zig8/src/main.zig

94 lines
2.8 KiB
Zig

const std = @import("std");
const SDL = @import("sdl2");
const sched = @import("scheduler.zig");
const emu = @import("chip8.zig");
const display = @import("display.zig");
const Timer = std.time.Timer;
const Chip8 = emu.Chip8;
const Display = display.Display;
const Scheduler = sched.Scheduler;
const OPS_PER_HZ = sched.OPS_PER_HZ;
const CHIP8_WIDTH = display.WIDTH;
const CHIP8_HEIGHT = display.HEIGHT;
const WINDOW_WIDTH = CHIP8_WIDTH * display.SCALE;
const WINDOW_HEIGHT = CHIP8_HEIGHT * display.SCALE;
const PIXELBUF_LEN = display.PIXELBUF_LEN;
pub fn main() anyerror!void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
// defer gpa.deinit();
const alloc = gpa.allocator();
var arg_it = std.process.args();
// Skip process name
_ = arg_it.skip();
const os_string = try arg_it.next(alloc) orelse {
std.log.warn("Expected first argument to be path to CHIP-8 rom\n", .{});
return;
};
const rom_path = try std.fs.path.resolve(alloc, &[_][]const u8{os_string});
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) {
sdlPanic();
}
defer SDL.SDL_Quit();
const window = SDL.SDL_CreateWindow(
"CHIP-8 Emulator",
SDL.SDL_WINDOWPOS_CENTERED,
SDL.SDL_WINDOWPOS_CENTERED,
WINDOW_WIDTH,
WINDOW_HEIGHT,
SDL.SDL_WINDOW_SHOWN,
) orelse sdlPanic();
defer _ = SDL.SDL_DestroyWindow(window);
const renderer = SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RENDERER_ACCELERATED) orelse sdlPanic();
defer _ = SDL.SDL_DestroyRenderer(renderer);
const texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_RGBA8888, SDL.SDL_TEXTUREACCESS_STATIC, 64, 32);
defer SDL.SDL_DestroyTexture(texture);
var pixels: [PIXELBUF_LEN]u8 = [_]u8{0x00} ** PIXELBUF_LEN;
var scheduler = Scheduler.new(alloc, &pixels);
var chip8 = try Chip8.fromFile(alloc, &scheduler, rom_path);
const frametime = 1_000_000_000 / OPS_PER_HZ;
var timer = Timer.start() catch unreachable;
emuloop: while (true) {
var e: SDL.SDL_Event = undefined;
while (SDL.SDL_PollEvent(&e) != 0) {
if (e.type == SDL.SDL_QUIT) {
break :emuloop;
}
}
_ = SDL.SDL_UpdateTexture(texture, null, &pixels, CHIP8_WIDTH * @sizeOf(u32));
_ = SDL.SDL_RenderCopy(renderer, texture, null, null);
SDL.SDL_RenderPresent(renderer);
sched.run_until(&scheduler, &chip8, scheduler.now() + OPS_PER_HZ);
while (true) {
const diff = timer.read();
if (diff >= frametime) {
timer.reset();
break;
}
}
}
}
fn sdlPanic() noreturn {
const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error";
@panic(std.mem.sliceTo(str, 0));
}