32 * 16)) as u16,
TileDataAddress::X8000 => 0x8000 + (id as u16 * 16),
};
let offset = if window {
2 * (self.bg.window_line.count() % 8)
} else {
2 * ((line_y + scroll_y) % 8)
};
tile_data_addr + offset as u16
}
fn send_to_fifo(&mut self, fifo: &mut FifoRenderer, palette: &BackgroundPalette) {
let tile_bytes = self.bg.tile.low.zip(self.bg.tile.high);
if let Some(bytes) = tile_bytes {
let low = bytes.0;
let high = bytes.1;
let pixel = TwoBitsPerPixel::from_bytes(high, low);
if fifo.background.is_empty() {
for i in 0..8 {
// Horizontally flip pixels
let bit = 7 - i;
let shade = palette.colour(pixel.pixel(bit));
let fifo_pixel = BackgroundFifoPixel { shade };
fifo.background.push_back(fifo_pixel);
}
}
}
self.x_pos += 1;
}
pub fn get_obj_low_addr(attr: &ObjectAttribute, pos: &ScreenPosition, obj_size: u8) -> u16 {
let line_y = pos.line_y;
// FIXME: Should we subtract 16 from attr.y?
let y = attr.y.wrapping_sub(16);
let line = if attr.flags.y_flip() {
(obj_size - (line_y - y)) * 2
} else {
(line_y - y) * 2
};
0x8000 + (attr.tile_index as u16 * 16) + line as u16
}
}
trait Fetcher {
fn next(&mut self, state: FetcherState);
fn reset(&mut self);
fn pause(&mut self);
fn resume(&mut self);
fn is_enabled(&self) -> bool;
}
#[derive(Debug, Clone, Copy)]
struct BackgroundFetcher {
state: FetcherState,
tile: TileBuilder,
window_line: WindowLineCounter,
enabled: bool,
}
impl Fetcher for BackgroundFetcher {
fn next(&mut self, state: FetcherState) {
self.state = state
}
fn reset(&mut self) {
self.state = FetcherState::TileNumber;
}
fn pause(&mut self) {
self.enabled = false;
}
fn resume(&mut self) {
self.enabled = true;
}
fn is_enabled(&self) -> bool {
self.enabled
}
}
impl Default for BackgroundFetcher {
fn default() -> Self {
Self {
state: Default::default(),
tile: Default::default(),
window_line: Default::default(),
enabled: true,
}
}
}
#[derive(Debug, Clone, Copy, Default)]
struct ObjectFetcher {
state: FetcherState,
tile: TileBuilder,
fifo_count: u8,
enabled: bool,
}
impl Fetcher for ObjectFetcher {
fn next(&mut self, state: FetcherState) {
self.state = state
}
fn reset(&mut self) {
self.fifo_count = 0;
self.state = FetcherState::TileNumber;
}
fn pause(&mut self) {
self.enabled = false;
}
fn resume(&mut self) {
self.enabled = true;
}
fn is_enabled(&self) -> bool {
self.enabled
}
}
#[derive(Debug, Clone, Copy, Default)]
struct WindowLineCounter {
count: u8,
checked: bool,
}
impl WindowLineCounter {
pub fn checked(&self) -> bool {
self.checked
}
pub fn increment(&mut self) {
self.count += 1;
self.checked = true;
}
pub fn hblank_reset(&mut self) {
self.checked = false;
}
pub fn vblank_reset(&mut self) {
self.count = 0;
self.checked = false;
}
pub fn count(&self) -> u8 {
self.count
}
}
#[derive(Debug, Clone, Copy)]
pub enum FetcherState {
TileNumber,
TileDataLow,
TileDataHigh,
SendToFifo,
}
impl Default for FetcherState {
fn default() -> Self {
Self::TileNumber
}
}
#[derive(Debug, Clone, Copy, Default)]
struct BackgroundFifoPixel {
shade: GrayShade,
}
#[derive(Debug, Clone, Copy, Default)]
struct ObjectFifoPixel {
shade: Option<GrayShade>,
palette: ObjectPalette,
priority: RenderPriority,
}
// FIXME: Fifo Registers have a known size. Are heap allocations
// really necessary here?
#[derive(Debug, Clone)]
struct FifoRenderer {
background: VecDeque<BackgroundFifoPixel>,
object: VecDeque<ObjectFifoPixel>,
enabled: bool,
}
impl FifoRenderer {
pub fn is_enabled(&self) -> bool {
self.enabled
}
pub fn pause(&mut self) {
self.enabled = false;
}
pub fn resume(&mut self) {
self.enabled = true;
}
}
impl Default for FifoRenderer {
fn default() -> Self {
Self {
background: VecDeque::with_capacity(8),
object: VecDeque::with_capacity(8),
enabled: true,
}
}
}
#[derive(Debug, Clone, Copy, Default)]
struct TileBuilder {
id: Option<u8>,
low: Option<u8>,
high: Option<u8>,
}
impl TileBuilder {
pub fn with_id(&mut self, id: u8) {
self.id = Some(id);
}
pub fn with_low_byte(&mut self, data: u8) {
self.low = Some(data);
}
pub fn with_high_byte(&mut self, data: u8) {
self.high = Some(data);
}
}