gb/src/ppu.rs

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#[derive(Debug, Clone)]
pub struct PPU {
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pub lcd_control: LCDControl,
pub monochrome: Monochrome,
pub pos: ScreenPosition,
pub vram: Box<[u8]>,
pub stat: LCDStatus,
}
impl PPU {
pub fn step(&mut self) {}
pub fn draw(&self, frame: &mut [u8]) {
for (_i, pixel) in frame.chunks_exact_mut(4).enumerate() {
let rgba: [u8; 4] = [0xFF, 0xFF, 0xFF, 0xFF];
pixel.copy_from_slice(&rgba);
}
}
}
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impl Default for PPU {
fn default() -> Self {
Self {
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lcd_control: Default::default(),
monochrome: Default::default(),
pos: Default::default(),
stat: Default::default(),
vram: vec![0; 8192].into_boxed_slice(),
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}
}
}
#[derive(Debug, Clone, Copy, Default)]
pub struct LCDStatus {
lyc_eq_ly: bool,
mode2_stat: bool,
mode1_stat: bool,
mode0_stat: bool,
coincidence: bool,
ppu_mode: u8,
}
impl From<u8> for LCDStatus {
fn from(byte: u8) -> Self {
Self {
lyc_eq_ly: (byte >> 6) & 0x01 == 0x01,
mode2_stat: (byte >> 5) & 0x01 == 0x01,
mode1_stat: (byte >> 4) & 0x01 == 0x01,
mode0_stat: (byte >> 3) & 0x01 == 0x01,
coincidence: (byte >> 2) & 0x01 == 0x01,
ppu_mode: byte & 0x03,
}
}
}
impl From<LCDStatus> for u8 {
fn from(status: LCDStatus) -> Self {
0x80 | (status.lyc_eq_ly as u8) << 6
| (status.mode2_stat as u8) << 5
| (status.mode1_stat as u8) << 4
| (status.mode0_stat as u8) << 3
| (status.coincidence as u8) << 2
| (status.ppu_mode & 0x03)
}
}
#[derive(Debug, Clone, Copy, Default)]
pub struct ScreenPosition {
pub scroll_y: u8,
pub scroll_x: u8,
pub line_y: u8,
}
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#[derive(Debug, Clone, Copy, Default)]
pub struct Monochrome {
pub bg_palette: BackgroundPalette,
}
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#[derive(Debug, Default, Clone, Copy)]
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pub struct LCDControl {
lcd_enable: bool, // Bit 7
window_tile_map_select: bool,
window_enable: bool,
tile_data_select: bool,
bg_tile_map_select: bool,
sprite_size: bool,
sprite_enable: bool,
display_priority: bool, // Bit 0
}
impl From<u8> for LCDControl {
fn from(byte: u8) -> Self {
Self {
lcd_enable: (byte >> 7) == 0x01,
window_tile_map_select: ((byte >> 6) & 0x01) == 0x01,
window_enable: ((byte >> 5) & 0x01) == 0x01,
tile_data_select: ((byte >> 4) & 0x01) == 0x01,
bg_tile_map_select: ((byte >> 3) & 0x01) == 0x01,
sprite_size: ((byte >> 2) & 0x01) == 0x01,
sprite_enable: ((byte >> 1) & 0x01) == 0x01,
display_priority: (byte & 0x01) == 0x01,
}
}
}
impl From<LCDControl> for u8 {
fn from(lcdc: LCDControl) -> Self {
(lcdc.lcd_enable as u8) << 7
| (lcdc.window_tile_map_select as u8) << 6
| (lcdc.window_enable as u8) << 5
| (lcdc.tile_data_select as u8) << 4
| (lcdc.bg_tile_map_select as u8) << 3
| (lcdc.sprite_size as u8) << 2
| (lcdc.sprite_enable as u8) << 1
| lcdc.display_priority as u8
}
}
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#[derive(Debug, Clone, Copy)]
enum GrayShade {
White,
LightGray,
DarkGray,
Black,
}
impl Default for GrayShade {
fn default() -> Self {
Self::White
}
}
impl From<u8> for GrayShade {
fn from(byte: u8) -> Self {
match byte {
0b00 => GrayShade::White,
0b01 => GrayShade::LightGray,
0b10 => GrayShade::DarkGray,
0b11 => GrayShade::Black,
_ => unreachable!("{:#04X} is not a valid Shade of Gray", byte),
}
}
}
impl From<GrayShade> for u8 {
fn from(shade: GrayShade) -> Self {
match shade {
GrayShade::White => 0b00,
GrayShade::LightGray => 0b01,
GrayShade::DarkGray => 0b10,
GrayShade::Black => 0b11,
}
}
}
#[derive(Debug, Clone, Copy, Default)]
pub struct BackgroundPalette {
color3: GrayShade,
color2: GrayShade,
color1: GrayShade,
color0: GrayShade,
}
impl From<u8> for BackgroundPalette {
fn from(byte: u8) -> Self {
Self {
color3: (byte >> 6).into(),
color2: ((byte >> 4) & 0x03).into(),
color1: ((byte >> 2) & 0x03).into(),
color0: (byte & 0x03).into(),
}
}
}
impl From<BackgroundPalette> for u8 {
fn from(palette: BackgroundPalette) -> Self {
let color0: u8 = palette.color0.into();
let color1: u8 = palette.color1.into();
let color2: u8 = palette.color2.into();
let color3: u8 = palette.color0.into();
color3 << 6 | color2 << 4 | color1 << 2 | color0
}
}